||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (14 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Bulletstorm is a total revelation for the FPS genre. At a time when the majority of first person shooters offer a very similar experience, Bulletstorm gives the genre a “boot in the butt”. A must play for anyone and an early contender for game of the year.
Forget your preconceptions of Bulletstorm as a foul-mouthed big dumb action game. It’s an intelligent, nuanced design with fathoms of depth, which marks a return to the importance of player creativity in shooters and simultaneously evolves the concept of interactivity in an FPS world. And with two cleverly complimentary secondary modes, it will have serious legs for a good long while to come.
Game Informer Magazine
Small gripes aside, there’s no denying Bulletstorm’s blissful action. Epic Games/People Can Fly’s sadistic opus arrives at a time when most shooters do little more than let you blast dudes in the head while things explode. Bulletstorm has those things, but also lets you shoot a man in the testicles and kick slide his head off.
Computer and Video Games (CVG)
If you're looking for an exciting FPS which is packed to the rafters with identity - and, of course, doesn't mind getting a little bit silly - this one comes seriously recommended.
In attempting to mix up the genre, People Can Fly and Epic have created a shooter that is worthy of anyone’s praise. How much you get out of Bulletstorm is limited only by your creativity and those people who are quick-thinking and methodical will certainly get the most out of it. With a solid campaign, an interesting co-op multiplayer mode and the never-ending Echoes mode, there’s plenty of life in this beast to keep you knee-deep in “dick-tits” and “pus-dicks” until you think you are one.
Bulletstorm isn't for everyone, but it's definitely one of the most unique shooters I've played in some time. The combination of its over-the-top story and inventive, addictive gameplay make it a memorable experience from start to finish. Most of all, it's downright fun -- something lacking in too many games these days.
We Got This Covered
Bulletstorm is everything it promised and more. A couple bugs hold it back from being perfect and some competitive online modes would have been nice, but overall, it’s a real refreshing addition to the already too crowded FPS market. The Skillshot system is brilliant and the combat is just so satisfying and enjoyable. I couldn’t see many FPS fans not liking this one and for the sheer inventiveness, creativity and freshness alone I would recommend a purchase. EPIC Games has once again proven that they craft fantastic games and you can expect Bulletstorm to still be on people’s minds when those GOTY conversations come up.
Bulletstorm’s frantic action and M-rated, blood-drenched gameplay harken back to earlier generations of shooters, but its richly detailed design, outstanding visuals and the innovative Skillshot system mean that the game easily transcends its “return to roots” vibe for an experience that’s easily one of this year’s best.
I have no doubts in my mind that People Can Fly have developed a great game. They have tried to do something different and unique and yet have successfully implemented it, a combination which is a rarity these days. If you had enough of the good guys catching the bad guys type of games, then I would suggest pick up a copy of Bulletstorm now.
Bulletstorm is one of the finest single player games I’ve played in a long time. I can’t remember the last time I was up to 5am playing any game. It’s a pity about the lack of competitive multiplayer, but Echoes and Anarchy game modes do add some longevity to it. Even without them, though, it is definitely worth the asking price. If you like shooters, sci-fi, a good revenge story or giant robot dinosaurs, then Bulletstorm has something for you.
In a video game market that seems oversaturated with first-person shooters, it's remarkable that the folks at People Can Fly could create a new, unique property like Bulletstorm. When the game was announced last year, my initial reaction was that it was going to end up like Platinum Games' Madworld title on the Wii: a great concept that couldn't sustain itself past the five-hour mark. Having enjoyed Bulletstorm, I'm pleasantly surprised and definitely looking forward to the inevitable sequel.
Bulletstorm is the Summer Movie Blockbuster of the videogame world. It is big, brash and bold. We would say it isn't clever, but that would be doing it a disservice. The thought and effort that has gone into producing such a fun experience deserves as much recognition as it can possibly get.
Bulletstorm is, truly, a strange bird in the world of shooters. It doesn't offer the rich backstory and characters of a game like BioShock, but damned if I didn't laugh countless times during the many outbursts of colorful language from its cast. Like its innovative predecessors, Bulletstorm goes against the grain of the popular norm, often in exciting and hilarious ways, and though it's not perfect, it's still one hell of a ride.
