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Note that I say 'usually'. For while I can't quite believe that I'm about to say it, I have to say that - at last - one company appears to have managed to do the impossible. To say that this game is or isn't better than GoldenEye would be disingenuous - GoldenEye is a game more than ten years old on a console generations behind current technology. Comparing Quantum Of Solace and GoldenEye like for like now would just be foolish. However, what I feel that I can say is that if the talented team of game developers who wowed gamers so long ago with that particular N64 title, set to work to produce it again now with current generation technology, then Quantum Of Solace would be the game that they would create. Or to put it another way: this is GoldenEye for a new generation. And praise doesn't come much higher than that.
With Quantum of Solace, Treyarch absolutely nailed the James Bond experience. You truly feel like you’re playing as Bond in the game, which would have been fairly impressive on its own. Coupled with an amazing shooting engine (courtesy of the COD4 engine), Quantum of Solace is the Bond title gamers have been waiting for since GoldenEye. The singleplayer campaign (at about 5-6 hours) is a bit short but the multiplayer mode should more than make up for it.
The best Bond game since Goldeneye on the N64. Quantum of Solace is a first/3rd person action shooter that doesn't try and shoehorn a bunch of gameplay modes into one game. It's fun and it's refreshing for a movie tie-in.
We are just a few weeks away from the movie release for Quantum of Solace, and I couldn’t be more excited. While the game may not completely capture our wildest dreams about playing Commander Bond, it does do a great job of capturing the atmosphere. The multiplayer aspects of the game feel familiar, and the game feels a bit on the short side, but the ability to experience some of the expanded moments of the upcoming movie, as well as Casino Royale is compelling.
I think it’s safe to say that QOS surpasses the gameplay of Goldeneye quite considerably especially in terms of level design. However the lack of features such as different mission objectives depending on difficulty, time attack modes for unlocking secrets and more quirks, still leaves Goldeneye leaps and bounds beyond what QOS offers. There’s a very solid game here and with the impressive AI and the basis of a good game here, means that any future Bond games can improve on what’s already been established. This is well worth playing – for an afternoon or two.
007: Quantum of Solace on paras Bond-peli sitten N64:n GoldenEyen, mikä kertoo kenties enemmän Bond-lisenssien yleisestä tasosta. Treyarchin Bond yhdistää 007-teemat asialliseen ja ajanmukaiseen ammuskelurunkoon. 007: Quantum of Solace on jopa niin hyvää räiskintäviihdettä, että pelistä nauttiakseen ei tarvitse olla Bond-fani.
Overall Quantum of Solace is a lot of fun play. I had a great time going through the campaign and then playing online against/with my friends. If you enjoyed the movies Casino Royale and Quantum of Solace then I would definitely recommend giving this game a try.
"Quantum Of Solace" is an odd mix. It just scrapes a 4 solely on the strength of its multiplayer, which has all the benefits of COD4- the fast gameplay, the lobby system etc, but also includes some great new modes, some of which involve Bond, and also the Golden Gun.
The single player is criminally short and also includes some other quirky issues, both from a graphical and gameplay perspective, but can still be fun at points.
It's definitely not better than Goldeneye, but QoS probably is the best Bond game since.
Quantum of Solace is a solid Bond title that should be worth a look from fans of the secret agent. However, the game does have some pretty glaring issues that bring it down.
Quantum of Solace is a pretty mixed bag of a game, the single player experience while being fun to play is also fairly average at some points, in a sort of seen it all before way, however at other times it does inspire and these parts make it all feel worthwhile, should the developer bother to fix the online side then this just may be a game that you should consider paying for, even though it is based on a movie.
Bei Lizenzspielen muss ich unweigerlich an spielerische Totalausfälle denken. Dass es auch anders geht, beweist uns "Ein Quantum Trost". So innovativ die neuen Bond-Filme sein mögen, so altbacken ist hier das Gameplay. Allerdings ist dieses so charmant wie Daniel Craig. Es gibt kaum Mängel bei der Präsentation oder der Spielmechanik. Das Spiel bietet keine bahnbrechenden Neuheiten und ist auch kein Anwärter auf einen Innovationspreis. Es funktioniert jedoch durch seine gute, kompromisslose Action und die wirklich gelungene Inszenierung.
Shooter-Fans greifen zu besseren Alternativen – James Bond-Fans sollten dagegen ruhig zugreifen!
