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Character customization is bafflingly basic and bosses can be annoyingly cheap. On the other hand, the game is gorgeous, with top-notch production values and voice work. It's fun to develop relationships between Mike and the game's various other characters. The stealth gameplay is pretty good, if a little too easy sometimes. The game makes you feel like a real spy, complete with all the research-based legwork. In those respects, there are few games like it. Whether or not you like Alpha Protocol is probably going to depend on your proclivity for spy lore itself. But if you've ever wanted to be a secret agent, you could do a hell of a lot worse.
Finally, it's probably worth mentioning that Alpha Protocol isn't a terribly long game. You could probably blow through the main plot in about a dozen hours, depending on how sidetracked you want to get with optional missions. That's not actually a bad thing, though. So much of the dialogue and story changes depend on your choices that it's absolutely worth revisiting at least once after the credits roll.
I really enjoyed Alpha Protocol, perhaps even a bit more so than its technically superior Mass Effect 2 or Dragon Age competition. All of these games have pretty much the same gameplay style and level of complexity, but what really sells it for me is that I love a good spy drama, and Alpha Protocol delivers all the action and immersion of that genre while making me the star of my own espionage movie.
Egal ob plumper Beat'em Up-Nahkampf, Sturmgewehrgeballer oder überzeichneter Bosskampf - das wird alles schwach inszeniert, zumal die Kulisse mit ihren kargen Explosionen, und technischen Defiziten hoffnungslos veraltet wirkt, so dass Projektilkitzel gar nicht erst aufkommt. Das ist dennoch ein ebenso cleveres wie mutiges Spiel, denn es zitiert bekannte Motive aus Splinter Cell: Conviction, Mass Effect 2 und Metal Gear Solid 4, um daraus ein eigenständiges Abenteuer voller Intrigen zu entwickeln. Und obwohl dieser Neuling nicht überall die Qualität der Vorbilder erreicht, grafisch ernüchtert und einige KI-Aussetzer der bösen Sorte zeigt, habe ich ihn richtig gerne gespielt. Obsidian bietet nicht nur eine inspirierende Mischung aus Stealth-Action und Rollenspiel: Sie zeigen auch, was hinsichtlich offener Dialoge und Konsequenzen noch alles möglich ist und treten damit endlich aus dem Schatten ihrer kanadischen Vorbilder!
It’s a good game with a lot to do. There are some areas that it could have used some improvements to get rid of that linear on-rails feel. Many should like it.
Despite some glaring flaws in Alpha Protocol, I had some good times with the game, unfortunately getting to these pieces of the required suffering through some of the poorly developed aspects. The story and dialogue options are excellent and often lead towards compelling as you often feel as though the world is in the balance and your words will influence the survival of those around you. The gameplay however will try your patience now and again, but never becomes annoying enough to be called unplayable. For those of you willing to take the leap and play Alpha Protocol, you’ll certainly find reward in the games branching plot, but it’s hard to say that it will leave you wanting to go through a second play through to explore different outcomes.
Die oben stehende Wertung ist im Laufe des Tests immer weiter abgebröckelt -- zu Beginn wirkt Alpha Protocol noch ungeheuer faszinierend. Dass trotz spürbarer KI- und Bedienungsmängel und der alles andere als optimalen Balance immer noch eine 8.0 herauskommt, spricht für die inneren Werte des Spiels. Dank Fertigkeitensystem, schlauem Waffen- und Upgradeprinzip und vor allem abwechslungsreichen Missionen ist die Zeit als Agent Thornton überaus lohnend. Nur wäre eben noch deutlich mehr drin gewesen. Unverständlich finden wir insbesondere das Fehlen einer deutschen Synchronisation. Schlussendlich ist Alpha Protocol kein Titel "für die Masse", sondern ein Spiel für Liebhaber, die bei den Designmängeln ein Auge zudrücken, um die ziemlich einzigartige Agentenatmosphäre und Entscheidungsfreiheit zu genießen.
