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Grin’s Diesel engine is a beast. Bionic Commando is one of the most advanced games of the 7th generation thus far. We’re talking epic on a heretofore unseen scale. The gameplay is sheer perfection, the score is superb and the detail for a game this size is plain crazy. Nathan Spencer is a ballistic missile of muscle and might yet he controls with utter precision. Between the level design and the enemy AI, Grin puts us in the action and multiple moments of grandeur so well you can almost smell it. This is why you bought a 360 or PS3, right here.
Okay, die Schwächen liegen auf dem Tisch. Sie grinsen mich wie scharf geschliffene Wertungsmesser an: Zwischendurch gewöhnliche Balleraction, unterm Strich zu wenig Bosskämpfe, Story nicht prägnant genug inszeniert. Aber dann zuckt es in meinen Fingern, als sich die Stärken mit aller Kraft melden: Grandiose Kulisse, freie Schwungphysik, anspruchsvolle Herausforderungen, taktische Kampffreiheit, unheimlich befriedigendes Spielgefühl, ruhige Entdeckung trifft auf explosive Action, hervorragende Musik, spektakuläre Bosskämpfe. Und plötzlich juckt es in meinem Arm, als ich mir die Frage stelle, ob ich mehr Spiele dieser Art will und ein klares JA höre. Also schnellt meine Begeisterung wie ein Stahlseil vor, greift sich den Tisch mit den Kontrapunkten, lässt ihn in der Luft schweben und ich denke an die packenden Momente, die nach dem Abspann haften blieben.
I'm a fan of both the NES original and last year's remake, so my criticism may come off a bit harsher than actually intended, but this one is close to my gaming heart. The truth is, I had a great time with Bionic Commando, despite its flaws. And while the gameplay stumbles a bit in some areas, it's also spot-on for much of the experience. The audio and visual presentation is also top notch; Ascension City is breathtaking to behold in all its ruined beauty, and the explosive effects and voice work will be music to your surround sound set-up. RAD's return had a lot to live up to, and it mostly succeeds at rebooting a long-loved franchise, delivering a title fans of the original will appreciate, while introducing newcomers to an excellent action game that hopefully sees a sequel.
Did GRIN do the original game justice? Definitely. GRIN has put Bionic Commando back on the map—with both of its titles, actually. Now let’s hope that Capcom keeps the cyborgs a-comin’. Two decades is too long to wait for a follow-up from such a compelling franchise.
Bionic Commando is yet another fantastic update to a classic franchise from Capcom. At this rate it doesn't seem out of the question to dream of other update titles making the grade such as Strider and Ghosts N Goblins. If you enjoyed the original or action games in general this is definitely one to check out. The massive levels, solid combat and entertaining story make this one experience that is worth playing through.
Bionic Commando is een geweldige singleplayerervaring die elke actiefanaat zal aanspreken. Het slingeren en vechten met je bionische arm geeft een heerlijk gevoel van macht en de actie die hierdoor ontstaat is heerlijk. Er is genoeg variatie te vinden op het gebied van gameplay en met name de bombastische soundtrack is een genot voor het oor. Het is jammer dat het verhaal wat snel voorbij is en uitloopt op een enorme anti-climax, maar ach, ik speel het spel gewoon weer lekker opnieuw.
Bionic Commando will frustrate many gamers, but get past the initial swinging learning curve and you'll find a highly entertaining action game that tries to do something a bit different. It's not a must-own classic that Capcom has become renowned for making, but with smart presentation and some thrilling gameplay it still comes highly recommended.
Although some reviewers may malign the title, when all was said and done, I've got nothing but praise for it. The attention and effort put into this game is evident in all respects, and the central concept introduced so many years ago still holds up to this day; in fact, I'd say GRIN's work is superior to that which inspired it. Putting aside expectations of what some uninformed writers may think it should be, I was quite glad to take Bionic Commando for what it is—an absolutely faithful reimagining of an undisputed classic, smartly crafted and brought elegantly into the current generation.
Bionic Commando is het lange wachten zeker waard geweest. De actie in het spel is van het niveau Rambo meets Robocop met nóg een beetje extra. De makers hebben bovendien voldoende verwijzingen naar het origineel in de game gestopt, waardoor je af en toe nog dat nostalgische gevoel krijgt. Het verhaal en de vrijheid vallen echter wat tegen, waardoor de game nooit echt een klassieker wordt. Maar dat is geen schande, het spel doet precies wat je ervan verwacht en dat is schieten, slaan en slingeren.
