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Alan Wake (Xbox 360)

86
MobyRank
100 point score based on reviews from various critics.
4.1
MobyScore
5 point score based on user ratings.

Advertising Blurbs

www.software-pyramide.de:

    Produktbeschreibung

    Als die Frau von Bestseller-Autor Alan Wake während eines Urlaubs verschwindet, tauchen Seiten aus seinem unveröffentlichten Thriller auf, an die er sich nicht einmal mehr erinnert und die wahr zu werden scheinen. Dunkle Gestalten lauern in der idyllischen Kleinstadt Bright Falls herum und treiben Alan Wake an den Rand des Wahnsinns während er darum kämpft, das Geheimnis zu lösen und seine Liebe zu retten.

    Features

    • 1 Spieler
    • je 1.65 MB Spielstände
    • Beinhaltet eigene Soundtracks
    • Chatfunktion
    • Dolby Digital
    • Downloadbare Spielinhalte
    • Unterstützt HDTV
    • Unterstützt Erfolge
    • Unterstützt Freundeslisten

    Contributed by jaXen (20230) on Jul 09, 2012.

Microsoft press release (May 14, 2011):

    Alan Wake steps into the light across Europe

    LONDON – 14 May 2010 - From today, fans across Europe will finally be able to get their hands on Remedy’s much anticipated sleeper hit, “Alan Wake”, as it lights up store shelves.

    This blockbuster addition to the Xbox 360 line-up has been met with widespread critical acclaim as reviewers step into the intense and expansive cinematic world of Bright Falls.

    Bringing a new style of storytelling to Xbox 360, “Alan Wake” is a psychological action thriller from Remedy, the renowned original developers of the successful “Max Payne” series. The game is episode based with a deeply engaging and suspenseful storyline inspired by the likes of Stephen King, “Lost” and “Twin Peaks” which unveils new twists and profound character revelations at every turn.

    Players are called to unravel the riveting plot through multilayered character interactions, unique problem-solving, and intense combat against terrifying enemies. In this nightmarish world, where fantasy and reality collide, Alan Wake must use a variety of weapons to survive, including his most powerful ally against the darkness - light itself.

    LIVE ONLY: Hold on to your Alan Wake token card found inside each new copy of Alan Wake to receive the first add-on episode. The episode titled “The Signal” will be available July 27, 2010 on Xbox LIVE. Please hold on to your token card to redeem the content at that time and stay tuned for more details soon.

    Rated BBFC 15, “Alan Wake” is available in stores across the UK from today, Friday 14th May, for £49.99 . For more information and trailers, please visit xbox.com/alanwake.

    Contributed by Patrick Bregger (110979) on May 05, 2011.

Havok press release (May 2010):

    Remedy's Alan Wake Comes to Life with Havok Physics Technology

    SAN FRANCISCO--(BUSINESS WIRE)--Havok’s award-winning Physics product has been used by game developer Remedy to drive visual effects in the highly anticipated game title Alan Wake for the Xbox 360. Publisher Microsoft Game Studios has slated Alan Wake for release in May 2010.

    Alan Wake is a single player, psychological thriller with a richly detailed, atmospheric and immersive environment. The game boasts stunningly rendered cinematic scenes, with a seamless flow between pre-authored and in-game sequences. Havok’s Physics engine enables interaction between the protagonist Alan Wake and the streets, buildings, vehicles and inhabitants of the town of Bright Falls.

    Markus Mäki, Development Director, Remedy, says:

    “Alan Wake is a new experience in gaming, merging realistic animation with interactive game play on a scale not seen before. Havok Physics was deeply integrated into our tool chain and in-house engine to maximize its full potential. By harnessing the full power of the Xbox 360 hardware, our engine and Havok’s solution allows us to deliver fully on our ambition for Alan Wake. We’re confident gamers will be enthralled as they unlock the mysteries of Bright Falls and explore Alan Wake’s intriguing surroundings.”

    Andrew Bowell, Head of European Sales, Havok, says:

    “Alan Wake is one of the most anticipated game titles of 2010 and Havok’s European support team worked closely with Remedy to bring their vision to life. Alan Wake pushes the boundaries of game development and has used Havok’s technology to optimum effect, creating a challenging, interactive environment with striking, realistic animation.”

    Havok Physics is the leading real-time collision detection and physical simulation solution. Havok's modular suite of tools puts power in the hands of creators, making sure they can reach new standards of interactivity, while mitigating the overall cost and risks associated with creating today's leading video games and movies.

    With almost 270 games featuring its technology, Havok continuously aims to provide technology that reaches new standards of believability and interactivity in today's leading video games and movies.

    Contributed by Patrick Bregger (110979) on May 05, 2011.