If you can ignore these shortcomings and take the game at face value, then Alpha Protocol offers an encompassing adventure that will keep you intrigued and glued to the TV. Like any cheesy spy flick, the game has all the right ingredients to keep you entertained. It's a shame the overall levels of polish aren't as ambitious as the rest of the game. For gamers who are after another third person action game, you might be left a little underwhelmed at the lack of skills in the opening moments of the game. However, give it a chance and you'll be rewarded. If patience isn't your forte, then perhaps you should look elsewhere. For RPG fans, there's a fair bit of action to sink your teeth into, namely some aggressive boss fights, but with all the tinkering you can do with the character, you'll find a rewarding game that allows for multiple ways of approaching tasks.
Alpha Protocol, for the most part, can be a somewhat enjoyable game. The storyline was great but the notable issues like the voice acting, less than spectacular graphics, and frustrating glitches, really bring this title down a few notches. The game almost seemed rushed when it could have used a little bit more time to iron out any wrinkles which would have produced a higher quality RPG that could rival some of the top RPG’s out on shelves right now. With hints of a sequel dropped into the story, hopefully the developers will take note of the downfalls and improve on them with the end result being a great follow up to this title.
If players can overcome this intense list of problems born out of sloppiness and carelessness, Alpha Protocol can be an entertaining game. It can't be taken seriously and there are many games that offer more fun with better graphics, audio, and competent writing. In fact, there's no reason to play Alpha Protocol until you've beaten its progenitors. For the best stealth experience, play Thief. For multiple ways to accomplish missions, play Deus Ex. For third-person shooting in an RPG framework, play Mass Effect. In other words, for those still interested, Alpha Protocol should be low on the to-play list. Not Alpha, but Omega. Dead last.
I would love to sit here and say more about Obsidian’s step into the original IP realm, but honestly, I don’t think much more needs to be said. Is the game terrible? No. Although in this post-Mass Effect 2 world, it certainly falls below the expectation that BioWare as set in the minds of gamers. With that said, Alpha Protocol does offer some nice role-playing opportunities with an interesting story and plenty of different ways to optimize your character. It’s unfortunate the gameplay mechanics hurt things as much as they did as this could very well have been the next big RPG franchise.
Buried beneath the poor shooter mechanics, Alpha Protocol does exactly what it says on the box, and that’s make choice your weapon. With a great dialogue mechanic and more choice than your local Tesco megastore, the title is ultimately a letdown in every department except these key disciplines. A title that true RPG aficionados may treasure, but everyone else best steer clear. A cult hit if ever there was one, and one that I truly enjoyed.
But, if you're willing to put in the effort, it can steadily win you over. Obsidian can't really compete with the bigger boys in the RPG field, then, but it's carved out a little space to call its own. With ambition instead of budget, and integrity instead of polish, in the end the choice of whether to persevere or not is pretty easy to make.
While its obvious Obsidian poured their hearts and souls into the game, especially its RPG elements, it would have benefited from more polish than passion. There's plenty of reason to recommend Alpha Protocol, but for many, its easy-target shortcomings will no doubt cast a dark shadow over its better ideas. Despite its flaws, I was won over by its varied gameplay, conspiracy-heavy, character-driven story, and engaging mix of action, stealth, and role-playing elements. It doesn't match Mass Effect 2's Game of the Year-like quality, but it does make me want to assassinate, neck-snap, interrogate, hack, zip-line, and globe-trot my way to its other possible endings.
Alpha Protocol does one thing really well, and it may be the absolute best game in the genre for what it does. The fluid and engaging plot is designed in such a way that you can have completely different and surprising outcomes to a lot of plotlines. The writing is sometimes a bit unpolished but does the job, and while Michael Thorton can be a complete ass much of the time, there's something about him that is oddly likable. Unfortunately, aside from the one thing that it does really well, everything else in the game ranges from mediocre to broken. Almost all of the RPG mechanics are badly designed, the level design is linear and straightforward to a fault, the graphics are mediocre, and the voice acting ranges between good and awful.
