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Breach is an amazing shooter for an arcade game but cover and the use of destructible items is necessary for true victory. You just have to know how to use them. The cover system could be tweaked a little though and sometimes a dead on sniper shot are not always dead on, but other than that this is a great game and just a taste of what Atomic Games has to bring us.
Despite Breach's obvious ties to the flaming carcass of Six Days in Fallujah, a few details can be sponged from the game Atomic Games has developed in its place. Breach shows strong respect for armed combat. The weight, realism, and dry approach to the online shooter genre proves Atomic Games as a developer who takes their first-person shooters seriously. By dealing with its content maturely, Breach proves that sometimes games don't die; they just change shape.
There’s quite a lot about Breach that I wish had been done better, but the more I played the more impressed I became. It’s clear that a lot of attention went into creating an experience that is indeed more about tactics and destruction than running around and racking up killstreaks. Once you’ve learned to play with cover and destruction constantly in mind and you’ve experienced all of the modes, addiction isn’t far behind. While unlocking everything does seem to take forever, it also leads to a lot of long sessions trying to get just a few more kills with a certain class. If you like the sound of a tactical FPS with a lot of exploding buildings, get Breach. If you’re sick of the Call of Duty design philosophy, get Breach. If you want a very solid downloadable game for the right price, Breach is that game.
OK, so it’s not the best-looking title out there, the relatively small number of maps could get tiresome after awhile, and any long-term enjoyment hinges mightily on the establishment of a strong online community. However, at $15, Breach is a great value. Sporting plenty of weapons, upgrades, and gobs of stuff to blow up, it’s an undeniably fun way to get out of your current FPS rut – or get back into one.
Is it worth the 1200 Microsoft Points? Ya, I think it is. A few more maps would definitely be welcome and a minor patch should be on Atomic’s to-do list, but aside from that, the game is pretty darn fun. While more maps and unlocks would have been nice, I guess you can’t expect a ton of options when the game is only 1200 MSP. It’s a shame but that’s just the way it is I suppose. Anyways I still say you should go out and pick up Breach, but remember, be aware of your environments. You may be resting behind the safety of a wall one minute and before you know it you’ll be out in the open, with the wall completely blown to pieces. Oh the joys of Breach.
What’s bound to hook you is the gameplay. Like most first-person shooters, Breach handles with utmost precision, and it’s great going into a match with friends and taking them out. It takes a while for some to set up (our last attempt took a good three minutes) but it was worth it as we came so close to being the Last Man Standing. It doesn’t go above and beyond other games, but, on the other hand, it doesn’t suck either. Meh, Breach just sits somewhere in a happy medium. It doesn’t make as much of an impact as Atomic expected, but if you’re stuck on a budget and can’t afford one of the more popular $60 games right now, this is a certainly adequate substitute for $15. Just don’t be surprised if the traffic drops off next week when the new Call of Duty: Black Ops First Strike maps hit.
Apart from the destructability, Breach is about as generic as shooters go. Aiming down the sights, acquiring new gear, and completing objectives is all part of the modern shooter, and this game doesn't really skimp on any of it. The gunplay can be exciting, but it's simply not as smooth as it is with most of Breach's competition.
Every time I loaded up Breach, my thoughts constantly drifted to better shooters, and I suspect the same will be true of most FPS fans. When playing a game does little more than remind you that you could be having more fun elsewhere, you know your money hasn't been well-spent. Put simply, you should simply cough up the extra dough for a better experience. Lord knows there are enough to choose from.
A la hora de resumir y valorar un juego como Breach es cuando te das cuenta que realmente es muy difícil ser justo. En el aspecto positivo hay que comentar que realmente es un buen multijugador online con pocos pero interesantes mapas, variadas opciones de personalización, unos cuantos artilugios e incentivos muy curiosos, y un número de modos de juegos suficiente con los que entretenerse por un precio bastante ajustado de salida, 1200 Microsoft Points. Como aspecto negativo nos quedamos con la agridulce sensación de estar jugando a un "Battlefield" en pequeñito, que aporta pocas novedades y con el interrogante de saber a qué número de jugadores interesará, ya que será este el factor que decidirá la vida útil del mismo.
Breach does it's best to climb a hill already filled with solid online FPS titles, and even without being the king of the mountain, Breach has its moments that can match up with some of the bests. Devoting sometime to the online warfare in Breach took some willpower, however once the stale presentation and steep leveling curve is accepted, Breach can be quite the game. So if you're looking for “another modern military shooter,” check out Breach and give it sometime. You might find yourself heading back to the Arcade more often then expected.
Breach is a game that’s more about promise than delivery. Hardcore military FPS fans may want to check out the off-the-beaten-path design choices, but I suspect that for most everyone else there’s really no need to add to an already crowded genre space in their collections, especially when those other titles are being kept fresh with downloadable content.
