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If Sega’s aim was to immerse us within this war environment and to create positive emotions within a player, then they can sit back hands behind head style and be pleased that they have done their job. Chromehounds looks great, sounds great, and has produced great game play… I have no doubt that Chromehounds will be a love it or hate it game, but for us mech fans out there “thank you Sega – we love you”.
Chromehounds – the mech-based action game from FROM and SEGA- is set in the future, but just how far off are we from this kind of technology? The notion of hulking vertical fighting tanks fighting the good fight isn’t as far fetched as it may seem. We’ve all witnessed how well Honda’s ASIMO robot gets around in the vert; add a few offensive capabilities to this fun-filled pile o’ parts, and you have one mean killin’ machine. Regardless of if vertical tank structures are five or fifty years off, the “mech” (HOUND in Chromehounds) concept is still a prominent feature of sci-fi culture. FROM is banking on their vast knowledge of mech warfare and people’s love for the genre to create widespread, Xbox 360 love for Chromehounds.
Many people should be pleased with Chromehounds if they are looking for a multiplayer game. It is a great, squad based shooter with fun game play. While the single player is horrible, it can give some pleasure to a very small amount of players. If your idea of fun is Quake 4 death match, then this game is probably not for you.
Chromehounds is like two games in one. You can use the single-player as a training mission for the online mode, and enjoy the storyline while you're learning. Online you can have a blast with old or new friends as you take part in the war to end all wars. The other mode variations will keep you busy for a long, long time.
In the end, Chromehounds delivers a very solid Mech action that will appeal to gamers who appreciate the Mech Warrior series. It is a slower methodically paced title that demands patience and the ability to command squad units to be successful. If this sounds like fun, then get to your local game shop and we’ll see you online!
Set in an alternate history where the Cold War never ended and where sunspots have grounded all aircraft and made radio communication very limited, Chromehounds puts players at the controls of one of the towering Mechs that now rule the battlefield. Mechs, or Hounds, as they are called here, are fighting robots that were popularized in Japan and brought to American gamers through the different versions of the BattleTech board games and the Mech Warrior computer games.
Overall, this is the best multiplayer experience on the Xbox since Steel Battalion: Line of Contact, and so far, minus the awesome controller, it puts that game to shame. The interface isn’t even remotely as confusing and you’re never very far from jumping into a battle. The option to play against the AI if no humans are available is a welcome addition. If you like multiplayer, this is about as good as it gets on the 360. Otherwise, keep moving; this isn’t the game for you.
In the end, it’s obvious that Chromehounds was built as a multiplayer experience with the single player campaign/tutorial tacked on for good measure. Much like Tribes or Counter-Strike, anyone purchasing this for the single player only will be wholly disappointed even though there are quite a few things to accomplish offline. Additionally, anyone expecting a Halo-like, free-for-all experience will be frustrated as well. Chromehounds is truly built as a multiplayer game where team strategy, roles, responsibilities and cooperation will prevail at the end of the day. Played in this fashion, the depth and longevity of Chromehounds, not to mention its customization aspect, will last any gamer with Xbox Live a long time. Chromehounds also features one of the better community presences on Live as well as on the web. For mature team players with an affinity for mechs, Chromehounds comes with a high recommendation.
"Chromehounds" tem a virtude de trazer um dos modos online mais evoluídos para Xbox 360, integrando batalhas via Xbox Live e uma guerra persistente. O modo exige bastante dedicação, mas as recompensas também são à altura. Mas há outras modalidades mais descompromissadas, que resultam em igual diversão. Por outro lado, a modalidade offline é muito simples, um conteúdo raso que serve apenas para um treino básico e obtenção das primeiras peças. Fãs de combate de "mechs" terão um prato cheio.
To surmise, Chromehounds is a very fun third/first person combat game if you take the time to fully understand its nuances and features. Once you get over the initial speed of the game and focus on the more tactical element then players will have a better time. However I fear that many players will lack the patience, especially if they are used to fast paced first person shooters. With its wealth of customising options and the online component there’s certainly a lot to do here although those without Xbox Live might feel a little short changed. I am enjoying the game still and feel that Chromehounds like previous mech games will have its cult following but wont be generally accepted in the same light by the masses.
So there you have it. Chrome Hounds is a very niche, very focused and polished experience that will reward you if you and your friends are willing to put time into it. In some ways it can be compared to an MMORPG in that you'll need to "level grind" your way through the single player campaign to get the essential experience and equipment to start playing online. Then you and you friends can raid or defend any one of a huge number of different and varied locations all over the huge game map. You'll most likely spend several hours just building and testing several Hound ideas to find one that best suits you and your play style. And as you and your friends become more experienced, you can test yourself against more dangerous missions and other players. So if you don't have any friends willing to join you or aren't willing to spend some serious quality time with this title, then look elsewhere. Otherwise, form a squad, ready up, and I'll see you online.
