Not an American user?
DescriptionBrink is a multiplayer shooter set in a future in which almost the whole earth is flooded by water. The Ark is one of the last inhabitable places left, but there is a conflict between the security guards and the resistance. Now they are in open conflict and try to get the upper hand. The game features two single-player campaigns, but those are practically the same as the multiplayer, just with bots and cutscenes.
Every map has several areas, all with their own goals. Of course the goals of security and resistance are opposed, so for example in one area the security first has to blast the gate to the rebel hideout and the resistance has to foil their plan while pursuing their own goals. All those goals need the use of one of the four classes: the soldier is responsible for brute force, medics heal their buddies, engineers can use gadgets and agents hack computers. Overall there are four basic mission types (escorting, destroying, defending and using a device) along with class specific goals. Brink utilizes an automatic mission system, meaning if a player soldier starts the mission "planting a bomb", all other players receive the mission to defend him. Performing those missions rewards experience points which can be used to upgrade the player characters and unlock new abilities for them.
Overall the focus in this game lies on teamwork, and there are many ways for the classes to help each other out. If there is the need for a specific class, the player can always change his class from an in-game terminal. When creating a new character, the game offers many options for individualizing; but this has only optical effects. The once exception are the body measures; a big guy can use big guns while a light character is faster. The latter has also access to the so-called "SMART" system, which allows to climb over obstacles or sliding over the ground when holding a button.
There are no Xbox 360 screenshots for this game.
There are 4 other screenshots on file for other versions of this game.
Part of the Following Group
There are no reviews for this game.
The Press Says
|GameSpy||May 10, 2011||80|
|Xboxdynasty (XD)||May 22, 2011||7.7 out of 10||77|
|PC Gameplay (Benelux)||May 27, 2011||73 out of 100||73|
|Gamereactor (Sweden)||May 10, 2011||7 out of 10||70|
|GNT - Generation Nouvelles Technologies||May 13, 2011||7 out of 10||70|
|MMGN||May 11, 2011||7 out of 10||70|
|newbreview.com||May 12, 2011||3.5 out of 5||70|
|Canadian Online Gamers Network||May 15, 2011||65 out of 100||65|
|Game Freaks 365||May 20, 2011||6.3 out of 10||63|
|We Got This Covered||May 11, 2011||60|
There are currently no topics for this game.
There is no trivia on file for this game.
Related Web Sites
- Brink -- Official website (Multilingual)
Patrick Bregger (98909) added Brink (Xbox 360) on Jul 10, 2011
Other platforms contributed by Patrick Bregger (98909)
Paul Wedgwood (Locki; Twitter @PaulWedgwood)Creative Director:
Richard Ham (Rahdo)Art Director:
Olivier Leonardi (Nosebone)Technical Director:
Arnout van Meer (RR2DO2)Audio Director:
Chris Sweetman (Peaceful Warrior)Media Director:
Richard Jolly (Fluffy_glMp)Studio Director:
Stephen Gaffney (Malarky)Lead Designer:
Neil Alphonso (Exedore)Lead Writer:
Edward Stern (Bongoboy)Sound Designer:
Christian Sweetman (peaceful warrior)Senior Designer:
Paul Saunders (digs)Technical Game Designer:
Aubrey Hesselgren (Bezzy)Game Designer:
John‑Patrick Molloy (nifty)Senior Level Designer:
Dave Johnston (Captain ducks)Level Designers:
Tim Appleby (spacemonkey)Lead Environment Artist:
Aaron Hoffman (Hoffa)Senior Concept Artists:
Matt McDaid (Taff)