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TFD proves that there is a chance for the sequel to be better than the original, in almost every single way. The game is definitely worth picking up if you're a fan of the first and want more cooperative action. With a fairly solid mp game package too, there's a lot of replay value in that side of Army of Two 40th Day. It only crashed on us the once as well, so that's much better than the first game too.
A disaster movie in a game package, Army of Two: The 40th Day capitalizes on its co-op play to deliver an awesome action experience that's incredibly fun to play. Co-op moments feel more natural, and whether you’re playing by yourself or with friends, you’ll enjoy the fast paced action that doesn’t seem to slow down, even when you’re in the middle of a cutscene. The improved Aggro system (thanks to the inclusion of the GPS feature) and expanded weapons customization strengthens the tactics on the battlefield, which are much deeper than the previous title. Even multiplayer reinforces the co-op nature of the game, and its modes will keep you playing for a long time. The morality moments could have posed larger dilemmas and the AI still stumbles at times, but overall, The 40th Day is a great game to blast through.
Deși nu este ceva cu adevărat nou apărut pe firmament, jocul celor de la EA surprinde prin gameplay-ul său proaspăt și bine pus la punct. Este o adiție excelentă pentru posesorii de console, mai ales dacă ai pe cineva lângă tine care să îți acopere spatele.
When it comes down to it, if you were a fan of the first Army of Two, there's no doubt you'll appreciate and love The 40th Day. There isn't any depth to its storytelling, but its technical execution passes muster and even excels in some areas, leaving it shoulders above its predecessor. Two-man battles make the game's online component especially interesting, but it's distressing to not be able to drop in to a friend's campaign.
Anyone who found themselves enjoying the original, or any pair of gamers who fancy another fairly entertaining co-op shooter to get them through the first half of 2010, will find themselves suitably smitten by EA Montreal's competent return to the franchise: it's far more than an ersatz Gears of War, but is hardly an essential purchase. Its high production values don't help the game's longevity, either, which will ultimately make it difficult for the game to compete with the other co-op experiences on the market. Fun, then, but heaven forbid you play it by yourself.
Tout en conservant un gameplay pratiquement inchangé, EA Montréal a su apporter les changements nécessaires à Army of Two, notamment une progression moins lourde, plus naturelle et profitant d'une mise en scène chaotique qui nous fait assister à la destruction quasi totale de Shanghai. Alors certes, l'IA déraille encore un peu et certaines redondances se font sentir mais on traverse la campagne, malheureusement trop courte, seul ou à deux en en prenant plein la tête. Une copie revue et corrigée avec brio.
Army of Two: The 40th Day is a huge improvement over its predecessor and EA Montreal should be commended for the work they’ve done. Unfortunately the praise will be short lived as you’re constantly bombarded with bugs and minor annoyances that are with you from start to finish. Not enough to break the game, but enough to hamper the experience. The 40th Day is a fun co-op shooter with a great cover mechanic, but it’s as frustrating as it is fun. So just be warned.
Unfortunately continuing the summer blockbuster comparison is accurate when it comes to the rest of the game. Sure the explosions are cool, and watching Shanghai crumble around you is pretty excellent visually – but you won’t spend much time (or any time) dealing with things like “storyline,” “plot progression,” “character building” or “depth.” Instead what you’ll get is one liners, fist bumps and rock, paper, scissors games between explosive shootouts.
Army of Two: The 40th Day is a very appealing shooter, and it looks great to boot. Diverse, ruined environments, cool enemy equipment designs, and nice animation touches make the action that much more lively. It has its fair share of issues,and you'll spend most of the game not knowing why buildings are falling and men are shooting at you. But there's a lot of fun to be had in both the campaign and the online multiplayer. With entertaining action, great visuals, surprising replay value, and the ability to play rock-paper-scissors while standing over the corpses of your enemies, The 40th Day is a fun way for shooter fans to start off 2010.
Army of Two: The 40th Day ist ein gelungenes kooperatives Actionerlebnis. Das Spiel begeistert mit seinem Spielgeschehen, den tollen Team-Möglichkeiten und der starken Partnerverbindung. Bestimmte Situationen wie zum Beispiel das Vortäuschen des eigenen Todes oder aber das Beschützen des Kameraden lassen euch nicht nur mit eurem eigenen Helden eins werden, sondern vermitteln ein starkes Teamgefühl. Das Waffensystem ist auch eine runde Sache und die lineare Spielmechanik geht durchaus in Ordnung. Zwar fühlt ihr euch hin und wieder erneut in der Steuerung etwas eingeengt, aber dies kommt zum Glück nur äußerst selten zum Vorschein. Ebenso halten sich die Einbrüche der Framerate in Grenzen und die teilweise schlechte Lippensynchronität ist schnell verziehen.
There's little doubt that anyone who fell in love with the first game's slender charms will be enthused by the prospect of more of the same delivered with a higher degree of HD polish. With its A-list production still held back by B-list ambition, though, there's ultimately not enough of substance to lure players away from the multitude of other co-op gaming experiences for more than a few days.
Not that the team at EA didn't try to improve some of the things people complained about the first time around. The upgrading mechanic -- wherein you use the money you obtain to buy all kinds of useful upgrades for your guns -- can now be used at any time, and usually on a host of weapons, thanks to the ease with which you earn cash. Moreover, the addition of the new Extraction multiplayer mode -- where you cooperatively take on waves of AI enemies to see how long you can hold out (think Gears of War 2's Horde Mode or Halo 3: ODST's Firefight) -- adds some fun to the otherwise fairly boilerplate multiplayer modes. Still, even with these improvements, The 40th Day can't pull itself from the realm of mediocrity it seems so entrenched in, and I'm not sure any amount of fist-bumping, guns-blazing teamwork can change that.
The 40th Day has a lot of new features that the original Army of Two didn't so in theory it seems like a proper sequel. However, there are plenty of problems still present from the first game, such as the short length and uninteresting enemies. EA should've tried to fix them rather than simply paper them over with a mixed collection of additions.