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But best of all, I had fun and laughed my ass off playing this game from start to finish. Other than a few spots like the tentacle boss and final fight with Wally, Eat Lead was a smooth and challenging ride that will certainly appeal to gamers old enough to get the jokes. Younger kids will simply dismiss this game as another budget shooter, but anyone who has been playing games as long as I have will love The Return of Matt Hazard.
Game Informer Magazine
To add ugly insult to injury, the game’s animation looks sloppy, and it has the graphics to match. I’d like to think the game was made intentionally bad to complement the hokey story, but that’s just a cop out. A clever story should never excuse weak gameplay.
I came very close to hating Matt Hazard for the reasons I just listed but at the end of the day, I had to admit that I enjoyed playing through it. It's not a triple-A blockbuster and Matt Hazard is definitely not the second coming of Duke Nukem but it's a solid action title that delivers its fair share of thrills. With some better writing and more polish, it could have been something more; maybe that's something the developers will take to heart for the inevitable sequel.
If you're the type of gamer who still has fond memories of the 8- and 16-bit era, plays a broad range of genres and doesn't scoff at the idea of playing non-triple-A games then Eat Lead: The Return of Matt Hazard is an absolute blast - pun intended. From a gameplay standpoint it doesn't wow, but it doesn't offend either. If anything, Hazard's adventure is a great supplement to the bevy of serious-toned, emotionally-charged, big budget games that have saturated store shelves for the past few years. It doesn't take itself seriously and neither should you; you should play it, laugh at it and be thankful that we still have an industry that allows for this type of risk to be taken. C'mon guys, give it a shot. It's Hazard time.
If you can look past the remarkably average gameplay, Eat Lead: The Return of Matt Hazard is an enjoyable action parody. Simultaneously mocking itself and games in general, it manages to elevate the experience beyond the sum of its parts. Eat Lead has its flaws, and the game won’t be for everybody, but hidden inside this gem is a Bruce Campbell movie in disguise. However, as much as I enjoyed the experience I can’t help but feeling that there was a lot of potential wasted on this title.
Eat Lead is grappig om te spelen. De gameplay werkt echter niet goed. Als de game niet deze dosis humor zou bevatten, zou het geen voldoende halen. Ondanks dat de de game ook weinig tot geen replaywaarde heeft, is het een humoristische parodie geworden die voor aardig wat uurtjes plezier kan zorgen.
Planet Xbox 360
Unfortunately, the sound effects do not get the same care. Specifically, the guns sound atrocious, with a hollow, tinny sound that fails to deliver the appropriate 'pop' you expect. The magnum handgun actually sounds more like a cougar's screeching growl more than a gunshot. Graphically, the game gets the job done without ever wowing you. It looks a couple of years behind the times at this point, but is far from the worst looking game you will find on the console. Despite the bland gameplay, you almost want a multiplayer aspect just to see what jabs they could have taken at lag and poor sportsmanship. In the end, Eat Lead's story and characters have far more personality than the gameplay. This really like the clever concept slapped on a stock third-person shooter they already had finished, limiting how creative and inventive the game really is.
This game brings back a lot of memories but fails to provide many out and out laughs. The game is also remarkably short and easy even on the toughest settings, so will not really provide any long term appeal. Rent it for a nice homage to some classics but never imagine it will be join them in the upper echelons of gaming goodness.
What would have been really cool is if the game kept changing into its older iterations. Enemies from past games should look like they did in those games. The Wafferthin soldiers are straight out of an old 2D FPS, but why do the Russian soldiers from Hazard’s 64-bit era You Only Live 1317 Times look like current-gen technology? Stuff like this sort of erases the interest that you summoned for the original idea and turn the whole experience into just another middle of the road shooter. Maybe the joke is on us.
Indeed, Eat Lead is like Domino’s Pizza…satisfying in its initial moments, but after a while it sits in the pit of your stomach leaving you wondering what the hell ever possessed you to indulge in the first place. What’s worse, you just know you’ll reach for another slice, bugger the consequences or damage to your colon.
Eat Lead: The Return of Matt Hazard is trapped in many of the clichés it seeks to skewer, but it’s still a fairly adequate shooter and occasionally gives you a chuckle. It’s just that we were hoping for something truly unique.
