User review spotlight: Carmageddon (DOS). Released in 1997.

BioShock Infinite (Xbox 360)

Mature
ESRB Rating
Genre
Perspective
Theme
89
MobyRank
100 point score based on reviews from various critics.
3.7
MobyScore
5 point score based on user ratings.

User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). 4.0
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.9
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.2
Graphics The quality of the art, or the quality/speed of the drawing routines 4.0
Personal Slant How much you personally like the game, regardless of other attributes 3.8
Sound / Music The quality of the sound effects and/or music composition 3.8
Story / Presentation The main creative ideas in the game and how well they're executed 4.0
Overall MobyScore (12 votes) 3.7


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Gamereactor (Sweden)
Irrational Games har verkligen ansträngt sig för att få minsta lilla detalj perfekt och då behöver man inte tvinga på spelaren trams som obligatorisk multiplayer för att få sälja extra DLC. Bioshock Infinite är istället ett av de bästa spel jag någonsin har avnjutit, och det slutgiltiga beviset på att spel kan ge precis samma intellektuella tuggmotstånd som en riktigt bra bok eller film. Mitt stalltips är att 2013 års bästa spel i och med detta faktiskt redan är släppt.
100
Xbox360Achievements
The best way to sum up BioShock Infinite is this: it can’t be faulted. At all. Not one bit. It’s not perfect, no, there’s no such thing as perfection, but it comes as close to perfection as you can get. BioShock Infinite is not only one of the best story-driven first-person games ever, it’s one of the best games I’ve ever played. Now, would you kindly go out and buy it.
95
Jeuxvideo.com
Il est parfois des jeux qui vous marquent, qui transcendent sans toutefois trahir leur nature de « simple » divertissement pour vous parler plus intimement et vous toucher, et BioShock Infinite est de ceux-là. Servi par un design extraordinaire, soutenu par des combats passionnants en dépit de quelques petits couacs, le titre d'Irrationnal Games donne surtout vie à une grande histoire, magique, prenante et impitoyable. A la fois plus et moins qu'un shooter, BioShock Infinite accroche et fascine tout en offrant une vision d'une rare intelligence, sans concession, sans manichéisme primaire, le tout serti dans un magnifique écrin. Bref, une chose est sûre, ceux qui s'envoleront pour Columbia ne sont pas près de remettre les pieds sur terre.
95
IGN Germany
Nicht jede Wolke erzeugt ein Gewitter – aber eine Stadt über den Wolken erzeugt einen Donnerschlag, der ein ganzes Genre vor Ehrfurcht erzittern lässt. Statt stumpf und stupide auf der Shooter-Schiene Richtung Bedeutungslosigkeit zu brettern, schlägt BioShock Infinite völlig neue Wege ein.
92
4Players.de
Nein, BioShock braucht die eine überraschende Wendung nicht mehr, weil Infinite von einer ebenso packenden wie vielschichtigen Erzählung lebt. Spielemacher Ken Levine vereint große Themen wie Schuld, Sühne und Rassismus und erschafft eindrucksvolle Charaktere, die lange im Gedächtnis bleiben – allen voran Elizabeth, die ebenso charmant wie gefährlich ist. Ihr dynamisches Verhalten ist beeindruckend, wenn sie Booker beim Suchen unterstützt, ihm Munition zuwirft sowie Zugang zu Geschützen oder Deckung ermöglicht. Der glaubwürdige Charakter dieser interaktiven Begleiterin ist die größte Errungenschaft des Spiels! Hinzu kommt ein Schauplatz von atemberaubender Schönheit, den ich genau wie Rapture in meinem eigenen Tempo erkunde.
91
Gaming Age
Again, Bioshock Infinite’s real meaningful moments are better realized once you’re finished with the campaign. There’s enough present while playing to keep you engaged and excited to keep pushing forward, but realizing how all the little details that you’ve uncovered tie together in ways that weren’t entirely evident at first is pretty incredible. It’s a well-crafted experience that’s certainly more than the sum of its parts, even if those parts are by and large pretty damn good. It’s a satisfying and intriguing experience from top to bottom, and something that’s well worth checking out.
90
Chip Power Play