Das Spiel ist viel besser als sein doofer Name. Es gibt jede Menge cooler Bond-Momente, das Spielprinzip setzt auf eine gute Mischung aus Ballerei und taktischem Vorgehen, beide Filme werden clever miteinander verbunden, der Mehrspielermodus bietet sehr unterhaltsame Spielvarianten. Umso schmerzlicher also, dass der Hit aufgrund so simpler Sachen in unerreichbarer Ferne bleibt: Die Story ist z.B. ein Witz, neue Figuren sind einfach so da und gleich wieder weg, wer was wo warum macht, bleibt meist völlig im Düsteren. Die deutsche Sprachausgabe, zu der man auf 360 und PC gezwungen wird, ist mit Ausnahme von Herrn Bond persönlich ein emotions- und betonungsloser Matsch. Die technische Umsetzung ist solide, aber nicht aufregend, was angesichts der fabelhaften Engine-Wurzeln verwundert. Der Wirkungstreffer geht aber vom Gamedesign aus: Es macht Spaß, es liefert einige Stunden guter Action-Unterhaltung - aber mehr auch nicht.
Quantum of Solace won't be up for any "game of the year" awards, but it is a solid title that offers a satisfying, though elementary, single-player campaign and a strong, but perhaps niche, multiplayer experience. It's not a total return to form for the Bond franchise, but it seems to be headed in the right direction.
Quantum of Solace is not a bad game. Of course it’s not a great game either, which is a problem during a season that saw the release of so many highly rated and highly regarded games. If you’re a James Bond fanatic you’ll want to pick this game up because you have the opportunity to play as the Daniel Craig version of Bond, and the game is a fun waste of time. Most other people are going to avoid this game though and won’t be worse off for it.
Once again, Quantum of Solace is more a victim of circumstance rather than a victim of bad design. All of the underpinnings for a great Bond experience are there and it makes me wonder what Treyarch could have done if they weren't tied to a movie narrative. Quantum of Solace is a good experience for Bond fans, but only as a rental.
Ein Quantum Trost ist genau das richtige Action-Spiel für ein kaltes Wochenende, bei welchem man lieber zu Hause in der warmen Stube weilt. Der Einzelspielermodus bietet rasante Action für fünf bis acht Stunden, wobei die Spieldauer stark von der Wahl des Schwierigkeitsgrades abhängt. Eine breite Waffenauswahl, teils cool inszenierte Quick-Time-Events und eine angemessene Präsentation werden hier geboten. Wer den letzten KI-Gegner unter die Erde gebracht hat, wird kurzweilige Abwechslung im Multiplayer-Teil finden. Dank Waffenupgrades und sieben Spielmodi bietet dieser Part noch einige Stunden mehr Spielspass. Das war es dann aber auch. Bond-Fans können sich den Titel getrost - man erlaube mir hier diesen unglaublichen Wortwitz - anschauen. Alle anderen Action-Fans leihen das Spiel für einige kalte Januartage aus.
Wem kann man das Spiel also empfehlen? Eigentlich nur hartgesottenen Bond-Fans. Allen anderen bietet das Spiel keinen einzigen Kaufgrund. Die Story wird lahm erzählt und ist dadurch überhaupt nicht mitreißend und alles andere liegt höchstens im Durchschnitt. Es gibt viele bessere Multiplayer- und Singleplayerspiele.
Unfortunately, “decent” just doesn’t cut it right now. October alone delivered a non-stop lineup of A-grade releases and November isn’t going to be much different. It’s tough to recommend Quantum in the face of such stiff competition. If you’re looking for something quick and mindlessly entertaining to pass the time with until the next must-buy drops, Quantum of Solace will deliver. Otherwise, wait for the next release drought and grab this one as a bargain title; you won’t be disappointed.
I'd be lying if I said I didn't enjoy Quantum of Solace because I did, but this is coming from a huge Bond fan. The single player campaign was entertaining and boasted intuitive and responsive controls; our only grumble is its length. The campaign is way too short for any game these days; 6 hours is pretty absurd, and the game overall is saved by a fairly decent online mode, although, it's pretty generic. Rent this bad boy for sure, but spending £40 or $60 on it can only lead in to a rant about value for money. Good effort Treyarch, we look forward to seeing how your next Bond game will turn out.
