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As always with the DLC developed for Fallout 3 by Bethesda, the depth and attention to detail is fantastic. There is a wealth of enjoyment to be had and Bethesda has truly shown the world how DLC should be designed, developed and distributed. This year has been a grand one for DLC, a trend which I feel will only continue to grow thanks in part to Fallout 3. A definite purchase for fans of the original game and the previous content packs.
Once again, Bethesda has put out an expansion that is a welcome addition for anyone who’s been enjoying his/her time with Fallout 3. While it lacks the strong story of “Point Lookout” and “Broken Steel,” it’s much more enjoyable than “Operation: Anchorage” or “The Pitt.” This DLC is also reportedly the last expansion for Fallout 3, so if want to extend your stay in the Capital Wastes, make sure to pick up “Mothership Zeta.” You won’t be disappointed.
Mit Mothership Zeta präsentiert sich ein weiteres solides Add-On zu Fallout 3, das allerdings nicht an die drei starken Vorgänger anknüpfen kann. Uns fehlen die großen Erkundungsmöglichkeiten oder die neuen Missionselemente wie in Point Lookout. Dafür wird einiges an Action geboten und so ist das Add-On am ehesten mit „Operation Anchorage“ zu vergleichen, auch wenn es deutlich mehr Fallout 3 – Elemente enthält wie dieses. Insgesamt wird uns aber, trotz der Kritik, eine Erweiterung präsentiert, die wieder neue Waffen, Outfits und Gegner liefert und mit den drei enthaltenen Missionen Spaß macht. Das Raumschiff und die Aliens sind eine passende und interessante Umgebung für das Spiel und auch die Präsentation passt zum typischen Fallout 3 – Niveau.
Mothership Zeta is a great way to end the downloadable content run for Fallout 3. If it's indeed the final DLC we're to see for the game, it's surely an out-of-this-world way to close off our explorations of the Capital Wasteland, providing a thoroughly enjoyable ride that is likely to last almost as much as the longest of the packs that's come out so far - Broken Steel. Zeta will run you 800 Microsoft Points, which equates to ten Earth dollars. So do you prefer probing or zapping? Our outer space friends gladly offer both!
This is well worth a download, it just ends a little quicker than the other DLCs and feels a little closer to Operation Anchorage in its restrictive linearity. I'm desperate to know where Bethesda are going from here, and am hoping there's more Fallout 3 (or 4) to come and not just the next iteration of Elder Scrolls (though we're very keen for that one).
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Hefty chunks of Mothership Zeta feel formulaic and repetitive, yet the sting of the expansion's low points is countered somewhat by the impeccable presentation, smartly-implemented sci-fi vibe, and a few entertaining twists. It's a short jaunt to be sure, and there's not a ton to be gained aside from overall experience of being abducted by aliens and then blowing them to hell as retribution. Those with a strong appreciation for science fiction, robots, and space battles will appreciate Bethesda's final addition to Fallout 3.
Unlike the last three pieces of downloadable content, Mothership Zeta is an incredibly linear experience. The five plotted hours you’ll spend on the ship are well paced and quite enjoyable. In some ways it feels short, and you find yourself wishing there was more, but all in all it’s a worthwhile piece of content. The new characters you’ll meet, and weapons you’ll obtain really set the experience up to be one of the best DLC pieces Bethesda has released so far.
Mothership Zeta is a wild and humorous mission for Fallout 3 fans, but it lacks the breadth of Point Lookout or Broken Steel. It's a little disappointing as a final chapter, but players looking to explore the farthest fringes of the Fallout universe will have a blast.
Since Mothership Zeta is, in all likelihood, Fallout 3's last hurrah, I was really hoping it would go out with a bang. I was expecting an epic quest in space with plenty of twists and turns in the plot rivaling any of the great sci-fi movies. Perhaps I simply set the bar too high in my mind because while this is an entertaining and unique new mission, it really feels like it's lost the heart that made the rest of the game so great. Yes, the new weapons and items are very cool and the audio diaries of abductees are intriguing, but all this comes at the cost of a fundamental shift in how the game is played. Ultimately, I'm glad I played Mothership Zeta, and you likely will be too, but it just doesn't have that special something that would make this a fitting end to the Fallout 3 saga. This expansion is good, but it's far from out of this world.
