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What we have here is the next chapter in a story that is far from over and one that that will drag you back to the world of the Elder Scrolls saga where you will discover much has changed since the last time you travelled the roads of Tamriel. The beauty of the game, as well as the depth of the immersion and the fun of the gameplay, is still here in abundance. Knights of the Nine is an essential addition for any Elder Scrolls fan and provides the perfect excuse to revisit a game that, nine months on, is still a strong contender for Game of the Year.
Given your avatar's snazzy new wardrobe, base of operations, minions and the righteous euphoria associated with being a force for good, The Knights of the Nine is well worth the 800 Microsoft points or bargain price on the PC. This quest line is the biggest yet and keeps you hooked right to the end. While the dungeons are not as big or as maze-like as the previous expansions, the chance to really explore Cyrodiil really makes this quest much more effective and allows for a greater appreciation of the graphical tweaks and new locations. Download it now!
While Knights of the Nine is a pricey piece of downloadable content, it's highly recommended for diehard Oblivion fans. Casual players who have yet to unlock all 1,000 Achievement points from the core game should hold off on buying new content until they've run out of things to do.
If you need a jump shot of Oblivion before the Shivering Isles is released, this package is for you.
There are no extra lands to explore here (boo!), but you do get to roam Cyrodiil in search of Wayshrines, meet with Pelinal Whitestrake and reinstate a legendary religious order before banishing dark sorcerer Umaril back into the abyss. There’s also a dangerous new foe in the shape of the Aurorans and some sweet new weaponry and armor. Knights of the Nine isn’t in the same league as stellar Morrowind add-ons like Tribunal and Bloodmoon but any fresh reason to revisit the world of Oblivion once again is all right by us…
Still, the Knights of the Nine addition is an entertaining distraction to the continuing debate on Oblivion. It features some nice touches, and it's promising to see Bethesda keen to nourish and support its hugely popular title. There isn't much to object to here, but in the larger picture it's just a drop in the ocean. While appealing most to fans of the game, it's they that should be most cautious. £6.80 won't break many people's banks (clearly PC owners are paying more but get all the downloadable content to date), but it would if you paid for every quest line in Oblivion. But if more of the same is what you're after, you can't really argue with what Bethesda's served up for its hardcore fans.
Knights of the Nine is a "means to an end" add-on to a vast game. With a couple of exceptions (most notably Fort Bulwark), I didn't really get a lot of enjoyment out of playing through it thanks to all the busywork. However, for the person who is in Oblivion for the long haul, the rewards of doing this expansion justify the tedium. Regardless of whether you're into bladed or blunt weapons, you'll get a great one to go along with excellent armor which will be either heavy or light, depending on which type you're more proficient wearing. In other words, it's a longer version of one of those annoying sidequests you always feel compelled to do simply because the treasure is so good that it's all worth it in the end.