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Technically, Skyrim is fantastic, but in creating memorable experiences, it is an utter triumph. Bugs are rare and often minor, and the same pitfalls that have plagued previous titles are still present, but you’ll learn to ignore these slight mishaps, and embrace the positives – the expertly crafted locations, the numerous systems available, the varied quests, the wonderful aesthetic and aural vision. The Elder Scrolls V: Skyrim is a magnificent hive of creativity and technical clout, and holds a world so open it frequently threatens to overwhelm. Skyrim is forever charming and consistently engaging, and will carve a completely different adventure for every player put under its dazzling spell.
If you’re looking for just one RPG to pass the time with this year (and probably next), Skyrim is definitely it. It’s an improvement over the previous Elder Scrolls games, and certainly Bethesda’s best title to date. I’m still pouring hours that I really don’t have into the game, and find it hard to pull myself away from a second adventure. It does have some technical flaws, but overall I feel like they do little to detract from the experience I’ve had with the game. This is definitely the most polished, open world adventure from Bethesda, and I look forward to playing a lot more of it in the months to come.
Une véritable drogue qui va provoquer bien des discussions dans le couple des joueurs. Alors que trop de jeux actuels s’appuient sur des chemins balisés, scriptés jusqu’à l’os, Skyrim nous offre du rêve, une quête épique, et de la liberté. On ne joue pas à Skyrim, on le vit : chaque joueur aura son expérience, sa façon de progresser, sa façon de passer des heures dans ce monde parallèle. Les quelques défauts, ou plutôt les quelques limitations du jeu sont balayées en quelques minutes de jeu, puis totalement oubliées après quelques heures, tellement ses énormes qualités s’imposent. Ce titre est un indispensable pour tout amateur de jeux de rôle, et même un indispensable tout court. Un grand merci Bethesda de nous avoir offert ce cadeau de fin d’année.
Prenez ce que vous avez aimé dans Morrowind, retirez ce que vous avez détesté dans Oblivion, multipliez par dix, secouez et voilà : Elder Scrolls V Skyrim. Avec son background complexe, sa prophétie entrainante, les nouveaux mécanismes de gameplay concoctés par Bethesda, Skyrim vous happe complètement dans son univers et vous fait oublier les défauts habituels de la série (sauf les animations, trop dur de passer outre...). Si vous aimez bien la série sans plus, foncez dessus. Si vous êtes fan de la série, foncez acheter des sous-vêtements de rechange.
The Elder Scrolls V: Skyrim is every single reason to love a Western role-playing game, condensed into a single comprehensive experience with nothing lost in the conversion process. It is a game that will drown those who step into its absorbing, overwhelmingly detailed world, a game that will bury you and refuse to let go. Yet your submergence will be agreeable, your burial ecstatic, and the hands placed around your throat welcomed like those of a lover's. To play Skyrim is to enter into a relationship, one that provides feelings of empowerment, yet demands total submission. Submit you will, for The Elder Scrolls V is the new zenith of role-playing games and it commands you to look up.
Minor issues aside, Skyrim is hotter than a dragon's backside after three courses at a curry house, and if you're the sort of person who favours tunics over T-shirts or prefers a tankard of mead to a pint of Stella, chances are this is the game for you. Likewise, if a deep combat system, an engaging plot, a wonderful cast of characters and a stunning, open-ended game world sounds like something you might be interested in, The Elder Scrolls V: Skyrim should be at the top of your list.
The Elder Scrolls V: Skyrim is less a product of creativity than an act of creation. The accomplishment on display is without equal, but it’s the sublimation of those efforts into a deeply personal experience that is the lasting effect and elicits the compulsive desire to consume more and more of what it has to offer. Playing it, I could recall getting the first Nintendo system and sitting down with my brother to play Super Mario Brothers. Upon reaching the subterranean level 1-2, the dramatic aesthetic shift awakened us to the giddy thrill of realizing that we had no idea what the game had in store ahead, and our excitement became an uncontained rapturous exaltation. Eighty hours into Skyrim, I’m still feeling like that 11-year-old.