A wonderful RPG masquerading as a lousy action game. It left me desperate for a sequel, but even more desperate for it to be handled by someone who knows what they're doing.
Alpha Protocol is worth a buy if you’re a die-hard fan of the genre, it has some great ideas. However the bugs make it tricky to get into, which means: rent the game.
Alpha Protocol suffers from a lack of focus and an insistence on eccentricities over basic, solid action. It's a core problem that winds up looming over almost every firefight or action situation. Even though the developers talked about Mass Effect's signature mix of third-person shooter action and RPG elements being the inspiration, the formula just wasn't applied properly here. Alpha Protocol can occasionally - even often - be lots of fun due to its unusual cast, and its innovative use of RPG systems under the surface will satisfyingly dictate the many outcomes the player can get, but ultimately it just doesn't work as a whole. Obsidian, I'm looking for you guys to redeem yourselves with Fallout: New Vegas. Make it happen so that all my kind and loving words over the years aren't for nothing.
Alpha Protocol isn't a bad game, it just often happens to feel like one when you're playing it. There's a distinct impression that whenever Obsidian rolled up to a design crossroads during development they ended up invariably choosing the wrong path. Some bits are so bad I'd find myself pausing and seriously questioning why I was still playing, before realising that for all its many faults I was compelled to see it through to the end. Alpha Protocol is poorly designed and rough around the edges but it's also engrossing, charming and inventive.
If anything, Alpha Protocol is best left as a rental, but only if you're curious about the storytelling system.
For all its promise, Alpha Protocol fails to live up to what it could have been. That's frustrating when you consider how much it gets right. The conversation pieces are the best parts, making you think of your actions in advance to get the best results. Seeing how people react to what you do, good and bad, is something few RPGs are able to do well and this manages to succeed. If the same care had gone into fixing the AI and streamlining combat, not to mention improve the visuals to the current generation, we would have had a truly terrific game. As it is, it's a noble effort that does entertain but for a full-price game, it ends up lacking. The mission isn't impossible but it's difficult to like it as you might have if it had just been improved a bit more.
If there’s one thing that is certain about Alpha Protocol, it’s that you’re going to have an opinion on it that at least one-third of gamers will disagree with. Ignore the RPG part and you might trade in the game after two hours; ignore the third-person shooter part and you might replay the game three times over. In short, it needs a sequel to get everything right. Look beyond its obvious faults and Alpha Protocol isn’t frustratingly bad, but frustratingly good; that is, if you care to look that hard.
Ultimately, however, Alpha Protocol is a game riddled with missed potential. Just like Agent Thorton, Alpha Protocol performs much better on paper than out in the field.
With a history including games like Knights of the Old Republic II and Neverwinter Nights 2, the team at Obsidian Entertainment knows role-playing. Alpha Protocol isn’t necessarily a counter-point to that expertise; the RPG systems under the hood are solid. I just wish that I could experience them in the context of a compelling espionage adventure, not a last-gen third-person shooter.
It could have been a lot worse, but for all its worth, the game simply doesn't deliver enough of an experience to keep the player wanting more. A dull experience rife with technical flaws and badly-combined mechanics.
If you can look past the negatives, 'Alpha Protocol' has some intrigue that will pull you in, and quite possibly interesting enough to play through twice. However, that is only if you can accept the lackluster mechanics, broken action sequences and dull production values. I'm not totally discounting 'Alpha Protocol.' It deserves an "A" for effort. However, as a buy or a rental, this one comes down to a cautious rental.
Alpha Protocol isn’t going to do much for many people, but for a few out there, it will offer a truly unique experience. How much you get out of it will depend on which aspect your interests lie. If you’re going in for the stealth and combat, then you would be better served with other titles; however, if you’re going in more to play in a world full of dynamic relationships and interesting plot twists, then you’ve found your title. Even then, however, you’re going to need to be a patient person – its problems are as frustrating as they are heartbreaking.
