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Véritable bonheur pour les fans, Mercury Steam livre une oeuvre archi-référencée et bourrée de qualités. Puisant au sein des standards du genre afin de se forger une propre identité, Castlevania : Lords of Shadow est un excellent reboot de la série dont je ne peux qu'espérer qu'il inspirera de nouveaux épisodes tout aussi réussis. Quand une "purge" ou un "massacre" a cette gueule-là, on se met à prier pour que ça arrive plus souvent.
Lords of Shadow combines amazing story, gameplay and audiovisual for an experience that is capable of leaving its mark on your very being. While it is perhaps not what many fans will expect from a Castlevania title, it is by far the best 3D Castlevania ever made and an extremely capable game in its own right. Superb.
This is our favorite entry in the series since Castlevania: Symphony of the Night, where the Castlevania bug first bit us. In this case, Lords of Shadow is right in line with a spate of awesome action titles that have graced consoles, but ongoing expansion of the series' 2D roots shows that Konami doesn't feel like limiting its options. We love having the choice to play both styles, and we couldn't have imagined a better way for Castlevania to finally get the 3D version it so deserves. Highly recommended for bloodthirsty action fans.
When it’s all said and done, Castlevania is one that will go down as one of the better Castlevania games. The epic scale of the story, combat, and overall presentation really make this game a must own for both Castlevania fans as well as action game fans. It really is more than just another 3D action game. There is player strategy involved when it comes to the combat, skillful puzzle solving, and of course, the epic boss fights. The story does take a couple of hours to ramp up, but when it does, you will be hooked. The gameplay is so fluid that a lot of action games in the same genre should take some pointers from Lords of Shadow. It’s just so fun to break off a 20 hit combo on a small group of vampires. The small hindrances are there, but never really take you out of the overall experience, and with a gameplay time of almost 15 hours, there’s a lot to be experienced. If you didn’t like the past 3D Castlevania games, don’t let this one drive you away. It’s definitely one for the books.
Calling CLOS a surprise hit might be a little unfair, as the game looked impressive throughout development, but it's fair to say that I simply didn't expect to enjoy it this much. With a combat system that cleverly overcomes button mashing, wonderful design work and a story that spans far longer than your average video game, Lords of Shadow is exactly what the Castlevania franchise needed to find popularity with a new generation of gamers - and us oldies too.
Bien plus riche et généreux qu’un God Of War III, Castlevania Lords of Shadow frappe vraiment très fort. On ne se lasse pas une seule seconde de son système de combat, des passages de plateforme ou des énigmes, on reste scotché devant les références prestigieuses toujours bien utilisées ou les trouvailles en tout genre qui pimentent un scénario assez conventionnel. Si Castlevania est un grand jeu, c’est parce que ses développeurs l’ont fait avec amour, récompensant le joueur curieux par un tas de clins d’œil habiles, le prenant pour ce qu’il est : un pantin que l’on trimballe d’un point A à un point B, mais qui va devoir donner de sa personne pour tirer la quintessence des heures passées avec le jeu. Populaire mais exigeant, simple mais pas simpliste, Lords of Shadow ratisse large sans jamais se perdre en route. Notre gros coup cœur de ce « début de fin d'année ».
Ich war nach der ersten Stunde skeptisch, nach der zweiten Stunde neugierig und spätestens nach der fünften Stunde gefesselt! Nicht nur, weil die brillante Kulisse zwischen verwunschenen Wäldern und verwitterten Burgen an bewegte Gemälde erinnert, die man in wunderschönen Kamerafahrten erkundet. Auch nicht, weil man wie in einer guten Kopie von Shadow of the Colossus gegen Bildschirm füllende Giganten kämpft oder wie in Uncharted 2 an verschneiten Steilwänden klettert. Sondern vor allem, weil man ähnlich wie in Demon's Souls mit Respekt und Spannung im Nacken jedem größeren Monster begegnet - Castlevania inszeniert keinen ansehnlichen Kloppmist, sondern sorgt mit einem der besten Kampfsysteme des Genres für anspruchsvolle Action: Weder God of War III noch Darksiders oder Dante's Inferno können da mithalten.
Castlevania: Lords of Shadows is a fantastically-crafted game. In some ways, it seems like Castlevania in name only because it is stitched together with many existing gameplay mechanics, but it sticks close enough to the action-packed cloth the series is woven from to seem worthy of the name. In the end, it winds up being an amazing, memorable experience, even if it is lacking in innovation. Long-time series and action game fans should definitely pick it up. Players with both systems might be wondering which version to buy, and while both versions of the game are fantastic, I’d give a very slight edge to the PS3 version since the Dual Shock 3 is a little more comfortable to use than the 360 pad for it.
Lords Of Shadow is the revitalization Castlevania needed and deserved. Cynics may harp on about it being a clone of many of the games mentioned throughout this review, but when it takes elements from each of these and pulls them together in one seamless, grand adventure...well, it doesn't really matter. Let's hope a sequel is in the works.
In the end, Castlevania Lords of Shadow may not be your original Castlevania game which your "granddad" played but if you're a fan of games such as God of War or Bayonetta, than this game will be as equally as enjoyable. A great story, sturdy gameplay, the only problem with the game is the limited freedom and considering how beautiful the gaming environments are, this is a shame. Nonetheless, what a game people... what a game!
Although the puzzles are simplistic, and occasionally frustrating, they won't stop the hardened Castlevania fan. The impressive vistas, detailed cutscenes and huge bosses will keep players hooked. Castlevania: Lords of Shadow does what it set out to do: reboot an aging franchise with a fresh look and style.
