User Reviews

There are no reviews for this game.

Our Users Say

Category Description User Score
AI How smart (or dumb) you perceive the game's artificial intelligence to be 5.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 3.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.4
Personal Slant How much you personally like the game, regardless of other attributes 4.1
Sound / Music The quality of the sound effects and/or music composition 3.6
Story / Presentation The main creative ideas in the game and how well they're executed 5.0
Overall User Score (7 votes) 3.8

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Xboxdynasty (XD) (Feb 03, 2008)
Contra ist ein Pflichttitel für alle Actionfans, die sich für die Wurzeln ihres Lieblingsgenres interessieren. Nonstop Action und das typische Run & Gun Gameplay lassen Retroherzen höher schlagen. Grafisch hat der Titel leider nicht viel zu bieten, aber dies ist bei seinem Alter auch nicht weiter verwunderlich, wer damit leben kann greift zu!
80 (Mar 01, 2007)
This is basically the original Contra, but it breaks the challenge up a bit and makes it easier to stand. While it can be said the game suffers from lack of enhancements, I doubt anyone has played the original Contra so recently that they grow quickly tired of this release. For the points, for the legacy, and for the challenge, Contra is worth the download.
Video Game Talk (Nov 08, 2006)
Is the game worth 400 Marketplace points? The online Co-op mode alone is worth the price of admission. Nostalgia aside, the game is still quite enjoyable to play after years and years. With the co-op mode, this is an excellent arcade title for Dad to introduce the kids into what gaming was like when he was younger. I highly recommend purchasing Contra without even touching the demo. The twitch shooter style of gameplay is overly addictive and will stay active in 360 owners arcade collection for months to come.
Xboxdynasty (XD) (Feb 10, 2008)
Neben dem sehr guten Nachfolger Super Contra, welcher ebenfalls bereits die Ehre hat in der Xbox LIVE Arcade zu verweilen, macht der Erstling der Serie, Contra, immer noch eine gute Figur. Mit aufpolierter Präsentation und dem knackigen Gameplay weiß der Action-Titel zu begeistern, vor allem im kooperativen Mehrspielermodus. Negativ finden wir die Tatsache, dass man statt der etwas humaneren Konsolenversion die bockschwere Spielhallenvariante als Grundlage verwendete.
UOL Jogos (Nov 08, 2006)
Entre muitas adaptações de fliperamas da década de 80 para a Live Arcade, "Contra" é que encaixa melhor com a proposta do serviço. Pensando como um jogo cooperativo desde sua concepção, o modo multiplayer online chega com naturalidade ao Xbox 360. Mas o clássico da Konami oferece mais para valer seus 400 Microsoft Points (US$ 5). O estilo se desgastou no decorrer desses anos, com a chegada dos jogos em 3D, mas a ação rápida e exagerada rendem boas doses de adrenalina. E se visualmente não é páreo para a geração atual de guerrilheiros, a trilha sonora é sensacional.
Game Over Online (Jan 08, 2007)
The graphic design seems a bit smoother than you might remember it from back in the day, no doubt due to whatever tweaks Konami has done to it for the Xbox 360. If you’re a fan of the arcade version of this title and want to take a trip down memory lane, then the 400 Microsoft points will be well spent. If you’re an online gamer who gets horribly frustrated by lagging co-op play, then by all means stay away.
GamePro (US) (Nov 27, 2006)
Despite all the caveats, fans of the better-known Contras should find the original arcade game an enjoyable curiosity, and it's also pretty cheap at only 400 Microsoft points. Throw in the prospect of 200 easy achievement points and you've got an couple fun hours of shootin' on your hands.
Gaming Target (Dec 15, 2006)
XBLA Contra’s main selling point is an online co-op mode over Xbox Live, which I’ve gotta admit, is much more fun than playing alone. But the game also suffers from intermittent lag which can make it feel unplayable. I also wasn’t given credit for the “score 100,000 points in the co-op” Achievement even though I sailed way past that milestone. Basically, co-op boils down to a fun experience that can be ruined by your Internet connection or if Live is feeling finicky.
GameSpot (Nov 10, 2006)
Once you get past the arcade vs. NES debate, Contra plays accurately, and when you get a good connection, the true co-op gameplay is much better than the side-by-side co-op that many other Konami games have been doing on Xbox Live Arcade. If you're a fan of any version of Contra, you might want to give this one a look.
TeamXbox (Nov 09, 2006)