Ya apuntaron maneras cuando mostraron al público su adaptación de la obra original de Bionic Commando, y aunque ahora los chicos de GRIN se han vuelto a superar al trasladar el concepto de la serie a las tres dimensiones, con una secuela que convencerá tanto a los seguidores de la saga como a los no iniciados por su planteamiento de juego y su calidad audiovisual. Sí es cierto que podrían haber pulido un poco más diversos aspectos de la obra, lo que hubiera llevado a Bionic Commando al sobresaliente. Pese a todo, estamos ante un producto muy divertido, que hará las delicias de los jugadores a los que les gusten las apuestas arriesgadas, pues mezclar las plataformas con la acción en tercera persona no es tarea fácil aunque la desarrolladora ha dado en el clavo a la hora de hacerlo.
Official XBox Magazine
Nevertheless, Bionic Commando embraces its new 3D surroundings and thrives within them. By making you feel more powerful as you progress and dishing out Achievement points at a steady pace, it makes it difficult to put down the controller. The game certainly suffers from a handful of minor issues, but it avoids any major ones in its transition to polygons — and that’s something Sonic only wishes he could claim.
It's been an incredibly long time since Nathan Spencer swung onto a console, and for the most part, his return is a solid one. Bionic Commando provides an updated adventure for the classic hero, sending him as a one man army against daunting odds to save the world once again. If you can look past the replayability issues that crop up due to the linear play, you'll find an enjoyable adventure that easily re-establishes the franchise for Capcom. You've been out of duty for way too long, Spencer – Hopefully you'll come back sooner than later.
Bionic Commando goes back and forth between moments of great, navigation-based gameplay and a lot of little touches that don't work as well as you'd like. It makes the final product a little frustrating, because you can almost see a better game trying to bust its way out of its constraints. But more often than not, I was really taken by the game's rewarding swinging controls and terrific looks. If you consider yourself something of a swinger, I think you'll probably feel the same way.
Bionic Commando never develops its own ideas far enough, or flies quite as high as it should, but it still manages to be a wonderfully unique and enjoyable swing-set action adventure. The grappling mechanic is a well-executed and interesting concept but it's a shame that the game isn't consistently great. Still, I can't help but keep my fingers crossed that the next chapter won't take another twenty years to appear.
Planet Xbox 360
The frame rate though, does happen to fluctuate from time to time. Thankfully, it doesn’t drop too often to ruin the gameplay. As a big fan of rebooting classic franchises, Capcom did an adequate job on Bionic Commando. The single-player experience is well-worth the time of a gamer, even if the replay value is shallow. The multiplayer experience is nothing special, so the longevity of Bionic Commando is too low for recommendation for online gamers. In the end, the action is more than satisfactory and the storyline is paced well, so Bionic Commando isn’t to be overlooked by fans of the genre.
Bionic Commando's bright spots are occasionally book-ended by frustrating sequences. After playing it, you come away wishing that it focused more on what's best about it, namely, the bionic arm's potential as a weapon and means of mobility. You have to give the game credit, though-it admirably delivers on a concept that seems very difficult to realize, and the results are usually a lot of fun. Let's hope Bionic Commando swings back our way soon.
In the end the high difficulty will drive away casual gamers so trying the demo first is a must. But between the tough bosses and fast gameplay, this is a worthy successor to the NES original.
Cheat Code Central
In the end, Bionic Commando is an interesting single-player experience many gamers are likely to enjoy. Disappointingly, the multiplayer experience is entirely forgettable, and not all of the wonderfully tacky elements of the series were well translated this time around. That being said, the uniqueness of the bionic arm and the depth of gameplay tend to make up for most of the title's flaws, though arguably so.
This game is easy to pick up and plenty of fun to play. You may well get frustrated with the swinging mechanic after a while but once you become familiar with it the whole thing falls into place. Sadly the campaign will not last you very long at all and the multiplayer is more of a novelty than a long term investment.
Does Bionic Commando hit the nail directly on the head in its attempt at rejuvenating its franchise as much as Street Fighter IV and Resident Evil 5 did? The short answer: No. [That's what happens when you try hitting the nail in mid-swing. ~Ed.] It lacks the balance it would take to make it something really great, but what is there is fun, just not as phenomenal as some of Capcom's more recent franchise reboots.
