||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (3 votes)
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Crackdown 2 will surely be a big killer of personal productivity and spare time during the summer. While you should definitely get outside and enjoy the nice weather, I won't mind doing a rain dance now and again in hopes of getting some time seeking out elusive orbs and taking down the bad guys in Pacific City.
All in all, Crackdown 2 delivers more of what we loved in the original game while adding enough nuances to drive a very compelling story. For Ruffian to bring the game to its current level is outstanding and anyone that picks this up is in for at least 12 hours of intense single-player action (20 hours plus for the completest and an endless amount of opportunities for gamers that wish to show off their abilities. Is the game perfect? Not yet. Could it be? Well I for one am eager to see where the 'Soap Opera' that is the Crackdown intellectual property takes us next. Just please Microsoft, don't create another 3 year hiatus....but don't rush one to print either....just do it right. If only it were that easy (all of us reviewers would have nothing to do).
Crackdown 2 is a fun game that's exceptionally playable and enjoyable even if it's not as original as it could be had the game received more development time. Somehow collecting orbs never gets old, and the increased amount of objectives adds some vital variety to the package and makes for a much lengthier game with a lot more replay value when the story is complete. Given how little time Ruffian Games had to manufacture this sequel, they must be given props for fixing what was in need of some adjusting but not harming the core Crackdown experience – something that's still one-of-a-kind three years later. Without a Halo 3 beta the game has to stand on its own this time – and it should. With the dry summer months in full swing, Crackdown 2 can offer a huge and varied experience for Xbox 360 owners, with enough gameplay to last until fall when the annual rush begins anew.
Planet Xbox 360
Crackdown 2 is a lot of things. It maintained the gameplay that was always a blast and a half, while adding more players into the mix. Lag seems to be less of an issue than it was in the first, which dramatically improves the overall co-op experience. However, Crackdown 2 has a myriad of similarities to the first. It can be repetitious at times and the plot is not only ridiculous, but it feels far too forced. Complaints aside, Crackdown 2 is a joy to play. You’ll find the best moments to be had are found when playing with three other people, but it’s still a blast even when searching Pacific City on your own. There are plenty of good times to be found in Crackdown 2 and Ruffian Games should be proud to have made the sequel strong enough to stand on its own, without having to package in an enticing beta key.
Crackdown 2 is a game that's heavy on action, gameplay and interacting with your friends. At the time of this review, I can't think of another sandbox style game that allows cooperative multiplayer that is this fun and accessible. From stringing vehicles together with mag grenades to trying to collect orbs and achievements, the folks at Ruffian have put out a quality product that is almost as much to play alone as it is to share. A friend described the demo as being "More Crackdown. That isn't a bad thing.", and I concur.
Cheat Code Central
Despite having many similarities to its predecessor, Crackdown 2 still manages to be a fun and worthwhile experience. While it may not feel like an entirely new game in some respects, it does feel more refined this time around. Whether you played the original Crackdown the entire way through, or perhaps only purchased it to get into the Halo 3 beta, you really should check out this sequel. Once you start collecting those green orbs and jumping higher, you’ll feel right at home.
Crackdown 2 is as fun and addictive as the original. It may not be the sequel everyone was hoping for, but if you enjoyed the original you will find plenty to like here. Easily one of the best games of the summer, and one I will be playing for a long time to come.
Crackdown 2 does not stray far from the formula that found success in the first game. but therein lies its biggest flaw, it does not offer enough new stuff. Those looking for a real evolution in the game play might come away disappointed. That being said, Crackdown 2 offers some improvements to all areas of the game save for the controls which are disappointingly sluggish at times. There are excellent online options including four player co-op and an insane amount of challenges and collectables that give this title some good legs. In the end fans of the original and newbies to the franchise will have a good time with Crackdown 2.
Computer and Video Games (CVG)
Crackdown 2, then, is an extremely welcome update to a game that perhaps even now hasn't been given the respect it truly deserves. If you missed the series up until now you should certainly pick this up and get messing about with skyscrapers and rocket turrets to you heart's content. But veterans of the original may, like us, find a slightly disappointing - and yet fantastically welcoming - twinge of familiarity inside Pacific City's tested streets.
Fortunately, there's enough in story mode to keep you and three friends entertained for quite some time. And there's plenty to do before or after you complete the actual plot. Even though Crackdown 2 feels more like Crackdown 1.5 than a true sequel, there is enough here and enough that has been improved that you will enjoy it just as much as the original, if not even more. And there's always the hope (if not a certainty) that more will be added later via DLC, much like with the first one. But for now, wash your hands five times, make sure the stove is still off, check all the locks in the house three times, and get to some orb collecting.