At a time when games are brimming with gritty realism, a single-minded approach to multiplayer and oh-so-serious plots characterised by a chorus of military buzz-words, Bulletstorm is a refreshing departure from the norm. Behind the f-bombs and dick-tits are some incredibly mature and well thought out mechanics. Not only does the Skillshot system invite a completely new approach to shooting in single-player, it uses scores and leaderboards to inspire competition in a completely different vein to the amalgamate of contemporary shooters. Given the current landscape of the genre, it's fair to say that Bulletstorm is not only a great game, but an important one, too.
Bulletstorm didn't necessarily invent all of the things it gets so much mileage from. Alongside blood relatives Gears of War and Painkiller, there are large chunks of everything from The Club and Time Crisis to Duke Nukem and Vanquish floating around in its genome. Its peculiar magic, however, lies in the way that it manages to coat its sharp arcade ideas with a comforting big-budget campaign to help lure players of all types in. This is a game that wants you to laugh so hard that you sneeze on yourself, but it's also a game that wants you to experiment as much as possible with the tools you've been given. Its cleverness is as lightly worn as it is unexpected. It's the best kind of guilty pleasure.
Det er ikke alle utviklere som lykkes omtrent 100 prosent med det de prøver på, og at spillet samtidig fenger så utrolig bra som Bulletstorm. De mange utsettelsene til tross, People Can Fly (i samarbeid med Epic) skal ha all mulig honnør for det ferdige produktet. Dette er noe av det morsomste og mest friske innen skytespillsjangeren på årevis. Humoren sitter som et skudd, og kampene går kjapt fra statistrollen til å bli selve stjerna i showet. Konseptet «Skillshot» er det som definerer Bulletstorm, og du skal være kreativ med hvordan du kvitter deg med fiendene. De mange fantastiske angrepene gir igjen poeng, som kan brukes til å oppgradere både våpen og utstyr. Hele kampanjen igjennom dukker det stadig opp nye måter å få stadig mer poeng på, og gliset blir bare bredere og bredere. Vi vil bare ha mer Bulletstorm! Og det kommer. Stol på meg, dette blir stort!
The ink on the blueprints for the standard first-person shooter experience has dried. Developers seem to have mastered the art of delivering a solid and fun triple-A shooter experience, to the point where it almost seems effortless. It’s always about “bigger” and “more,” with little else to set games apart. With Bulletstorm, Epic and People Can Fly not only succeed at delivering the “bigger” and the “more,” but bring with it a gameplay slant that makes it a one-of-a-kind experience. Yes, it may be brazenly outrageous and juvenile; be prepared to check your “Serious Business Adult” card at the door. But lurking underneath is a seriously fun, novel take on the first-person shooter genre that shouldn't be ignored. Just make sure you don’t “play it wrong.”
Planet Xbox 360
While Bulletstorm could’ve used a little more balancing in the multiplayer department and maybe some more coding work on the AI, it’s an overall fun ride that’s been well worth the wait. What you get out of the game specifically depends on what you put into your kills – be as sick as you want to be, and you’ll reap the rewards. Despite the short single player mode, this one is definitely worth coming back to. So get on it, dicktits - Bulletstorm is a winner.
Bulletstorm riesce con successo a rinnovare la formula degli sparatutto tradizionali, proponendo una meccanica di gameplay allo stesso tempo classica ed innovativa, basata sul puro accumulo di punti. Il tutto supportato da belle idee a livello di design ed offerta ludica, e da un umorismo irriverente e molto godibile. Il rovescio della medaglia è costituito da una longevità non eccezionale, supportata solo in parte da una cooperativa destinata a non durare per più di qualche sessione, e da una seconda metà della campagna singolo giocatore che tende a più riprese a rallentare il forsennato ritmo dell’inizio, perdendo di mordente poco prima di risollevarsi sul finale. Nonostante questi difetti non permettano al titolo di raggiungere la fascia di voto più alta, il lavoro di People Can Fly vi offrirà ore di puro e spensierato divertimento, proponendo una nuova filosofia per tutti gli appassionati di sparatutto, ai quali naturalmente il prodotto è consigliatissimo.