Bionic Commando is a lot of things. It's an exciting action game full of great set pieces. It's a great way to demonstrate how much fun swinging around a destroyed city can be. It's a great way to show off your art talents and ability to remix classic music. But try as it might, it is NOT as good as the original game. You'll have a lot of fun with this new Bionic Commando, but he ultimately plays it safe in his first adventure in twenty years.
MS Xbox World
That said, overall the game is impressive for being different, and for those gamers who 'get' the whole point of it (or are fans of the series) will be left with an accomplished glow around their gaming hands. There's heaps of cool here, although is somewhat marred by the inconsistencies and sometimes contrived difficulty. If you're after a game that steps away from the shackles of the commonplace and tries to do something a little different, engaging, testing, and fun, then this is a game well worth checking out. If you shy away from new horizons in your gaming, then perhaps you should rent first to give yourself a better idea of what Nathan and his arm is all about. Bionic Commando isn't necessarily worth getting overly excited for, as it does little to re-invent third person action games despite the additional layer of verticality. However, the game is well worth playing, because if you do gel with it, then there's a lot of satisfaction to be gained here.
An update of Bionic Commando was always going to be a colossal task, and GRIN's ambition is clear to see. It's an adventurous project, and whilst its flaws get far too much in the way it's still good to see it released. A couple of years back at the drawing board and there could be an exceptional sequel. GRIN have successfully created the right tools, but failed to provide the proper playground to make you want to play with them.
Overall, there's some fun to be had swinging around the ruins of Ascension City, but don't be fooled - it's a flawed experience. The game's campaign is fairly entertaining, but lacks any real depth or originality, falling short of living up to the Bionic Commando name. Even so, Bionic Commando is a good summer blockbuster, with enough explosions and action to satisfy most gamers, for at least a little while.
Despite having some flaws, Bionic Commando is a gripping action game which gives you plenty of value for money.
Bionic Commando isn’t quite the worthy successor that fans have been waiting for, but it still manages to be mostly a fun, albeit flawed experience.
Une bonne surprise que ce Bionic Commando. Tout en étant plus accessible que son illustre aïeul, le jeu vous demandera pourtant pas mal de sang-froid afin de maîtriser à la perfection toutes les facettes du gameplay. Mais une fois ceci fait, vous pourrez alors vous en donner à coeur joie en virevoltant dans les airs à la manière d'un Spider-Man. Guère original, un gameplay ayant quelques ratés, une action un peu molle, Bionic Commando n'est pas exempt de défauts mais au final ce sont bel et bien ses qualités qui prévalent et c'est là le plus important.
By the time I reached the end of that campaign, I was experiencing mixed emotions. GRIN has certainly taken the load off combat boots wearied by too many open worlds with great effect, but although you travel over rather than along them, they are still highways of debris passing beneath your feet, and all you are doing is pausing occasionally to dispatch the people you meet and consult the A-to-Z. The result, though stylish and engaging, is something rather more primitive than the more enjoyable battles - where the bionic swing and core combat work in closest collaboration - really deserve. Bionic Commando succeeds in resurrecting a good idea lost to the Capcom archives, and giving it a new lease of life, but it falls foul of a few old standards in the process.
But really, that’s not quite enough to overcome the flawed single-player game. Perhaps it’s only next to the unrealistic expectations inspired by nostalgia and all those dreams of freedom that the game seems disappointing. Taken on its own merits it is a solid if unspectacular third-person action game, and about the unkindest thing you could say about it is that it is bland and inoffensive. But next to those wistful dreams of free love and swinging through the air with gay abandon, it is difficult not to be left feeling marginally unfulfilled by the mundane, mechanical reality.
GRIN repite con una de las franquicias estrella de Capcom con un resultado satisfactorio. Si bien Bionic Commando Rearmed supuso toda una revelación por su gran calidad, esta nueva entrega, ambientada una década más tarde, sufre el salto al entorno tridimensional al no ser capaz de explotar todo el potencial que se presenta en pantalla. Del mismo modo, el argumento cuenta con buenas ideas pero el ritmo narrativo no termina de ser el ideal, y técnicamente podría haber dado mucho más de sí. Pero a pesar de todo esto, Bionic Commando es, ante todo, diversión y adrenalina puras, una buena aventura de acción que hará las delicias de los amantes del género. Eso sí, requiere mucha práctica para llegar a dominarlo, por lo que no es un título recomendable para los no iniciados en el género.
