Fallout 3: Mothership Zeta (Xbox 360)

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100 point score based on reviews from various critics.
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The fifth and final downloadable expansion for Fallout 3, Mothership Zeta begins with the player picking up a strange radio transmission from the Wastes. The signal leads to crashed alien scout ship that can be discovered in the regular game - only this time, you won't be allowed to leave! An alien beam pulls the player into the orbiting mothership, where they must band together with abductees from different periods of Earth history to escape.

Mothership Zeta is a linear quest focused on action, in a similar style to Operation Anchorage. The player will not be allowed to leave the ship until they complete the new quests. A variety of new items and weapons can be found throughout the ship, from spacesuits to powerful alien weapons. Alien gems have enormous trading value back in the Wastes, and alien biogel and epoxy can instantly repair the player's health or weapon decay, respectively. It won't be easy, however, as the alien enemies carry disintegrator weapons and personal shields that make them some of the hardest enemies to kill in the game.

The pack takes place entirely in the rooms and halls of the alien mothership. In all, Mothership Zeta contains three new quests, four new achievements, and one new perk, plus all the unique weapons and items found on the ship.


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There are 37 other screenshots on file for other versions of this game.

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User Reviews

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Critic Reviews

Gamer Limit Oct 15, 2009 8 out of 10 80
Worth Playing Aug 18, 2009 8 out of 10 80
Gaming Age Aug 10, 2009 B 75
IGN Aug 04, 2009 7 out of 10 70
Thunderbolt Games Aug 09, 2009 7 out of 10 70
Boomtown Aug 07, 2009 7 out of 10 70
Game Over Online Aug 24, 2009 65 out of 100 65
Gamer.nl Aug 14, 2009 6 out of 10 60
GameSpot Aug 06, 2009 6 out of 10 60
Gaming Nexus Aug 14, 2009 C+ 58


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BurningStickMan (17728) added Fallout 3: Mothership Zeta (Xbox 360) on Jan 03, 2010
Other platforms contributed by BurningStickMan (17728)