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0 Day Attack on Earth is one of those games that’s got all the makings of a hit, but just misses the mark. It’s visually appealing, but too busy to follow, and while it has lots of fast-paced action, it’s over way too quickly. Multiplayer is fun, but only if you can find someone to play with. Solo could have been great, but your wingmen have less brainpower than a bag of potato chips. And most importantly, for a $15 game, there’s just not enough content to make it feel like anything more than a glorified demo.
0 Day had a lot of really good things going for it, great graphics, enjoyable boss fights, and interesting enemy design. Sadly all of that falls apart pretty quickly when the game isn’t even fun to play. While the concept of the game seems to be sound, a Geometry Wars inspired co-op shooter; everything seems to work against it, especially the price.
0 Day Attack on Earth is a solid old style shooter with some excellent features, however the AI pulls down the single player mode and makes the game only really playable in co-op, especially towards the end levels. The gameplay time is quite short with the campaign only taking a few hours at tops but the unlockable craft do give an extra dimension.
Gulti know how to design a fast and exciting shooter, that’s clear. However, the flaws here tend to outshine any glimmer of greatness 0 Day Attack on Earth may have had.
Parti d'un bon sentiment, 0 Day Attack on Earth s'enlise dans la médiocrité à cause de trop nombreux problèmes de jouabilité, de linéarité et dispose en outre d'une durée de vie ridiculement courte... Si le soft avait été vendu à 400 Ms points, on aurait peut être pu passer l'éponge mais à 1200 Ms points, le constat est tout autre. Seulement trois villes, un gameplay qui n'évolue jamais, des graphismes limites et un multijoueur instable, voilà ce qui vous attend avec ce jeu.
You can find far superior twin-stick shooters on the Xbox Live Indie Games service for a third of the price as this tedious heap of un-fun.
There are many, many better dual-stick shooters out there for the Xbox 360 than 0 Day Attack on Earth. Spend your points on them and give this poorly executed extraterrestrial invasion a pass.
It's unlikely that 0 Day Attack on Earth will grab you in any meaningful way and at 1200 Microsoft Points ($15), it's much too expensive to take a flyer on. Twin stick shooter fans have many other places to look to get their fix on the XBLA and almost all of them would be a better choice than 0 Day.
0 Day Attack on Earth does not need to be. When your best feature is a map, your game is either seriously flawed or hopelessly mediocre. 0 Day manages the rare feat of being both. The solo game is relentlessly boring, especially since a 1983 calculator has more brains than your co-pilots. Online play is dead, and even if there were other players populating the skies over the cities, the airwaves would be filled with disappointed chatter over poor lag and invites to go play a better game. Save your Microsoft points.
Unless you like constantly fighting with a sluggish camera, brain dead A.I. that refuses to do anything but fly straight to their deaths, or are just really into realistic looking aerial photographs of cities (which is about the one thing this game got completely right), then I'd suggest saving your fifteen dollars for a better title.
Between the lackluster visuals and uninspired gameplay there's very little to like about 0 Day. Even the multiplayer doesn't add much value when it's hard to find a game just a month after release. Even worse, the game costs a whopping $15 and the London map pack costs an additional $7. The game costs the same as the incredible summer release Shadow Complex, but doesn't show any of the quality to justify it. I'm going to take this opportunity to redirect your attention elsewhere. On the Xbox Live Indie Games marketplace, there's a fabulous game entitled I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1 that sports twin-stick controls and replayability that 0 Day could only dream wistfully about. At $1, it makes any arguments for 0 Day look weaker and weaker.
There has been an internal struggle here to find any pinnacle highlights and potential attractions that other players may find interest in; in the end I have managed to narrow the list down to having a decent capacity of players for multiplayer and an intriguing idea for using satellite imagery. It's just a shame that they were both wasted on such a inadequately produced and simply frustrating experience of a game.
In what could have been a bunch of fun shoot-'em-up levels over some very awesome maps of modern-day cities, 0 Day: Attack on Earth was a dissappointng mass of terrible AI, a non-existent online community, unbalanced levels, and a certain lack of logic taking away from immersion. This all goes without discussing the dull and bland two-song soundtrack and other lackluster audio pieces. You would probably have a much better time with Geometry Wars: Retro Evolved than with this game. Save your money and find something better.
Although we had a bit of fun with the capture-the-flag feature, the general consensus was 0 Day Attack on Earth is a pretty poor effort overall. Suffering from lack of players and lobby issues, particularly galling given the heightened multiplayer aspect of the game, it’s very difficult to recommend a purchase, especially at the high price of 1200 MSP (plus an extra 1120 MSP for the additional map packs). The message to developers Guilti Co. is must try harder.
Also, keep in mind that the price point for the game on XBLA is 1200 points, which seems ridiculous given how much content the game actually has. There's a couple tacked on modes with multiplayer, which I didn't get to check out but are pretty much standard fare for any multiplayer game out there at this point, but the main game on a single play through isn't going to last you that long. I hate to harp on the idea of fun = money in relation to video games, but at the same time there's far better stuff in the same vein on XBLA that can be had for less. I can't suggest picking this one up or even bothering to try it out, it's a really lame attempt at a shooter, and certainly not something that's worth picking up for the multiplayer component, especially since nobody seems to be playing it. I'd give this one a pass then, there's really no reason to check this title out.
0 Day is a complicated mess of imbalanced levels, ineffectual A.I., and ghost-town online multiplayer, culminating in no incentive to keep playing. It's even more disappointing considering the Japanese developer, Gulti, was responsible for the fantastic retro collection Raiden Fighters Aces. Needless to say, that one's a much better buy for the 360 shoot-em-up enthusiast.
Although it's only a couple of weeks old it's already near impossible to find anyone to play with online. That's with good reason too, given the frustrating difficultly level, cheating enemies and the simple fact that it looks and feels like you're playing some half-finished student project. All of a sudden the next summer of Xbox Live Arcade promotion seems like an awful long way away.