Overall Crackdown 2 is a bucket load of Fun with a capital F. In fact, it could even be “phun” with a big phat “ph”. The graphics certainly aren’t going to win any awards but they do the job and more importantly, allow for a huge amount of action on screen at once. Little gameplay tweaks will feel like welcome additions to fans of the original and even newcomers with a taste for carnage will get a serious kick out of this. Yet while the first Crackdown was refreshing and exciting, this sequel does have a serious vibe of déjà-vu throughout. While playing you can’t help but think how awesome a completely remodelled Crackdown 3 could be, taking the same gameplay elements and building a new engine to rival Rockstar’s latest achievements. But until that time this game will fill the void for “crack heads” everywhere.
But there's the moment when you look out across the city and survey what you've accomplished: Cell and Freak opposition has been dramatically thinned, rooftops have been jumped, orbs have been hoovered up and you've even tried the odd wingsuit race. Only in that precise moment, when you've spent 26 hours playing the game without realising it, do you realise the game's power to compel you to do, well, not a whole lot when you stop and think about it. Crackdown 2 is still a blast to play, but Ruffian definitely needs to shape up if they want to take the series forward.
Crackdown 2 may have a familiar feel to it but it definitely offers a more refined playing experience over the original. There’s plenty going on in Pacific City that will keep you going back even after the campaign has finished. Even if its just to cause some general chaos or track down those last few remaining orbs.
Crackdown 2 is definitely not going to light you on fire in any of its many facets. I know my review sounds like I am down on the game, but literally I spent the entire weekend collecting orbs, hopping around the city and just having a blast with friends online. I guess I am more disappointed that Ruffian didn't have enough time to really polish the game to make it the sequel we all wanted, no that we deserved, but in the end if you have been aching to once again track down orbs, there is simply no substitute for hearing that sound in your sleep.
Necessary or not, it’s an impulse that undermines Ruffian’s first: to leave the basics of Crackdown intact. At its best, this is more than just the purest, most narcotic action game in the world – it’s a cultural pinnacle. Every superhero, be it in comic books or the movies they’ve inspired, wishes they could visit its playground.
Hardcore Gamer Magazine
In the end, Crackdown 2 is a fun game, especially when played with friends but, unfortunately, it just doesn’t deliver quite a deep experience. If there would have been more of a story and a stronger mission structure for the main campaign, it could have been a great game. Still, if you’re looking for an entertaining romp through Crackdown’s colorful world or if you’re able to buddy up with an additional three other players, there is a lot of fun and chaos to be had. Just don’t expect to be blessed in a deep and meaningful adventure.
Crackdown 2 doesn’t take any risks, instead opting to preserve the spirit of the first game almost verbatim. The lack of progression is undeniably disappointing in some respect, but at the same time you can’t help but have fun. Ten minute play sessions turn into hour-long hunts when searching for those last few orbs and leaping from the such great heights never gets old. If you played and enjoyed the first Crackdown, you will enjoy Crackdown 2. If you’ve never played the earlier title, you should definitely give the second a try.
Official Xbox Magazine (UK)
Crackdown 2 looks sharper, the action is fiercer and the increased number of players pays dividends. Despite all this, we can't shake the feeling that it isn't the monumental sequel that the series deserved. The over-familiarity of Pacific City and the cropping of key features like the gangs and transforming vehicles will leave some Agency veterans feeling a little bit disappointed. Despite this, it's still loads of fun for anybody who's not bothered about a deep campaign, and who still can't get enough of searching high and low for agility orbs. It's certainly an addictive experience, and one that offers the best sandbox co-op this side of Saints Row 2.
Besides, they're offset by everything that Ruffian gets right: the masterful way the developers have turned simple neighbourhoods into set-pieces; the moments where nightfall triggers neon signage that reveals a hidden pathway up the side of a skyscraper; the way in which a chain of seemingly random Agility Orbs picks out a perfect racing line of superhero bounds from one chimney to the next and off into the horizon. The cliché regarding this sort of game is that it changes the way you view your own world: I know for sure that I'll be seeing those last few Orbs in my dreams for months to come. If you need any indication of Crackdown's brilliance, that's surely it, right? If you seek its monument, look around you.
It's hard to argue with Crackdown 2's draw. After a multi-hour session consisting of little more than hunting down agility orbs and engaging in unstructured havoc, you'll still find it hard to peel yourself away. Its lack of a meaningful structure reeks a bit of lazy design, and the well-developed (and extremely permissive) multiplayer game just barely excuses this. But again, it's hard to deny its appeal. If you have a taste for chaos, the Pacific City is yours to wreck.