Official XBox Magazine
If you’re going to poke fun at everybody else, you’d better have your own game polished to a shine. Eat Lead could have been a better critique of the medium than any reviewer could ever write, but it’s neither bad enough to be a savage commentary nor good enough to feel like a satisfying, stinging satire. Despite the industry’s desperate need for exactly that, Matt Hazard isn’t the hero we hoped he’d be — let alone the hero we wanted to pretend he always was.
The purpose of parody is to comment on a topic, by means of humorous or satiric imitation, and Eat Lead manages to pull this off admirably. I enjoyed playing this game, not because it was a very good shooter, but because it made me think (and laugh) about the other games I play.
Eat Lead's reliance on parody is a detriment to its game design. The repetitive levels and cheap enemy encounters hold back what is a fundamentally sound shooter. But though the gameplay frequently stumbles, the humor is able to rise up in its place, which makes the experience more enjoyable than the lackluster action promises. With no multiplayer mode, cooperative play, or hidden goodies waiting to uncover, replay value is extremely limited, but it takes about 10 hours to play through the campaign. Despite its problems, Eat Lead is still a fun game, but its jokes will never make you forget about its many missteps.
Eat Lead: The Return of Matt Hazard is probably the most disappointing game I have played this year. It had potential to be one of the most original titles to come along in quite some time. However, the mechanics of just about everything are not the punch line and truly make the game unplayable in certain portions and outrageously frustrating in others. Eat Lead never seems to get its feet on the ground and instead tries to rely on the quirky humor to get you to look past its glaring flaws. It works for a while and then you begin to realize that the biggest joke is that a great concept can sometimes lead you to forget just how broken a game can be.
The problem with Eat Lead is that it only replicates the looks of all the games it spoofs, and not the gameplay. What's left is a repetitive, subpar third-person shooter skinned in various game themes and filled with cheap gags. If you've been playing games for a long time you'll appreciate some of the more clever scenarios, but the clunky cover system and idiotic enemies will keep you form enjoying it for long. The Return of Matt Hazard will likely be his first and last appearance.
A game I wanted to like but it slapped me across the face and called me "Imelda" due to its poorly implemented ideas and less-than-fleshed-out possibilities.
While Eat Lead tries its hardest to be a funny game, it never manages to stay funny long enough to be enjoyable. Thanks to the game’s weak enemy AI and frustrating shooting and cover mechanics chances are that you won’t invest the time to see what happens to Matt. This game has Bargain Bin written all over it and even then, I would be hard pressed to recommend it to anyone.
Neil Patrick Harris, videogame-themed jokes, easy Achievements, and Will Arnett? I wanted Eat Lead: The Return of Matt Hazard to be good, but it just didn't happen. It's not bad, but it's nothing you need to be paying $50 for. The story isn't there, the gameplay is tedious, and there's nothing visually exciting about this one. There are a few laughs here and there and some Achievement padding, but this has "bargain bin" written all over it.
L'intro annonçait une suite franchement appétissante et pourtant... D'un point de vue parodique, Eat Lead a quelques illuminations et peut sans problème arracher quelques sourires mais sans jamais vraiment réussir son pari. Quant à son aspect ludique, il s'empêtre précisément dans ce que les développeurs voulaient railler. Un level-design archaïque, une IA en carton, un héros qui bouge comme un grabataire et un manque intérêt qu'un humour trop moyen ne peut compenser. Les curieux pourront toujours y jeter un oeil s'ils le dénichent à petit prix.
Eat Lead doesn't have any multiplayer and you'll get most of the Achievements in one play-through so once you've finished the 8-10 hour campaign, there's no reason to ever play it again. I'm not sure the game offers up enough to recommend one play-through, really. The action's forgoettable and it's less funny than the games it attempts to make fun of. If you're looking for a good first-person shooter that can make you laugh, you'd be better off tracking down a copy of No One Lives Forever.