Parallelen zwischen Bulletstorm und Gears of War sind nicht von der Hand zu weisen. Nicht nur die muskelbepackten Charaktere ähneln sich, sondern auch Maschinengewehre und einige Abschnitte tief unter der Erde erinnern teilweise an den großen Bruder. Die Geschichte ist sehr einfach gestrickt, hat nur wenige Überraschungen zu bieten und das Wort „Wichser“ fällt circa alle zwei Minuten. Leider haben es die Verantwortlichen nicht geschafft einen gelungenen Spannungsbogen zu stricken. Kein Wunder, denn das Spiel nimmt sich selbst nicht einmal richtig ernst. Allzu viel solltet ihr also von der Storyline nicht erwarten. Viele Dialoge laden hingegen zum Schmunzeln ein, einige Sprüche sind wirklich lustig und andere nur voller Schimpfwörter. Es hat selten so viel Freude gemacht den durchgeknallten Dialogen zu lauschen und die umwerfende Grafikpracht zu betrachten.
Whether Bulletstorm is a parody of other action games, a celebration of gaming's collective macho stupidity or both, it works out pretty well. If you can make peace with the ridiculous vibe, it's almost a sure thing that you'll have fun with it. It doesn't have the legs to sustain it for months, so you might want to approach the game as one of its characters would approach a leather-clad Mad Max reject: Wham, bam, thank you, ma'am.
Bulletstorm no revoluciona la acción en primera persona ni será el juego del año, pero sí ofrece un muy bienvenido soplo de aire fresco en el género de la acción en primera persona. Sus ideas son muy originales y se llevan a cabo de forma muy acertada, contando además con una fantástica ambientación en un mundo muy imaginativo que se guarda muchas sorpresas. Su dinámica puede ser muy adictiva para algunos, aunque a otros puede llegar a cansarles. Lo bueno es que hay una demo con la que muchos pueden salir de dudas, aunque el único punto flojo del juego es su duración: la campaña dura alrededor de siete horas, y el modo multijugador no ofrecerá grandes incentivos a los que no se hayan enamorado de su mecánica. Aun así, es uno de esos juegos que todo el mundo debería, al menos, probar, ya que sus buenas ideas y su carácter macarra le dan una personalidad propia, algo poco común hoy en día en un género tan saturado como la acción en primera persona.
OMGN: Online Multiplayer Games Network
Bulletstorm is a love letter to old shooters. The Duke Nukems, the Serious Sams, and the Painkillers. This game is crude, crass, and juvenile. It lacks subtlety and contains some of the most unlikeable protagonists I have ever played. It is everything that keeps video games from being considered a serious art form, and yet it's still a ton of fun to play. Bulletstorm isn't concerned with K/D ratios, customizing weapons, or $15 map packs. It's all about taking out enemies in the most creative way possible. It's pure visceral combat and pulls no punches for delivering it. Despite its vulgarity, I hope more games like this stay around a while.
Bulletstorm es, ante todo, un muy buen comienzo para una franquicia que comienza desde cero. Muy buenas ideas a nivel jugable que, con algo más de apoyo de manos de una campaña más larga y trabajada y de un multijugador a la altura, podrían hablarnos de uno de los mejores shooters de la primera mitad del año. Es por ello que para unos el juego de People Can Fly será una oportunidad perdida, mientras que para otros será un muy buen comienzo... Nosotros nos contamos entre los segundos.
Bulletstorm, in short, looks good, plays great, and is fun as f**k to play. So put that in your pipe and smoke it Call of Duty fans...I come from the old school, and my friends of frag fest...this game is old school with a new coat of paint. Enjoy!
Siamo di fronte al capolavoro al quale ci ha preparato tanto hype? Secondo me no. Siamo di fronte ad un gioco nel quale tutto è pensato in funzione dell’azione adrenalinica e della comicità del protagonista, creando una storia ad-hoc e delle location piene di trappole mortali per farci sbizzarrire con centinaia di kill diverse. Non siamo di fronte ad un buco nell’acqua ma credo solo che la rivoluzione del genere sia ancora là da venire. Credo che il vero concorrente di un titolo come Bulletstorm possa essere solamente il ritorno del Duca, col suo humor sadico e irriverente.