Bethesda crafts role-playing games that are hard to do justice to in a traditional review. For gamers who live for this sort of thing, each person’s play-through becomes their own unique experience – leading to water cooler moments that not everyone gets to share. Skyrim seems filled with these and yet, I have a feeling you won’t experience half of what I did nor will I travel the same paths you pursue. That’s the fun and beauty of this title – each adventurer begins from the same Point A and may end at the same Point B – but the paths we travel in between are vast and meandering and consistently surprising. And that’s Skyrim’s biggest accomplishment – it greatly adds to the conversation. In a marketplace where console RPGs are bigger than they’ve ever been before, Skyrim’s arrival marks a fitting Return of the King.
Simply put, The Elder Scrolls V: Skyrim has raised the bar in the RPG genre, offering a plethora of engaging and unique content in one of the most immersive and beautiful game worlds ever created. Plus, any game that uses the word “lollygagging” deserves eternal praise.
Die Erwartungen an The Elder Scrolls V: Skyrim waren unfassbar hoch, schließlich zählte schon der Vorgänger zu den besten Rollenspielen überhaupt. Und wie das halt so ist, mit zu hohen Erwartungen: Am Ende wird man doch meistens enttäuscht. Von wegen! The Elder Scrolls V: Skyrim übertrifft locker sämtliche Erwartungen und wischt mit der versammelten Konkurrenz den Boden auf. Nirgendwo sonst bekommt ihr solch eine lebendige offene Welt geboten, mit teilweise atemberaubenden Panoramen, unzähligen Geschichten und Aufgaben, die auf euch warten. Ihr werdet mit Quests geradezu überhäuft und guckt nicht selten nach einigen Stunden auf die Uhr und fragt euch verwundert, was aus eurem Vorsatz „Nur noch 10 Minuten“ geworden ist. Die Spielwelt ist so reichhaltig, dass wir in diesem Testbericht nur einigen winzigen Bruchteil davon unterbringen konnten.
Skyrim is a transcendent experience. It may not be perfect, but it excels in almost every aspect of design. There are games that you play and there are games that you experience, and this is the latter. It sucks you in, and you will get lost in its depths. So go buy Skyrim, and then call your friends and your boss, and warn them that they won’t hear from you for a while.
Like I said at the beginning, you can kill dragons, that’s all you really need to know. Skyrim is a worth addition to the series, and is a must have game for gamers. Definitely a top game-of-the-year contender.
Au final, plus de cinq ans après la sortie d'Oblivion, la saga The Elder's Scrolls confirme sa suprématie dans le jeu de rôle occidental avec la sortie de ce nouvel opus. D'une richesse rarement vue sur consoles, Skyrim fait partie de ces jeux de rôle au pouvoir immersif certain, capable de vous tenir en haleine des dizaines, voire des centaines d'heures. Proposant l'un des contenu les plus riches que l'on ait vu sur consoles, le titre de Bethesda s'appuie également sur son gameplay parfaitement calibré et sa jouabilité riche et pourtant très accessible. Esthétiquement magnifique et quasi parfait sur le plan sonore, le jeu ne pêche que par sa technique quelque peu vieillotte mais heureusement vite oubliée une fois la manette entre les mains. Indispensable, tout simplement !
If you only have enough cash for one game this holiday season, and one of the main criteria is that this game has to last you until next holiday season, then The Elder Scrolls: Skyrim for the Xbox 360 should be your game of choice. Skyrim will suck you right in and you might not come out until you start to grow grey hairs. Bethesda has once again managed to crank out yet another fantastic open world RPG game with an endless amount of quests and interactivity that is sure to stand the test of time. While some of the bugs, glitches and load screens will aggravate you at times; the fact remains, Skyrim is a game you should not avoid.
Even with these issues there is only one way to describe Skyrim and that is epic. There is so much to see, do and experience that it’s exceedingly easy to get lost in the fantasy. It’s not a remarkable or radical departure from Oblivion, so if that game left you cold, Skyrim will too. For those who embraced that lifestyle, you will find Skyrim is Oblivion+++. Buy it now, ditch all your responsibilities and say goodbye to the rest of 2011 and perhaps even 2012 as well.