As a pure role-playing game, for me Alpha Protocol doesn’t really cut it. Despite some good elements it seems too structured and restrictive, especially when compared to other RPG’s - a key fact which may put many role-playing fans off. Alpha Protocol maybe a role-playing game in name, but for me it felt far to much like an average third person shooter.
All of this comes together into a generally underwhelming package. Alpha Protocol could have been a really good game, easily on par with Mass Effect, but it fails in almost every way. Even the simplest of aspects to the game are pretty badly flawed and it's pretty inexcusable. This is a game that was supposed to release in October of last year and then had a six month delay at the last minute to be bettered up. If this is the finished product it definitely makes one wonder what the extra time was spent doing since this is just a fairly bland product.
Le problème d'un RPG/Action, c'est précisément d'arriver à mélanger deux genres qui n'ont pas grand-chose en commun. Or, Alpha Protocol est en rupture constante, d'un côté on trouve une progression dans laquelle le joueur est habilement impliqué, effectuant des choix souvent décisifs, de l'autre un gameplay qui n'arrive pas à s'adapter à différentes approches et se montre donc bancal, frustrant, bâtard, dans lequel on ne sait jamais sur quel pied danser et qui souffre d'écueils déplorables. Dommage, car avec un équilibrage de meilleure qualité et des finitions plus soignées, les aspects purement RPG d'Alpha Protocol auraient pu donner tout leur potentiel en impactant efficacement les mécaniques de jeu.
The days when you could forgive RPGs of being deficient when it comes to gameplay are long past. Alpha Protocol's minute-to-minute action should have been on par with the traditional RPG stuff, but it's nowhere near close. It's hard to recommend it to any but the most patient. If you've got a high threshold of tolerance for busted gameplay, the extracurricular stuff can redeem the experience. But that's a big if.
Obsidian's Alpha Protocol offers an original setting and the power of choice. It's a game where you decide the fate of a majority of the cast, giving you the sense that the story is guided as much by you as it is by the designers. With a number of ways to customize the experience – you can play as a stealth agent with a silenced pistol or bullet-spraying berserker – it initially seems like everything should be in place for an entertaining role-playing experience. But Obsidian fumbled this one, badly in spots. A more rounded cast of characters could have helped out immensely because it's difficult to build up any emotional investment with the stereotypical personalities wrapped up in this twisting tale of conspiracy and global domination. Imbalanced skills, glitches, dim-witted enemies, and repetitive encounters further undercut the entertainment, making Alpha Protocol a game you can safely pass by.
En resumen, Alpha Protocol es una clarísima oportunidad desperdiciada, demasiados errores de diseño lastran todo el producto, pero no lo hacen injugable, aunque si molesto. Recomendable para los aficionados a la ambientación de espionaje y a los que busquen algo realmente distinto en la mezcla de juegos de rol y acción.
Ultimately, Alpha Protocol is too ambitious for its own good. While it succeeds in some areas, it misses the mark in others. If you're tolerant enough to endure a repetitive mission structure and so-so shooting, the absorbing story and memorable characters are enough to satisfy the espionage-obsessed.
On paper, Alpha Protocol sounds incredibly alluring, combining the best elements of the role-playing and action genres with a refreshing concept. In executing that concept, however, the game falls apart at the seams. Ignoring the dialogue system, Obsidian's latest plays like a substandard third-person shooter. Despite its myriad of shortcomings there's a moderate amount of fun to be had with Alpha Protocol. It's a game that's more enjoyable than it probably should be, a game that's better than the sum of its parts. There's a lot of potential hiding under the flawed shell, and although Obsidian has failed to coax it out this time around, I hope somebody does the concept justice in the future.
If you decide to play Alpha Protocol, just know that your main enemies over the course of its 15-or-so hours will be its collection of misery-inducing technical issues and the clash between its action and role-playing elements. There are parts of Alpha Protocol that I feel are totally amazing and absolutely worth seeing, but you'll have to trudge through a lot of very disappointing stuff just to see it.
