Less than 150 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Enemy Territory: Quake Wars (Xbox 360)

68
MobyRank
100 point score based on reviews from various critics.
1.7
MobyScore
5 point score based on user ratings.
Not an American user?

Description

After they had fought out their civil war on their homeworld called Stroggos, the Strogg ventured out into space to conquer other planets and study other races to integrate them into their own. In 2060 they enter space above their next target: Earth. The Global Defense Force (GDF) is completely overwhelmed by the attack of this highly advanced force but they don't give up and fight for their survival. Ultimately Earth will fall into the hands of the Strogg and the events which lead to the beginning of Quake II will unfold but until then, you'll be an important part of this last battle for control over the planet!

As a successor of Wolfenstein: Enemy Territory focuses on objective driven gameplay rather than just capturing flags like you do in the Battlefield Series. This means that on every map one team needs to fulfill an objective while the other needs to guard it. For example on the map "Valley" the GDF needs to build a bridge, then drive a MCP over the bridge to a nearby outpost, hack a Strogg-shield so that the MCP can fire a missile into the Strogg base so that the GDF can enter it and destroy a generator.

To make it even more complex, most objectives need to be completed by a specific class. On each side are five classes and each class has special abilities. The engineer for example can build the bridge on Valley, repair damaged vehicles or deploy identities while the Field Ops supports his teammates by handing out weapons and deploying artillery systems. Since the maps are all pretty big, you also have access to several kinds of vehicles ranging from little quadbikes to helicopters.

Unlike most multiplayer-games, the teams in Enemy Territory: Quake Wars don't just have a different skin but are actually completely asymmetrical balanced from classes over weapons to vehicles. This means that while both teams have a medic, they both function differently. The GDF medic for example behaves like every other medic by instant reviving his teammates but the Strogg technician needs a few seconds before his dead companion is alive again. To balance this out, the Strogg technician can turn dead GDF soldiers into spawn hosts. So if he dies, he respawns at such a host (if it hasn't been destroyed).

Screenshots

There are no Xbox 360 screenshots for this game.

There are 17 other screenshots on file for other versions of this game.


Alternate Titles

  • "ETQW" -- Common abbreviation

Part of the Following Groups

User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.


The Press Says

Gamer 2.0 Jun 05, 2008 7.7 out of 10 77
Entertainment Depot, The Jul 17, 2008 7.5 out of 10 75
Xboxdynasty (XD) Jun 07, 2008 7 out of 10 70
GNT - Generation Nouvelles Technologies Jul 02, 2008 7 out of 10 70
Defunct Games Jun 23, 2008 70 out of 100 70
XboxFrance Jun 20, 2008 6.5 out of 10 65
MS Xbox World Jun 11, 2008 6 out of 10 60
Gamereactor (Sweden) Jun 02, 2008 6 out of 10 60
EL33TONLINE Jul 31, 2008 3 Stars3 Stars3 Stars3 Stars3 Stars 60
1UP Jun 05, 2008 C- 42

Forums

Topic # Posts Last Post
SP and MP or just MP ? 4 Sicarius (61028)
Jun 13, 2008

Trivia

There is no trivia on file for this game.


Related Web Sites

Terok Nor (18401) added Enemy Territory: Quake Wars (Xbox 360) on May 27, 2008
Other platforms contributed by Kabushi (121658), Terok Nor (18401) and Sicarius (61028)