Ondanks de tekortkomingen is Bionic Commando een leuke titel geworden. Door het vernietigde Ascension City slingeren is een mooie ervaring en de vele actie maakt bijna alle minpuntjes goed.
As a playing experience, Bionic Commando is certainly worth some hours of your life. There are some nifty ideas explored in the game's multiplayer modes, and the arm mechanics are simply too cool to ignore. I would suggest, however, that you think about playing with the sound turned off. You have subtitles. Do yourself a favor.
Totally Gaming Network
Overall, this is definitely a fun game. There are some missed opportunities here by Capcom which will hopefully be addressed if a sequel ever comes out and hopefully we won’t have to wait twenty years to find out. On the one hand this is a fun reboot to a beloved classic franchise. On the other it could definitely have a better story and if any future title actually had an open world structure that could open up a lot more interesting possibilities. The game seems to run smoothly and my experiences on Xbox Live went off without a hitch as well. I would definitely recommend that you try the demo first to see whether you like the mechanics of the game and if you do be sure to check out this title.
Capcom and Grin have done a good job with the bionic arm in this fifth generation homage, and that was always going to be the critical factor for Bionic Commando's success. While the combat is a bit of a letdown, the high bar for difficulty is certainly more addictive than it is frustrating, which compensates for the title's shortcomings and fittingly punctuates a solid piece of work.
The bionic arm combat is fun but held back by the shoddy gunplay. If both were on par with each other then the combat would be so much more, providing satisfying shooting mechanics with the bionic arm, unique to the series. Once again, it shows off the possibilities but never fully realizes them. We can only hope that this is the first in a series that continues to build on the Bionic Commando name, opening up the world and building on the mechanics that show so much potential. As it is, Bionic Commando is an enjoyable yet flawed action game. It takes a while to get going, but once it does the swinging mechanics come into their own and there’s plenty of fun to be had over its six hour runtime. There are just too many roadblocks stopping it from becoming great, and that’s the worst disservice of all.
Bionic Commando is a flawed game that suffers at the hands of engine limitations and tacked-on multiplayer. The game is immensely enjoyable for players who put the effort in to master the swinging and combat, but sometimes the frustrating sections threaten to overwhelm the rest of the experience. There are some outright thrilling battles that allow the player to put everything they have learnt into practice in almost a ballet of grappling claws, death-defying leaps and explosions. The game is a solid action game that offers new mechanics and some amazing scenes and, whilst it may not be a 'game of the year' contender, it is an experience Capcom action fans should thoroughly enjoy.
Middle East Gamers (MEgamers)
Bionic Commando could have been a great game, if only a little more effort was put into the storyline to actually convince players to keep on going through the levels.
Bionic Commando ist ein überdurchschnittlicher Titel, der dank des bionischen Arms ein interessantes Feature bietet. Leider gelingt es Entwickler Grin nicht, um dieses Feature herum ein großes Spiel aufzubauen. Vor allem die Story lahmt an allen Ecken und Enden.
Game Informer Magazine
Despite my obvious frustration at the title, I can’t disregard Bionic Commando’s strengths. Environments look great, and the voice work and music are top notch. Watching a bunch of commandos swinging around the same stage trying to blast each other in multiplayer is also fun. However, it’s hard to forget the unresponsive controls, ludicrous story, and questionable combat encounters. The game is uneven and inconsistent enough to scare away even eager fans who have patiently waited 20 years for another swing.
That its arrival has been so heavily postponed is no surprise. For an update of an 8bit console game – it owes less to the original coin-op – this is a colossal undertaking, probably the most ambitious hyper-real action game since Crackdown. But its horizons are so vast, taking in the finer points of both linear and open-world designs, that instead of freedoms you see limits. There are enough good ideas here for any action game, but then this isn’t just any action game. King of the swingers? That’s still old Spidey.
Crappy story and occasional boring moments aside, Bionic Commando is a good game, akin to a summer popcorn flick. It won't stick with you, but it'll certainly entertain you. When the action amps up it feels awesome; it's just too bad that those moments couldn't have comprised the game's entirety.
