||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (7 votes)
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You're not going to find a wholly original gameplay experience with Dante's Inferno, but that doesn't mean it's not a hell of an entertaining package -- it's one that fans of action shouldn't miss.
Dante's Inferno is a captivating fight through Hell that any action gamer should partake in. Highly recommended.
La cattiveria con la quale il protagonista si accanirà sugli schiavi di Lucifero vi regalerà grandi soddisfazioni, complice l’ottimo impianto di gioco messo in piedi dagli sviluppatori, che non hanno puntato sul quantitativo smodato di combo o armi, ma su un’eccellente calibrazione del livello di sfida e sulla diversificazione degli avversari che vi attaccheranno sempre in gruppo e metteranno a dura prova la vostra versatilità. In conclusione, un titolo sicuramente da consigliare agli amanti del genere, che se decideranno di pagare il biglietto per l’ingresso all’inferno, si saranno regalati un viaggio nelle viscere del male, sicuramente meno geniale di Bayonetta, ma divertente e perfetto per ingannare il tempo in attesa del ritorno di Kratos.
Meine bisherige Vorstellung von der Hölle haben die Künstler von Visceral Games mit ihrem überwältigenden Artdesign und den teilweise abstoßenden sowie kranken Kreativergüssen jedenfalls deutlich übertroffen! Bei vielen Spielelementen und der Mechanik wird allerdings klar, welches Spiel man sich als Vorbild genommen hat. So dreist das hemmungslose Abkupfern von God of War erscheint: Es funktioniert hier so gut wie bei keinem anderen Klon. Zudem setzt man sich mit den Reliquien und dem Upgradesystem zumindest ein wenig von Kratos ab. Selbst technisch bietet man dem Vorbild mit grandiosen Kulissen, schicken Grafikeffekten, ruckelfreier Darstellung sowie einer hervorragenden Steuerung die Stirn.
Planet Xbox 360
Each one of the nine circles of hell was a unique gaming experience, adding something different to the overall feel of the title up to the very last boss battle. I would have liked to see a few more major, large-scale fights in Dante’s Inferno but there is always the hopeful sequel (and possible DLC). The last line in the game was “to be continued…” - only time will tell if Dante’s Inferno becomes a flagship franchise for EA but if my enjoyment of the first game is a sign of things to come I am very excited for the future. Sony Playstation owners have always had one franchise that I was super-jealous of, that being God of War, and thanks to Dante’s Inferno there is finally something of comparison available to us Xbox 360 adopters. If you are looking for a mature title that features some of the best action-adventure gameplay on Microsoft’s system look no further than Dante’s Inferno – in stores next week.
Playstation gamers will probably turn their noses up at this whilst Xbox followers finally get a chance to play a game like God of War.
Dante’s Inferno has taken a bit of flak from the gaming community for borrowing a lot (and I do mean a lot) of gameplay elements from God of War. But when it’s all said and done, Dante’s Inferno is a fun experience. The journey through Hell is one worth taking. It doesn’t last a terribly long time and has some lackluster moments, but the majority of the game is a blast to fight through. Beatrice’s Crucifix is a refreshing weapon for this type of game, and from Limbo to Violence the Inferno is full of memorable, if not haunting sights. This is a perfect game for Xbox 360 fans that haven’t had a taste of God of War, or any God of War fan willing to look past some derivative gameplay mechanics.
Visceral Games really captured the story of “Dante’s Inferno” and did a great job bringing it to game form. While the game may pull a lot mechanics from other games, it’s still fun to play, especially for 360 owners who normally couldn’t play God of War. The game may be short, but fans of hack-and-slashers will find a good game here. Fans of the genre or even people curious about how “Dante’s Inferno” translates into a game ought to pick it up. Other gamers may want to do a weekend rental.
Dante's Inferno is qua setting een unieke game. Ook het verhaal van Dante is geweldig. Helaas geldt dit niet voor de gameplay en grafische kwaliteit van het spel. Toch blijft de game een aanrader voor dit moment!
True Game Headz
Overall, “Dante’s Inferno” is a fun game, and a solid “God of War” substitute for any Xbox 360 gamer that doesn’t also own a PS3. While the overall quality of the “adaptation” is a bit suspect, since it only loosely relates to the source material, it can still be overlooked. As the game continues on into the deeper circles of Hell, it the gameplay does get a bit repetitive, as you fight very similar enemies over and over again, but it’s still worth the trip, and who knows, you might actually learn something along the way.