CaptiveMotion press release (February 24, 2010):

    Alan Wake uses CaptiveMotion's proprietary facial capture technology for state of the art cinematics

    (Phoenix, Ariz. – February 24th, 2010) – CaptiveMotion LLC (www.captivemotion.com), a high fidelity facial performance capture studio, and metricminds GmbH (www.metricminds.com), a full service motion capture and animation studio, proudly announce the completion of work on Alan Wake. Alan Wake is a psychological action thriller set in the American Northwest and exclusively for the Xbox 360. Developed by Remedy Entertainment, the developers of the Max Payne series, Alan Wake is a game set to raise the bar for visuals and is scheduled for release on May 18th, 2010.

    Philip Weiss, managing partner for metricminds talked about the project. “CaptiveMotion and metricminds came together at the end of a 5 year project to create facial animations for the cutscenes in Alan Wake. The challenge was to not only use a team of actors to create compelling performances for 21 characters but present the data in a fashion that Remedy could easily integrate it into their pipeline which already included full body motion capture from 6 months earlier.”

    Work on this project commenced with a 5 day shoot in late November, shooting with talented actors in the Tempe based CaptiveMotion studio. Over the course of 7 weeks, CaptiveMotion and metricminds generated 51 minutes of facial animation in 445 unique sequences. This animation, captured with CaptiveMotion’s proprietary Embody technology, tracked as many as 1,600 individual markers per actor. After capturing the actors, the performances were mapped to a total of 21 separate characters. Proprietary tools then allowed the team to seamlessly synch the facial performance to the pre-recorded voice over work as well as drive realistic tongue animations. Additional services that were provided include rigging, skinning, and geometry modification.

    “Working with Remedy and metricminds on such a highly anticipated title was an exceptional opportunity for us.” said Adam Kraver, CEO of CaptiveMotion. “We’ve been big fans of the Max Payne franchise, and I have personally been looking forward to Alan Wake since it was first announced. But as an avid gamer, there is a big down side to working on a project like this, spoilers.”

    Look for new trailers including work from CaptiveMotion and metricminds to be released by Remedy Entertainment in early March, 2010. Current material can be found at www.captivemotion.com

    Contributed by Patrick Bregger (110979) on May 05, 2011.

Back of Keep Case - Xbox 360 (United Kingdom):

    IN DARKNESS, FIGHT WITH LIGHT.

    When the wife of best-selling writer Alan Wake disappears on their vacation, his search turns up pages from a thriller he doesn’t even remember writing. A dark presence stalks the small town of Bright Falls, pushing Wake to the brink of sanity in his fight to unravel the mystery and save the woman he loves.

    Part action game, part psychological thriller, Alan Wake’ is a pulse-pounding thrill ride.

    INTENSE CINEMATIC ACTION
    From Remedy, the masters of cinematic action, conies a psychological thriller filled with intense action and unforgettable cinematic moments.

    GRIPPING SUSPENSE
    Storytelling at its host, Alan Wake is like a tightly paced thriller 1V series, offering endless twists and cliffhangers. and building up to an epic conclusion,

    LIGHT IS YOUR WEAPON
    Light is your greatest ally and your only protection as darkness takes over everything and everyone, and turns them against you.

    Contributed by Patrick Bregger (110979) on May 05, 2011.

www.xbox.com:
    In this long-awaited exclusive Xbox 360™ title, fill the shoes of one Alan Wake, a man who makes his living from the terror of others as a best-selling suspense novelist. Trapped in the deceptively peaceful Washington town of Bright Falls, where he came to escape the trauma of losing his fiancée, Alan must piece together a mystery to prevent himself from being trapped inside a nightmarish world forever.

    An intense psychological thriller from Remedy, the creators of Max Payne, Alan Wake looks to raise the bar for future games, creating a true cinematic experience. Explore an expansive world filled with missions, unique puzzles, intense combat, and horrifying enemies. Dig into a twisting and multi-layered story filled with suspense, engaging characters, and shocking revelations.

    • Episodic content: The mission-based structure of Alan Wake creates an episodic narrative similar to the very best of dramatic television. As the episodes progress, gameplay evolves to introduce new elements and characters, drawing the player deeper into the experience.


    • Realistic environment: Experience an immersive reality like never before, as weather and light changes affect gameplay. Explore every aspect of a hyper-detailed Pacific Northwest town as you look for the truth behind the horror around you.


    • Massive world: Explore and roam free in an open environment as you investigate the mysteries of Bright Falls. Pay close attention to detail as you look for clues scattered through the town.


    • Brutal combat: As night falls, creatures begin to attack, and the longer Alan spends in Bright Falls, the longer the nights get. His enemies seem to draw their power from the darkness, and light soon becomes his greatest ally. Combine use of light with more conventional weapons to drive back the forces that hide in the dark.

    Contributed by havoc of smeg (13029) on May 19, 2010.