User Reviews

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Our Users Say

Critic Reviews

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70 (Nov 22, 2007)
Das Spiel zum Film zum Gedicht ist mal etwas Neues, doch über die Qualität typischer Lizenzversoftungen kommt Die Legende von Beowulf kaum hinaus. Auch wenn ich mich fraglos ein paar Stunden ansprechend unterhalten gefühlt habe, bietet mir das Spiel nichts, was es besser als die Konkurrenz macht. Aufgrund der stimmungsvollen Präsentation und dem Filmbonus können Fans der Saga aber durchaus einen Blick wagen - bei der aktuellen Spielewelle dürfte Beowulf aber eher untergehen!
Daily Game (Dec 18, 2007)
To sum Beowulf up, its two difficulties aren't all that tough, save for the controller-spiking "protect the target" missions on Legend. The enemies all fight in the same general way, and the bosses are slow and predictable. Beowulf definitely isn't a must-buy, but a rental is recommended, especially for Achievement hunters.
Game Tap (Nov 20, 2007)
Beowulf: The Game had an opportunity to be a standout movie licensed game. Unfortunately the glitching just made it looks sloppy and in need of work. I enjoyed a lot of the fighting elements they introduced here, and the development team deserves a pat on the back for that. The PS3 and 360 versions look the exact same so there's nothing to quibble about in that regard. If you're especially moved by the film, then Beowulf: The Game might be a great way for you to further explore this epic adventure. Otherwise, don't expect to be impressed.
The button-pounding boss showdowns are challenging, and cutting a gory swathe through goons with the help of a half-dozen dim Thanes is crude fun, but you're more likely to regret the expense than sing Beowulf's praises at the end of its eight hours.
HonestGamers (Dec 10, 2007)
There's a lot of good ideas used in Beowulf: The Epic: The Movie: The Game, but none of them are really used to their full potential. It's sad, because beneath all the grime there's actually a pretty good game. It just takes far too much searching to achieve it.
Gameplayer (Jan 11, 2008)
Combat in Beowulf is very basic and straightforward, with quick attacks, strong attacks, the ability to dodge and block, and no jump button. Throws, however, show some depth. When you grapple an enemy you’re given a range of options such as Struggle (which typically has you beat the back of your enemies skull) Throw, Steal Weapon and Crush (which is rather fun to watch). With smaller enemies like the crabs at the start, you can actually pick them up and swing them around as a weapon!
GamePro (US) (Feb, 2008)
In the end, Beowulf: The Game is a simple and gory tie-in to the big budget movie. If you liked what you saw at the theater and need a way to blow off a few hours then it's a perfect weekend rental. But if doesn't live up to the epic nature the classic poem and it certainly isn't going to make you forget about God of War III either.
TeamXbox (Nov 15, 2007)
Unfortunately, Beowulf lacks special qualities, which will hurt it at a time of the year when there are plenty of high-quality games available to buy. However, its historical connection to the poem and current movie tie-in will get it some traction with people interested in either of those elements. And, in all likelihood, its sticker price will drop in a matter of a couple of months, at which point you may want to consider it for its qualities as an unyielding, button-mashing combat game; an inexpensive Gamerscore builder; and a way to spend an afternoon or two bashing the tar out of some walking/running/crawling blood bags.
Game Informer Magazine (Dec 01, 2007)
In this day and age, it shouldn’t come as a surprise that a game based on a movie fares poorly, but for a character who has survived since 700AD, he deserves better treatment than this.
Beowulf is recommended for a rental. You can blast through the game on the lower difficulty in less than day. You will notice the title says: Beowulf: The Game. That's to distinguish it from the ancient manuscript. I tend to think of it as a disclaimer, or quite possibly a warning.
Power Unlimited (Jan 22, 2008)
Op papier ziet Beowulf er interessant uit, maar tijdens het spelen komen te veel technische problemen aan het licht, met de dramatische A.I. van jouw vijanden en troepen als nekslag.
UOL Jogos (Nov 30, 2007)
"Beowulf: The Game" buscou em "God of War" a sua inspiração, mas a transposição ficou apenas na superfície. Embora até seja promissor no início, não demora em se perceber as limitações do game. A partir daí é uma sucessão de combates brutais, mas repetitivos, quando não frustrantes, por ter que recomeçar as missões por que o seu grupo foi dizimado ou seu amigo caiu em combate. Enfim, o título confirma a tradição: games baseados em filmes costumam ser medíocres.
Blind, dead-end corridors dominate the level design, and the combat system feels clumsy and slow. Beowulf is one of the great epic heroes of literature; this sad chapter in his saga is best forgotten.
50 (Nov 21, 2007)
Should we be surprised that Beowulf is a disappointment? It's a movie licensed game after all, and we know what that means. I suppose we shouldn't. There is no video game development curse causing movie game tie-ins to be poor. It's just run-of-the-mill game design. Bar the occasionally impressive combat, Beowulf doesn't have enough to make it stand out.
50 (UK) (Nov 27, 2007)
That's not to say that Beowulf is entirely a rush job, and the clunk and roar of combat can be satisfying in parts. In the end, though, it's sadly little more than a dated, bog-standard hack and slash with misguided pretensions. The bottom line is that there are countless other games of this type around that are superior in every way.
