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Being objective however, and treating the title as a standalone game in its right, it is easy to see that Ninja Theory have created a masterpiece in the genre and it is really that good. Simply put, this could quite possibly be the best game in its class on the current platform. DmC has captured all the elements of gameplay that made the franchise what it is, and yet they have also managed to bring something new and fresh to the genre, they’ve added their own little bit of magic and boy does it work. Whilst the title is not perfect, it is good. Really good. Really really damn good! Move over Bayonetta, there’s a new kid in town!
I highly recommend Devil may Cry. It’s a great action game that hangs with the best the genre can offer. Combine that with its cool aesthetic and engaging characters, and you have the first can’t-miss release of 2013.
Now that I've finished it, I don't think the old Dante would have fit quite as well into this new style. If you're dead-set against the idea of a reboot, I doubt anything I can write will soften your heart. But if you're looking for an exceptional action game, DmC's depth, replayability, and narrative will keep you happily engaged for hours.
Devil May Cry is an absolutely fantastic game. It’s everything I wanted in a Devil May Cry reboot. Dante is just as awesome as ever, the weapons are a lot of fun to use, and the enemies are a lot of fun to fight. Devil May Cry was one of the innovators of the action genre and DMC ranks up there with the best in the genre. There are a lot of other action games coming down the pipe very shortly, and they certainly have their work cut out for them. If you’ve ever enjoyed a third person action game such as Ninja Gaiden, God of War, or Devil May Cry, you need to pick up DMC. It’s that good.
You can argue DmC's merits as a Devil May Cry entry all the live long day. You can bicker over whether or not it deserves the share a name with the series' frankly spotty past. This, however, is not an argument I choose to indulge, because the bottom line is that DmC: Devil May Cry is a beautiful, bold, and supremely enjoyable videogame in its own right. It deserves to be praised.
A bright new beginning for Dante, Ninja Theory's DmC is a triumph and a positive first step towards things to come. Capcom's most successful collaboration with a western studio to date, DmC is also Ninja Theory's finest game. SSSensational.
The last few missions aside, the mechanics, gameplay, and environments in Devil May Cry are exactly what I wanted. A reboot is a chance to revitalize a flagging series, and Ninja Theory has done that with a striking vision for the DMC universe and top-notch combat. Maybe this version of Devil May Cry will need rebooting in another 12 years, but for now, I can’t wait to see what’s next for Dante.
But Dante isn't a subtle guy, and neither is DMC. It's fast, hard and raunchy, so much so that any small inconsistencies are swallowed up by the next fight, new weapon or new ability. Its story seems crafted specifically for me, or at least for a market in which I am the target consumer. It pokes fun at the real-world machinations of bogus news networks, stars a confident, swagger-laden hunk with supernatural abilities, and leaves a wide array of weapons at the player's disposal. Each of these aspects on its own is a reason to get behind a game, but by far the most important one – for a Devil May Cry reboot especially – is the fighting. DMC does action extraordinarily well and manages to make Dante look like the epitome of cool with every move, and it's wonderful to see this feat in motion. Over and over and over again.
Ninja Theory has not only managed to match the level of excellence achieved in the Devil May Cry series, but exceed it with the visually arresting and exhilarating DmC: Devil May Cry. Every element is perfectly in place with dynamic gameplay, inspiring level design, a fantastic Noisia/Combichrist soundtrack and an over the top modern tone that wholly compliments the series. Combine all that with a 15-20 hour campaign full of an emotionally resonant (and often outlandish) story, and all but the most jaded gamers will walk away satisfied. DmC is a leap in the right direction for the series and an exciting fresh start for the beloved franchise.
Long-time Devil May Cry fans unsure of Ninja Theory's treatment can abandon their fears. DmC hurls Dante into a newer, better world, complete with a glorious combat system and enough style to make old Dante proud.
Man hat sich gut angeschaut, was innerhalb des Genres seit Teil 4 passiert ist und dementsprechend reagiert. Man bringt einen gewissen Kratos ganz schön ins Schwitzen und selbst meine Lieblingshexe Bayonetta musste dank der flüssigen Kombos, die vom nahtlosen Umschalten zwischen acht Waffen profitieren, um ihre Vormachtstellung bangen, bleibt aber letztlich das Maß aller Dinge. Dazu kommt ein überaus fantasievolles Artdesign. Alles wirkt wie aus einem Guss, so dass ich über die gelegentlich spröden Texturen hinwegsehen kann. Und auf dem PC sucht man sogar die vergebens: Die Rechenknecht-Version ist die visuell ausgereifteste. Die deutsche Lokalisierung hingegen ist jedoch auf allen Systemen nur in Ausnahmefällen gelungen und meist ein Stimmungskiller. Ich empfehle die englische Sprachversion. Glückwunsch an Ninja Theory und Capcom: Der Neustart ist gelungen.
”Dmc: Devil may cry” är en tätt sammansvetsad upplevelse. Story, mekanik och design kompletterar varandra och ingen av delarna känns överflödig. Denna omstart är det bästa som kunnat hända den här spelserien. ”Devil may cry” kan äntligen sluta leva på gamla meriter.
I was skeptical about DMC, but it's one of the more thrilling games I've played in recent memory.
