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Realtime Worlds | | Creative Director | David Jones | | Producer | Phil Wilson | | Design Lead | Billy Thomson | | Designers | Gary Penn (Denki), Jonathan Hughes | | Lead Mission Designer | Bill Green | | Level & Mission Designers | Russ Flaherty, Steve Iannetta | | Mission Designers | Chris Isaacs, Ed Campbell, Neil Crawford | | Art Director | Jeff Cairns | | Art Production | Russell Murray | | Animation Lead | Russell Murray | | Animators | Andy Sawers, Neil Pollock, Richard Clay | | Environment Lead | Richard Fox | | Environment Artists | Barry Sheridan, Brian Smith, Christian Simcock, Jason Hall, Michael McCallion, Mike McLarty, Paul A. Simms (Jr), Phil McClenaghan, Stacey Jamieson, Stuart Campbell, Tahir Rashid | | Vehicles Lead | Gary Thompson | | Vehicle Artist | Martin Good | | Characters Lead | Steve Hodgson | | Character Artist | Paul Simms (Sr) | | Audio Director | Raymond Usher | | Audio Consultant | Colin Anderson (Denki) | | Audio Programmer | Roland Peddie | | Audio Designers | Ross Nicoll, Stuart Ross | | Technical Lead | Keith R. Hamilton | | System Programmers | Alistair Baxter, David Lees, George Harris, Hugh Malan, Peter Walsh | | Tools Programmers | Damian Scallan, Gordon Milligan | | Gameplay & AI Lead | Mike Enoch | | Gameplay Programmers | Barry Cairns, Bill Henderson, David Hynd, Niall Rore | | Lead AI Programmer | Stig Petersen | | AI Programmers | Bryan Robertson, Hussam Suliman, Nathan Ruck, Pranay Kamat, Stephen Holmes | | Character Action Programmers | Bert McDowell, Daniel Brown | | Networking Lead | Iain Ross | | User Interface & Live Programmer | Ant Sims | | QA Manager | Iain Donald | | Testers | Alistair White, Christopher Thompson, Hughel Bunyan, Sean Branney | | Supporting RTW Technology | Chris Stamp, Luke Halliwell, Jacques Menuet, Maurizio Sciglio, Patrick Kerr, Simon Taylor, Stuart Smith | | Additional Design | Alan North, Stephen Banks | | Additional Art | Duncan Mattocks, John Harrison | | Additional Programming | Alan Savage, Ben Hinchcliffe, Robert Shand, Daniel Leyden, Jay Rathod, Mattias Gustavsson | | RTW IT Support | Duncan Bowring, Kenny Clark, Rory MacGregor | | RTW Office | Elaine Mead, Heather Marshall, John Duthie, Kirsty Scott, Marlene Laubscher, Morag Wilkie, Vicki Anderson | | RTW Studio Manager | Colin Macdonald | | RTW Commercial Director | Tony Harman | | RTW Chairman | Ian Hetherington | | RTW Managing Director | David Jones | | Special Thanks | All at Microsoft Game Studios, Mark H & Mike T - MS Research, Carol P & Jon C - Realtime UK, Stuart R/Alistair M/Jo D - Criterion, Mark V - Ketsujin Studios, Pierre/Gilles/Team ‑ Kynogon, Joakim W - Valkyrie Entertainment, Dade & Mason - Digital Kitchen, Natalia M ‑ Nikitova, Marc/John/Team ‑ Havok, Scott/Chris/Richard - House of Moves | Xen Services, Ltd. | | Release Manager | James Cope | | Env Artists | Chris Rundell, Chris Gottgetreu | | Visual Effects Artist | Thor Hayton | | System Programmer | Neil Duffield | | Gameplay Programmer | Will Sykes | | AI Programmer | Paul Grenfell | | Tools Programmer | Andrew Thomas | | Senior Tester | Sameer Malik | | Xen Services CEO | Gary Liddon (C.I.A.C.) | | Xen Services COO | Gareth Noyce | | Special Thanks | Gil Scott-Heron | Microsoft | | Production | Peter Wong, Peter Connelly | | Design | Chris Novak | | Art | Kiki Wolfkill, Dave McCoy, Curtis Neal | | User Experience | Kiki McMillan, Beth Demetrescu, Dana Ludwig, Raquel Robertson | | User Testing | Jerome Hagen | | Engineering | Andrew Kertesz, Russell Almond, Jason Major, Kutta Srinivasan | | Testing | Kevin Darby, Adrian Brown, Mike Yriondo, Natahri Felton, Joe Djorgee, Jamie Evans, Gregory Murphy, Alex Cutting, Andrew Marthaller, Bhargavi Srivathsan, Jami Johns, John Noonan, Kevin Dodd, Kishore Alavalapati, Mark Grimm, Steve Larson, Tian Li, Tiffany Walsh, Rahsaan Shareef, The Reserves team | | Audio | Guy Whitmore, Kristofor Mellroth, Ken Kato, Jason Shirley | | Marketing | Craig Evans | | Business Development | Bill Wagner | | Localization | Tina Lin, EMEA/Japan/Korea/Taiwan LOC Teams | | Legal & Geopolitical | Donald McGowan, Sue Stickney, Elke Suber, Paige Williams | | Special Thanks | Ken Lobb, Bonnie Ross, Josh Atkins, Tony Cox, Frank Pape, Laura Hamilton, Matthew Whiting, JoAnne Williams, MGS Web Team, Oisin Connelly, Michael McConnohie |
Other GamesIn addition to this game, the following people are listed as working on other games. No more than 25 people are listed here, even if there are more than 25 people who have also worked on other games. Ken Lobb, 87 other games Michael McConnohie, 56 other games JoAnne Williams, 49 other games Matthew Whiting, 48 other games Guy Whitmore, 48 other games Christopher Thompson, 45 other games Brian Smith, 41 other games Sue Stickney, 37 other games Dana Ludwig, 33 other games Frank Pape, 33 other games Beth Demetrescu, 33 other games Kiki Wolfkill, 32 other games Tony Cox, 32 other games Gary Liddon, 32 other games Martin Good, 32 other games Ken Kato, 31 other games Jason Shirley, 31 other games Bonnie Ross, 29 other games Laura Hamilton, 28 other games Josh Atkins, 28 other games Adrian Brown, 27 other games Joe Djorgee, 27 other games Donald McGowan, 23 other games Tahir Rashid, 22 other games Russell Almond, 22 other games
CollaborationsPeople who have worked on this game have also collaborated on the creation of the following games: APB: All Points Bulletin, a group of 43 people Crackdown 2, a group of 34 people Project Gotham Racing 4, a group of 30 people Fable II, a group of 19 people Viva Piñata: Party Animals, a group of 17 people Project Gotham Racing 3, a group of 17 people Forza Motorsport, a group of 17 people Fable: The Lost Chapters, a group of 16 people Rise of Nations: Rise of Legends, a group of 16 people Gears of War, a group of 15 people Mass Effect, a group of 15 people Gears of War, a group of 15 people Viva Piñata, a group of 15 people Alan Wake, a group of 15 people Gears of War (Limited Collector's Edition), a group of 15 people Alan Wake, a group of 15 people Gears of War 2, a group of 14 people Grand Theft Auto, a group of 14 people Gears of War 2 (Limited Edition), a group of 14 people Scene It? Box Office Smash!, a group of 14 people Project Gotham Racing 2, a group of 13 people Grand Theft Auto 2, a group of 13 people Kinectimals, a group of 13 people Mobile Forces, a group of 12 people Lips, a group of 12 people
Credits for this game were contributed by Jouni Lahtinen (319) |
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