Je pense que vous l’aurez compris, Bulletstorm, c’est du fun politiquement incorrect, un délire de 7H d’action, un vrai kiff original, gore, marrant, et surtout 100% décomplexé. Rien que pour tout ça, ce jeu mérite d’être joué, car c’est une bouffée d’air frais (ou fétide, comme vous voulez) au milieu de ces suites sans imagination. Il y a bien des défauts qui nuisent au titre. Quelques petits soucis de bugs (ce qu’un patch pourra arranger), mais surtout l’étonnante absence d’une campagne en coopératif qui aurait pourtant été sans aucun doute plébiscitée. Dommage, Bulletstorm aurait pu accéder au rang de classique instantané. A la place, il est « seulement » excellent.
Canadian Online Gamers Network
Bulletstorm is the equivalent of a summer time big-screen Hollywood blockbuster. Sure it is fun and features plenty of eye candy which pushes the limits of the Xbox 360’s hardware but it lacks in depth and substance. The lack of multiplayer options, short single player mode and lack of a cooperative mode where I can play through the entire campaign from beginning to end with a friend were all significant issues for me. There is no question, Bulletstorm has all the ingredients to be considered a ‘Triple A’ title. Yet at the end of the day, Bulletstorm will likely only wet the appetite of Gears of War fans until the next instalment arrives later this year.
Bulletstorm is the banana cream pie the genre needs thrown in its face. It doesn’t have a gripping plot and doesn’t concern itself with trying to construct one. Bulletstorm is much more concerned about providing insane amounts of options for the player to dish out pain on enemies in a colorful environment. Its drawbacks are that there’s no multiplayer to speak of and there’s not much supplementary content after beating the (admittedly very fun) campaign. It’s hard to tell if Bulletstorm’s silly demeanor and in depth combat mechanics are going to catch on, but despite the problems that keep it several rungs away from the gold it’s a very entertaining and unique take on the genre.
Calm Down Tom
So just to sum up *ahem*. Bullestorm is no Son of a Dick. Some scenes were so impressive they scared the dick off me. If you criticize the basic gameplay I WILL kill your dick. But enough talk of dick killing. This is a game that’s over faster than an assplosion. You’ll love it, but probably won’t play through it again unless it gave you a real murder-boner. Even then, it’s over in about six hours and it’s easier to beat than pussy-zilla. While the game may be sweeter than teenage poontang, we’ll need to wait for a sequel and hope for a story with less dick tits as characters. Until then, Bulletstorm will be a remembered as a very good game, but not a great one. *sorry*
God is a Geek
Apart from a couple of brief lapses, Bulletstorm is a game that knows precisely who and what it is: a glorious throwback dressed in all of our modern finery. An obsession with points and leaderboards certainly, but also with experimentation and refining of a craft. The biggest surprise is perhaps the best. Once you peel back the layers of the swearing and bravado you find that this a game that gets better and more involving the more you play. So maybe the 80’s and Bulletstorm aren’t so similar. That decade gets more embarassing and distant as time passes, People Can Fly’s new game gets better with age. Who would have thought it?!
Overall I really enjoyed Bulletstorm because of its solid and extremely fun gameplay. I didn’t play through the singleplayer because of the characters, the story or the colorful dialogue, I played through it in spite of those things just because I was having so much finding different ways to kill people. The game really doesn’t have much replay value other than going back and trying to get all the different skillshots and some limited multiplayer. In the end I would highly recommend playing Bulletstorm if creatively killing enemies sounds like your kind of thing.
Simpeler dan Bulletstorm ga je ze niet snel meer krijgen. Het is enkel killen met skills. Maar ik hou daar wel van en ik denk velen met mij.
När Bulletstorms eftertexter rullat känner jag mig lättad, av olika anledningar. Först och främst känner jag mig inte ett dugg lockad att begå vålds- eller sexualbrott. Det andra handlar om vad Cliffy B sa till oss, att actiongenren faktiskt behöver den här typen av spel. Även om jag har hundratals Black Ops-timmar i bagaget är det en lättnad att spel som detta utvecklas. Allt behöver inte vara gravallvarligt och brungrått för att vara underhållande. Det räcker så bra med en välriktad spark och några muterade kaktusar.
For all that I have said about Bulletstorm thus far I can wrap it up by saying that Bulletstorm is flat out good game. Although not the cream of the crop Bulletstorm has enough going for it that if you’re a fan of the genre its definitely worth a look.