Still, even with its problems, this is a game that showcases the best in online video games. Its stunning art direction, addictive mech building, and brilliant multi-player will make this an instant cult classic with the potential to grab a wide audience. If you have Xbox Live, this will be one of the best games you'll play this year.
Mit Chromehounds ist auf der Xbox 360 das erste Mech-Spiel erschienen. Das Spiel, das wie kaum anders zu erwarten in der Zukunft angesiedelt ist, versetzt euch in die Region Neroimus, wo die drei Länder Morskoj, Tarakia und Sal Kar einen erbitterten Krieg führen. Diese quasi unaussprechlichen Namen könnt ihr jetzt aber erstmal vergessen, denn nun dürft ihre eure ersten Runden im Hound drehen. Die Hounds, die man auch Mechs nennen könnte, sind riesige Kampfmaschinen, mit denen ihr eure Aufträge erfüllt.
Not unlike when you used to select frilly ensembles for your little sister's Barbie collection (when no one was looking), Chromehounds lets you play big, bad burly man.
You’re a paid for hire mercenary engaging in conflict between three warring regions. Your actions and those of people around you face the shape of a nation gripped in the throes of a war carried on for 20 years. Over the past 20 years mankind has given birth to an unprecedented weapon of war, these so-called “HOUNDs” are mecha equipped with the best fire-power of its nations and the ability to cripple a regular battalion. You stride forth into war, what will be your destiny?
Chromehounds has arrived, wiping away the sour taste of Armored Core from our mouths. It's a different style of online play that is initially disconcerting but ultimately unique. Giant mechs, little mechs, and mechs with funny antenna-heads all get their chances to shine in a rewarding Live environment.
In an alternate-reality version of the present day, three nations with conflicting ideologies and shared borders are locked in a violent struggle, waging war against one another using massive tank like combat vehicles known as hounds. In Chromehounds, you'll not only get to build your own hound based using a large variety of different parts and weapons, you'll get to pilot it in some impressive-looking battles, and you'll even get involved in a persistent online struggle for supremacy between the warring states. It's important to note that the single-player portion of Chromehounds serves merely as training for the online component, in which players from around the world may form squads, engage in missions or skirmish against each other or computer-controlled enemies, and buy and sell all kinds of different hound parts.
Was vermissen wir auf der Xbox 360? Genau! Ein Mech-Combat Spiel fehlt uns noch, um wirklich glücklich zu sein. Immerhin haben viele von uns auf der alten Xbox viele nette Stunden mit MechWarrior verbracht, wieso also nicht von den vielen Pferden unter der Haube unserer 360er profitieren? Der japanische Hersteller From Software serviert uns nun den ersten Ableger dieser Sparte: Chromehounds.
Chrome Hounds is bijgevolg overduidelijk geen ‘snelle hap’ waar je instant bevrediging bij krijgt. Je zal haast dagelijks jouw steentje moeten bijdragen tot het team en vele uren per week moeten besteden aan de game. Zoniet, dan zal je ook nooit begrijpen waarom sommige deze titels reeds benoemd hebben tot beste online game in jaren. Net zoals een MMO op PC moet je opgaan in het grotere geheel en jezelf overgeven aan de verslaving die je hopelijk nog vele maanden zal zoet houden. Want dat is toch de bedoeling van SEGA en From Software, om deze game nog lange tijd te ondersteunen en ‘fris’ te houden, zodat de oorlog je voortdurend in zijn greep houdt! De singleplayer is waardeloos, de multiplayer modi naast de Neroimus War (voor zij die geen squad gejoined hebben) zijn eveneens de aankoop niet waard, maar de grote oorlog zelf is subliem uitgewerkt. Misschien wel het ideale surrogaat voor de afgeschafte verplichte legerdienst in België. Ben je klaar om in dienst te treden soldaat?
Wer kennt sie nicht die großen schweren Kampfkolosse die meist als Mech bezeichnet werden. SEGA fügt nun auch noch eine weitere Bezeichnung hinzu und nennt seine Mech “Hounds“. Aber gehen wir mal etwas näher auf das Spiel ein. Im ersten Teil erfahrt ihr etwas über den Einzelplayer – Modus (off-line)...
