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Being able to play as the bad guy is always a neat idea, especially when you get to massacre major characters you may have spent over 100 hours questing with in Dragon Age: Origins. While a few of the Darkspawn, the Ogre and Shriek, are fun to play around with, the short length, lack of customization options, and absence of any real character interaction make this bit of content too straightforward to be especially memorable. The novelty of the concept and small asking price make it an attractive option, but like a limited-run fast food sandwich, it doesn't satisfy like it should.
In the end, Darkspawn Chronicles is a cheap piece of DLC with a number of issues, but if you enjoy Dragon Age’s combat system (or the prospect of two more achievements), you might some enjoyment out of it, especially if you read the codex entries that explain what happened while the Wardens were under Alistair’s employ.
Insomma, nel caso in cui foste cultori della serie, i 400 Microsoft Points (o 400 BioWare Points in caso dell’edizione PC) necessari per l’acquisto non rappresenteranno di certo un ostacolo, ma se non foste fra questi, v’invitiamo a riflettere un altro po’ prima di investire i vostri soldi.
So, another Dragon Age episode, another hour that just offers the bare minimum of gaming, another shrug of disappointment. Of course, there's a very boring practical reason for this: new stories need writers, voice actors and animators, all of which cost time and money. A quick loot grind through an existing map? That's a far more economical prospect. They can't all be Awakenings, of course, but it's becoming increasingly clear that only the very naive will still be holding out for lovingly crafted bite-sized stories in future instalments. For a narrative powerhouse like BioWare, that seems like a terrible waste.
So far all of the DLC for Dragon Age: Origins has been a major disappointment and this one is no different. When the main game so expertly blended a long term plot, exploration and character interaction, the DLC has managed to strip away the winning formula and offer bite sized chunks of action that do not really have much going for them. After all, Dragon Age: Origins was supposed to be an RPG. A real missed opportunity.