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Duke Nukem: Manhattan Project (Xbox 360)

100 point score based on reviews from various critics.
5 point score based on user ratings.

User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description MobyScore
Acting The quality of the actors' performances in the game (including voice acting). -
AI How smart (or dumb) you perceive the game's artificial intelligence to be 4.3
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.3
Graphics The quality of the art, or the quality/speed of the drawing routines 4.3
Personal Slant How much you personally like the game, regardless of other attributes 4.7
Sound / Music The quality of the sound effects and/or music composition 4.0
Story / Presentation The main creative ideas in the game and how well they're executed 3.3
Overall MobyScore (3 votes) 4.2

The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
Duke Nukem: Manhattan Project is a decent experience that really should only be played by fans of the franchise. If you jump into this expecting the next Shadow Complex you are going to be disappointed. This is nearly a decade old PC game and it shows, but that doesn't mean you can't still have fun. If you can get past the tedious level goals, archaic visuals and still think Duke's grade school humor is funny, then you will enjoy the game. All others will simply scoff at its ancient design with their snobby noses in the air.
In conclusion Duke Nukem: The Manhatten Project is not an investment worth the $10 asking price. Even for hardcore fans there are too many small issues in the gameplay, control and sound departments that detract from the overall experience. The repeating music and one-liners can be over looked given the source material but repetitive game design and controls that do not give you a full range of motion are deal breakers. Save your Microsoft points for another game or possibly a sale.
Extreme Gamer
‘Duke Nukem: Manhattan Project’ is going to appeal to a very niche market of gamers, mainly the ones who have found memories of playing the original Duke games, or even this 2D offshoot. Duke’s personality and comedy was more popular back in the early 90s when Duke and ‘Andrew Dice Clay’ had audiences laughing along with their misogynistic one-liners. In the current market that is overwhelming filled with quality Xbox Live titles, a porting of an average side-scroller doesn’t cut it. Sadly, the rest of audience, the ones who don’t remember Duke Nukem, ‘Manhattan Project’ isn’t worth a look. Simply put, there are better games to invest your prized Microsoft Points with. Sorry Duke, you can’t win them all.
Maybe if the price was halved I'd feel a little easier about the thought of people buying Manhattan Project, but at its release it’s a rip-off compared what else is on the market. Nostalgic fans will no doubt defend the game, and I wish I could stand right there with you as I have fond memories of Duke from when I was a kid too, but this is one stone of your past that's better left unturned.
Game Revolution
"Listen up, you gamer nerds! If you wanna kick some ass, you gotta do it the Duke Nukem way! Don't like key-cards? Tough shit! Saving the world isn't all fun and games. You gotta get off your ass and turn these freaking pigs into bacon. Mama always said life is like a box of ammo, and if you don't play Manhattan Project, you know what's coming to ya!"
Nej, Duke Nukem: Manhattan Project känns som en menlös upplevelse och det känns dessutom hopplöst föråldrat. Vi är värda mer än detta i dag.
What more can be said about Duke Nukem: The Manhattan Project that needs to be said? Not even nostalgia could have saved it from being a major letdown as almost every area that doesn’t include witty dialogue from our cigar smoking protagonist is atrocious.
20 (UK)
Is it a good port? What's left of 3D Realms has certainly done a serviceable job of bringing one of Duke's more obscure adventures to XBLA, but the art style, character models and environments had the shonkiness of a shareware title at the time, so seeing them run in high definition is hardly going to help. Avoid, avoid, avoid.