Konami’s Contra is a solid addition to Xbox Live Arcade, but it is simply just not the version of the game most of us will expect and prefer. Instead of delivering the NES build of the game, we are given the coin-op version that is designed to take quarters from your pocket, meaning it’s quite difficult, and without the thirty-lives code it gets frustrating very quickly. However, since we've confirmed that the code does work, you will definitely want to make use of it. Hopefully, there will be a patch in the near future that clears up some of the online multiplayer problems that have been reported with players losing connections during matches. Until then, anyone interested in checking Contra out on XBLA should definitely download the trial before making the decision to purchase the game for 400 Microsoft points.
The arcade version of Contra was never as well-loved as its NES counterpart, so the choice to port it to the Xbox Live Arcade seems questionable...but not nearly as much as the dodgy online co-op implementation. The Enhanced options are nice and the game otherwise plays well offline in both singleplayer and co-op. Yet even at a mere 400 MS Points, Contra is an Arcade release that only the nostalgic or franchise fans should consider buying.
Game Chronicles (Jan 31, 2007)
Digital Eclipse has done a nice job emulating Contra (arcade version). Unfortunately it wasn’t the NES version everyone wanted, but once you get over that issue you’ll discover it’s a fun game.
After flying through Contra, you'll sit back and wonder if the 400 points you spent to purchase this could have been better used elsewhere. It's worth noting that this is the first time the true arcade original has been presented on a home console in unaltered form. That's will end up a fair price to fans, while those with vague memories (or none at all) will be left saddened and angered at the useless online play.
TalkXbox (Feb 06, 2007)
The “price-tag” of Contra is 400 Microsoft points. If you are still catching onto the Microsoft points system, 400 Microsoft points converts into five dollars. It’s an attractive and affordable price, but Contra is clearly not the same game anymore. After playing coop with a few of my friends, we all were left disappointed expecting the same excitement we had on the NES. I guess nostalgia does wear off over time. It’s a shame that Contra didn’t grab a hold of my attention like I thought it would. Hopefully Konami is able to successfully port Teenage Mutant Ninja Turtles: The Arcade Game to the Xbox Live Arcade later this year. That may be able to strike my fancy for some co-op entertainment.
Defunct Games (Dec 06, 2006)
The good news is that Contra is only 400 Microsoft points (which is $5), so it's not like you're going to break the bank when it comes to buying this game. But then, if you're going to spend the money to buy an Xbox Live Arcade game you might as well spend a little extra and buy something that isn't fundamentally broken. Perhaps it's time to give Ultimate Mortal Kombat 3 a try, or maybe see why everybody loves Geometry Wars. Whatever you do, don't make the mistake that this is the NES Contra you remember from your childhood. This is not the classic everybody loves; this is a broken arcade port that is only fun for a few minutes.
50 (Mar 01, 2007)
Waarom wel: Biedt behoorlijk wat uitdaging, voor mensen die daar naar op zoek zijn. Nog aardig vermakelijk wanneer je het coöperatief speelt.
Waarom niet: Té frustrerend voor het gros van de gamers. De semi-3D onderdelen spelen niet heel erg lekker. Paar onvolkomenheden in de online mode.
50 (UK) (Dec 14, 2006)
In simple terms, Contra is still just about playable enough for real die-hard fans to plough through again and enjoy, but for outsiders who missed out the first time, the chances are you won't get what the fuss is about. Contra is a fairly typical example of one of those games from the period that's too unforgiving to be truly enjoyable, and suffers from too many annoying design conventions that were taken for granted back then.
IGN (Nov 08, 2006)
Yes, Contra costs only 400 Microsoft points, or five bucks. And yes, going for the Achievements is fun and a great measure of your skill. The updated graphics are a bit annoying as the classic version still looks fine, but the updated soundtrack is kind of cool if you are looking for a change of pace. Single-player gameplay is great, but with online bugs and multiplayer bugs, you may want to buy a 12-pack of Keystone Light or five frosties from Wendy's instead of throwing down on this unfinished game. Wait to buy this game until news of a patch hits. Or just wait. (Jul 08, 2008)
But from a completely neutral perspective of someone playing Contra for the first time, the XBLA version is a mediocre, bare bones game. The multiplayer is the definition of epic fail and nothing new has really been added. But, the game is still fun nonetheless, albeit in limited doses. For 400 Microsoft points, Contra might be worth it for new gamers to get a taste of a classic game. But for any old school gamers, you’re better off dusting off the NES.