Wer sich in naher Zukunft noch in einen Panzer setzt ist selbst schuld – Über Sieg und Niederlage entscheiden die Chromehounds. Der Name mag etwas verwirrend klingen, gemeint sind Mechs... große Kampfroboter die von Menschenhand gesteuert werden und sich gegenseitig mit Raketen und Dauerfeuer die Blechbüchse heiß machen. Ob der neuste Titel aus dem Traditionshause SEGA zu heißen Gefechten einlädt oder eher als "Rohrkrepierer" daherkommt, lest ihr im folgenden Review.
ChromeHounds biedt veel content voor de fan van battlemechs. Zowel de singleplayer als de online multiplayer missies bieden een ruime hoeveelheid gameplezier, zeker als je van tactisch spelen houdt. De game biedt echter te weinig spanning voor diegene die snel vette actie wil hebben. Het kan even duren voordat je in de actie zit bij ChromeHounds en het kan even snel weer afgelopen zijn. Voor wie nog niet zeker weet of de game de moeite waard is raad ik aan de demo eerst te proberen.
Another niche winner by From Software. A limited single player campaign and some… interesting controls hurt the game somewhat, but the overall execution and the online gameplay more than make up for it. If you’re looking for something different with some long term appeal, you won’t find much better of a title than Chromehounds.
Fans actionlastiger Verschrottungsorgien wie der Mech Assault-Serie werden dem vergleichsweise trägen und eher strategischen Chromehounds wohl nicht viel abgewinnen können und wer sich auf imposante NextGen-Optik gefreut hat, dürfte von den unspektakulären Spielumgebungen ziemlich enttäuscht sein. Am lautesten werden aber wohl Mech-Liebhaber ohne Xbox Live fluchen, denn das Einzelspielerangebot ist nicht viel mehr als ein rasch absolviertes Vorgeplänkel für den umfang- und abwechslungsreichen Online-Modus, der neben zahlreichen VS-Modi für Gelegenheitsspieler auch ein dynamisches Kriegsszenario für Clans aus aller Welt zu bieten hat. Wer auf actionreiche Soloeinsätze in den eigenen vier Wänden steht, sollte also einen großen Bogen um Chromehounds machen. Hobbyingenieure und Fans strategischer Mehrspielergelage im Netz, die mit einer nicht immer NextGen-würdigen Präsentation leben können, werden hingegen gut unterhalten.
Chromehounds is an excellent online game, but the single-player suffers because of it, making it no use for anyone without a Gold Live account. Also, at the time of writing, there doesn't seem to be the thriving community there once was - thanks to Halo 3 and Call of Duty 4, no doubt. Still, there are always a few games going for anyone who wants to take part in a more tactical game than the current kings of Live.
Overall, Chromehounds is a good, solid mech title. Its story mode is interesting, and lends a helping hand to the gamer if they want to take the fight online. Playing the game on your own is fun, but transferring the experience onto Xbox Live is quite brilliant. Leading the war effort with real people is an experience that every Xbox Live gamer should taste, as it really proves its merit when compared to story mode. Visually, Chromehounds isn’t great, but it does its best to provide a good mix of expansive environments and next-gen quality visuals.
Chromehounds certainly isn't a game to buy for the depth of its mechanics or even it's customization, and certainly not for a deep storyline, though the ministories for each campaign aren't bad, if a little shallow. Armored Core, From Software's other mech franchise, does a much better job on that end. No, Chromehounds is for all those who've ever wondered who exactly was backing them up when they faced armies of security bots, turrets, and other mechs. Sure, there were AI wingmen, but frankly I wouldn't trust them to guard my sandwich, much less all my base. In the end there's really no substitute for a real live person on the other end covering your six. Better yet, six people covering all the hours of the day, fighting for all of Neroimus.
Voilà un jeu de mechas bien sympathique. Certes, il n'est pas particulièrement beau, ni sans défauts sur le plan du gameplay, mais il bénéficie de la possibilité de créer son propre robot et de six campagnes qui nous mettent aux commandes de six types d'engins très différents qui ont chacun leurs points forts et leurs points faibles. Bref, même s'il est certain que Chrome Hounds ne va pas plaire à tout le monde, il parait aussi évident que les amateurs de gros robots armés jusqu'aux dents seront conquis, surtout s'ils ont la possibilité de se connecter au Xbox Live.
The mech simulation genre comes under the same umbrella as card-battlers; both tend to be a real love-or-hate affair with gamers, but the amount of these games being churned out suggests there must be an audience for them. The experienced bunch at From Software are no mugs when it comes to mech-sims, either - they’ve successfully released numerous Armoured Core titles for a few years now. For some reason though, they’ve decided to take a departure from their staple series, and have brought us a different kind of mech game. It comes in the form of Chromehounds, and it’s only for the Xbox 360.