När Gissa Vem bitit i gräset och eftertexterna rullat klart känner jag mig mycket nöjd och börjar smyglängta efter ett Dante's Purgatory, hur nu ett sådant skulle kunna se ut. Främst gillar jag Dante's Inferno för konceptet, designen och modet att göra något av en 700 år gammal dikt. Att ta sig an spelets enorma bossar höjer också pulsen, knappnötning och quick time events till trots, och vetskapen om att något extraordinärt helvetiskt lurar bakom nästa hörn driver en konstant framåt. Ska du bara göra en helvetesresa i år, sikta på Dante's Inferno.
Adrenaline Vault, The (AVault)
Dante’s Inferno is a welcome new franchise. EA is definitely pushing the envelope in terms of content and material, but this is necessary. It’s obvious this was the plan, and they succeeded. The Crusades is a period of time that is rarely tackled in the gaming world, not to mention in classic literature. For anyone looking to experience a mature and interesting new platformer, please look no further than Dante’s Inferno.
Official Xbox Magazine (UK)
In all other respects, Visceral Games is more careful about where it borrows from. It riffs on God of War most of all, but this is no cheap imitation. Dante's Inferno has a unique style, is a cracking journey and you're likely to feel slightly rocked by the end. It's not quite divine, but it's an experience you're sure to enjoy.
Sin embargo, el problema de Dante's Inferno no es su calidad, que tiene de sobra, sino la ardua competencia entre la que sale. Bayonetta y Darksiders en enero, y God of War 3 en marzo, son barreras difíciles de franquear para un juego del que siempre se dudó, desde que fue mostrado por primera vez, y que al final ha resultado mucho mejor que las previsiones más agoreras, pero quizás no lo suficiente como para plantar cara en un género tan poblado y competitivo últimamente, y al mismo tiempo tan querido por los jugadores. Si te gustan este tipo de juegos no te decepcionará, pero si tu presupuesto es limitado quizás quieras probar la demo (que sinceramente, no le hace justicia) y considerar tus opciones.
Visceral Games has battled against the odds to deliver an excellent hack 'n' slash that action junkies would be wise to take a look at. Based on what we've seen of God of War 3, Dante should be thankful he's got a month in the limelight, but he certainly deserves it. With some impressive combat mechanics, an excellent game world, some of the most disturbing enemies ever seen and tight production values, Dante's Inferno delivers the goods. If you're a PS3 owner, the decision to buy might be tricky given what's on the horizon, but 360 gamers looking for something less gruelling than Bayonetta and Ninja Gaiden 2 now have a great option.
Al di là di questo, e di un'ovvia ripetitività di fondo dovuta all'essenza stessa del genere, Dante's Inferno si è dimostrato un titolo veramente ben confezionato, con tutte le carte in regola per tenere incollati gli appassionati al monitor e prendersi una pausa da esperienze più impegnative, a suon di sangue e pittoresche falciate. Last but not least: correrete anche il rischio di imparare qualcosa di più di una fetta importante del nostro passato letterario, tenendo sempre a mente le varie modifiche apportate dai dev per rendere ogni cosa "giocabile". Certo è che se Dante a scuola lo avessero proposto così, saremmo stati tutti sicuramente più attenti.
Voor afkijken kreeg ik vroeger altijd punten aftrek, maar ontwikkelaar Visceral Games komt ermee weg. Dante’s Inferno is dankzij het schaamteloze jatwerk en ondanks een aantal gebreken namelijk een prima hack-and-slash-game.
There is no doubting that Dante's Inferno owes a lot of what it does right to a certain other franchise, but honestly who cares? The game is an action thrill-ride that will entertain anyone who enjoys action games at all. I think a lot of criticism is coming from the idea that originality really escapes this title, and to be fair this could have easily been called Dante of War. However, if you ignore it based solely on this fact you are depriving yourself one hell of an action experience. Dante's Inferno is truly the definition of a popcorn game; mindless, pretty to look at, and full of epic moments that make you glad you are a gamer. If you like action titles in the least this is one ride you won't want to miss.