Quantum of Solace would’ve benefited from a lengthier campaign; perhaps they could’ve packaged the whole story arc from Casino Royale into the game to give players more to do with Bond. There are certainly moments where you’ll feel as if you actually are Bond but for the majority of time, you’ll be wondering where all the fun is. Treyarch had all the right ideas, but the execution was sloppy and that won’t sit well for all those Bond fans who demand excellence.
This review may have been pretty negative overall, but Quantum of Solace is still a relatively decent game. The graphics are excellent for what they're worth on the PS2, and the animations are more or less smooth. In addition, QoS has some of the best music you'll ever hear in a Bond title. It's just that the game has its shaky moments and is pretty disappointing for a 007 game. But even if you don't enjoy Quantum of Solace, it will at the very least remind you of how great Bond used to be, and after a good romp through QoS, popping in the disc for Nightfire or Everything or Nothing will be that much more enjoyable.
Unfortunate for Quantum of Solace, had it not been for a slightly confusing “story” and a slightly annoying cover system it could have been a great competitor. Although it doesn’t really bring anything new to the table of an already crowded genre, it still holds it’s own. With some positives like great looking weapons, voice acting from the actors themselves and fun multiplayer modes, Bond can make for a fun weekend game. But it’s negatives like a shorter than usual story, confusing story and repetitive gunplay that hold it back from competing with the likes of Ghost Recon and Gears. Don’t let this stop you from making Quantum a weekend rental, and by all means, if you’re a Bond fan you’ll probably want to pick this up since this is the first Bond game to give you the most authentic Bond experience. The 007 series has come a long way since Goldeneye, even though in my eyes Goldeneye is still the best one, and will always be one of the most influential games in the shooter genre.
I know it’s meant to be a linear shooter and for the most part it’s designed well but I still got a bit confused at times that Bond can do all these amazing things in the game yet he can’t open a door. Even velocaraptors can do that, 7/10 from me.
you know in the first few hours, shooting a fire extinguisher to blind enemies was very bond and very cool – but towards the end of the game, barrels and explodable items where just everywhere, enemies were pretty much leaning on them. The best part about this game is the cover system – it’s really tight- we recommend turning the cover sensitivity up to medium-fast for the best experience. 7/10.
Depois de algum tempo afastado dos videogames, James Bond volta com o rosto de Daniel Craig e pelas mãos de uma nova empresa. Mas "Quantum of Solace" não parece se esforçar muito para acabar com o má fama de jogos licenciados, se apresentando de forma genérica e sem grandes idéias. Ao menos funciona melhor do que a maioria das adaptações do mercado, por se basear na mecânica e no motor gráfico do sucesso "Call of Duty 4", o que deve agradar aos fãs da série e do gênero enquanto "Call of Duty: World at War" não chega.
Daniel Craig is supposed to be a Bond of subtlety, not the type to use gadgets or ask for his vodka martini shaken, but does that mean we can never get to really use a rocket launcher? After all, it’s bad enough that the tense poker game between Bond and Le Chiffre was frustratingly teased at more than once in between missions without being playable, but after spending half an hour in an added-on gun battle through the heart of Europe, I’m curious as to why a few more ‘blow up anything that moves’ couldn’t have been added on. Although the adventure is fun and the action is exciting, when the game is over there is little else to be done and no mission really compels you to play through multiple times, unlike the famous Facility.
With all of the great games coming out this holiday, it's hard to imagine how Quantum of Solace can compete. I came away just as disappointed as I did with the movie. There was a lot of potential here that wasn't realized. I can't help but feel that they meant to make a Casino Royale game (about 75 percent of the levels are based on it) and Quantum of Solace tagged along for the ride. Treyarch is a talented studio having put out a number of fantastic Call of Duty games. If anyone can put together a decent Bond shooter, it's them. Quantum of Solace is not the game that does that. Maybe next time.
Although its developers failed to create an exceptional game, Quantum of Solace's first-person shooting, enjoyable cover system and decent multiplayer modes make it worth playing.
It's unfortunate that Quantum of Solace's single-player mode is so short-lived, but there's enough good multiplayer content here to keep you playing long after you've saved the world.
Unfortunately as a whole package, Quantum of Solace doesn’t quite cut it. It’s a decent game held back by the constraints of its license, which should be the thing that elevates the product. Treyarch did their best with what they had, but it’s not enough to elevate this game to superspy status.