Still, Crackdown 2 offers a lot of action for its asking price, but you might be better off just dusting off your copy of the first game. This sequel doesn’t innovate in as many ways as it probably should have, but it does still wind up executing a pretty decent formula that serves up more of the same - plus just a little bit extra. If you enjoyed the first game and would like to see what another year’s worth of development on a sequel can offer, then check out Crackdown 2. But don’t expect too much, because it simply can’t deliver on all of your wildest superhero game fantasies.
Alles in allem bietet „Crackdown 2“ eine Menge Spielspaß, bei dem nicht zu viel Hirnarbeit von Nöten ist. Einfach Konsole aufdrehen, einsteigen und Spaß haben lautet hier die Devise. Das dürfte auch das beste Argument für das Spiel sein. Auch wenn es nicht wirklich eine Story gibt und der Unterschied zu Teil eins eher gering ausfällt, bietet die Welt dermaßen viel zu entdecken, dass ausreichend Material für viele Spielstunden zur Verfügung steht.
Crackdown 2 cannot be seen as a true sequel as it isn't innovative enough for that. There's plenty of improvements over the original to the multiplayer but that makes it look like Ruffian didn't really pay enough attention to the singleplayer. As such this isn't a completely bad thing, but is this what we had to wait three years for?
Crackdown 2 repite vicios y virtudes de su primera parte. Muy poco sorprendente y excesivamente continuista, con algo más de trabajo a la hora de introducir novedades, nuevos escenarios y pulir algunos puntos oscuros estaríamos hablando de un videojuego sensacional. ¿En qué queda? En un efectivo, divertido y aparatoso shooter en tercera persona que hará las delicias de los fans de los cómics y los superhéroes.
Hasta los Juegos
Crackdown 2 es como jugar en God Mode a un mod de ciencia-ficción con zombies de Grand Theft Auto, cosa que tampoco está tan mal. Además sus opciones de juego cooperativo admiten hasta cuatro jugadores en la campaña principal y hasta dieciséis sus arenas multijugador. Definitivamente es un producto que para disfrutarlo necesitas a tus amigos.
The A.V. Club
Dissing Crackdown 2 for its lack of narrative is too easy. A videogame shouldn’t articulate everything. Games should be mysterious; something should always be left to the imagination. All most gamers need is a somewhat credible premise and a gentle nudge in the right direction. Crackdown 2 is one of the few games in recent memory to give us that nudge, then trust us enough to let us take it from there.
I don't mean to be all down on C2. This is a really fun game. However, there are problems that can't be overlooked, even if they do get forgiven quickly. Co-op mode brings four people together in all sorts of crazy ways by providing tons of ammo and destructible objects to carve out stories beyond what the game officially provides. All in all, C2 might not shake the foundation of what made the first game so successful, but that doesn't deny this game being a to-the-point shooter that rewards players for having fun.
Crackdown 2 is a respectable sequel and a fun game to play, but it's not perfect. Odd design choices throw in many a 'niggle' that can easily get annoying, and the even more simplified campaign can just get repetitive. Still, Ruffian has done a good job, and this is still a game you should play and have fun with, even if you have played the first one. Ruffian have some interesting ideas on the sandbox model, and whilst this is lacking in certain respects, it's certainly a step in the right direction.
If you played the original Crackdown and loved it and now you just want more -- or if you've never experienced the joy of hunting orbs – you'll find a lot to like in Crackdown 2. Collecting agility orbs, leaping from rooftop to rooftop, and playing around in the virtual sandbox of Pacific City is a lot of fun. The formula, unsurprisingly, still works. But if you're like me, you were probably expecting a bit more. The new additions, specifically the expansion to four-player co-op, are welcome, but this hardly feels like it was worth the three-year wait. It's mostly just more of the same, in the same city, with the same shortcomings and a slightly expanded set of missions. Crackdown 2 feels uninspired and rushed, and it certainly doesn't feel like a full sequel.
Crackdown 2 isn't obscenely short, but seeing as there's little story progression (it's just a take over the stronghold, locate the beacons, decimate everything in your path affair), you can start over again and retain your stats allowing participation in more online co-op fun and extend the life of the game. Strip GTA sandbox gameplay to its basics, add some freaks, throw in some Just Cause 2 type propaganda and explosions, focus on co-op and you'll get something like Crackdown 2. If I didn't know any better, at times I could believe I was playing a massive, really good XBL game. It's simple, it's straight-up and it's explosion-smashing fun.