Dante's Inferno is undoubtedly just another action game that doesn't stand out among its peers. While short, every minute of it is enjoyable and challenging, and it succeeds in being a quality addition to the long list of western style action games.
Finishing Dante's Inferno is like playing two games. The tight, polished, interesting, and enjoyable God of War clone switches suddenly into a boring, forgettable, hack-and-slash game with no inspiration or variety, and the change can certainly leave a bad taste in the player's mouth at the end. Still, the value of the earlier stages and the core gameplay mechanics shouldn't be ignored, because those aspects are excellent. Fans of the genre should absolutely experience Dante's Inferno, but overall, the recently released Darksiders delivers a better, more complete package, and the upcoming God of War III sports a very promising pedigree that is also worth considering.
Dante’s Inferno is pure adrenaline, the type of game that makes you do a double take as you fight through the abominations of the screen. This adventure into Lucifer’s nine layers of hell is not for the weak a heart, or those who easily give up. In basics Dante's Inferno might only be a standard run, but it has its own unique challenges and dynamic atmosphere to keep you interested until the final confrontation at Lake Coeytus.
All in all, I would definitely recommend Dante's Inferno to anyone that is a fan of hack and slash type games. The game has a fairly engaging story with some very bizarre subject matter. It is easy enough to play and it may be as close to a Hell as you will ever want to get. The game's short playtime and lack of online play may turn some off from the cost of this game, but in my mind the whole experience is well worth the price of admission.
But for the most part it's a generally entertaining romp, with a decent combat system, through some intriguingly unpleasant decor. It's clear this is Visceral's first jab at the genre, though, and with a bit more confidence (or time and money, perhaps) they could have definitely made more of their excellent core mechanics and the well-implemented license. It might be an unashamed God of War clone, but there are certainly worse games to try and imitate.
Mit genug Reliquien-Power und Talenten ausgestattet, tut man sich ab der zweiten Hälfte des Spiels zunehmend leichter. Wir haben uns zwei Lieblings-Kombos ausgesucht und fortan nur noch damit gekämpft. Hier hätten wir uns gewünscht, dass die Gegner mehr Abwechslung bei der Kombo-Auswahl erfordern. Außerdem wird man auf der Zielgeraden das Gefühl nicht los, alles schon einmal gesehen zu haben.
This is a good game, make no mistake about it, but it suffers from being far too short and easy. After one playthrough you will have seen everything the game has to offer barring the arena mode, which itself, only lasts about an hour once you are leveled up to the max. There may very well be co-op on the way, but by then everyone will already be done with the game. This is ideal rental fodder mind you and well worth picking up on that basis..
Dante’s Inferno takes a bold, visually impressive take on a literary classic and adds in an intriguing action focus to create a different kind of action title. Unfortunately, some derivative combat sequences and a shallow combo system prevent the title from becoming a truly great experience. The ending is obviously setting up a full-fledged series, but Dante’s Inferno suffers from unoriginal gameplay features that action fans have seen before, which keeps it from making its true mark.
Dante’s Inferno no llega a la altura del fantástico precedente de Visceral Games, Dead Space, pero nos deja un Hack and Slash de los de la vieja escuela, y de un más que notorio interés. Quizá sea sólo para fans del género, pero éstos sabrán descubrir en el título un entretenimiento muy interesante pese a las inevitables, y en ocasiones incluso sonrojantes, comparaciones con las series God of War.
Despite its bad camera, rinse and repeat gameplay and strange game design decisions in later levels, Dante’s Inferno is an enjoyable fun title to play through, and a worthy filler for PlayStation owners before the release of God of War III. If you can get this game on the cheap or rental you’d be damned not to check this game out - even if it is for stunning CGI sequences, epic bosses, the odd boob shot and the brainless bashing of the undead.
It’s not the poem in game form by any stretch – but it is a gorgeous action game – one of the best looking games you are likely to play and if you’re a 360 gamer who has never experienced a God of War game then it’s actually a fairly easy sell. However, those who know Kratos will quickly realize this is mere imitation.
If you can look past the fact that Dante’s Inferno is a very loose adaptation of the classic poem, the game offers eight to ten hours of fun occasionally interrupted by unnecessary annoyances. Though it’s an entertaining game, it doesn’t do anything original, and feels like it never quite reaches its full potential. With the game’s ending and source material pointing towards an obvious sequel, one can only hope that the developers take the time to work out any issues before releasing another game in the series. Visceral’s vision of Hell is nicely presented, but the derivative gameplay drags down the experience, and it’s likely to be left in the dust when God of War III hits store shelves.