Quantum of Solace isn?t the game that it should have been. It?s not bad by any means, but what brings it out of the pits of despair is the foundation of a much better game that we all know and love. The action is less compelling and the world that?s built around Bond doesn?t do much to enhance the fun factor. All of the additions do nothing to push the game ahead of other first-person shooters and instead take you out of the world of being Bond. If you?re looking for a game to reveal the plot of Quantum of Solace before the movie?s release, this is not it. If you?re looking for the answer to GoldenEye, this is not it. Instead Quantum of Solace is a respectable shooter with little that sets it apart from the rest of the field.
Ultimately this game is little more than a bit of interactive film fun, aimed squarely at the masses. Its what you'd expect - a cardboard cut-out which has been furiously polished. Its playable, its easy, its simple, its entertaining, and its got a bit of good multiplayer; but it wouldn't challenge an amateur gamer and it'll most likely be back in the box and filed away as "done with" faster than a day in the office.
Relentlessly unoriginal but well turned out. The online multiplayer is robust enough to offset the slender single player story, and Bond hasn't carried off a firefight so well since GoldenEye. Not essential, then, but worth a second glance.
A true blockbuster of a game, Quantum of Solace is loud, dumb but sadly all-too-forgettable. The Bond licence goes a good way to hiding the game’s lack of ideas and for the four hours the single-player campaign lasts there’s no denying it’s a solid blast, but ultimately there’s better ways to spend your money this autumn.
007: Quantum of Solace isn’t a terrible game but it is certainly not the game I expected it to be. Treyarch spent too much time trying to convert a WWII engine into something viable for a secret agent game, and we end up with a gun-toting thug in a tux rather than the sophisticated secret agent we all love from the books and the movies. There are a few moments of gaming pleasure, but this latest Bond is mostly a repetitive and often frustrating shooter that barely qualifies as a weekend rental.
This is not Quantum of Solace. Everything in this game seems to be wrong, from the plot to all of the different aspects the developers added that are blatant rip offs of other games. The James Bond game series hasn’t been the same for quite some time, maybe next time we will get a good James Bond game.
Fair is really the best way to describe James Bond 007: Quantum of Solace. It won’t blow you away, but it will make a good rental and prologue to the Quantum of Solace experience. It’s certainly the best Bond game to come out since GoldenEye 007, which isn’t really saying much, but that is still a bit of good news for longtime fans. Plus you get a creepy model of Craig Daniels that randomly glances at you when you’re behind cover. Excellent.
Quantum Of Solace n'est pas dénué de qualités. De l'action bien dosée, la possibilité d'alterner entre approches furtives et explosives, quelques emprunts à GRAW bienvenus, une I.A.à peu près dégourdie et des environnements variés. Malheureusement de grosses défaillances sont à déplorer : une réalisation aride, un cheminement narratif décousu, un level-design convenu, une durée de vie famélique et un multijoueurs complètement négligé. Dommage, un petit effort sur ce dernier point aurait permis à Quantum Of Solace de passer du stade de petite distraction trop vite expédiée à celui de FPS solide. Reste néanmoins un jeu agréable à dégotter d'occasion.
Quantum of Solace präsentiert sich als recht skurrile Ansammlung unterschiedlicher Ideen und Spielelemente. Egal ob Story, Level oder Gamepay, es wird viel versucht, aber wenig wirklich gut umgesetzt. An einigen Stellen im Spiel kommt durchaus ein wenig Bond-Feeling auf und die Schleichpassagen waren spielerisch am besten. Aber dazwischen gibt es ständig Massenkämpfe nach Schema F, eine - wenn überhaupt - bruchstückhaft präsentierte Handlung und willkürlich erweiterte, gekürzte oder entfernte Filmpassagen. So wird aus der Verfolgung des Bombenlegers in Uganda ein stumpfsinniger Massenkampf, die Baustellenszene wird zur Einöde und das eigentliche Ende - der Actionpart aus dem Film- in der Botschaft, wird einfach gestrichen. Was am Ende bleibt ist ein passabler Onlinepart, der aber auf gar keinen Fall einen Vollpreiskauf rechtfertigen würde.
