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Critic Reviews

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84 (Jun 01, 2007)
Selten hat mich ein Spiel zu einem Film derart positiv überrascht wie diesen Monat Fluch der Karibik: Am Ende der Welt. Nach den müden Versoftungen zu den beiden ersten Filmen hatte ich kaum große Erwartungen, doch was die Entwickler aus der Vorlage dieses Mal herausgeholt haben verdient unsere Anerkennung. Auch wenn allen voran die Prachtgrafik ins Auge sticht, konnte mich auch das Gameplay begeistern, besonders die Tomb Raider-ähnlichen Klettereinlagen. Dagegen fallen die Kämpfe stark ab, würden sich diese eher wie in God of War spielen, hätte es sogar zu einem Hit gereicht. Aber auch so bleibt Am Ende der Welt ein sehr gutes Spiel, das Fans der Kinofilme unbedingt gespielt haben sollten. Unser Test basiert übrigens auf der Xbox360-Version, die Fassungen für PC, Wii oder die PS2 sind inhaltlich und technisch bedeutend anders, schlicht gesagt um Welten schlechter.
XBox Front (Jul 24, 2007)
Hier wartet ein leichtfüßiges Abenteuer auf euch. Bei einem Film würde man wohl Popcornkino sagen und ja, das ist es auch. Eingehüllt in eine grafisch wunderschöne und soundtechnisch emotionale Welt, bricht der Spieler zu mehr oder weniger bekannten Ufern auf und erlebt dabei einen Mix aus fantastischem und echtem Piratenhandwerk.
Computer Bild Spiele (Jun 06, 2007)
Wer also nicht unbedingt zu den harten Fans der Filme zählt, könnte vom hier Gebotenen ein wenig enttäuscht sein, zu durchschnittlich präsentieren sich die Abenteuer von Captain Jack Sparrow als Spiel für die diversen Geräte. Wer die Kinoreihe aber mag, der wird auch beim Spielen auf seine Kosten kommen. Denn vor allem auf der Xbox 360 kommt inhaltlich eine ordentliche Ladung Johnny Depp rüber. Das erfreut doch immerhin das Piratenherz und ist zumindest "befriedigend".
XboxAddict (Jun 16, 2007)
In this summer blockbuster movie season, we are going to be seeing a lot of licensed titles hitting the 360. Pirates offers some spattering of fun, but in the end might bore you. Fans of the Pirates films or those looking for something to keep them busy over a weekend should give this a look. Ultimately, there isn’t enough meat here to keep you playing for weeks on end, but if you want something to show off your HDTV with not a lot of thinking involved, you are in for a treat. Not horrible at all, but also, nothing aside from the visuals is compelling enough to warrant a higher score. This is definitely the right direction to take a movie licensed game, let’s just hope they can build on this and offer some gameplay innovations next time.
65 (May 22, 2007)
Les joueurs Xbox 360 et PS3 peuvent s'estimer heureux de bénéficier d'une version plus ambitieuse que ses homologues consoles. Dommage que l'aventure proposée ne reflète pas vraiment la qualité visuelle du soft, car le gameplay comporte quelques idées intéressantes mais qui ne suffisent pas à compenser la lassitude engendrée par la majorité des phases d'action.
Gamer 2.0 (Jun 15, 2007)
Ultimately, between the short campaign and the rather bland combat, Pirates doesn’t do a lot to separate itself from the heap of other action games just like it. But for some reason, maybe the score, the graphics, and the subject matter pull it together for a rather entertaining rental-like play through. It’s a recommendable game to fans of the movies, but beyond that its reach really won’t extend any further. Don’t be afraid to check it out, but really, unless you’re a die-hard fan, don’t buy it.
GameSpot (May 23, 2007)
When it's all said and done, At World's End is a very by-the-books approach to a movie-based game. It has, and lets you play as, all the characters you'd want to play; it doesn't deviate from the movies' plots too much; and it takes you to many of the locations you see in the films. While those are good things, the game really would have benefited by taking some risks. The biggest problem is that you're playing as a cool character in an exotic location, but you're not doing anything interesting, just running around picking up items and hitting the attack button endlessly. Unless you're a huge fan of the Pirates trilogy, you'll want to rent this one or pass on it altogether.
XboxAchievements (Sep 16, 2007)
I wanted this game to be more of a challenge. I was hoping that this game would be the one title that stood out from the rest of movie/games, but I was let down. Let us just be grateful that there are not any more Pirates’ movies left to do.
GameSpy (May 29, 2007)
As I'm writing this review, I'm realizing that it's coming off as pretty negative. Honestly, though, I didn't dislike the game as much as you might assume from reading this. In fact, there were times when I was getting into the action despite the repetitive fighting. A lot of the levels are well-designed and if you're a Pirates fan, it does a pretty good job of transporting you into Jack's world. With a little more effort (or a deadline that didn't mean that the game had to be released the same week as the movie), AWE could have been quite a bit better. As it stands, however, it's just a slightly above-average movie game. Arrrr.
Good Game (May 29, 2007)
This is a classic case of graphics vs gameplay. We saw 1 or 2 hints of good puzzles, and I think it'll be suitable for kids, but the poor game design acts as a bottleneck on the fun. I'm not going as harsh as Jung, I think the dueling was ok and the graphics & great sound count for something. Its 6/10 from me.
UOL Jogos (May 25, 2007)
"Pirates of the Caribbean: At World's End" é daqueles games de ação que se joga numa tacada. A aventura é relativamente curta, mas mesmo assim não consegue escapar da repetição. Existem outros modos de jogo, mas nenhum é particularmente interessante. No geral, o Xbox 360 leva vantagem, pela produção e conquistas, mas ainda oferece muito pouco pelo seu preço. Nesse quesito, o PC e o PSP saem mais em conta, pois custam a metade das edições para consoles de nova geração.