Summary: An online war is being fought by giant, human-controlled machines. Will you be a part of it? As you might assume from looking at the cover art, the Chromehounds referred to in the title are not dogs made of chrome. They're hulking land vehicles built for the sole purpose of destroying other hulking land vehicles of a similar nature, online, over Xbox Live. The game bites off a lot to chew, putting gamers from Japan, North America, and the UK on a single persistent server and attempting to maintain the pace of a simulation with a simple control scheme. From our initial impressions with the game it's obvious that the hound has teeth, but Chromehounds definitely has its work cut out for it.
Quite a bit, it turns out. The Xbox 360's first mechanized combat game developed by From Software is finally on store shelves. Boasting single player and extensive online modes, myriad customization options, and flashy explosions, Chromehounds certainly seems like it could be a worthwhile gaming experience. After playing through, however, a number of problems became apparent that keep this one from being as good as it could have been. Though some Xbox 360 gamers may have been drooling at the opportunity to finally hop in a mech and blast missiles every which way, it's hard to call playing Chromehounds a satisfying gaming experience.
If you have the patience to play a mech game that's slower than molasses in January, Chromehounds is the game you've been waiting for. A relatively disappointing offline single-player (that lacks replay value and any multi-player), but fairly decent online multi-player component make this an Xbox 360 game to look at for a weekend rental. The suggested retail price of Chromehounds and oh so many other games questions Microsoft's sanity in their current premium pricing structure for Xbox 360. Still, this is about as solid an attempt as MechAssault was in its day.
Unfortunately, unless you are one of six people who appreciated the Armored Core series (seven if you include me) you might find Chromehounds a bit of a yawn. It isn't terribly exciting, and the true joy only comes out from finally completing the single player tutorials to have enough equipment to build up a decent Hound. There is a lot riding on the multiplayer component, and it will be interesting to see a month from now how many people are still in squads engaging in the online war. That said, Chromehounds is a decent game, though it lacks that certain something special that made the Mech Warrior and Mech Assault games great.
It's been ages since we played a good mech game. If I remember correctly, MechAssault 2 for the original Xbox was the last one. While we all keep waiting patiently for a new MechWarrior, Chromehounds for the Xbox 360 should curb our appetite.
Grafisch so wie spielerisch hat mich Chromehounds zu keiner Zeit in seinen Bann gezogen. Die nervige Musik, die verwirrende Menüsteuerung und auch jede gescheiterte Mission von Neuem beginnen zu müssen haben ihren Teil dazu beigetragen. Der ausschlaggebende Punkt aber war, dass mich die Missionen einfach nur gelangweilt haben. Richtig Spannung wollte bei mir in keiner Mission aufkommen. Mech-Warrior Fans werden mit Chromehounds sicher eine große Spielfreude haben. Spieler die ein Actiontitel suchen, bei dem einiges zu Bruch geht rate ich aber von Chromehounds ab. Da gibt es weitaus bessere Spiele für die 360. Wer trotzdem nicht auf Mechs und Next Gen Optik verzichten möchte, der muss sich noch bis zum Release von „Lost Planet“ gedulden und bis dahin die Demo spielen. Wenn ihr euch nicht entscheiden könnt, ob ihr ein Mechi seid oder nicht, dem empfehle ich vor dem Kauf das Spiel ausgiebig anzuspielen
Imagine sitting behind the wheel of a Ferrari, and your only avenue for testing its speed and power is racing Gremlins in a grocery store parking lot.
Welcome to the world of Chromehounds, mechanized warfare featuring awesome machines forced to battle average competition on bland landscapes.
Players are thrust into the Neroimus War, a battle between three fictitious nations in Europe and the Middle East. You'll represent all three during different missions in story mode as you learn the different machines. You're rewarded at the end of each battle with new weapons and parts to create your own.
The presentation of the game is also a bit of a jumble with fantastic looking Hounds let down by bland environments. Sure, some of them may look nice, but they reek of sanitized simplicity. The lack of a detailed damage system is also a bit of a let down, too. If you are after a good online MMO for the Xbox 360 this game is passable and worth the effort. However for those who would prefer to take their Hound offline, steer clear.
Chromehounds offers nothing especially 'next-gen' to the mech genre and, apart from its in-depth customisation and online squad aspect, it really emerges as a distinct disappointment. The single-player campaign is sadly disjointed and inconsequential, the gameplay is often limited to mundane pointing and shooting, the camera and aiming mechanics are always a hindrance, and the graphics fail to reach far beyond present generation standards. Add to that the hammy and poorly realised character voiceovers and tediously slow mech speed, and Chromehounds is scant little more than a badly reared puppy that's bound for the pound.