GameSpy (Nov 13, 2007)
Our sights weren't set especially high for Beowulf, so at least it didn't disappoint. Even with the support of the upcoming feature film (which supposedly donated art assets), it still manages to oscillate between looking positively stunning to heinously ugly. Overall it's probably not worth checking out, but if you come out of the movie craving more of the cursed king, you'll probably be able to squeeze a modicum of enjoyment out of Beowulf. If that is worth $60 is another question.
GameZone (Nov 26, 2007)
Beowulf The Game is a linear convoluted mess. The story could have been the basis for a truly magnificent tale but instead we are treated to tired elements that have been better done in previous titles. Gamers looking for a solid role-playing game on the 360 would be much better served to look someplace other than this game.
50 (Dec 03, 2007)
Con la cantidad de títulos buenos que están llegando en estas fechas es imposible recomendar este título como una buena compra; si eres un seguidor del héroe lo ideal es que lo alquiles y decidas, ya que evidentemente te divertirás con él pero a día de hoy no es un juego que esté a la altura del catálogo de Xbox 360.
GameSpot (Nov 21, 2007)
Beowulf: The Game, for all its considerable flaws, has some unique and fun content. And even though your thanes aren't particularly capable, they're still oddly entertaining. So it's too bad that the fun is so short-lived, and that the game itself is so poorly crafted.
48 (Nov 21, 2007)
Spielerisch zeigt sich Beowulf belanglos und nicht einmal in der Lage, die aus anderen Titeln übernommenen Elemente vernünftig zu transportieren, geschweige denn sie zu einem homogenen Gesamtbild zu vermischen. Auch die Kulisse überzeugt nur höchst selten und dann eher in den Zwischensequenzen als im Spiel, wo es wesentlich wichtiger wäre. Zwar nutzt Beowulf die YETI-Engine (Ghost Recon Advanced Warfighter), doch fragt man sich dauernd, wann dann endlich die Kraft entfesselt wird, die erwiesenermaßen in dem Grafikmotor steckt. Und während man noch rätselt, wann es so weit ist, ist das Spiel schon vorbei - und spätestens ab dem Moment, in dem man eine kaum durchdringbare Kombo entdeckt, nahezu spannungsfrei. Spielerisch schwach, grafisch schwach, akustisch schwach.
Worth Playing (Dec 09, 2007)
There are times when it's great to wade into battle and cut a bloody swath of destruction through your enemies as you try to save your people, but that kind of excitement lasts only for the first hour or so. Thanks to its ability to maul the movie that it supposedly follows, Beowulf is a poor substitute for the film and an even more frustrating experience on the console, given its clumsy fight mechanics, uninspired enemies and the repetitive button-mashing. In the end, Beowulf will leave you with an arsenal of broken weapons and a sore thumb by which to remember its legacy.
45 (Nov 16, 2007)
Le Légende De Beowulf n'est pas près de rentrer dans la légende (de même que cette conclusion). Si Ubisoft a tout misé sur la violence, inhérente au personnage, un monceau de problèmes liés à la progression font qu'on aura tôt fait de garder nos 70 euros histoire d'aller voir le long-métrage de Zemeckis ou d'acheter la Betamax du film avec notre cricri Lambert national.
Gamervision (Nov 30, 2007)
It isn’t unplayable in terms of broken gameplay or a buggy engine, it is just a terrible game. The graphics are inconsistent, moving from acceptable in one level to awful in others. Controls for it are also crappy to a point where they get in the way of the rest of the game by having an unnecessary number of buttons mapped to fighting and none mapped to, say, jumping. The one thing to fall back on for games based on movies is the quote “If you loved the movie you may enjoy the game.” This held true for Transformers, Avatar, and Pirates of the Caribbean to name a few. In the case of Beowulf I actually believe the opposite. If you hated the movie with a passion there is a chance the game might be enjoyable just to see how mutilated it is.
IGN (Nov 14, 2007)
Ubisoft Shanghai and Tiwak did a magnificent job of butchering the reimagining of a classic tale and providing plenty of disposable, derivative gameplay to go along with it. Though you'll eventually understand the new tale, the absurd storytelling often makes deciphering events and motivations as difficult as a non-scholar trying to read the Nowell Codex. As far as gameplay goes, I can understand why a development studio would want to mimic many of God of War's concepts, yet it's still surprising to see it done so badly. Things start out simple, and that's how they stay, right up until the very end. That is, of course, assuming you can bypass an unbelievably aggravating protection sequence where the utter uselessness of your Thanes, heroic, and carnal attacks becomes painfully obvious. What a waste of time.
GameDaily (Dec 06, 2007)
Beowulf: The Game is a waste of time, a movie-licensed game deserving to be more. The idiotic artificial intelligence, design flaws and frustration factor are simply too much to overcome – even for the almighty Beowulf.
Game Revolution (Nov 16, 2007)
The real problem with the game is that it’s too light on everything. Too light on action. Too light on excitement. Too light on story. And too light on gameplay. There’s no need to be subtle in a great hack-n-slash game since you need something to make the game worth playing. But you won’t even find mindless action here, only a brain-dead game. Hell, it doesn't even rhyme.
1UP (Nov 13, 2007)
But the worst part? Beowulf features a minigame that rewards players for not having sex with Grendel's mother, played by a near-nude Angelina Jolie in the movie, for as long as humanly possible. That's just wrong.