Game Informer Magazine
What hurts the most about Crackdown 2 is that I would have been content with a simple, by-the-numbers sequel with a few token improvements. But this isn’t even a Xeroxed sequel; it’s more like a photocopy of a photocopy. The structure is largely the same, but some of the colors have faded, and parts of the picture are missing altogether. Let’s just hope that Microsoft uses some fresh ink for Crackdown 3.
You know what the biggest thing I got from Crackdown 2? A building excitement for Dead Rising 2. The Freaks that come out at night in Pacific City are generic, but the sheer numbers are really impressive. Driving a car through an ocean of undead is something I could really get into. So thank you Crackdown 2 for making me terribly excited about another sequel, although I hope it doesn’t go down the same path as you did.
Come detto in sede di recensione, Crackdown 2 replica la formula del suo predecessore portandola all'eccesso, fornendo al giocatore niente più che un semplice sandbox in cui spaziare a volontà con le proprie armi e potenziamenti... fino alla noia, che, inevitabilmente, arriva. Tecnicamente non si è fatto nulla per farlo emergere dalla massa e, anche se questa potrebbe essere una scelta stilistica, si fa davvero fatica a premiarla. Consigliato solo a chi cerca uno svago semplice e senza pretese dal lavoro o dagli impegni quotidiani, online o offline.
Game Informer Magazine
Crackdown is still ripe for an ambitious sequel, but this Crackdown 2 thing clearly isn’t it. What a squandered opportunity.
Se jogaram o primeiro Crackdown, devem-se ter apercebido ao longo desta análise que as mudanças não são muitas no número dois. Na realidade isto é o mesmo jogo que foi lançado em 2007. Continua de facto um jogo incrivelmente divertido, mas é mais do mesmo. Foi pena que não tenham sido introduzidas mudanças profundas na mecânica de jogo, pois era algo necessário para que o jogo estivesse dentro dos padrões actuais. Espero que no próximo Crackdown (pelo final existe probabilidade para uma sequela) a Ruffian Games traga algo que mereça ser chamado de “sequela”. A demo que está no Xbox Live reflecte bem aquilo que o jogo é, podem tirar as vossas próprias conclusões se estiverem interessados.
Perhaps the best summary for Crackdown 2 is to say that it's essentially Crackdown with zombies and co-op. Initially, that sounds like the greatest game ever, but the real picture isn't quite so rosy. A newly designed city and seamless co-op aren't enough to overcome the game's ho-hum missions or general lack of content. Special mention should also be made of the "renegade orbs," which actually run away from you as you chase them. Ultimately, Crackdown 2 is a fun, but flawed experience that provides a solid diversion for a few hours but doesn't fall into the realm of "must have." Much like a summer blockbuster at your local movie theater, this is a game that is best enjoyed when you check your brain at the door and just enjoy the explosions.
It would have been a real achievement if 'Ruffian' could have met or surpassed the expectations we had for 'Crackdown 2.' Sadly they didn't, and it seems too many other games have beat 'Crackdown' at its own game. 'Crackdown 2' hasn’t improved on its formula by opting for more of the same. More of the same doesn’t have to be a bad thing. However, there isn’t enough in 'Crackdown 2' to rekindle the same awe-inspiring love that we had for the original. 'Crackdown 2' will keep you busy for a while, but it is not exactly what we envisioned. Still, given the excellent co-op game play, the endless amount of hours you can put into its mindless warfare, it is still worth a look.
Crackdown 2 es tan similar y al mismo tiempo tan distinto de su anterior capítulo que no logra lo que anda buscando, y es que la calidad del primer juego no ha seguido creciendo con esta secuela en la misma proporción. Esperábamos más y sobre todo, mejor.
Crackdown 2 is an action game with a very exciting and worthwhile set of core mechanics, complete with some interesting multiplayer options, but also a very disappointing campaign and too much familiarity after such a long layover. Crackdown 2 comes across as missed opportunity, but if your love of collecting orbs and long-jumping skyscrapers didn't wane with the original, Pacific City can still be a pretty entertaining destination. If you were looking for new heights to scale, however, you'll no doubt end up disappointed once you reach the all too familiar summit.