I hope we get to see Alpha Protocol 2 because, hopefully, they will have all of the bugs ironed out for it. This could turn out to be a great series if it was given the proper attention and care by both publisher and developer. As it stands right now though I can’t really recommend that anyone buy this game. Wait a couple of months until the price drops and then try it out if you are still curious. If you don’t want to wait that long you could always rent it to see what you think about Alpha Protocol. There are some really good things about this game. Unfortunately they are marred by other aspects of the game which are a technical mess.
What Obsidian has crafted is a decent first attempt that shamelessly borrows elements from some heavy-hitting titles in an attempt to make them its own. While we refrain from using the term ‘unique’ in any capacity, somehow the result feels fresh enough to warrant at least a single playthrough.
As an RPG, Alpha Protocol does a respectable job, and its most considerable strength is undoubtedly its open narrative, but, when it comes to the action side, things begin to falter slightly, ultimately leaving Obsidian’s game as a likeable but deeply flawed hybrid of a game that is worth – be it via a reduced price or through a rental – a look, but one that really is crying out for a sequel that could refine the mechanics and better reach the potential of an espionage RPG.
Alpha Protocol manages to provide a fairly captivating web of intrigue while attempting to provide players with real choices and repercussions. Amid it all, the game wants to provide a strong crossover of RPG elements, which meet an action shooter somewhere in the middle, while catering to a variety of play styles. The game tries, but it fails more often than it accomplishes. It doesn't help that the experience is ultimately tarnished by a number of bugs, poor presentation, laughable A.I. opponents, silly plot developments, and a terribly imbalanced stat system.
I had high expectations for Alpha Protocol and really hoped it was going to be a blockbuster but with my objective reviewer hat firmly in place, I just cannot ignore the game many faults. I believe this opinion would be shared by the majority of gamers; however, Alpha Protocol is an original RPG that makes a refreshing and welcomed departure from Science Fiction and Fantasy settings. Alpha Protocol does many things right and succeeds where it count for an RPG but falls short elsewhere. I hope for the sake of future RPGs that Alpha Protocol is successful enough to warrant a sequel and that Obsidian learn from their mistakes and build on what could be a great franchise. If you are a hard core fan of RPGs you could conservatively add another 10 points to the final score but for the average gamer I would recommend to try before you buy.
It’s frustrating to see a game with such an amazing story and intricate level of decisions that affect the outcome of relationships to be hampered by poor gameplay, a lacking graphical engine and clichéd characters. The main campaign roughly takes 14 to 18 hours, dependent on the amount of time you spend scouring the levels for intel. I would recommend renting it first to see if the story is enough to capture your attention, despite the rest of the problems in the game.
Alpha Protocol's ambitions are commendable, and if you're a role-playing fanatic, you'll enjoy investigating its intricacies. It's unfortunate that its various ingredients are so undercooked. The flaky cover system, the mediocre production values, the fundamental blemishes gone unchecked--these elements add up quickly and drag the experience down. The elaborate storytelling and character progression are impressive. It's too bad that the gawky, glitchy gameplay can't rise to the same standard.
Alpha Protocol has a brilliant concept, but the lack of polish and generally poor execution of basic gameplay mechanics keeps it from reaching it's real potential.
Few compliments aside, there's not much I can find in this game that warrants a recommendation. In fact, I advise you to avoid it all together. The only reason why I've completed it, is because I enjoyed taking various paths through an intriguing narrative, simultaneously shaping my own plot. Otherwise, the whole thing is a major downer, with flawed combat, dreadful AI and bugs of all sorts. It's a technical shambles, overshadowing an excellent concept pathetically executed.
If Obsidian Entertainment truly was attempting to create a spoof, then they should have taken the ball and ran with it. With unexplainable duffel bags of money and dossier information lying about levels, Alpha Protocol could have been a hilarious title to enjoy from beginning till end. The list of technical issues plagued the title right from the on-start and continued until the ugly ending. Whether it was one enemy mysteriously multiplying into three enemies before my eyes (maybe he was Marvel’s Multiple Man?) or enemies running in circles around platforms for no good reason besides chasing their own tail, Alpha Protocol is a good lesson of how not to create a video game. I laughed, I cried, but with Alpha Protocol, I didn’t have a good ole’ time.