60 (Jun 06, 2007)
Pirates of the Caribean 3: At Worlds End is een redelijke filmgame geworden die voornamelijk voor de jonge kids bedoeld is. Het mist enige diepgang en vrijheid, iets wat juist heel belangrijk is voor het leven van een piraat. Gelukkig ziet het er allemaal wel erg mooi uit; de tussenfilmpjes zijn om van te smullen.
GamePro (US) (May 22, 2007)
Let us put it this way: if you're still walking around doing your Captain Jack Sparrow impression, then you're going to want to come aboard this one. But if you're not obsessed with Johnny Depp's shenanigans, you should probably check out the movie before you plunk down any doubloons.
Digital Spy (May 23, 2007)
Pirates of the Caribbean: At World’s End has bags of atmosphere and excellent graphics but it is let down by the shallow missions and basic combat system. You rarely feel like you’re reliving the movie and in spin-off such as this it’s an essential criterion. If only the developers had used the Prince of Persia gaming engine, then we would have had a real swordfighting game on our hands.
58 (May 30, 2007)
Am Ende der Welt wartet nicht die schlechteste Filmumsetzung aller Zeiten, beim bösesten Willen nicht. Aber leider auch nicht mehr als bedeutungslos auf den Gewässern der Durchschnittlichkeit schaukelndes Lizenz-Treibgut: Schema-F-Buttonmasher-Spieldesign, ein unspektakuläres, um nicht zu sagen langweiliges und vor allem völlig schwungloses Kampfsystem, austauschbare Protagonisten, Story-Wirrwarr - das Game macht viel falsch, aber wenig richtig. Ich hatte viel Spaß mit dem Film, aber das lieblose »Dinge sammeln und etliche identische Gegner auf identische Weise erledigen« des Spiels weckte schon nach kurzer Zeit in mir den Wunsch nach der einen oder anderen Runde Entwickler-Kielholen.
The Video Game Critic (Sep 18, 2007)
The stages are short, and your progress is saved automatically and frequently. Most enemies don't require an inordinate number of hits to defeat. The game features its own unique storyline, although it does borrow elements from the films. Its rousing musical score is very cinematic, and the surround-sound effects are sensational. Should you get lost or confused, you can just press the select button to view your objectives or review the controls. At World's End falters at times, but it's still a respectable effort that stays true to the movies it's based upon.
Worth Playing (Jun 07, 2007)
Pirates of the Caribbean: At World's End isn't that bad. It does a few things quite well and few things poorly. It is perhaps the very definition of mediocre. Combat is repetitive and boring, but not particularly flawed in any way, except perhaps for the weak AI. If you're a big Pirates fan, you'll probably have a fun time with it, but it will end up gathering dust on the shelf after a single playthrough. Otherwise, it's best to pass on this game until it reaches the bargain bin. For a $60 adventure, At World's End just doesn't have what it takes to bring home the gold.
Armchair Empire, The (Aug 03, 2007)
Pirates of the Caribbean : At World’s End keeps the cycle of poor movie to game transitions going. While it maybe a visually impressive game, that doesn’t make up for the lack of depth in the gameplay and uninteresting story.
IGN (May 22, 2007)
Pirates of the Caribbean: At World's End has the atmosphere and look of a great pirate game, but that's about it. While the sound and characters help capture the essence of the Disney trilogy, the shallow gameplay is too much to endure for the seven or so hours it takes to complete the game. Let's put it this way: if it came down to playing this game for seven hours or walking the plank, it would be a tough choice. Save your hard-earned cash for a barrel of rum and consider a rental.
Gamervision (May 28, 2007)
Arrr, This Game Sucks...
Good Game (May 29, 2007)
The movie carries this game so hard it hurts MY back. To rate this game on design alone, without the movie's characters, music, theme, settings & ideas, this would be a 2. As it stands, the money behind this ensured it was going to look and sound great - its the gameplay that sends it to a watery grave. I'm giving it 4/10 scallywag chickens.
FZ (Jun 01, 2007)
Pirates of the Caribbean: At World's End är inget skitspel, men jag skulle inte rekommendera det om du inte råkar vara en stor anhängare av filmbaserade spel som följer alla konventioner gällande genren. Jag tvekar inte på att detta spel, trots sina stora brister, kommer att sälja bra. Det är ju trots allt en mycket populär filmserie och vi har redan sett bevis på att spelet säljer (en andraplats på speltoppens Xbox 360-lista förra veckan). Men som sagt, gillar du konventionella spel och att följa trender, så är detta inget dåligt alternativ som nästa inköp.
30 (UK) (May 23, 2007)
So, let's recap: the combat's inexcusably awful. The duelling is absolutely mind-numbingly uninspired. The platforming and exploration feel tacked-on, overly basic and adds little variety, and the fetch quests plumb new depths in their tedious pointlessness (collect seven dice? Find five mugs? Why?). And yet, despite all this, if you were to glance at the game running on a demo pod you'd swear it was fairly inoffensive and polished. At World's End has the games market to itself right now, in a quiet early summer period where most publishers are holding back the big guns for the pre-Christmas onslaught - but what we're served up with is one of the most dreadfully vacuous and uninspired movie tie-ins in recent memory. If this sounds like a recipe for a chart topping game, then you know what to do. Here's a tip, Disney: if you want to make any pirate-based games in the future, call Ron Gilbert, for the love of all that is good.