Crackdown 2 kunne have været et afsindig lækkert spil, hvis man havde tænkt lidt mere over banedesignet og gjort mere ud af variationen opgaverne imellem. Entusiasmen og glæden ved at påbegynde en stor mission, forsvinder ofte i irriterende suk og en fornemmelse af at der mere tale om arbejde end egentlig fornøjelse. Når det er sagt, gør de lettilgængelig co-op-muligheder, den lækre by og de mange imponerende eksplosioner hele pakken til en stabil actionoplevelse.
The latter half of this review has taken on a negative tone, but it's only because the bar of expectation was set so high in my head. Despite its structure, targeting and graphical issues, Crackdown 2 is still a great game. The playground of Pacific City has been expertly crafted with fun in mind, and with three other players aboard, you'd be hard pressed not to enjoy yourself. If you're coming into the series afresh, Crackdown 2 is well worth checking out, but for those of us who have patiently waited over three years for a sequel, it's a mild disappointment. Many top-notch sandbox titles have graced us with their presence over the past few years, and while Crackdown once set new heights in the genre, the sequel has failed to keep up with the times.
What Crackdown 2 does offer is a whole bunch of room to have fun. Exploring the vast city, grabbing orbs, pulling off stunts, and flexing your abilities can keep you entertained for hours, and it's even more enjoyable when you have some friends along to add their own sparks of diversion. The lack of a narrative makes the campaign feel directionless and repetitive, and the different flavors of action are all tainted in one way or another. This game doesn't significantly build on or vastly improve any of the features of its predecessor, so those with high hopes for a stellar sequel will be disappointed. Still, Crackdown 2's core action and appeal remain very strong, and there is great potential for cooperative mayhem, making this a fun stop on your summer videogame tour.
Crackdown 2 is a perfectly workmanlike sequel that only reveals all of its secrets once you've put in the time and effort to boost your Agent. Yet, by the time you're anywhere close to unlocking all the good stuff, you'll have already finished the game. What's more, Crackdown 2 is too similar to its forebear to warrant a hearty recommendation, although you'll probably get a lot more out of it if you passed on the first game.
Ruffian Games har lyckats med bedriften att inte förbättra ett 3,5 år gammalt spel som redan på den tiden kändes lite efter konkurrensen. De visar upp en skrämmande dålig bandesign, löjligt tjatiga uppdrag och korkade fiender. Crackdown 2 borde verkligen sågas med fotknölarna. Men det är något med att hoppa runt som en superhjälte i en stor, fri stad som tilltalar mig väldigt mycket. Och även om det bara är en persons framsteg i kampanjen som sparas när man spelar online så är det väldigt kul att röja runt i Pacific City med upp till tre vänner. Därför blir det till slut en väldigt svag sjua till Crackdown 2. Men om ni inte spelat ettan kan ni lika gärna köpa den för ungefär en hundralapp. Tvåan är inte bättre.
What was good is still good, but rarely better. What was bad is still bad, and sometimes worse. Changes have been made, though only the addition of four-person co-op makes much of a noticeable impact on the experience. This is a sequel you've sort of already played.
These are more niggles than major problems, but the one thing gamers quite reasonably demand from a sequel is a sense of progress, and for the most part that’s strangely absent. If Crackdown’s mix of free-form structure, grinding and exploration was enough to pull you in, then Crackdown 2 will almost certainly do the same. But when all’s said and done, you might be left ruminating over the same question as us: Is that it?
Using exactly the same format as the original, Crackdown 2 is still an entertaining prospect and manages to provide an experience that is ultimately purely about having fun. The problem stems from the lack of ambition. Either at the bequest of Microsoft or not, Ruffian Games has taken a fairly lazy approach to the sequel, which makes it a little difficult to justify.
Yet despite this, and despite it being a blast to play, we can’t help but feel that Crackdown 2 doesn’t quite achieve the greatness that fans of the original were no doubt hoping for. It certainly retains a degree of uniqueness, but after playing the sublime Infamous (which delivered a similarly well stocked playground while still managing to produce an engaging narrative), Crackdown 2 can’t help but feel a little outdated. Pacific City is a great place to visit, and life as an Agent can be a (literal) riot; but when you find yourself wondering if you could be doing (or, indeed playing) something a little more productive, it becomes clear that Ruffian Games haven’t quite delivered a complete package.
Crackdown 2 hade kunnat vara ett kanonspel om man sett över bandesignen lite mer och framförallt gjort uppdragen mer varierade. Entusiasmen och kämparglädjen inför en uppgift går lite väl ofta över till irriterade suck och en känsla av att man mer är på jobbet än i ett roligt actionspel. Med det sagt gör smidigheten i onlineläget, den läckra staden och många maffiga explosioner hela paketet till en stabil actionupplevelse.