So yeah, the game has issues, maybe more so than it has positive points to speak of. It's a real shame though, because the positive aspects of Alpha Protocol are quite cool, and really rival the stuff that Bethesda or Bioware have been doing in similar aspects. If the gameplay could match the quality of the plot or dialogue options then you'd have a real winner here, but as it stands Alpha Protocol isn't a title I'd want to revisit anytime soon.
It’s rare that a developer can so perfectly nail one aspect of a game while completely failing at so many others, but that’s the case here. It’s as if the RPG elements and dialogue system were developed by a respectable studio under a normal development cycle, and the core gameplay was slapped together over a weekend by unpaid interns. I would love to be able to recommend that people at least try the game out, only to see the dialogue system in action, but with so many elements of the title so fatally flawed, I simply can’t. So far, it’s the biggest disappointment of 2010 for me, and it’ll be tough for any other game this year to surpass it.
There's much more worth mentioning here - the lobotomized AI, the nonexistent collision detection, the bare-minimum sound design, and cliché characterizations - that make Alpha Protocol feel like a four-year old game. Not even a bug-free release or patches to help make it more playable would save it. If that were so, and the asking price was thirty dollars, I feel I could recommend the game. Sadly, this isn't the case, and there are so many games under sixty dollars that succeed where Alpha Protocol failed - GTA IV, Mass Effect 2, Mercenaries 2, and Splinter Cell to name a few. The developer couldn't finish it; in fact, it doesn't even seem like they played it. Why should you?
How on earth did she creep back into the plot, and as a supposed ally? No explanation was given. Then again, no explanation is needed. It’s just one of the many baffling elements of a game that tried - and failed – at doing too much.
Alpha Protocol sounds like a great game that has it all – the combination of a high action stealth adventure but with the level progression and dialog options of an RPG. However, just about everything about this game screams “rush job” even though it was in development for quite sometime and experienced numerous delays. Simply put, the entire game is one huge mess that is caked with technical problems which makes the game boarderline unplayable and definitely not entertaining.
From a critical standpoint, I find myself returning to the aforementioned essay test allusion in so much as Alpha Protocol gets points from having its name on the box and some sort of data on the disc. The dialogue sequences may shift seamlessly as you make your choices, leading to somewhat different outcomes (one faction may ally with you while another becomes your adversary, and vice versa), but any skillful design qualities are muddled beneath a slog of shortcomings too many to list and too exasperating to warrant a suggestion of try-it-for-yourself.
It’s got so much potential that it is almost a great game based simply on how many things it tries to pull off, but that same ambition is it’s own detriment. The game’s supports buckle under the weight of it’s own ideas, and at the end of the day, this title is crushed by it’s own inability to bring ambition to the point of fruition. It also seriously takes Mass Effect’s previous reigning crown of “Blurriest Game of All Time” on Xbox 360. But in case you needed that in one sentence… I want a sequel.
I could go on like this for quite a while, if I thought it necessary. Alpha Protocol fails on multiple levels, from its completely inappropriate boss fights down to its absurd Looney Toons-style stealth creep. Nothing about this game suggests its makers have any acquaintance with sound design principles or even quality control. Flawed in its conception, impoverished in its design, and thoroughly inept in its execution, Alpha Protocol is an unmitigated disaster.
Bref, c'est vraiment un jeu de merde. Les quelques éléments intéressants sont perdus dans une masse de bugs et de mauvais choix. Le jeu n'arrive pas à se décider s'il veut être un jeu d'infiltration, un jeu d'action ou un RPG et il en ressort un gameplay déséquilibré et horriblement frustrant. Au moins, le jeu porte bien son nom. Il n'a jamais dû passer en Beta parce que je ne vois pas comment certains détails ont pu passer à côté des testeurs. Si vous trouvez une copie du jeu, soyez écologique, recyclez le disque en dessous de verre.