Himmel statt Tiefsee, Quantenmechanik statt Gentechnik, Schellackplatten statt Tonbändern: Die größte Leistung von Irrational Garnes ist es, eine komplett neue Kulisse in einer anderen Zeit erschaffen zu haben — und dass sich das Spiel trotzdem durch und durch wie ein BioShock-Titel anfühlt. Wie Rapture ist Columbia eine großartig erdachte und inszenierte Welt, wie die Story des Erstlings ist der Infinite-Plot klug und überraschend, wie die Vorgänger strotzt das auf Hochglanz polierte Spiel vor verschwenderischen Details. Nur die Kämpfe kommen etwas altbacken daher, die Gegner sind eher unspektakulär, und das pedantische Durchsuchen von Mülleimern und Schreibtischen wirkt wie ein unzeitgemäßes Relikt. Und trotzdem ist dieser intelligente Shooter wegen seines geschliffenen Designs und der fesselnden Atmosphäre ein ganz besonderes und einzigartiges Spielerlebnis, das einen — wie ein guter Film oder ein gutes Buch — noch Lange nach dem Finale beschäftigt.
90
God is a Geek
A beautiful example of single player gaming being King, there are no distractions apart from the ones inside the game itself, and as you use your sky hook to move around with breathtaking abandon, you’ll wish every game could be this thought-provoking, because like the very best games out there, BioShock Infinite stays with the player long after the credits have rolled. You’ll be dissecting this one for months to come. Bravo, Irrational Games. Bravo.
84
NZGamer
There is no denying that BioShock Infinite is an excellent title. Its story has depth and complexity, and the experience is enjoyable. Irrational Games have created in Columbia a world that suspends our sense of disbelief and provides us with an engaging, visceral, and emotional experience. But they have also presented us with a “game”, quote marks intended. To get through that experience, players must lead Booker on a warpath that becomes increasingly rote and decidedly alien. And they must do it with the subconscious knowledge that they will always be detached from Booker himself.
80
Console Obsession
I said in my review of BioShock 2 that I hoped that the third game in the series would fully live up to the series’ potential, but sadly it’s still not quite there yet, with the game once again offering a wonderful and distinctive world to thoroughly explore, but having action that just doesn’t feel quite up to scratch with the leading FPS mechanics out there. Columbia is an amazing and imaginative place; it’s just a shame that, while being very playable, BioShock Infinite doesn’t quite match-up to its compelling storyline and beautifully realised setting as an actual game.
75
The Video Game Critic
The city of Columbia offers some pretty sights, but when fighting in dusty streets lined with buildings you might as well be in the Wild West. I never felt a burning desire to explore and there is so much stuff to loot I got tired of picking up everything. One original feature is your ability to travel rails between floating islands. It's like riding a rollercoaster, and forgiving controls make it easy to latch on and dismount. In terms of graphics, Bioshock's engine is showing its age, with objects that look good from a distance but appear angular and blurry up close. I found myself getting caught up in the story and enjoyed the funny self-referential lines of dialogue. Elizabeth is a strong character and I was curious to see what her fate would be. Still, for a game about moralizing you don't get to make many choices. Bioshock Infinite isn't as intense as its predecessors, but the game is polished and you have to give the developers credit for taking the series in a new direction.
60
Quarter to Three
Bioshock Infinite doesn’t have the impact of the original game, because it doesn’t have that game’s focus. It doesn’t hit as hard because it’s wider and more dazzling, pulled appropriately into many directions and seen through many lenses, a kaleidoscopic reflection of storytellers like Christopher Nolan, Thomas Hardy, Ken Levine, the Coen Brothers, Jorge Luis Borges, Ronald Moore, Sophocles, and D.W. Griffith, inspired instead of derivative, entirely unforgettable, and deserving a life beyond the middling game where it lives.