A watered-down feeling brings about Bond’s downfall. Quantum of Solace is a capable shooter, but strip away the license and it’s as generic as they come. Goldeneye earned its stripes by being the first fun console shooter, but the problem with Quantum is that it wants to be all things at once – a successor to Goldeneye and a Call of Duty clone with a killer license. Don’t worry - “James Bond Will Return.” Maybe next time he’ll leave us shaken and stirred.
Quantum of Solace is not as good as Goldeneye 007 but nostalgia has tainted that game completely and any game matching up against it is in for unfair comparisons. Regardless of the comparison Quantum of Solace is a mediocre game that has some fun moments. However, overall the game does not have enough going for it to recommend it over other current first person shooters. Shooter fans are going to be put off by the generic gameplay and hardcore Bond fans by the overabundance of shooting and the heavily modified story but maybe Treyarch and Activision were aiming for a different group of gamers entirely with Quantum of Solace and maybe, just maybe they will love it.
The problem with Quantum of Solace is that there is no focal point for players to latch onto - no office water cooler talk will result from ‘this great weapon’ or ‘that exciting set piece.’ Treyarch, however, know how to deliver great feedback, resulting in a game that is satisfying and fun to play, meaning it’s not beyond the realm of possibility that you could finish the game in one or two sittings and then pick the game up again for another play through. The action is provided on a blank canvas, though - this could be any game, with any protagonist in any setting and it would be the same. It would be unfair to call the game bland, but the term ‘featureless’ does come to mind. Quantum of Solace could quite easily be enjoyed alongside the films and is the perfect companion piece if you’re looking for an interactive component to your Bond experience. Just don’t expect Bond to be there.
Quantum of Solace is certainly one of the better Bond games in recent times and 007 enthusiasts will certainly get a kick out of what the game has to offer. You never really get a sense that you're playing as a James Bond type character for most of the game however and for most of the time it simply feels like a regular FPS. The problem is as an FPS it fails to stand out at a time of year where quality FPS titles aren't in short supply. The decision not to include a local multiplayer experience seems a strange one and the mediocre Xbox Live and System Link options certainly aren't as appealing as the brief single-player experience.
Quantum of Solace marque le retour de l'agent de sa majesté après une période d'accalmie. Profitant du gameplay très solide de Call of Duty, le soft de Treyarch se laisse parcourir bien qu'on ait du mal à le savourer. Très classique, trop court, ne sachant pas vraiment utiliser les quelques bonnes idées à sa disposition, le résultat étonne aussi bien au niveau technique que scénaristique. Reste un mode multijoueur correct renvoyant par moments à celui de son illustre prédécesseur GoldenEye sans pour autant l'égaler. Est-ce suffisant pour acheter Quantum of Solace ? Il ne tient qu'à vous de faire votre choix. Le permis de jouer est vôtre, faites-en bon usage.
Quantum of Solace is a pretty slick, well presented and polished product. The gameplay is rather simple, but the game is aimed at the simple end of the market. Yet I feel that James Bond deserves more than this, more than a cheap and very short punt into the cheap seats. There's the hint of good things to come. But given the time since Activision nabbed the James Bond license we might have expected much more.
Even when you factor in the way Daniel Craig's James Bond has been a rougher, more action-oriented take on the character, Bond is a spy. He should be out doing ill, spy-related acts of espionage as he spies it up with other spies. Instead, he's cast as an almost-faceless gunman yet again. If you were hoping that Activision's take on the license would be any more faithful than most of the games that EA put out while it held the license, you'll probably be disappointed. But on its own, Quantum of Solace is a passable shooter in a world that's filled with much, much better ones.
So what does a relevant Bond game look like? A lot like Solace...but a tad longer, and with something more than me-too multiplayer. Keep the theatrics -- just tone 'em down a little: Bond's always been more about subtlety, with Bruckheimer moments reserved for the appropriate times. In Solace, it's the rule, not the exception. If the game weren't already tied to two movies, the developers could've just slapped a GoldenEye 2 label on the box. Even so, GoldenEye's heyday is long gone, and Solace relies too much on nostalgia and imitation to be anything close to the next shooter milestone.
Quantum of Solace will give you enough of a Bond fix, but you’ll be jonesing for something better. Maybe the new film will rectify that, but the new film won’t set you back $60, will it? The game should only take you a few hours to complete, so we can’t possibly recommend that you buy this. So just give it a rental if you have the time or don't bother at all.