Bulletstorm is a fun, breezy, and puerile romp. If you play games for the fun of it all, this shooter delivers, giving you some neat weapons and mechanics, and rewarding you for your topflight technique. Unspectacular online play, an abundance of shooter cliches, and forced vulgarity keep it from joining the shooter elite. But the creativity of the skillshot system paired with the engrossing nature of moving up the Echoes leaderboards gives Bulletstorm some muscle and will inspire a dedicated following of talented players eager to show off their incredible mastery of its gratifying mechanics.
Bulletstorm kerb-stomps the dominant FPS orthodoxy, replacing tired old conventions with fresh new mechanics. Its gorgeous sci-fi aesthetic and fluid ultraviolent action make the game almost as fun to watch as it is to play and, although it lacks adversarial deathmatches, Bulletstorm's Echoes and Anarchy modes significantly extend its appeal.
Under a limited dosage Bulletstorm's might come off as crass and pandering, but when swallowed whole it starts to feel indispensible and, of all things, endearing. People Can Fly and Epic Games, seemingly bored with the state of first person shooters, have cranked out one of the most objectively offensive titles in recent memory, but pulled a fast one by backing it up with clever, fresh and addicting mechanics wholly absent in every one of its peers. I'm not sure who the joke is on, but everyone wins.
G4 TV: X-Play
Bulletstorm is about as close to an M-rated Disney ride of a game as you’re likely to ever play. Everything about it is designed to make you cheer and yell and laugh with visceral delight, making it relatively impossible to not have an absolute blast while playing it, regardless of what type of gamer you are. The combo system can lose its novelty after a bit, but there’s always a bigger and more insane sequence around the corner to keep things fresh. For fans of sky high thrills and action on a mountainous scale, Bulletstorm is an absolutely must play, and is one of the hands-down nuttiest experiences you’ll have in a game all year.
Attention à ne pas voir un messie du FPS dans Bulletstorm qui se "contente" de remettre au goût du jour et avec humour le FPS bourrin au possible. Abordable comme un vaste défouloir ou comme un titre dans lequel vous pourrez vous creuser la tête pour dénicher la meilleure façon de dévisser celle des autres, Bulletstorm aurait sans doute mérité un mode multi plus étoffé mais saura vous faire jubiler bêtement pendant des heures.
Bulletstorm demonstrates the value of "why" for action games. Taken out of the context of its fiction, People Can Fly would have something fun but forgettable on their hands, but the way Bulletstorm fits together results in something cool and memorable. Multiplayer failings notwithstanding, Bulletstorm shines as a single-player shooter. Despite its crass humor and wang-flinging bravado, it's got some real character and heart to it. I'm not happy about the story's sequel-bait belly flop of an ending, but I'm excited to see where Grayson and Bulletstorm go next.
Xbox World Australia (XWA)
While I am hard on the plot in Bulletstorm, it's an experience that'll long stay with me because what it is, is unique. In a world where we're up to our necks in war games, it's refreshing when something like this comes along and steals focus – if only for a little while. Grayson Hunt has no chance of being the Duke Nukem of this generation, but kudos to him for trying.
It's nice to see something different step out of the drab monotoned generic shooter genre. To see environments with colour and life as opposed to the grey warn torn settings we are bombarded with is enough to warrant Bulletstorm praise. If you can get past the vulgarity of the characters you will find an engaging shooter that is a lot of fun and has a decent story that is well worth your time.
It was really hard to score this bad boy. There were parts that I absolutely loved and parts I bitterly despised at the same time and that’s the crux of Bulletstorm. It has a bunch of really neat ideas, but they just don’t seem fully fleshed out. Grayson doesn’t move nearly as fluidly as you’d expect and a lot of the sexiest charged attacks aren’t available until very late in the piece, while the over-the-top friendship between bromigos Grayson and Ishi gets all touchy-feely, taking with it a generous portion of the B-Grade shine. It makes it so close, yet so far in so many categories, which is surprising for a title that supposedly revels in its balls-to-the-wall attitude. I feel the best way to score it, is to embrace its “three quarters of the way there” mentality and mark it accordingly. Bulletstorm is by no means a bad game, but somehow still leaves you disappointed by the time you reach the final act.