In Eat Lead: The Return of Matt Hazard, you play a faded video game superhero thrust back into the limelight and on the hunt of a mysterious saboteur. The game features plenty of humorous moments, including digs at other games, old-school 2-D sprites and hilarious dialogue, mostly provided by Will Arnett and Neil Patrick Harris, but the laughs only take it so far. Bland shooting, idiotic bad guys and an average story left us disappointed. Developer Vicious Cycle should've spent less time making fun of superior shooters and more time making Eat Lead play like one. That's no joke.
El humor sobre videojuegos es el principal –y casi único- gran aspecto de Eat Lead, pero falla a la hora de convertirse, de hecho, en un buen videojuego. Sin ser malo, lo cierto es que lo propone a nivel jugable se ha hecho ya montones de veces con mejores resultados. Llevamos años viendo juegos de acción en tercera persona, viendo cómo evolucionan la acción, cómo se ha desarrollado el sistema de coberturas… pero lo que se ha conseguido aquí no es tan bueno. De hecho, es una medianía, no resulta intenso, ni presenta una acción que enganche sin cortapisas, y eso no es suficiente, la verdad, como para llevarnos hasta el próximo elemento que nos haga sonreír.
In the end Eat Lead simply isn't a good enough game to make the most of the brilliant script. While you're likely to enjoy Matt's many one-liners and smirk at the sheer absurdness of what's going on, you're not going to enjoy the clumsy combat and generic gameplay. When a game sets out to parody the entire industry it's got to be damn good and this simply isn't. Unfortunately, Eat Lead isn't the game to get Matt Hazard's career back on track.
Eat Lead: The Return of Matt Hazard is one of those games that makes you think “why bother?” I’m sure the developer’s time could have been spent better than this, though it’s not that it is a terrible game, it’s just that there are so many better one’s out there and therefore this one deserves to be overlooked.
So that's about it. Unfortunately there is no multiplayer, Xbox LIVE access and an alternative campaign mode to discuss. I would have loved to see some sort of points scoring game as a feature as I think this game would have suited that more rather than the "enter, shoot and leave" style it has adopted. At times the game is funny, but for me it's not funny enough to warrant a purchase. The game just doesn't do anything for me and it's just a bit "meh!" There are plenty other games out there which will satisfy you more and I would only ever recommend Eat Lead as a rental for a weekend if you're bored, or if you can pick it up for a tenner!
Cheat Code Central
I love what Vicious Cycle and D3Publisher tried to accomplish with Eat Lead: The Return of Matt Hazard. Unfortunately, the satire and humor isn't enough to save the title from its contrived gameplay. If you are a true gaming buff who's interested in seeing the action-shooter genre get lampooned, Eat Lead is likely worth a rental. That being said, the painful mechanics will try their best to thwart your advance.
Jeux Vidéo Network
Eat Lead tombe dans le piège de la parodie en finissant par incarner les défauts qu’il tente de tourner en dérision. Banal, mou, pas très beau. Son vague concept humoristique ne rattrape jamais ses ratages.
Alles zusammen ergibt das ein Spiel, das weder sich, noch seinen Käufer ernst nimmt, denn die gewünscht humorigen Einlagen enden oft als etwas müder Kalauer und den guten Matt könnte man auch „The Plagiator“ nennen. Der spielerische Teil macht an sich Spaß, wenn einem Shooter aus Schulterperspektive zusagen, denn wahrscheinlich werden nur Fans dieses Genres wirklich Gefallen an diesem Titel finden. Bleibt nur zu hoffen, dass sich die Jungs von Vicious Cycle bis zum Release der nächsten Spiele noch kräftig ins Zeug legen, denn das bisher Gebotene enttäuscht auf breiter Flur.
If I could give a few points for effort, I would. Matt Hazard’s designers clearly tried to do something interesting here, and the basic concept of a videogame action star as a washed-up Hollywood type is really quite cool. If only the game actually lived up to its premise.
Eat Lead est un jeu avec de nombreuses faiblesses techniques qui viennent entacher un aspect ludique non contestable. C’est le type même de titre à fond dans un concept parodique et qui finalement ne s’en sort pas comme jeu à part entière. Il serait cependant totalement injuste de rejeter ce titre en bloc qui propose malgré tout une bonne dose d’humour et de curiosité, qui finalement sauvent les 8 petites heures techniquement catastrophiques du soft. Si le jeu vidéo avait un genre nanar, ce Eat Lead pourrait bien en être la tête d’affiche et ne plaira certainement pas à tout le monde, et encore moins aux gens techniquement exigeants.