What Crackdown 2 lacks in depth, it makes up in destructive fun. If you’re able to take advantage of the numerous multiplayer and co-op options on offer, then you and your friends will be set of hours of entertainment. If, however, you want an engaging and varied single player campaign, then this is not the game for you.
Crackdown 2 is niet meer dan een kopie van de eerste Crackdown met een paar kleine toevoegingen, maar is ondanks zijn gebreken zeer vermakelijk. Uiteindelijk is de game, met of zonder vrienden, zo leuk als je hem zelf weet te maken. Was jij iemand die alles verkend moest hebben, alle bollen in zijn bezit moest hebben of er online gewoon graag een zootje van maakte met een vriend of vriendin dan heb je een legitieme reden om de game in huis te halen. Was je met het origineel snel klaar, dan is Crackdown 2 echter geen verplichte kost.
Nel caso abbiate familiarità con il primo Crackdown non c’è davvero alcuna ragione per mettere le mani su questo seguito, in cui le poche novità non sono state purtroppo valorizzate. In caso vi siate persi il predecessore, potrebbe valere la pena, invece, di sperimentarne il gameplay creativo e l’ottimo feeling di crescita del personaggio. Tutto questo, a patto naturalmente di chiudere un occhio sul comparto tecnico datato, sulla mancanza di rifiniture e sull’eccessiva ripetitività di fondo, che ne fanno irrimediabilmente un prodotto lontano dagli standard odierni ed estraneo alla fascia valutativa assegnata al predecessore.
Crackdown 2, quindi, si è rivelato essere un buon gioco, divertente e piacevole, a patto di non aver giocato a fondo il capitolo precedente. Le poche differenze rispetto al primo Crackdown, infatti, rendono questa fatica di Ruffian Games un accessorio a cui si può facilmente rinunciare in favore di altri giochi più nuovi e capaci di sorprendere ancora il giocatore. Se non avete mai provato a saltare da un tetto all'altro di Pacific City, comunque, sappiate che si tratta di un'esperienza che meriterebbe di essere provata almeno una volta.
El inconveniente principal de Crackdown 2 es que nos ha impresionado demasiado poco. El primero era un lobo con piel de oveja, una sutil revolución que te retaba constantemente, que identificaba sus defectos y limitaciones y los hacía jugar a su favor. Esa chispa se pierde cuando utilizamos la misma ciudad, las mismas habilidades, el mismo sistema de combate, los mismos gráficos; la capa de barniz no es suficiente. Ruffian ha sabido corregir ejemplarmente esos aspectos molestosos del primer juego y traer un juego adictivo y más que divertido, y para muchos ya será suficiente, pero no ha podido seguir la estela de su genio, y la franquicia pierde un poco su seña de identidad.
Crackdown 2 es un juego que en su modo multijugador nos hará pasar unas cuantas horas pegados al televisor mientras vamos cumpliendo objetivos junto a un grupo de amigos, sin embargo, si lo que se pretende es disfrutar del modo individual, es más que aconsejable no precipitarse y tirar del alquiler antes de decidir su compra, sobre todo teniendo en cuenta que dentro de este género se pueden encontrar en el mercado juegos de mayor frescura y originalidad como Infamous o Prototype a precios mas atractivos, además, las novedades con respecto a su primera parte son prácticamente inexistentes.
Trotz all der beinahe vernichtend negativen Punkte macht Crackdown 2 dennoch Spaß, wenn auch nur für kurze Zeiträume. Es ist ein Spiel für Zwischendurch - dann legt man den Controller ohnehin weg, wohl wissend dass man etwas besseres hätte zocken können. Fans vom ersten Crackdown sind wahrscheinlich diejenigen, die sich den zweiten Teil noch am ehesten holen werden und sollten – immerhin gibt es mehr von dem zu tun, was Fans ohnehin schon lieben.
Despite all these failings, though, Crackdown 2 is still a lot of fun, especially with friends. The way it hews so closely to the original game definitely serves to highlight its lack of inspiration, but it also ensures that the core of what made Crackdown so good -- tackling Pacific City on your own terms, hunting orbs, and steadily transforming into a near-invincible engine of skyscraper-climbing destruction -- is neatly replicated here as well. There's no question that Crackdown 2 is a mere shadow of the first game, which stands as an absolute classic. The sequel feels more like an ambitious user mod than a true follow-up. Still, I suspect that Crackdown fans hankering for an excuse to revisit Pacific City will find enough to like about this imperfect sequel to justify at least a rental. Just be sure to enlist a few friends to help make the most of the experience.
