You’re given 19 different quests in the game, and all of them, when you go right down to the core, are the same thing. Each quest will have you killing a number of different enemies, picking up a number of items, and from time to time, fighting a generic and easy boss. It’s odd that the game ended up so compelling, because there’s not a whole lot of good to point to. Perhaps it’s the mindless, simplistic nature of running around and killing goblins, spiders and wolves and generally having a good time doing it. Given the very simplistic design, it’s hard to fully recommend Arkadian Warriors to anybody. Yet, there’s something oddly compelling about the title that you might want to check out, so long as you come into the game with tempered expectations.