Those who put the time and effort in to learn the maps, adjust their mindsets to compensate for cover and destruction, and unlock the excellent and unique toys on offer, will be rewarded with a solid multiplayer shooter. But too many, I think, will dip into Breach, play around for awhile, and then head back to the big boys of the genre – and whether or not it's fair to pit a downloadable indie title against multi-million pound triple-A retail titles, whether it wants to or not, those are exactly what Breach is competing against for players' time. Despite how fully-featured it is, despite the huge amount of things to unlock and levels to gain, despite the cover system, and despite the destruction, that's one war I don't think Breach will win.
Breach is another shooter in the sea of shooters out currently and while a couple things try to make the game stand out they wind up coming up short. Even though the game is enjoyable when it works currently there are just way too many issues preventing it from being decent. Now it seems like these issues can be fixed and changed with patches so maybe in the future it will be worth the $15 but right now it really isn’t.
Breach is not going to revolutionize the FPS genre. The convoy mode does show a flash of brilliance but the rest of the package is uninspired and could be swapped with most any other modern shooter in recent memory. All of the genre staples are present and multiple classes do give you a little choice in how to approach combat but some design choices detract from the experience. The lack of background music and the at-first confusing cover mechanic make Breach a hard game to recommend. If you are looking for a new multiplayer shooter to pass the time until a triple A release comes out and have the points to spare than Breach may be for you. For everyone else try the 30 minute trial first.
Overall, Breach had a lot promise but technical shortcomings ruin the experience. Fans of the Battlefield series will no doubt enjoy being able to destroy buildings and bridges, however, strangely enough, you can’t destroy vehicles. The price point is also going to drive some people away with them wanting 1,200 Microsoft points, the equivalent of $15. The fact of the matter is that Call of Duty: Black Ops has a new map pack coming out next week. This new map pack also has five new maps and is also 1,200 Microsoft points. You would be better off saving your money for that. Hopefully, Atomic Games will release a patch that addresses all of the issues that I outlined. Breach is an online only game so be sure to keep that in mind. If you are looking for a single player experience you won’t find it here. If a patch does arrive then I think this game could live up to its potential. As it is now though I would simply wait for the new Call of Duty content that arrives next week.
If you're hankering for an online military shooter at a budget price, Breach fits the bill, but it falls well short of excellence. There are far more exciting tours of duty out there for you to enlist in than this one.
Breach isn’t original but the elements it brings together are implemented well enough for the whole thing to function. It’s even fun and addictive if you can forgive the flaws. However, it fails to replace any current online shooter favourites and I wouldn’t be surprised if the amount of players falls to unplayable figures soon after launch.
Sub par to moderately effective visuals and sound could wind up being a strong deterrent to players wanting to check out “Breach.” Those who do and want a cooperative, tactical first person shooter, will find their efforts rewarded. “Breach” delivers on providing a more value priced (800 points might have been a smarter selling point) alternative to the $60 (plus countless more dollars in DLC) retail outing, as well as implementing some ambitious elements to the genre with the destructible environments. “Breach” won’t be earning any awards in 2011, but it’s still a fun game overall, rough patches and all. Just be sure to try before you buy. Rent It.
Breach è un'occasione mancata. Gli sviluppatori di Atomic Games hanno creato un gioco con delle idee interessanti, ma non applicate a dovere. Siamo davanti ad un FPS discreto che può regalare qualche ora di divertimento agli appassionati, ma è piagato da numerosi bug e problemi che lo rendono nettamente inferiore alla concorrenza. Non è da escludersi che il gioco riesca comunque in futuro a crearsi un'utenza numerosa, ma viste le sue mancanze e la spietata concorrenza non sarà facile.
Breach feels like the best job a small team could do with an overly ambitious project. For the price it’s not bad for being a multiplayer-only title, it’s just that nothing about Breach is particularly noteworthy. The destructible environments and cover system make for some interesting moments, but every time I did something in Breach it made me think about a better experience I had with a similar game.
Breach has some great moments, but it suffers from too many noticeable flaws. If Atomic could release an update to patch up things like weapon accuracy and tighten the distance between earning perks then they've got a game here. Until that happens it really does fall short even at a cheap price.
Auch wenn Breach der Vollpreis-Konkurrenz in punkto Umfang, Präsentation und Spielkomfort teils deutlich hinterher hinkt, machen die Teamgefechte in den weitläufigen Bergregionen durchaus Laune. Das Zerstören von Deckungen und feindlichen Stellungen sorgt immer wieder für hämisches Grinsen, die Hatz nach Waffen-Upgrades, Spezialfertigkeiten und Hightech-Gimmicks weiß zu motivieren. Allerdings geht der Spielfortschritt ungemein zäh vonstatten, während technische Unzulänglichkeiten wie massive Lags, plötzliche Spielabbrüche oder das dürftige Matchmaking an den Nerven zehren. Auch dass es gerade mal vier Karten gibt, ist auf Dauer ziemlich wenig - vom mickrigen Charaktereditor und nicht vorhandenen Splitscreen-, Bot- oder Tutorial-Funktionen ganz zu schweigen. Dafür gibt es einen interessanten Hardcore-Modus mit nur minimalem HUD, verringerter Lebensenergie und ohne verräterische Kill-Cam. Für knapp 15 Euro wird man insgesamt ausreichend unterhalten.