In the end, the most compelling elements in Crackdown 2 can be found in its predecessor as well, and the new features are disappointing overall. The new MP-focused mission structure isn’t as fun as it should be, especially when playing alone, and the story is practically non-existent and does little to make you want to stick with the experience through the whole game. Crackdown 2 is not a building-spanning leap from the original game, and instead takes a step back in places.
Though I'm sure the timetable may have been tight and the work not easy, especially with a newly formed studio, to make this sequel, it's simply disappointing to see such light fare being passed off as a new SKU. Crackdown is certainly a franchise-worthy IP, but if Ruffian and Microsoft plan to green light a third iteration, they need to hit more than a few nails on the head.
Per questi giocatori disimpegnati, Pacific City potrebbe diventare il parco giochi ideale...ma per quanto? Il titolo svilisce dopo poco una varietà concettuale non indifferente proponendo una progressione sin troppo incentrata sul potenziamento fine a se stesso del “protagonista”, che procede attraverso cinque o sei incarichi legati ad un filo logico traballante e ripetuti decine di volte.
La mediocrità della produzione è infine espressa da un comparto tecnico senza la minima vocazione artistica, semplicemente funzionale nel riprodurre un’ambientazione enorme e discretamente popolata.
Peccato, insomma, perchè, come abbiamo detto, gli elementi positivi ci sono ed il titolo è comunque capace di divertire se preso in piccole dosi. Decisamente troppo poco per svettare in questa generazione.
MS Xbox World
It's our opinion though that Crackdown 2 is basically a beefy expansion pack to Crackdown 1 and should have been sold as such. While the most rabid fans of the series will no doubt gobble up all Crackdown 2 has to offer we suspect that many gamers will wait for the game to drop in price before biting. Crackdown 2 IS a great game, but it's one we already played back in February 2007.
For every positive aspect found in Crackdown 2, there's a handful of negative ones. The game is frustratingly bland, lacking in innovation and it really feels like less of a game than the title it's meant to follow on from. There are a number of titles in this genre that do it better - Just Cause 2, inFAMOUS, GTA IV, even Saints Row 2 if we're being honest. We highly recommend any prospective purchaser downloads the demo from XBL before taking the plunge - if you enjoy the demo, you'll enjoy the game, because they're basically the same thing.
That Gaming Site
It’s all fun and very little game. When you’ve tired of orb collecting and causing your own chaos you’re left with a rather underwhelming repetitive game would have been chastised had it not been for its AAA status.
Video Game Talk
If your preferred style of play is more geared towards collecting over following a story, Crackdown 2 may be the game for you. That being said, you are basically playing Crackdown over again with the same problems that it had 3 years ago, plus it doesn’t look or perform as well. I can’t recommend a purchase of Crackdown 2, unless you are a diehard fan of the first. Sadly, you will probably still be disappointed. TPS fanatics and orb collectors should give it a rental period before contemplating a purchase.
Those who have experienced Crackdown before will likely feel cheated at the lack of innovation and improvement here; I simply can’t recommend a purchase to them. However, for those who have never experienced Crackdown before, I can definitely recommend a purchase… of Crackdown.
The only saving grace is the cooperative multiplayer, which allows up to four players to join together to complete the game's campaign. It's much more fun with friends, and obviously built around the co-op experience, but the missions are so uninteresting and repetitive that even playing with friends can't help it too much. Competitive multiplayer options are also available, but fail to impress, even amidst the otherwise unimpressive gameplay. Crackdown 2 thinks it knows you. It assumes you're going to become addicted to collecting green orbs simply because it wants you to. It thinks you'll smile like an idiot every time the Agency jokes about earning an achievement. Meanwhile, if it actually knew fans of the original Crackdown, it would know that it's a leap backwards, and a drastically worse game than Realtime Worlds' surprising gem.
A half-hearted competitive mode doesn't come close to making up for the rest of the game being an unambitious rehash.
Aside from the short main quests and a few small gripes (infrequently slowed frame rate, the hang-ups of the targeting system), Crackdown 2 expands on the empowering open-world gameplay that made the first game popular. If you are looking for a brand new game, you won't find it, but a slightly darker, smoldering Pacific City is certainly worth a second spin.
Video Games Daily
It’s one of this summer’s greater paradoxes (OK, maybe just July’s) that this lack of consequence, this refusal to ‘get serious’ about the architecture of a campaign, should be both the thing I like most about Crackdown 2 and the thing that, considered in itself, stops it well short of greatness. For a game in which you can leap over skyscrapers, the Xbox 360′s latest window-filler sets the bar strangely low. It still feels like a budget project, a slice of throwaway fun jury-rigged to a more significant release, but this time there’s no Halo 3 to hide behind, and the downsides are too conspicuous to ignore.
