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Summary1/4 Spider-man, 1/4 GTA, 1/4 Mercenaries, and 1/4 True Crime = Crackdown. Crackdown = Awesome.
The GoodThe free form game, or "sandbox" game, is an interesting idea for a game, the ability to explore an open area and experiment with your surroundings but is not always implemented as well as a gamer such as myself would like such is the case with the GTA franchise, which I never understood the mass appeal for I played it and even though there was some fun to be had I felt that something was missing some sense of what I was doing, more room to experiment with the game’s “civilization”. Having the ability to do things inside the world to make it feel more real like climb the tallest building and jump off and land in the water, or do what I call “pulling a Navy Seals” in which you ride the back of a truck, or hide the hood of a car and jump off and land in a nearby water mass all these things can be accomplished in Crackdown!
Crackdown, is a free form action adventure title made by Real Worlds, a new development company with Dave Jones. The creator of GTA and Lemmings. Has branched out and made a game like GTA but, much better the game's plot is very loose and simple. You play as a modified agent with superhuman powers for an organization simply called The Agency. And you are tasked with stopping 3 massive criminal organizations who are running amok in Pacific City. Los Muertos, The Volk, and Shei-Gen each gang has low ranking Generals that answer to the kingpin which sort of reminds me of 2005's "Mercenaries", you can try to take down the kingpin right away or get the underlings, crippling the gang and making the final confrontation much easier. And that you can take down the gangs in any order, but you will find it simpler to go in order. Furthermore, you can upgrade your characters abilities which consist of agility, explosive skill, driving, strength, and shooting you can collect agility orbs scattered throughout the city. And you can do checkpoint races, race in your car, run criminals over make sure they are criminals because you lose points for hitting civilians. Shooting bad guys, or melee hitting them you can get so strong you can lift 2 tons!
The missions are very loose all you do is find the crime boss, and go though the area and kill him. Then move on to the next one and unlike in a game like, "Mercenaries" in which there is very little to do aside from missions. In this game playing with the environment can be more fun than the missions sometimes!
I enjoyed the music of this game although it is very little the only music is when you drive around in your car the music is mostly electronica, dance, and hip hop some of the music is international like Hispanic rap.
The graphic style is interesting the character models look like something out of a comic book and the backgrounds like the buildings are traditional polygon graphics and it makes the game look interesting.
The controls and the superpowers are implemented well.
There are also nice additions such as, when driving in your car you switch to the next and previous song, turn the music volume up which is something I wish they had implemented into "True Crime: New York City", which suffered from low song volume.
And there are special cars in the agency garage that can transform as your car skills improve one of the changes looks like the Bat mobile!
The BadThe problems with this game are basically the fact that certain missions are way harder than other ones. Like how the final kingpin is easier than the earlier gang leaders.
And also the ending has a very ridiculous plot twist which I will admit was not what I was expecting, but still not good.
The A.I. is horrible, the inhabitants never act realistically. It can often even be funny watching how dumb they are.