We have found ourselves in a situation of victory after abduction by a strange alien species...
And that’s Mothership Zeta’s biggest downfall. The concept of an alien spaceship in Fallout 3 is a fantastic idea but the execution is sadly uninspired. It could have been so much more, but what we’re given is a basic corridor shooter. It’s fun in places and some of the set pieces are enjoyable, but for the most part you’re just blasting away aliens and pressing switches for the majority of the quests. After Point Lookout’s brilliant story lines, characters and level design, Mothership Zeta is a step backward. It’s a shame that the last piece of Fallout 3 DLC is just as disappointing as the first, especially when it carried so much promise. It’s still worth playing, just don’t expect a product with the same quality as either Broken Steel or Point Lookout. If you’re starting your Fallout 3 adventure now, get those two first.
Unfortunately being abducted on an alien spacecraft is a lot less scary then it sounds. As you submerge yourself deep into this alien’s domain you will notice that Mothership Zeta is light on the story, aside from the initial setup, and focuses more on the combat side of Fallout 3. After spending a few hours navigating this structure and killing off alien after alien, I felt like something was still missing as the big bang ending crept near. The twist I thought was surely on its way never came and before I knew it I was back in the Capital Wasteland fighting off oversized scorpions and Mutants. Even though I feel a little let down, Mothership Zeta still strong points and is worth the purchase if you have enjoyed the other add-on content for the game. If you haven't made the decision to purchase any of the content, give it a few months and you'll be able to enjoy all Fallout 3 has to offer with its Game of the Year edition.
Considerably short and lacking in all the things that made Point Lookout and The Pitt worthwhile downloads, Mothership Zeta is not a bad add-on but it’s not the best one either. That said, hardcore Fallout 3 fans still looking for more to do in the Capital Wasteland should check it out either way.
As the final piece of DLC for Fallout 3 I was hoping for a huge ending with all the best bits of the game thrown in, sadly this is not the case, the very linear story and slightly too easy to dispose of enemies make this last chapter over all too quickly. Whilst not as good as the recent Point Lookout, Mothership Zeta is a good stand out episode let down by it being far too quick and to be honest, a bit of an anticlimax to an otherwise amazing game.
If you enjoyed the other pieces of content, then there is no doubt you will enjoy Mothership Zeta. It’s a totally original storyline for the Fallout universe, and the environment it puts you in certainly makes you think a bit more than some of the other previous pieces of content might have done. It’s not the best DLC pack released for Fallout 3, but it’s certainly not bad. If however you have to make a choice between this content and the others, I’d have to go with Broken Steel. It’s still the Daddy of them all.
Mothership Zeta is not the best add-on for Fallout 3. It's short, focused too heavily on combat through bland corridors, and feels like a missed opportunity. I still had fun while wandering the alien ship, but that is more of a testament to the strengths of Fallout 3 than the strengths of this expansion. The setting here is great, but that's about it.
Para todos aquellos para quienes el Yermo ya no tiene secretos pueden encontrar diversión en Mothership Zeta, aunque deben estar advertidos de que la dosis de acción es alta, el rol escaso y la historia muy poco inspirada. Una despedida de Fallout 3 que no está a la altura del resto de expansiones.
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A few hours of linear romp through boring corridors fighting boring enemies is frankly a shocking disappointment from such a successful development group. Sure it’s aliens instead of the usual wasteland rabble, but that’s as likely to turn off their core audience as it is to serve as the intriguing novelty that it was clearly intended to be. However you may be predisposed though, the resulting experience is a dud, and the story elements not nearly strong enough to elevate it in any way. Hardcore Fallout fans may still enjoy it as just simply more, albeit substandard, Fallout to dive into, but it’s tough to recommend this to anyone other than the truly fanatic for $10 of your cash money, hard earned or otherwise, and a few hours of your time. The only legit selling point may be for the alien arsenal, which is seriously no joke. Otherwise, send a couple red shirted ensigns in your place on the away team and skip the whole thing entirely.