There's a narrow subset of people that will absolutely love Crackdown 2 for it's "it ain't broke, so we didn't fix it" approach to sequel development. Those people are probably still playing the first Crackdown, though, so they'll be in a perfect position to see just how little some portions of the game have changed. If you're in that group or if you're just looking for something absolutely mindless to do with a few online friends, Crackdown 2 is practically perfect for that. But if you've already had your fill of Crackdown, the second game doesn't make enough changes to drag you back into Pacific City for longer than it takes to see the credits roll.
Crackdown 2 is quite a fun game, and for gamers who love collecting things this is the way to go. But if you’re not into that, or already beat the original, there’s nothing new worth seeing here. The missions have little variety (even by sandbox standards), the graphics somehow seem worse than the original, and the story is practically nonexistent. Multiplayer combat feels rushed and incomplete while online co-op manages to provide a decent experience, but nothing that you NEED to go out of your way to play. And that’s the problem with Crackdown 2 – there’s nothing about it that worth going out of your way for. Hell, even if its along the way it’s not worth picking up.
Crackdown 2 seems like it was built around cooperative gameplay. The take-down-the-drug-lord mechanic of the previous game worked best for a solo agent, whereas the sequel’s power points and beacon-defense missions are designed for four. An interesting experiment? Sure. But the changes to the game design have all but removed the most-fun parts while emphasizing the game’s weaknesses. Whoops.
Crackdown 2 is in no way a bad game. The gameplay is mostly good and the graphics shine on the high def television. People who missed out on the original will most likely have a great time playing through Microsoft's big summer release. This is a very average game that could have been (should have been) so much more. There's very little here for returning players and those new to the series are better off playing another game in the genre. Crackdown 2 is certainly not the sequel I've been waiting for.
I can't lie and say I didn't enjoy some of the time I spent with the sequel, it had been quite a while since I played the original after all, but I was totally disappointed in it by the time I put the controller down. I might revisit it to fulfill some of my more obsessive gamer tendencies at some point, but I'm not particularly enthused to jump right back in. If this is what we can expect from a possible third Crackdown title, I'll definitely taper my excitement until I see the finished product.
To summarise, it’s Crackdown all over again but slightly worse. If you’re new to the series, get the first game. It’ll be a fiver in some places. If you’re a huge fan of Crackdown, wait for the inevitable price crash that’ll occur in a month when everyone gets bored to horrible tears of this and trades the game in for something else.
Ultimately, this game is a very sub-par offering that has no real reason to exist. Everything that is good about Crackdown 2 is already in the original Crackdown, and many of the problems in Crackdown 2 are unique entirely to this installment. In essence, all Crackdown 2 does is take the original game and make it worse. More issues, a duller Pacific City, and mundane gameplay all mount to create one of the most pointless, unnecessary, and insulting "sequels" ever created. Without the wow factor of the original Crackdown, the charm of Crackdown 2 wears off within minutes. Just play the demo over and over and over again, because that's pretty much all the full game amounts to.
It's admirable that the guys who made Crackdown 2 have created a sequel every bit as good as the original. It's just a shame they don't have that insight into the genre at large. Because there's almost nothing in Crackdown 2 to recommend it over the competition. On the whole, I'd rather be in Panau.
La concurrence aujourd'hui ne manque vraiment pas et est tellement plus convaincante qu'il serait bien dommage d'aller perdre son temps dans cette suite au prix fort ; un petit DLC aurait franchement suffi. Dommage, le potentiel de cette suite était vraiment énorme, aussi énorme que notre déception devant Pacific City en ruines. Tout un symbole.
Crackdown 2 did impress me, there is no denying that. The game goes to so much trouble to replicate its predecessor it is downright amazing that it should fail so spectacularly. Multiplayer adds an extra dollop of playtime, but if you’ve never played the first game you will have a much better time for a lot less money - and if you have played the original you will only end up hating both Crackdown 2 and yourself for wasting your time on this garbage.
Gaming since 198x
Mal gaulé, dépassé, manquant cruellement de substance, Crackdown 2 signe la descente aux enfers d'une licence pourtant jeune. Si un troisième épisode devait voir le jour, c'est d'une copie vierge que les développeurs devront partir tellement le constat est alarmant. Un ratage sur à peu près tous les points.