These problems, as unwanted as they are, don’t hold Skyrim back from being Bethesda Game Studios’ finest release to date. This is one of those games that I go into with a clear idea of what I want to accomplish, but somehow along the way find myself on the other side of the continent with eight hours of gameplay under my belt and no checkmarks next to my planned tasks. Skyrim ruled my life for two straight weeks, and I wouldn’t be surprised if it becomes a fixture in my gaming rotation for the remainder of the year. It's one of the biggest, most content rich games I've had the pleasure of playing.
It's difficult to ever feel completely satisfied with a play session of Skyrim. There's always one more pressing quest, one more unexplored tract of land, one more skill to increase, one more butterfly to catch. It's a mesmerizing game that draws you into an finely crafted fictional space packed with content that consistently surprises. The changes made since Oblivion are many, and result in a more focused and sensible style of play, where the effects of every decision are easily seen. Featuring the same kind of thrilling freedom of choice The Elder Scrolls series is known for along with beautiful visuals and a stirring soundtrack, playing Skyrim is a rare kind of intensely personal, deeply rewarding experience, and one of the best role-playing games yet produced.
The most difficult reviews to write are games like Skyrim. Bad titles are easy to write reviews for as their flaws stick out in obvious ways. Skyrim delivers a mind blowing level of content wrapped in a package that would be worth the experience at twice the price. The flaws are so minor, especially when compared to all of the things that this game does right, that it’s difficult to even quantify anything less than a perfect score. Congratulations to Todd Howard and his team – Skyrim is, and by a dragon-sized margin, my top pick for RPG of the 2011. And now…off to pick more pockets.
Unfassbar abwechslungsreich, unglaublich packend: das Rollenspiel-Supertalent 2011!
There are hundreds of reasons to fall in love with The Elder Scrolls V: Skyrim. It makes improvements across the board over Oblivion, but doesn’t try to reinvent the wheel and won’t appeal to players yet to appreciate The Elder Scrolls. It’s a fantastic Action-RPG with an amazing world to explore, unique quests and combat tailored to each player. It’s not perfect, and is full of glitches as expected, but fixes will come. Skyrim is the experience most were waiting for and one of the best to come out of a star-studded end to 2011.
Skyrim walst de gebreken van Oblivion plat en staat ondanks een mindere grafische prestatie garant voor honderden uren Elder Scrolls-vrijheid. Een winterslaap om nooit meer uit te ontwaken.
It almost wouldn't be a Bethesda game without sometimes-underwhelming performance, strange bugs, insane NPCs and all those other open world flaws and gameplay contrivances, but it speaks to the quality of the rest of the game that once you get more than an hour into Skyrim that all just won't matter. I was mad when I got stuck in the floor of a dungeon once and had to reload a save ten minutes prior - but I was also so excited to continue playing that the anger didn't last. With Skyrim Bethesda have truly succeeded in crafting not a sandbox, but a world. It's a world that's more exciting to live and play in than any other they've created. It's a game where the world is the greatest character of all, reigning supreme over all others. Skyrim's world is beautiful. That, combined with exciting gameplay, open-ended character development and engaging story threads is all it takes to be truly great - but it all starts with the world. From that, through that, the game itself is beautiful too.
Dieses Rollenspiel hat viele kleine Fehler – technisch, inhaltlich, spielerisch. Aber sie verblassen alle angesichts der unheimlichen Sogkraft, die einen immer tiefer in die Wirren und Geheimnisse dieses nordischen Reiches führt. Bethesda hat sich gegenüber Fallout 3 nochmal gesteigert und inszeniert nicht nur ein episches Abenteuer in offener Welt, das mir die freie Wahl der Route, Karriere und Fraktion lässt. Das können viele, auch wenn keines in den letzten Jahren in so einer prächtigen Landschaft, keines mit so stimmungsvollen Dungeons und keines mit so einem unglaublich dichten Netz aus sehr guten Quests inszeniert wurde. Zusätzlich zu dieser horizontalen Vielfalt und Freiheit kommt eine tiefere Ebene, denn dieses Rollenspiel wird erst dadurch so faszinierend, dass es fest verankert ist in seiner eigenen Geschichte und seinen Legenden.
