DescriptionA mouse-driven game in which the player controls a small, circular spaceship which must travel around the screen collecting crystals. This task is made more difficult by the aliens which constantly swarm out from the portals on both sides of the screen. These can be shot down by the ship's gun (which has unlimited ammo) or eliminated by activating one of the player's limited supply of "smart bombs", which will clear the screen of all current enemies.
The physics of the game were quite unusual for the time; the ship does not simply follow the mouse's movement like a mouse cursor. Rather, it retains its inertia, and must be carefully guided around so it does not crash into anything. Bullets, when fired, travel in the direction of the ship's movement, requiring the player to actually travel toward enemies in order to shoot them down.
This was the first color game for the Macintosh, although it was business-as-usual for the IIgs.
There are no Xbox 360 screenshots for this game.
There are 21 other screenshots on file for other versions of this game.
There are no reviews for this game.
|Kombo.com||Feb 19, 2006||8 out of 10||80|
|GamesRadar||Apr 20, 2006||8 out of 10||80|
|Console Monster||Mar 03, 2007||75 out of 100||75|
|Extreme Gamer||Feb 16, 2006||7 out of 10||70|
|AceGamez||2006||7 out of 10||70|
|IGN||Feb 13, 2006||6.3 out of 10||63|
|GameSpot||Feb 08, 2006||6.2 out of 10||62|
|TeamXbox||Feb 16, 2006||6.1 out of 10||61|
|Eurogamer.net (UK)||Feb 17, 2006||6 out of 10||60|
|GamingExcellence||Jun 21, 2006||6 out of 10||60|
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AmigaThe Amiga version of Crystal Quest is very unique in that it runs in the "lowres interlaced" (320x512) mode. As is written in the documentation, this "can result in annoying flicker".
Related Web Sites
- X360A achievement guide (X360A's achievement guide for Crystal Quest.)
There are no game credits on file for this release of the game. Everything in MobyGames is contributable by users.