Bulletstorm may be a sick, filthy game that you may not want to show to everyone, but at least it knows it is and simply doesn't care. It's much more interested in whether or not you can slam three shotgun shots into that guy you just flung into the air.
There's a point when Gray tells his mouthy companion, "You're trying too hard. Just relax and let the overcompensating come natural-like." Bulletstorm is violence distilled into a bombshell of unbridled mayhem that tries to be so over the top and brutal that it often struggles to live up to its own posturing. Setting a guy on fire, blowing out his esophagus, and impaling him on a wall of spikes is morbidly entertaining, but violence for the sake of violence is also a short-lived novelty.
Gleich vorweg: Entscheidet euch, wenn möglich, für die ungeschnittene Version, für die ihr gut und gerne noch mal fünf bis zehn Prozent auf die Wertung draufschlagen dürft. Im Umkehrschluss heißt das aber nicht, dass die deutsche Version gar keinen Spaß macht. Trotz aller Schnitte steckt im Kern dasselbe von vorne bis hinten sehr cool orchestrierte Action-Spektakel, das sich in der grundsätzlichen Spielmechanik nicht geändert hat. Aber zum Ende hin geht dem Spiel - egal ob geschnitten oder ungeschnitten - die kreative Puste dabei aus, nochmals etwas Abwechslung in den Shooter zu bringen. Erschwerend kommt hinzu, dass der Schwierigkeitsgrad gleichzeitig dermaßen anzieht, dass das Spiel unnötig in die Länge gezogen wird. Frust ist da programmiert. Unterm Strich bleibt ein gelungener Auftritt des Gemeinschaftswerks von People Can Fly und Epic, bei dem es dank des offenen Endes wohl nicht bleiben wird.
Bulletstorm, as the name suggests, is just noise. You’ll kill stuff for six to eight hours, turn off your machine, and you probably won’t put it on again. With that in mind, it’s difficult to see it as a complete game. I have nothing against shorter games, but when they’re this base, it’s hard to justify it. It’s a fun game for what its worth, but Bulletstorm should have been more than just a joke of an FPS that gets it’s knob out when it gets drunk.
Video Game Talk
You are looking at about 5 to 6 hours to complete the main campaign that comes with an cliffhanger ending that feels like a middle finger in your face from People Can Fly. Add in the level ending bugs, brain-dead AI as well as the barrage of terrible humor and you are left with a game that doesn't live up to the hype. However, the story can be entertaining and the level of strategy that can be applied to each enemy encounter is surprisingly fresh for a first person shooter. Plus if you enjoyed the co-op modes in Gears, you are likely to dig the Anarchy and Echo modes. I am shocked that a co-op campaign mode didn't make it into the game though. The ideal market for this game would probably be shooter fanatics that have a low-brow sense of humor. Those easily offended or prefer more team based shooters need not apply.
Bulletstorm is a game unsure of what it wants to achieve. When it lets itself, it's a fantastic adrenaline rush through well-constructed set-pieces and gloriously fun-to-watch violence. But it too often drags itself down with overly structured situations and restrictive, strategy-heavy gameplay. It feels like if chaos had been allowed to take the design process over, this could have had one of the most fun shooters of our generation, but as it stands, Bulletstorm is a mechanically enjoyable game that's missing what it needed to be great.
Bulletstorm is lucky. It’s lucky that the core gameplay, action, and design is so good, because the rest of the elements of the game are absolute drivel. This game could have been much better if it had retained the linear focus of greater Epic titles like Unreal Tournament, or in People Can Fly’s case, Painkiller. It’s weird to have a pedigree of such greatness, and create such a middling title. This game gets a C, and in this case that should stand for “Could have gotten a B”.
Gaming since 198x
Malgré l'irrévérence affichée par les développeurs, Bulletstorm tombe quelque peu à plat. L'humour plus gras que drôle, le level design paresseux à base de couloirs et les skill shots gadgets font de la campagne solo une expérience pas forcément ennuyeuse, mais pas passionnante non plus. Plus intéressant, le mode multi réservera de bonnes heures de plaisir aux plus acharnés même s'il se révèle au final trop limité pour subsister sur la durée. N'est pas Duke Nukem qui veut.