In definitiva Skyirm è un titolo superbo, capolavoro assoluto per gli amanti degli RPG duri e puri, pur non essendo esente da piccoli difetti e qualche ridicolo bug chè è presente “per contratto” in un gioco così enormemente vasto. E’ stato un piacere riprovare quella sensazione di profonda immersione emotiva che solo un titolo Bethesda è in grado di regalare: entrare in una allegra taverna a riscaldarsi al fuoco per passare la notte in attesa delle prime luci dell’alba, non è una cosa usuale in un videogioco (ma piuttosto in un’esperienza virtuale completa). Se avete dozzine e dozzine di ore di tempo da dedicargli e avete una tenacia di ferro e una forte curiosità, questo è il gioco per voi: quest’inverno potreste non avere migliore attrattiva per passare un sacco di tempo in un mondo magico e fantastico.
But it's hard to really criticize a game for not holding up after 100-150 hours. Most games don't last that long -- and with the ones that do, I'm usually ready for them to be over a good bit before that time. When I hit that 100-hour mark, I had been upon an extended (and disorganized) hike around the world and had loved almost every minute of it. Some missions might not have been particularly fun, there might have been some glitches and the game eventually crumbled under itself, but the ride to that point was intensely fun -- the most I've had with a game in probably a couple generations of systems.
In the end, Skyrim will be hailed as both the best and worst title of the year depending on whom you ask. RPG gamers who look for subtle storytelling and endless replay value are going to love every minute. But gamers that have even a slight problem with impatience will quickly become frustrated. However, even the most devoted naysayer has to admit that Skyrim is at the top of its genre, and that's no small feat.
Les combats sont dynamiques, nerveux et tactiques. Leur gestion demande un peu plus d’élaboration et il est fréquemment permis de s’en sortir de différentes manières. L’écriture des quêtes est parfaitement réussie avec là aussi souvent plusieurs choix qui nous sont laissés pour les mener à leur terme. Le tout est épaulé par une imposante galerie de personnages bien différents les uns des autres qui bénéficient d’une qualité d’interprétation de premier ordre. Ces cinq années d’attente valaient le coup, The Elder Scrolls 5 : Skyrim est une franche et belle réussite qui vous retiendra un nombre incalculable d’heures. Un titre tout simplement indispensable pour tous les amateurs de la série The Elder Scrolls.
Skyrim is a beautiful game. Skyrim is a well-developed piece of software. Skyrim is a forward-only time machine (in that it will suck hours and hours of your life away) and an excuse to buy a next-gen console if your PC can’t run it. Skyrim is so addictive and so distracting that it’s difficult to say anything bad about it. It would be a disservice to anyone who considers themselves a true gamer to miss this one.
Aussi rude que les nuits glacées de Bordeciel, aussi froid et brutal que l'acier des Nordiques, Skyrim sait, à l'occasion, se montrer chaleureux et convivial comme une coupe d'hydromel au coin du feu. Rares sont les jeux de rôle capables de fédérer à travers une même expérience les vieux routards et les néophytes, mais ce cinquième volet de la saga des Elder Scrolls le fait avec brio. Les plus conservateurs d'entre vous ne pesteront pas bien longtemps contre les modifications et les coupes opérées, tant la refonte du système de jeu s'avère probante et l'expérience plus immersive que jamais. Dotée d'une richesse et d'une densité phénoménales, mais aussi d'une topographie sans concession, la vaste Province de Bordeciel est une invitation permanente à la découverte, à la contemplation et aux actes de bravoure les plus héroïques.
In the light of the game's impressive strengths, however, all of this criticism feels like unnecessary nitpicking. Skyrim is easily one of the strongest and best examples of the Western RPG, and it further establishes Bethesda's reputation as one of the most talented and creative forces in the gaming industry. Moreover, it offers players a world so vast they could easily become lost in it, and so beautiful they may never wish to return from it. See you all next spring...
You want Skyrim. It’s just about everything you wanted from a new Elder Scrolls game, and it has dragons, too. What more could you ask for?
If you've played previous Elder Scrolls games, glitches and oddities don't come as a surprise. Nevertheless, Skyrim comes in a year graced with multiple quality RPGs that feature tighter combat, fewer bugs, better animations, and so forth. But to be fair, none of those games are endowed with such enormity. Yet The Elder Scrolls V: Skyrim doesn't rely on sheer scope to earn its stripes. It isn't just that there's a lot to do: it's that most of it is so good. Whether you're slashing a dragon's wings, raising the dead back to life, or experimenting at the alchemy table, Skyrim performs the most spectacular of enchantments: the one that causes huge chunks of time to vanish before you know it.