It may be “just a $15 downloadable game”, but there’s no other way to say it: Breach is a mess. The game’s foundations have something to build upon (and mostly to learn from), but those who’ve been waiting for the next best FPS on XBLA might have to stick with Battlefield 1943 or Monday Night Combat for a while...heck, even the fast-paced CellFactor: Psychokinect Wars deserves a solid look. I’m dead serious.
Although Breach sounds like an incredibly exciting game on paper, its execution comes up short. The online-only content is very limited, and the action pales in comparison to pretty anything Infinity Ward has ever created. With so many superior alternatives, this kind of lackluster experience has no place in the modern market.
Breach certainly has the makings of a decent FPS, but in aiming its sights at the work of Treyarch and Infinity Ward, Breach offers little incentive for gamers to make the transition. It’s a “me too” product, released on a service known for delivering unique and innovative titles. Military enthusiasts and diehard shooter fans will find a lot to love about Breach, but everyone else would do best to check out Battlefield: 1943 or Blacklight: Tango Down for their tactical shootouts.
Breach suffers from being bland. There is no visual style, it sounds dull, and without hardcore mode turned on the level design is uninspired and weapons lack impact. With big-budget titles already battling it out for online dominance and highly anticipated FPS games coming out soon, this will be an uphill battle. Atomic Games should have took the risk in making Hardcore Mode standard. To ensure it’s one of the few that get to make it back home, Breach needs to vastly improve its host migration, balance XP distribution across the different modes and nurture a hardcore community it can embrace. If not, it’ll be MIA.
Breach isn't terrible, but I don't see anything here that hasn't already be done better by another game, resulting in an instant recipe for mediocrity. Atomic is going to need to bring some more toys to the party if they want to stand out amongst the big kids.
Overall, I'm going to suggest skipping out on Breach, unless you're really, really bored with the current offerings for multiplayer shooters. There's nothing particularly interesting about what Breach has to offer, and while it's map design and play types are competent, the actual gameplay involved isn't that hot. It's definitely not a title I see myself playing much more of, and while I wouldn't mind polishing off a few achievements, the grind required to do that is more than I'm willing to put up with.
If you feel you've conquered the multiplayer battlefields and adhered to the call of duty for the umpteenth time, then perhaps Breach may be of interest to you, in short, controlled bursts.
Drop in a handful of bugs (including one proper braincooker, whereby the game refused to let my character pick up an explosive charge required to destroy an objective until I appeased it by flinging myself off a cliff), and you've got something I can't imagine someone choosing to play over any of this generation's excellent shooters. The bar's too high and it's still rising, way above Breach's reach.
Breach feels like a warm-up band budging in on the main event. There’s a workmanlike shooter dug in behind the bugs and blandness, but why bother unearthing it, when you could be playing Shadow Complex or Costume Quest? Best avoided.
Despite all the criticisms, and despite the fact that it pales in comparison to its bigger-budget competition, Breach isn’t a complete disaster. The slower pace of play may well appeal to the slightly more cerebral and patient FPS fans and there is also arguably a lot of potential here. Unfortunately this potential will remain untapped until the game receives more polish, makes better use of the games physics engine and finds a larger user base. If it can do all these things, Breach could yet offer a genuine alternative for those tired of Call of Duty or Battlefield; until that time however, it is destined to remain a very small fish in the largest of ponds.
Si on ne peut pas dire grand-chose sur le principe de base, les décors destructibles, tout ce qui entoure cet élément de gameplay s'avère basique et réchauffé. A cela viennent s'ajouter une réalisation technique faiblarde et un système d'expérience qui tarde à récompenser le joueur. De plus, même si le titre n'en est qu'à ses débuts, la stabilité des serveurs est plutôt inquiétante et le lag de la version 360 est juste inadmissible.
Even if it's a cheaper XBLA alternative, everything it does has been done better elsewhere. If it had contributed something new to the FPS landscape, I'd forgive its attempt at imitation, but most folks interested in it already have immediate access to great games such as Halo, Black Ops and Battlefield. I wonder why something such as Breach bothers to aim so low, especially when it's crippled by substantial flaws surrounding its mediocrity.
With muddy controls, no way to ease new players in, and wonky graphical glitches, Breach offers up some squad-based gameplay that captures a shred of the games that inspired it, but it end up feeling like you’ve purchased a third of a game, or a game that’s still in development. Without the destructible environments, this would feel like a game from 1996.
The destructible environments change up the flow of battle in interesting ways, at least the first time the player experiences them. The game is definitely built to favor more methodical, communicative teams over groups of lone wolves. However, aside from diehard fans of the genre, it's difficult to imagine someone convincing enough of his friends to buy Breach to form a cohesive team. It's even more difficult to imagine that as a multiplayer-only title, a purchase now will be any more than worthless a year down the road.