Quantum of Solace is pretty much what youýd expect from a movie-licensed shooter. It ticks all the boxes on a purely surface level, but fails to allow the player any kind of expression or creativity during actual gameplay. You spend the entire game doing what you're told - go through THIS doorway, press THIS button, take cover behind THIS corner and shoot THESE enemies before you can move on to the next area and start it all over. There's plenty of variety in the environments, lots of explosions and general razzle-dazzle but it's all over before bedtime and you'll have forgotten about it by morning.
Le principe d'adaptation de licence juteuse faisant peur à sa simple évocation, Quantum of Solace véhiculait également nombre de craintes. Pourtant, en dépit de cette aura quasi maléfique, il parvient à se détacher un tantinet de la production globale et reste un petit jeu d'action assez sympathique, handicapé par une sorte de paresse inventive et ludique, en occasion. En effet, à 70 € les 5 heures de jeu, et ce malgré un mode multi agréable, le cachet de cyanure risque de mal passer. Nous n'entendrons donc pas le légendaire cri de contentement commun à tous les James Bond. Pas de "Oooooh James" cette fois-ci.
In fact, next-gen consoles might be a mixed blessing for the Bond franchise. The temptation is to make sure that the environments and models match the movies as closely as possible, but doing so takes more time and resources with each technical leap forward, and there are only so many months in the development cycle. Hopefully Bond's next foray into the gaming world will deliver an authentic and compelling Bond experience, not just a decent but too-short shooter with some fancy window dressing.
That's because in a genre as super-competitive as the shooter, it's easy for minor elements to prove to be the deciding factor, but when it comes to Quantum of Solace, the problems are blatant and fundamental. As a piece of interactive merchandise for the masses, it does its job: it's polished, intuitive to control, and approximates the Bond Experience, albeit with about as much subtlety as Vesper Lynd's neckline. For everyone else though, it's brainless, dull, and ridiculously easy. Rather than giving the Bond game its Casino Royale moment, Activision and Treyarch have simply carried on in the joyless tradition of dumbed-down shooters designed for thickos, and GoldenEye has never seemed so far away.
En outre, sa réalisation pas si fameuse et, surtout, sa durée de vie riquiqui en solo finissent d'émousser le fun que l'on ressent parfois au détour de quelques salles bourrées d'ennemis. Certes, le mode multi saura redonner un peu de consistance à Quantum of Solace avec pas mal de modes de jeu dont certains plutôt sympathiques, mais ce dernier James Bond a quand même bien du mal à captiver son monde. Cette fois, c'est lui qui ne suffit pas.
The only conceivable sense of challenge and accomplishment in Quantum of Solace, besides the notion of easy Achievement Points, comes from the online-only multiplayer matches. It has 12 decently designed maps and customizable loadouts, but is anyone going to bother with Gears of War 2 on the market? If you really want the Bond experience, do yourself a favor and spend your dollars on a copy of Casino Royale, a ticket for the Quantum of Solace film, and a tasty bucket of popcorn. I guarantee that there will be far more pleasure in that tub of buttery goodness than a night with this hodge-podge of mediocrity.
For those of us wanting to relive the Goldeneye 007 experience, Quantum of Solace provides some brief, cheap thrills. Yes, Treyarch does manage to resuscitate the old Nintendo 64 Bond title, but this release proves that sometimes it’s best just to let the dead rest in peace.
Quantum of Solace never manages to be a Bond game: at the tiniest of nudges, it panics and starts unleashing gunfire. It's clumsy, it's messy, it's not much fun and most of the time, it's not even the right film.
As outlined, short of observing the entire development tenure of any given title, we can’t understand what lead the team to each decision. That’s no excuse, though. GoldenEye hanging over your shoulders like an infatuated orangutan? Tough. A minimum level of competence when handling such a series is expected - nay, required - and to produce something of such flimsiness; something that has abjectly refused to acknowledge any and all worthwhile lessons of the last ten years and seemingly gone out of its way to include only those that should have been ignored, is a stunning achievement in itself. Quantum of Solace is the lowest common denominator; it’s not even broken, it’s just bad. If the score below is meant to be a recommendation, mark it up by eight points if you’re an aspiring developer and play it inside out. Everyone else? Avoid this travesty at all costs.