Gamers who are out for more than mindless blood-splattering carnage might lose interest before they even get to the second level. It's a shame really. As they demonstrated with Dead Space, Visceral Games is capable of more than what they have done with this game.
Dante's Inferno s'avère être un bon titre. Il dispose d'un background original et d'une réalisation qui le met bien en valeur, et son gameplay, certes pompé à 99% sur God of War, s'avère néanmoins simple et efficace, avec quand même quelques petites originalités pour tenter de faire passer la pilule de la copie éhontée. Mais il faut reconnaitre que malgré tout le jeu reste assez timide, et manque de passages réellement épiques qui ne lui donnent pas l'envergure des aventures de Kratos. Malgré tout, les amateurs en manque de beat 'em all auraient tort de se priver, surtout pour patienter et se chauffer les doigts avant la sortie de God of War 3 dans un mois.
Et actionspil, der er flot skruet sammen med fabelagtigt visuelt design og soild historie fortælling. Himmelklokkerne ringer dog desværre aldrig, da kampene bliver for ensformige.
Despite its flaws, Dante's Inferno is definitely worth checking out, if only because it presents a unique visual take on one of literature's greatest works. It's occasionally shocking and often annoyingly repetitive, but the action is good enough to keep you engaged through what is a thought-provoking experiment in converting classic literature to a game.
Totally Gaming Network
Once you beat the game some new modes open up for you which could briefly extend the replayability of this title. You can also bring over your stats if you want to go through the game a second time which is always a nice feature to have. Additionally, you will have the opportunity to see the movies that you have unlocked as well as some pretty cool concept art. One thing that I liked was that I can now watch the ending at any time I choose without having to go through the final battle again. Every game should do this and I don’t know why most developers don’t support this type of feature. On a final note this game is rated mature and Visceral Games definitely tested out how far they could get with that mature rating. Keep that in mind if you are playing the game around kids. With two other parts left of the Divine Comedy it should be interesting to see where the developer goes from here.
Dante’s Inferno would be a much better game if it had spent a bit more time in development. The last half of the game isn’t very imaginative, the final two levels are just terrible, enemies are reused far too often and it really feels like there should have been two endings (one for each alignment). As it stands you get a game that averages about eight hours to complete the first time, less on subsequent playthroughs, and at least a good hour and a half is spent with what feel like filler. It’s frankly not worth the money and while future DLC might sound promising it doesn’t justify the games price tag.
Xbox World Australia (XWA)
Dante's Inferno could have offered more. It's heavily influenced by God Of War, but never seeks to do anything to differentiate itself from its influence beyond a superficial weapon development tree that has ultimately no impact on the game or the story. The enemy design, whilst interesting, was subsumed by the repetitiveness of the game and level design. La Divina Commedia is such a great source to stage a game from, but the writers clearly didn't understand the material deeply enough to make the best use of it for gameplay purposes. In short, Dante's Inferno could have been a fantastic new IP for EA, but when it comes down to it; it's just a generic GoW clone.
Ultimately, our issue is simple - if you’re going to shamelessly riff on a formula popularised and pretty much perfected by another massive game title - yes, God of War in this instance - you better be damn sure you do it better. And, sadly, aside from its excellent combat system, Dante’s Inferno misses the mark in almost every way. It’s dated, uninspired, repetitive, clumsy and almost totally forgettable. But - and this is a big but - there absolutely is fun to be had from Visceral’s superb fighting engine and, truthfully, the simple act of hitting things until they explode is a pleasant enough distraction. That’s going to be more than enough for the less discerning, more forgiving player, particularly with multiple difficulty settings to tantalise with further grasps for perfection. Anyone else, however, should quite reasonably demand more.
Despite its refusal to innovate, its blatant copying from the God of War rulebook, and its missed opportunities, Dante's Inferno is nonetheless a solid title. At the very least, it's an engaging prospect for Xbox loyalists who've never played a God of War game. However, with the likes of Darksiders and Bayonetta on the market (as well as God of War III in our sights), Dante's Inferno is the weakest proposition of the bunch.
