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If we haven't been sufficiently clear, even at its discount ($30) price, Attack of the Movies 3D is not a good buy. There are simply too many good action games for this to be a worthwhile investment of money and time. The well-done 3-D effects offer a glimpse into the future, but without a good game to back them up, they amount to no more than a gimmick.
This is a budget title all the way to its core. It's a far better Wii game than it is an Xbox 360 title, but that doesn't make it good for either system. It's a bland and lifeless arcade shooter with repetitive gameplay and unnecessary 3D effects.
The dubious benefit of the game’s 3D effects is offset by its one-dimensional gameplay. Rail shooters don’t get much more tedious, lifeless, or ugly than Attack of the Movies 3-D.
There's no reason to recommend this game to anyone. It's short, but feels longer than it is because it's so frustrating and poorly designed. The graphics are poor, the 3D effects rudimentary, and the controls are terrible. Other than that it's fine.
Attack of the Movies 3-D is one of the worst games I’ve played in a long time. There is no way Majesco shipped this game to market without knowing that, meaning that its sole purpose is to trick unknowing gamers into paying $30 for this atrocity just because it has “3-D” on the box. It’s not even fun in the way watching the cheesy movies the game was based on is fun; there’s no enjoyment to be had here, and even if you were the odd person who loves eyesore graphics and horrible gameplay, the entire thing can be completed in less than an hour. Don’t be fooled by the low price or the promise of 3D gameplay; Attack of the Movies 3-D should be ignored and forgotten.
Tragically Attack of the Movies 3D features some of the neatest box art found in this generation’s lineup. The creatures shown can be viewed in all their glory without having to use one of the four horrible looking glasses packaged in with the game. This is a convincing argument in favor of 2D gaming and keeping on-rails shooting games off of systems without readily available peripherals. Better yet, let’s just leave the on-rails style in the ’90s where it belongs. It’s been a nice ride, but we need to start moving on.