Alors qu'on pourra taxer Castlevania : Lords of Shadow de simple pot-pourri vidéoludique, force est de reconnaître que, paradoxalement, le mélange d'influences sied à merveille au renouveau de la série en lui offrant une véritable cohérence et surtout une touche plus démesurée que jamais. Multipliant les clins d'oeil à Devil May Cry, Shadow of the Colossus ou God of War, ce nouveau cru de Castlevania opte pour une évolution, certes plus grand public, mais aussi et surtout une vision romancée et hollywoodienne à la fois d'une saga légendaire. En définitive, MercurySteam signe un bel exploit tout en tenant la dragée haute aux ténors du genre. Honnêtement, nous n'en attendions pas tant...
For a small team Castlevania stands as high as any game in its genre, even though the game has sourced some of it’s gameplay elements from others, it still has a distinct and powerful touch to it. There isn’t much that is new in the game and nothing is innovative, but that doesn’t really matter as it stands. The way in which each section has been integrated reinvents the concept and keeps it fresh. Castlevania: Lords of Shadow is plentiful in its redesign of concepts that have been around for years, but the most impressive thing about the title is that it has come from behind and come to the point of being among of the stand-out titles of the year.
Castlevania: Lords of Shadow is a fantastic journey that you'll be exploring for weeks on end. With tens of hours of content and challenges to overcome, this may well be the epic saga you've been waiting for. If only the experience was slightly condensed down and given just that little bit more focus, we'd be recommending it outright.
Lords of Shadow won’t replace Symphony of the Night as the best game in the series, but it doesn’t need to. The game holds its own and offers a great experience to fans of the series and fans of action games. It delivers a solid story, and gives a simple combat system that offers some depth for people that want to master it. Lords of Shadow is definitely the best 3D Castlevania so far, and one of the better action titles this year.
Castlevania: Lords of Shadow is a strange game. On one hand it borrows heavily from others before it, the combat of God of War, the titanic battles of Shadow of the Colossus and the wall scaling of Uncharted, and truthfully it doesn't do any of them as well as the originals. However in combining all these elements and throwing them into the Castlevania universe along with some new ideas of its own, something entirely different is created. It's not Castlevania as we know it, but it is brilliant, bloody and beautiful all the same.
L' impegno profuso da Konami e MercurySteam per confezionare un titolo che non deluda i fan in quanto tematiche affrontate e che a suo tempo si riveli interessante verso chi non ha mai giocato un solo capitolo della serie è da ammirare, ciò non toglie che l' operazione possa dirsi perfettamente riuscita, ed i fan duri e puri della saga avranno comunque da ridire su molte scelte stilistiche adottate e su un gameplay così fortemente cambiato. Castlevania L.O.S. resta un titolo adatto soprattutto a tutti coloro che sono alla ricerca di un gran bel titolo action/ adventure che non si distingua dalla massa per il solo nome che porta , ma in primo luogo per la qualità che lo contraddistingue.
Overall, Castlevania: Lords of Shadow remains a stunning and frankly surprising accomplishment, overcoming years of middling 3D series entries and dissolved expectations to deliver a fresh and largely memorable action game -- and one that will appeal not only to franchise gurus, but anyone seeking an exciting and fulfilling modern adventure.
Au final, j'ai été agréablement surpris par Lords of Shadow. Il n'est pas révolutionaire mais l'aventure est longue, l'ambiance est merveilleuse et le système de combat est amusant sans être frustrant.
Sorti pratiquement de nulle part et réalisé par une bande d'espagnols inconnus, Castlevania Lords of Shadow parvient néanmoins sans forcer à s'imposer parmi ce que cette génération de consoles nous a proposé de mieux en matière de jeux d'action-aventure. Bien sûr, le titre de Mercury Steam et Konami n'invente rien et se contente de reprendre des éléments qui ont marché ailleurs, mais quand le résultat est aussi bon, pourquoi se plaindre ? Gameplay riche et varié, réalisation dantesque, bande-son grandiose et durée du vie plus que conséquente pour le genre, il n'y a vraiment pas grand chose à pointer d'un doigt accusateur mais plutôt toutes les raisons de se lever pour applaudir des deux mains.
There’s nothing that Lords of Shadow does that feels all that new or fresh, but what it does offer in terms of recognisable gameplay elements and features are implemented quite well with the focus here placed squarely on being a large scale epic. Not only in terms of story but in giant boss battles that feel like you’re fighting a sentient skyscraper and large castles to explore that feel like they were built for creatures that even giants would consider, well, giant. The musical cues are also quite grand in their introduction during cut-scenes and bombastic during hectic battles, and the voice work by a few seasoned actors, like the aforementioned Patrick Stewart and the somewhat underused Robert Carlyle, is also quite good. So for anyone looking for a solid action game that foregoes the exploration and depth of the recent handheld Castlevania titles, Lords of Shadow comes highly recommended.
The combat is great and the boss battles are quite memorable, but it degenerates when those core ideas clash--when Castlevania ignores what it does so well (action) for the sake of creating a more diverse experience. The problem is that diversity ultimately adds nothing notable except for shallow adventure elements and frustration. It's a good start for a series in need of some new blood--so to speak--it's just unfortunate so much of it comes from other games and not an original source.
Given this, it’s an enjoyable romp through a world that the developers haven’t had to think about too much. It’s all there in the series: long, whip-style weapon, vampires, werewolves, zombies etc… so the result is a very fashionable game complete with all the little accessories you’d want, with only a few medium sized niggles. It won’t stand the test of time, like many other Castlevania titles, but it’ll keep you entertained for long enough to genuinely enjoy it.
I'm sorry, but I've played Lords of Shadow long enough to know one thing, and that's that I'm not coming back. Hell, I don't even want to be here now.