The game starts out with a bang, with vision and a challenge, and then becomes more of the same, over and over. The bosses get tougher, the objectives are more defined, but aside from going back and trying again at a tougher difficulty level, once through the game, there is not much reason to go back. Dante’s Inferno is fun, but it is hardly a unique experience.
MS Xbox World
Dante's Inferno is a decent action hack and slasher, that is ultimately let down by a lack of vision with its gameplay. It's really a 'no-brainer' apart from the few head scratching puzzles. Whilst the presentation is somewhat slick and refined (some clever use of animated cut scenes help drive the story along) the gameplay suffers at the hands of some poor design choices. Unforgiving trial and error gameplay irritates and frustrates, repetitive enemies blinker the art direction, and linear levels create a boxed in game that offers little room for manoeuvre. That said, if you can overlook these quibbles and go for the jugular, then you should get some enjoyment from the game, because frankly it's not that bad. However, if only its length was as impressive as the penis length of the final boss the game might have been more memorable and worth hanging on to. As it stands, the game can only really be recommended as a rental.
Dante’s Inferno starts off big, consistently introducing new enemy types and grand environments, but by the end of the game that initial excitement turns to repetition as you fight through wave after wave of the same enemy type in increasingly familiar territory. The core gameplay is enjoyable enough to keep it interesting and fun throughout, with myriad upgrades and a unique punish and absorb mechanic to sink your teeth into, so it’s a shame the rest of the game couldn’t keep the momentum going. It might not be original but if you’ve never owned a Sony system before, Dante’s Inferno is an enjoyable alternative to Kratos’ Greek adventures, though the rest of us may want to wait until March.
Game Informer Magazine
Dante’s Inferno features some interesting aspects (like its combat), but early innovation loses out to repetition. The game’s biggest strength – Visceral’s recreation of hell – wanes during the second half. Some entertaining unlockable content adds to the replayability, but for most gamers, Inferno doesn’t have enough new ideas to warrant a return trip through hell.
Dante's Inferno does possess virtues that are worth appreciating, but this troubled action game has plenty of sins to confess. As you struggle through the hell that's laid out before you, you'll find your progress hindered by frustration and needless repetition rather than legitimate challenge. While it goes through many of the same motions perfected by the best games in its genre, Dante's Inferno never reaches their lofty heights.
Sadly, that’s not enough to save the game from the redundancy and tedium that come out of its design structure. Visceral could have chosen to take the player on a memorable journey through Alighieri’s literary effort, giving gamers an adult amusement park ride with lots of thrills and chills and interactive adversity. Instead, it locks you into a gameplay hell of sorts, giving you a devil of a time just to try and survive, though rarely making you feel like the reward is worth the incredible effort. Instead of bringing the poem to life, the gamemakers slammed the book on your fingers.
Gamers' Temple, The
I'd recommend renting the game, playing for a few hours until you compete the Gluttony circle, and then turning it in at that point since you'll have experience the best the game has to offer by then, Going any further should be left to masochists, gluttons for punishment, and game reviewers.
From an entirely creative perspective, I’d recommend this just to see the interpretation of Hell, because the locations are often brilliant. Beyond that, there’s not much else here to go on, or to provide any enjoyment after the seven hours of play it takes to get through it.
All in all Dante’s Inferno slowly falls into dangerous territory – it goes from being an excellent hack and slash into a mediocre hack and slash far too quickly, and when it’s not being repetitive it’s being relatively annoying. There are things that stop it being too predictable, like the exceptional level and creature design, but these features either fade away too quickly or just end up losing their appeal. The game will take around 9 to 10 hours to complete on normal difficulty, but the future already holds two pieces of downloadable content, starting with the Trails of St Lucia which is due out April 29th, which will open up the game to two player co-op and also adds a level editor, letting you create your own evil levels of hell to test you and your friends skills. Overall, if you’re looking for a decent God of War knock off you’ve come to the right place – Dante’s Inferno does nothing new, but it does the old fairly well.
Without innovative gameplay, Dante’s Inferno is left to make its impact on the strength of its narrative and its setting. It’s an adaptation that traps itself between very loose homage to its classical source material and its own steer towards (gratuitous) tits-out-for-the-boys mass appeal. Unfortunately, that’s not enough to separate it from the herd.
