User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 4.5
AI How smart (or dumb) you perceive the game's artificial intelligence to be 3.7
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 4.0
Graphics The quality of the art, or the quality/speed of the drawing routines 4.5
Personal Slant How much you personally like the game, regardless of other attributes 4.5
Sound / Music The quality of the sound effects and/or music composition 4.3
Story / Presentation The main creative ideas in the game and how well they're executed 4.7
Overall User Score (6 votes) 4.3

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
89 (Oct 17, 2010)
Enslaved is a worthy adventure title that overcomes its own minor shortcomings with an excellent narrative and glorious visuals. It may be up against some pretty hefty competition this year but Enslaved is definitely one of the top new intellectual properties that the games industry has seen since Nathan Drake went searching for his ancestoral fortunes.
1UP (Oct 01, 2010)
Like I stated in the opening, I knew very little about Enslaved a week ago. I've been caught up in waiting for this season's huge releases and counting the days until Fallout New Vegas's release, but Enslaved has turned out to be a welcome distraction. If you love a good science fiction tale wrapped around a gorgeous, post-apocalyptic world with some decent gameplay thrown into the mix, you should give Enslaved a try.
Gameplay (Benelux) (Oct 29, 2010)
Enslaved is een game met een hoog 'Love it or hate it!'-gehalte. Voor ons is het een meeslepend maar lineair avontuur dat op vele vlakken hoge toppen scheert.
XboxAchievements (Oct 13, 2010)
Enslaved: Odyssey to the West demonstrates that Ninja Theory is a developer that can deliver excellent and compelling stories, with plenty of visual fidelity and interesting characters. Climbing and jumping around the towering structures of a vibrant America reclaimed by nature is preferable to hammering X and Y during combat, but the game becomes more enjoyable as you gain upgrades for Monkey. An incongruous coda lets Enslaved's narrative down a little, but the rest of the game is superb enough that you'll happily forgive most, if not all of its shortcomings. It looks like DmC is in safe hands.
81 (Oct 06, 2010)
Reden ist Silber, Schweigen ist Gold – Creative Director Tameem Antoniandes versteht den Volksmund. Denn er weiß mit wenigen Worten Gefühle aufzubauen, die ein langer Dialog zerreden würde. Seine Helden sind liebenswerte Außenseiter, die in einem ungewöhnlichen Abenteuer zusammenwachsen. Dessen Stärke sind Momente, in denen man den Blick in der befremdlich idyllischen Ferne schweifen lässt und zwei ganz normale Helden erlebt. Für einen Spieler, sagt man aber, ist erleben Silber und spielen Gold. Und genau das setzt Antoniades noch nicht konsequent um. Denn auch wenn Enslaved brachiale Action mit einem Schuss Taktik und Teamwork inszeniert, fehlt beim automatischen Klettern ebenso die Herausforderung wie bei Rätseln, die sich fast von alleine lösen. Lediglich Bosskämpfe sind stets packend, die filmische Dynamik mancher Spielszenen sogar einzigartig.
Giant Bomb (Oct 06, 2010)
Enslaved comes right at the start of the busy fourth-quarter release schedule, and given the game's modest promotional campaign up to now, this review might be the first you've heard of it. But it's a well-produced effort that makes itself easy to get invested in and is worth considering for anyone who enjoys a solid dozen-hour-long, story-driven action game. It doesn't do everything right all the time, but some grander and higher-profile games could stand to learn a lesson or two from this one.
Thunderbolt Games (Jan 21, 2011)
And that is what makes Enslaved a title worth playing, as for every Tom, Dick and Harry you come across in a game, it’s rare you’ll stumble upon a Monkey and a Trip - two extremely likeable characters that truly enrich the whole gaming experience. The gameplay may not be completely new, then, but this kind of chemistry certainly is. There’s no denying it - Enslaved: Odyssey to the West is the best escort ‘game’ ever made; a spritely little cracker with a lot of heart.
IGN (Oct 01, 2010)
As a reviewer, it’s sometimes hard to assign a number to an experience, and Enslaved presents that challenge. It has flaws for certain, from dodgy controls and limited combat, to a conclusion that feels less like an ending and more like the story just ends. At times, it feels like the developers struggled to find the gameplay substance to completely support their narrative style - but it still manages to hold together. As a trip through an interesting, beautiful world covering ground that hasn’t been effectively tread in games, with a strong narrative and engaging, believable characters, it provides something unique this Fall. If you can look past its flaws, Enslaved might surprise you as much as it did me.
GameSpot (Oct 01, 2010)
Enslaved: Odyssey to the West is a great example of how a gripping story and strong artistic design can overcome slight gameplay problems. Your movement is rough around the edges and you have to get through half of the game before the combat really shows off its true potential, but those are minor blemishes on this fine package. The well-realized characters are incredibly lifelike, using subtle animations and believable voice acting to make these digital beings feel almost real at times. Watching Monkey and Trip grow during their journey is eminently satisfying, and the link you create with them makes all of your actions carry that much more weight. Enslaved: Odyssey to the West is a great adventure that has just enough excitement and diversity in the gameplay to keep you engaged, while the striking visuals and memorable story push you through to the ultimate conclusion.
Gamereactor (Sweden) (Oct 01, 2010)
Sammanfattningsvis blir Enslaved: Odyssey to the West ett riktigt gemytligt äventyr i en originell värld. Ninja Theory blandar intensiv action med lugnare partier och kombinationen blir fängslande. Och hi-tech-molnet är speedigt.
AusGamers (Oct 20, 2010)
If you are going into this expecting a real challenge then you might as well back up now. Although the camera can be frustrating during combat, and the gameplay mechanics are relatively straightforward, the game’s story, visuals and characters make this a thoroughly enjoyable, albeit a little short, gaming experience with telling a solid tale, being its core foundation over much else. Bring on the Pigsy DLC.
Game Informer Magazine (Oct 01, 2010)
Enslaved lives up to its namesake both with its conceptual hook of robots enchaining mankind and through the unnecessary shackles tied to gameplay. Developer Ninja Theory spends far too much time holding the player’s hand, and in the process removes any sense of escapism to this intriguing tale of humanity’s last gasp for life.
Factornews (Oct 08, 2010)
Les plus hardcore resteront probablement sur leur faim, car on n’est pas en face d’un titre fait pour eux. Il nous est plutôt proposé un voyage assisté qu’un challenge relevé. Avec des graphismes enchanteurs, un gameplay solide bien que superficiel et un enrobage musical étonnant, Enslaved : Odyssey to the West devrait ravir les joueurs souhaitant se rafraîchir les idées durant une dizaine d’heures. Comme disait l’autre, l’important c’est le voyage, pas la destination.
70 (Oct 23, 2010)
Ninja Theory has created a decent universe that looks amazing for the most part. The game features incredible voice work, and a very character driven storyline. Unfortunately, combat and platforming became boring at times. We are left with a decent attempt, and a nice start to a possible franchise. I would have liked to have seen the combat expanded a bit. Also the platforming aspects of the game need to feel as if there is some consequence for not hitting your jump. It’s a good start, but it could have been so much better.
Lens of Truth (Oct 29, 2010)
The entire time playing through Enslaved, I constantly had that been there, done that feeling. The similarities to Prince of Persia, whether it be in style or gameplay, are so prevalent that they are hard to ignore. From platforming, to simple combat, and even using a dragonfly to show the way, Ninja Theory stole the mold that Ubisoft created. Unfortunately, they did nothing to improve upon it and Enslaved is just your run of the mill action title. Definitely colored glass.