As you play Bionic Commando, you'll be frequently struck by all the unexplored possibilities and how often the words "if only" cross your mind. "This area would be fun to explore, if only radiation didn't stop me dead in my tracks." "That firefight could be terrific, if only the weapons had oomph." "This seems like an interesting world, if only the main character gave me a reason to care." The bionic arm is a great idea that leads to some enjoyable moments, but it's not powerful enough to shoulder the burden of an entire game.
Ultimately, Bionic Commando should really be applauded for trying something new. It would have been very easy for both Capcom and GRIN to turn the 8-bit series into another samey run of the mill third-person shooter that plagues the market at the moment. Instead they went for something a bit different, and something that honours the roots of the Bionic Commando series. However, even these best intentions cannot hide the fact the game never consistently hits the epic feeling most will feel it should.
Official Xbox Magazine (UK)
Ultimately, what should have been a very entertaining game is spoiled by levels that are too short and too uninspiring. It's like having a really cool motorbike but only a couple of miles to drive it on.
Al final, Bionic Commando es un saco de sensaciones enfrentadas. Por un lado tenemos a un juego divertido en líneas generales, con un más que aceptable apartado técnico y con momentos francamente inspirados. Pero por el otro está la desesperante y mal disimulada falta de libertad, una IA deficiente, un pésimo argumento y unos controles que no siempre responden tan bien como deberían. Es duro, pero al jugar a Bionic Commando queda muy claro que no es un juego programado por Capcom (le falta ese plus de perfeccionismo de los japoneses), sino por un anodino estudio europeo como Grin, al que todavía le queda mucho camino por recorrer (y mejorar) para convertirse en uno de los grandes.
Multiplayer options are standard fare (deathmatch, capture-the-flag), but focus almost exclusively on your ability to wind your way through the environment with the bionic arm. If you dig the swinging and master the controls, you might find this sequel worthy of its legendary name. Other players, however, will discover a linear game banking on a gimmick.
While there are many glaring flaws in Bionic Commando, there are definitely moments that are still enjoyable. The bionic arm's abilities are fun to use and really provide the backbone of the game. It also doesn't hurt that the campaign is relatively lengthy for a third-person action title. The problem with Bionic Commando is really that it could have been so much more. If the level design did a better job of integrating exploration, platforming, and environmental puzzles, it could have overcome its deficiencies on the combat front. As it is now, Bionic Commando is only worth a rent or bargain bin purchase.
This review might read like little more than a laundry list of complaints, but Bionic Commando just feels like it should be better. It does a lot of things right (great looking graphics, fun multiplayer, and quality voice work), but it's constantly held back by unfortunate design decisions that replace satisfaction with frustration.
And that's pretty much how I feel about the entire experience. It's not a horrible game, and it does provide some fun for the 8 or so hours of gameplay, but it's not particularly exciting or noteworthy either. The grappling mechanic is handled well, and swinging around is fun, but the combat feels very ho-hum and by the numbers, and you'll end up doing a lot of it later in the game. On the whole, the entire experience is very average, and because of that it feels like more of a disappointment due to being an attempt at revitalizing a franchise, especially compared to the excellent job done with Rearmed prior to this. It's worth playing on a rental, sure, but I can't say that I'd plop down full price for it either.
Swinging through the levels results in frequent and frustrating deaths, as the player hastily searches for nearby objects to grab hold of. This forces you to repeat a good portion of an area, which you've cleared once already. The whole thing basically requires additional work, balancing and overall improvements.
Most of the fun for me Jung was jumping off those tall buildings and crushing whatever was under me, and some of the sniping was ok, but my nostalgia was wiped away quickly by a wave of all around bad, I'm giving it 5
The concepts behind the new Bionic Commando are strong, but the moment-to-moment action just doesn’t deliver on the promise of how awesome it would be to have a grappling hook instead of a hand.
Hugely disappointing retro reboot that fails to offer any of the freedom or fun its premise suggests.
In fact, that summarizes Bionic Commando as a whole. It isn't what I would call a bad game but it's far from being a good one and the possibilities for it being great went unrealized. It's worth checking out to play with the swing mechanics and to see the game's impressive visuals but I wouldn't recommend wasting more than a few hours on it and can't encourage anyone to pay retail price for the opportunity.
It's what constitutes a movie game, without the movie. Having said that, the movie game Spider-Man, does everything better than this one. I hated it, I'm giving it 3/10 rubber chickens.