Other RPGs such as Disgaea and Final Fantasy XII may rival the total hours of gameplay one can derive from Skyrim, but they can only do so through mass quantities of grinding. What they can’t rival is Skyrim’s incalculable amount of content and the sheer variety it has to offer, which I’m fairly certain topples even that of several existing MMOs. Whether it’s story quests, randomly stumbling upon a new dungeon, seeking out dragons, micromanaging everything you’ve collected and crafted, or doing dastardly deeds for the Daedric gods, Skyrim is indescribably massive. And, despite a handful of notable shortcomings, more often than not it is jaw-droppingly beautiful and thoroughly satisfying to play.
Oblivion is in my top five most overrated RPGs of all time, while Fallout 3 is one of my favorite current-gen RPGs. The Elder Scrolls V sits somewhere between the two. Indeed, Skyrim strongly resembles its predecessors at times, and the catalogue of small changes and minor additions makes it more of the same. Skyrim takes few risks. Perhaps the only risk it takes is failing to match up to its competition in individual areas. Other RPGs released this year have better stories, sharper graphics, and more visceral combat. Skyrim doesn't really care. The latest Elder Scrolls has such confidence in the allure of its open-world structure that it shirks the need to compete. And, it largely succeeds in being better than the sum of its parts. So grab a tankard of mead, wrap yourself in a tundra beast's hide, and stoke the meadhall's fire. There is a long winter ahead.
Malgré quelques idées empruntées à d'autres cadors du genre, Skyrim reste d'ailleurs assez chiche côté nouveautés de fond, et on ne peut s'empêcher de constater qu'il est moins seul sur son terrain qu'Oblivion il y a cinq ans, avec pour concurrents des jeux aussi marquants que Risen, Fallout : New Vegas ou même The Witcher 2 dans un genre un peu différent. On est toutefois en présence d'un titre ambitieux et solide, à la direction artistique inspirée, immersif et chronophage en diable. Skyrim devrait probablement réconcilier une partie des déçus d'Oblivion avec la saga Elder Scrolls en dépit de quelques concessions supplémentaires à l'accessibilité, qui seront sans doute bientôt de l'histoire ancienne sur PC. Les amateurs de la série et les fans de jeux de rôle bac à sable n'ont en tout cas aucune raison d'hésiter avec ce RPG qui témoigne, malgré ses défauts, d'un savoir-faire indéniable.
This sprawling, Nordic-themed RPG feels like an interactive Lord of Rings movie. Skyrim's attention to detail is amazing, especially when you consider its massive scale. The rugged wilderness looks very natural, and the towns, dungeons, relics, and characters all seem to have a purpose and back-story. You'll find entire books in this game that you can actually read! The graphics have an illustrated quality, and the snowy scenery looks breathtaking when bathed in moonlight. As with most RPGs the focus is on exploration, resource management, character development, and an epic storyline. Skyrim held my attention longer than most because it's so accessible. In the early going you wield powerful weapons, cast spells, shoot arrows, pick locks, and battle dragons. I like how "time stops" when you access your inventory, allowing you to switch weapons or use a critical item. The main storyline is a series of quests, some of which require you to travel over huge expanses of land.
For all Bethesda's ambition, why haven't they gotten better at the basics of moment-to-moment gameplay? This is the same game they've been making since 2002's Morrowind. In fact, you can trace this design as far back as Bethesda's 1990 Terminator game, in which you played Kyle Reese battling the Terminator across an open map of Los Angeles. Has any other developer worked with the same basic idea for more than two decades and still asked you to accept such fundamental compromises as this sloppy melee system, overbearing inventory management, and brittle AI scripting? When so many other issues have been solved, when computers and console systems are finally ready to realize Bethesda's ambitious vision, why do these more pedestrian issues persist? For the most part, Skyrim is a triumph of world building that deserves recognition, praise, and the many hours you'll pour into it. But Skyrim is also a disappointing punt.