Chromehounds offers nothing especially ‘next-gen’ to the mech genre and, apart from its in-depth customization and online squad aspect, it really emerges as a distinct disappointment. The single-player campaign is sadly disjointed and inconsequential, the gameplay is often limited to mundane pointing and shooting, the camera and aiming mechanics are always a hindrance, and the graphics fail to reach far beyond present generation standards. Add to that the hammy and poorly realized character voiceovers and tediously slow mech speed, and Chromehounds is scant little more than a badly reared puppy that’s bound for the pound.
Apart from the Lost Planet demo, XBox 360 owners craving giant robot action have been left out in the cold. Chromehounds may not be the best the genre has to offer, but it might be good enough to tide you over till something better comes along. This Gun's for Hire
The Neroimus region is made up of three countries struggling to retain independence and expand their borders. Rafzakael, a consortium of shady arms dealers, provides mercenary support to the highest bidder, and that's where you come in.
Attention, citizens of the present: In the event of a dystopian future, please don't invent walking robot tanks. I've driven them, fired their weapons, and tested their Big Gulp cupholders, and I can say, with authority, that current methods of killing your fellow man are way more fun. Jets, machine guns, grenades--hell, even trench warfare with rusty bayonets is more entertaining. How can I speak so authoritatively about "mechs," as the otaku among us call them? Chromehounds--a mech-building/ shooter/strategy affair--treats the subject with a ridiculous amount of realism.
If you're looking for a good single-player game, don't buy Chromehounds. If you're looking for a fun, action-packed multiplayer game, don't buy Chromehounds. Despite the exceptionally deep hound construction system and persistent online campaign, there's just not enough to make up for the fact that the gameplay is truly awful.
Yep, there’s your problem right there. Your overhead camshaft, a Tarakian XM-2032, ain’t got but a few more miles in it, and it sure don’t benefit from being welded to a Morskoj 404 generator assembly. You’re gonna need to junk at least half of this thing, replace the ball bearings in the rotary drive, and upgrade your electronic doo-hickeys. I can do it for ya, but it’s gonna cost at least a million Sal Kar dollars and don’t expect it to be out of the shop until Sunday. You can see yourself that I’m all backed up here.
Chromehounds has a story like many of the mech machine based titles out there—you are part of a country or faction trying to gain control, peace, and other goals in the world. The single player portion of the game centers on a very lacking, and dull story, where goals often get lost in its own self-indulgence. The main single-player campaign however, for all intensive purposes, only acts as a way of getting you versed in the inner most workings of the game, having an almost surprising reliability on the online component to the game. This of course makes it hard to recommend the game for someone without Xbox Live, but not only that the slow-pace of the game makes it hard to recommend the title to almost any kind of fan of the mech-themed action games.
It's been a while since I felt this conflicted about a game. But "Chromehounds" has bested. There's much to like about this game, and yet there are a couple of aspects that make it hard to fully enjoy.
Much of the problem lies in the game's overall design, which is mech battle game focused more on the online gameplay than the single-player mode. This is the inherent problem because, for a game this sound and good, it's unfortunate that to truly appreciate it you must spend a bevy of your time playing it online.
En sak är helt säker. Har du inte Xbox Live Gold ska du absolut inte lägga en tanke på att köpa Chromehounds. Jag tvivlar inte en sekund på att Chromehounds kommer att älskas av många, men det kommer sannolikt att hatas av fler. Enspelarläget är en minst sagt fattig upplevelse som förmodligen inte kommer att göra någon glad. Visserligen är Chromehounds riktigt bra i vissa stunder, speciellt i flerspelarläget, men det kommer bara till sin rätt om du har tillräckligt med tid och vilja att samarbeta. I slutändan ger detta oss ett spel som tilltalar en väldigt specifik grupp av spelare och bara om du tillhör den kan du börja fundera på om du vill köpa Chromehounds.
Those of you with long memories and Bill Gates CEO Microsoft press badges might remember an exciting clip shown off a couple of E3s ago from a SEGA-published From Software title called Chromehounds. This is obviously that. And that was, it turns out, the intro movie. It's looping in the background as I type - busily telling the story of a bitter conflict between mercenaries of the future, who dart through crumbling cities in nimble but heavily armoured walking robots doing war on each other. Some scout, others clash and others still assault the enemy from the bylines - the barrels of their monstrous sniper rifles peering out of what used to be the windowframes of a bustling industrial complex. A year ago, the trailer stood out - even amongst Fighters Virtua and Hedgehogs Sonic. A year on it stands out again - against the plodding nonsense of the game it portends.