Much like 2004’s The Bard’s Tale, Eat Lead forgets gaming clichés are fun to point out, but annoying to play through. If a little less effort was put into being funny and more effort put into being fun, this would be a game worth recommending.
Official Xbox Magazine (UK)
It's a bit of a shame but we can't recommend Eat Lead, despite the fact that, as life-long gamers, the writing often genuinely made us chuckle. Unfortunately, it's too agonising to play through - and while that might intentional, it's not in any way enjoyable.
MS Xbox World
Eat lead has its humor going for it, and perhaps is the only reason the game should be played. Beyond this, there's nothing here that stands out in any way shape or form and is a game that merely adds to the huge library of similar shooters that follow the same tired formula. Simply put, the game offers nothing memorable and is perhaps the biggest wasted opportunity this generation - because there's so much more the developers could have done with the game. The humor in Eat Lead is welcome and perhaps diverts from the fact that the rest of the game is under par, but I would hazard a guess that the game is going to be a favourite amongst gamers looking for an easy 1000 achievements and those who find solace rummaging through the bargain bins of their local game stores.
Het concept achter Eat Lead: The Return of Matt Hazard is goed bedacht. Ontwikkelaars zouden een voorbeeld kunnen nemen aan de humor en zelfspot uit deze game. Voor de rest moeten ze echter niet naar dit spel kijken, want de gameplay is niet boeiend, frustrerend en repetitief, en het uiterlijk van het spel bedroevend.
It's a little weird to think of it this way, since the intents are so vastly different, but as far as recently released third-person shooters go, I think 50 Cent: Blood on the Sand is a far funnier game than Eat Lead: The Return of Matt Hazard. But that's just it. Humor is entirely subjective, and maybe some of the stuff I found to be a little easy and dull will get you going. However, I'm a lot more certain about the quality of Matt Hazard's gameplay, which almost feels like it's going out of its way to be mediocre at best. Hey, maybe that's part of the joke!
You'll be laughing at, not with, this parody - which perpetuates every cliche it sets out to mock.
Eat Lead wants to be recognised as this post-modern mockery of all those big budget and casual games that sell rather well. But it’s not, it’s just some guy who thinks he’s rather clever, telling obvious jokes that everyone gets that got old two years ago.
Eat Lead feels like an Xbox game that was developed (and completed) years ago, but the development studio wasn't able to sell to publishers. So several years later, it added some high-quality voice acting with quips to let you know the designers did things purposefully bad (funny!), and bam, it's on retail shelves. At least the Achievements/Trophies are easy to rack up, making this a sure hit among some gamers when it inevitably hits the bargain bin. But otherwise, like the "real" Matt Hazard, Eat Lead is best left to fade into obscurity.
Visst rycker det i kinderna ett par gånger de första minuterna, men skämten blir snart gamla och snart står man där ensam kvar med ett högst mediokert actionspel av ”Gears of war”-modell och undrar varför man inte stängt av konsolen än.
Ultimately, it’s a shame to see a game with such an intriguing concept go to ruin. If this is the best they could make out of Matt Hazard’s spectacular ‘return’, Vicious Cycle shouldn’t have bothered. Eat Lead? I’d rather drink paint and snort rocks than play another minute of it.
Eat Lead is an outdated relic, it does nothing original or creative with the wealth of diverse, high-quality source material available to it. Providing instead the definition of bad game design by combining all of the direst elements from across the medium and putting them together in one neat package. The so-called comedy elements, be they good or bad, are nowhere to be found, and the developers have utterly squandered what is actually quite a strong concept. Even worse, not content with producing a bad game, the developers have actually tried to wind the player up by pointing out its many flaws as a `joke‘. It feels like the whole experience is at the player’s expense. Near the end of the game some enemies will shout, “You’re so last gen, Hazard!” The thing is, Eat Lead would have been just as awful and outdated back then. There is nothing to like about this mess of a release and the only joke here is how it made it into the shops.