It's a shame the entirety of Dante's Inferno couldn't match the frenetic pacing and horrific imagination found in the beginning of your adventure because it could have been a worthwhile alternative to the excellent God of War series. But most of the game falls far short of its impressive beginning, which results in a repetitive and uninspired adventure that loses steam long before you reach the bitter end. Dante's Inferno is certainly fun during those hectic first few hours, but there is little reason to play beyond those parts. It's not worth visiting hell without the promise of heaven on the other side.
Dante’s Inferno is een God of War-kloon die vrijwel alles nauwgezet heeft overgenomen, behalve datgene wat God of War nu echt zo goed maakte: de epische schaal, de geweldige opbouw en de vindingrijkheid en originaliteit in de spelwereld en puzzels. Wat overblijft is een bruine versie van God of War, die weliswaar onderhoudend is, maar met God of War 3 aan de horizon min of meer overbodig. Met dit bronmateriaal had EA een betere concurrent neer kunnen zetten.
All the same, Dante's Inferno is worth considering if you're a diehard hack-and-slasher fan who loves blood, gore, fire, brimstone, layered but simplistic combat systems and tits. This is more than one big lava level and it's not a terrible game. It's just not an original one, and it's arrived a little too late.
So while it’s hard to fault the efficiency of Visceral’s final product – all carping aside, the controversial license has at least been handled with a certain care given that this is a videogame and not an academic study – Dante’s Inferno is too familiar, too regressive and too content to do the necessary minimum to recommend wholeheartedly. I’ll leave it to Ralph Pite, an expert in Dante studies, for the brilliantly succinct – and accurate – final word: “The lower he descends, the more haunting and powerful the graphics become, but it’s a much duller story than the book. Kill one monster, kill another.” Next week on D+PAD: Criterion and their conversion of Hamlet.
Hopefully Visceral Games will take on board criticism in time for the sequel, as this could have been something special. You can see glimpses of what could have been, but it is spoilt by some bad choices and a sloppy ending. Dante’s Inferno is certainly worth a rental, but at only ten to twelve hours of gameplay, it’s hard to recommend splashing out forty quid on it, unless you have more money than sense.
Dante’s Inferno is a game of contradictions. It’s based on a literary epic but appeals to the most common denominator. It’s rammed full of sex, violence and depravity but sets a record as being the one of the first video game I’ve played where this feels completely tacked on. It’s just masking third-rate gameplay and a soulless experience. What I wanted this game to be was a McDonalds breakfast. You know it’s bad for you, but because of that it tastes so good. Instead this was bad for you, and left a bad taste in your mouth as well.
The A.V. Club
Finally, no matter how dark the God Of War games get, they always maintained a zesty Clash Of The Titans-style cheesiness and energy. Not Dante’s Inferno. The game’s rivers of blood, corpse-piles, and wailing souls make for a morbid, depression-inducing milieu. It’s a relief to be shut out of the place once the final credits roll.
If you can accept that Beatrice—a 14th-century ideal of Italian beauty—is a blonde-haired, blue-eyed woman with pale skin, then you’ll probably be fine with the other liberties Visceral has taken with its source material. Harder to overlook is that it’s sandwiched right in the middle of action game standouts Bayonetta and the forthcoming God of War III, leaving Dante’s Inferno caught between a rock and an exceptionally hard place. It deserves kudos for being so brazen in its derivativeness, but like the heroes of old, its hubris may ultimately condemn it to hell.
And that's symptomatic of my opinion on Dante's as a whole -- the game is filled with lots of good and well-executed ideas, but they all seem to exist independently of one another. It's a popcorn movie that clearly took a good deal of talent to pull together, but comes up short of creating the grand adventure that it seems to be trying for.
The main issues aren't technical though but conceptual. In dishonouring two classics the end result isn't hellish torture, just purgatorial tedium. The works of both Dante Alighieri and David Jaffe are defiled in this shallow and puerile actioner.
Imitation is an open invitation for comparison, and while it's mostly competent from a technical perspective, it's all very rote. Since God of War is a PlayStation 3 exclusive, I suppose there's some merit to the way Dante's Inferno exposes this very specific style of character-based action game on the Xbox 360, but it's clearly an imitation, and I never got the sense that the game aspired to much beyond simple reproduction.