Giudicando a DmC - Devil May Cry come un progetto a se stante (cosa che ritengo tutto sommato corretta) non si può dire che non sia un buon titolo, dalla giocabilità all’altezza delle aspettative e capace di dare buone soddisfazioni anche a chi è più tecnico e vuole sbizzarrirsi alle difficoltà più estreme. Personalmente ho amato la nuova incarnazione di Dante, sfrontato e sbruffone, anche se, venendo incontro alle generazioni più giovani, non ha accontentato tutti i fan storici. Il cambio di rotta è avvenuto, non siamo di fronte ad un capolavoro, ma grazie al gameplay granitico ripreso dai grandi classici, credo che non abbiamo scelta migliore se non...affrontare i nostri demoni!
La tâche n’était pas évidente, limite ingrate tout comme la période pré-pubère dans laquelle on retrouve notre Dante préféré. On pourra toujours le vilipender sur son look et son verbe assez cru, on ne pourra certainement pas en faire autant sur le plaisir qu’il nous procurera manette en main. Comme un amour de jeunesse on pourra être porté par le charme des premiers rendez-vous, mais on se fera rattraper par le manque d’ampleur de l’intrigue principale, le peu d’originalité de ses boss et une structure arène/couloir parfois écoeurante. Ces errances empêchent le titre de Ninja Theory d’atteindre l’Eden, mais loin de se retrouver dans les limbes, il réussit toutefois son pari en nous offrant un DmC new age, vif, effronté, technique, somptueux et techniquement très riche. Une véritable perle rare pour tous les amateurs de beat them all exigeants, qui en plus se paye le luxe d’être visuellement hallucinant et inventif.
Sure, you may baulk at Dante's trendy new haircut, or maybe even miss a little of that B-movie Devil May Cry insanity, but the heart of what makes the series so enticing and so much fun to play holds true here. DmC pulls off that unlikely reboot trick of feeling fresh and inviting while still holding onto what made the original series so appealing and so special. There's no point in looking back: Dante has got a brand-new future in front of him, and if DmC: Devil May Cry is anything to go by, it's going to be a great one.
So close. Ninja Theory has succeeded in revitalising a classic series, but DmC is almost a classic in its own right. Don't think too much about the lows, because the highs here are so very high, and show without question that Capcom has faith in the right developer. Ninja Theory has absolutely nailed the leading man and the combat system - by far the most important things - and DmC is clearly a labour of love, a tribute as well as a new beginning.
D'un côté on se retrouve donc avec une direction artistique en rupture avec ce qui existait auparavant mais qui ne saurait laisser indifférent et force le respect devant ses prises de risques et l'audace créative qui règne tout au long de l'aventure. Les environnements délirants des limbes se succèdent comme autant d'idées géniales et jouissives. Le gameplay en revanche reprend les principes de Devil May Cry et y apporte quelques touches bienvenues comme les deux grappins (même si l'un des deux fera malgré tout penser au poing de Nero dans DMC 4). Le pari était osé mais le résultat est enthousiasmant, on ne parlera pas de fraîcheur car le tout est torturé à souhait mais bien de vent de folie salvateur qui souffle sur ce jeu. Un air de destruction massive qui berce le joueur durant toute cette aventure portée par un gameplay technique mais accessible. Du Beat Them All qui cogne là où ça fait plaisir !
And reinvigorating the series with this sort of energy is precisely what a reboot should do. Has the combat received a massive overhaul? No, but it didn't need one. Is the story anything special? Certainly not, but that was never the point anyway. Ninja Theory's obvious affection for their products has gone a long way in making Devil May Cry feel fresh and exciting again. It's a shame the people at Capcom seem to have lost so many fans in the transition, but they can take comfort in knowing that they've gained at least one.
DmC Devil May Cry reste un bon beat'em all mais en tant que reboot, on aurait peut-être pu en attendre plus. En effet, si le fun est indéniable, le visuel travaillé et que le gameplay est accessible, on ne peut s'empêcher de se dire qu'il lui manque un «je ne sais quoi». Ce sentiment de manque, couplé à quelques soucis de visibilité, des temps de chargement innommables, une progression inégale et certains combats de boss inutilement longs, nous fait dire que Ninja Theory a, certes, fait du bon boulot mais qu'il faudra peut-être voir un peu plus loin pour un probable nouvel épisode.
The combat leaves much to be desired for the hardcore fans and the same can be said for the levels of difficulty. But you need to remember these people are probably a minority in terms of your average gamer. So if like me you dabbled in DMC but never quite put it on the pedestal above the rest you will love DmC but if you are currently sitting reading this spraying bile with a red leather coat draped over your shoulders it might be wise to avoid it altogether, or maybe just rent it and put your mind to rest in the knowledge it isn’t quite as bad as you were lead to believe by your peers. So I guess what I am saying is, give it a go it’s definitely worth it. Even if it is just to prove you were right and that the game is awful by your standards. Don’t let others influence your opinion, I almost did and I would have been wrong.
Despite a couple of problems, Devil May Cry is a lot of fun for any fan of action melee, whether or not they're veterans of the franchise. The style rating system gives you a reason to play through multiple times as well as motivating you to explore using the entirety of the arsenal made available to you. Thought it takes a lot of time to get used to, the weapon system does a fine job of making you feel in control, even if you're just frantically mashing buttons. Aside from Dante's cheesy one-liners, the atmosphere of the game is dark and brutal, with the shattered environments adding to the feeling of a world on the verge of annihilation.