Dead Space 2
Dead Space 2 looks and plays almost exactly like its predecessor. Players control Isaac using a third-person camera. Isaac carries a weapon in hand and must aim the weapon before it can be fired. Each weapon has an alternate attack and players are once again given the ability to use Stasis to slow down objects or enemies, as well as use the telekinesis module to grab and fling objects or solve environmental puzzles. Like before, Necromorphs are extremely tough and resilient to standard shots. The only way to kill them is through dismemberment. Various types of Necromorphs react differently to being dismembered and the player must learn the most efficient way to take each different type apart. He also has to use dismembered limbs, such as blade-like arms or one particular species' explosive sack, as weapons that can be flung with telekinesis all the while saving some precious ammo. Isaac can now also control his movement when in zero-gravity and fly around, instead of just jumping from platform to platform. This provides more room for exploration and new possibilities in such areas.
Beyond this the changes are mostly cosmetic, with a broader visual design. Isaac is also voiced this time and is written more deeply into the story. The PlayStation 3 release of the game comes with an updated version of Dead Space: Extraction, a rail shooter originally released for the Wii in 2009 and optimized for high definition and PlayStation Move.
Edit View History
Franchise Executive Producer
Director of Product Development
Franchise Art Director