While Mothership Zeta's use of classic science fiction cliches could have been great, it feels flat and soulless in its execution. With a paper-thin story, bland environments a little too similar to old Sci-Fi movie sets, and none of the moral ambiguities and decision options that make the core game so great, Mothership Zeta simply lacks the impact of great expansions like Broken Steel or Point Lookout. Clocking in at 4-6 hours, with little to nothing to do upon quest completion, this piece of content can only be recommended to completionists and die-hard Fallout 3 fans.
Est ce que je peux débourser mes petits 800 pts pour m’envoyer en l’air ? Bin tout dépend de votre amour pour Fallout 3 répondrais-je ! A défaut d’être indispensable comme l’extension Broken Steel, à défaut d’être tout à fait recommandable comme Point Lookout et malgré l’aspect fps bourrin de l’aventure que revêt Mothership Zeta dénué de tout aspect jeu de rôle, il n’en reste pas moins que j’ai pris du plaisir à m’échapper de ce vaisseau extraterrestre ; avec le recul bien plus qu’à défourailler du chinois à Operation Anchorage (à fuir !) et à peine plus qu’à libérer les esclaves de The Pitt. Mothership Zeta peut facilement faire office d’apéritif bien sympathique dans votre jeu de rôle préféré. Et un apéritif ça fait toujours du bien.
Mothership Zeta is een uitbreiding geworden met grote plussen en minnen. Er wordt weinig nieuwe content toegevoegd en geeft het idee dat er meer gedaan had kunnen worden met de afwisselende locaties. Toch maken de sfeer en het humoristische sausje veel goed. Al met al is dit moederschip best een vermakelijke plek om een paar uurtjes door te brengen, maar vooral doordat het zo lineair is, komt Mothership Zeta nooit in de buurt van de kwaliteit van het hoofdspel.
All told though, Mothership Zeta is a let down. It's nowhere near as good as Point Lookout or The Pitt. It's slightly better than Operation Anchorage, but only slightly. It's a linear, repetitive slog through an alien space ship and nothing else. Is it a fitting finale? No. Is it worth 800MS Points? Just. If only for the Samurai Armour. Sniff.
Those who aren't scared off by Mothership Zeta's healthy injection of humor and its tongue-in-cheek nods to popular science-fiction, on the other hand, should still only download Mothership Zeta if they have an unhealthy obsession with aliens. Point Lookout will undoubtedly be remembered as the high-note for Fallout 3 DLC. There are some memorable moments here, but it's a shame that Mothership Zeta couldn't do more with such an interesting premise.
There's something so audacious to me about stacking aliens on top of the apocalypse, and Mothership Zeta does it well enough that I'm willing to excuse some of its structural bluntness and over-reliance on combat. It's not the best Fallout 3 DLC, but it's still pretty interesting, and not a bad way to spend four or five hours.
Do yourself a favor and purchase any of the other four Fallout downloadable content packs before even contemplating getting this one.
You may have cringed at the idea of Fallout 3 in space, and if you have, you already know Mothership Zeta wasn't created with you in mind. Carrying alien zappers from space around the postapocalyptic wastelands while wearing samurai armor (another possible bit of loot you can carry back with you) certainly won't appeal to every Fallout aficionado. Open-minded fans will glean some enjoyment from this sci-fi-skinned dungeon crawler, but by isolating its game's weaknesses without catering to its strengths, developer Bethesda Game Studios has ended Fallout 3's run of downloadable content not with a bang, but a whimper.
Too combat heavy, Mothership Zeta really isn't that much better than the first DLC. You do get access to some high tech weapons though and lots of alien ammo. The environment isn't bad except for the vast amount of tight corridors. Overall, not a good DLC to go out on but it's not the worst of the five.
Mothership Zeta est une extension médiocre, qui dénature le gameplay de Fallout 3 pour verser dans le FPS pur et dur. On a toutefois du mal à se montrer aussi sévère qu'on avait pu l'être avec Operation Anchorage. Car si le contexte est tout aussi hors de propos, il est cette fois soutenu par une ambiance délicieusement décalée et un rendu visuel digne des standards actuels. La question est de savoir si vous êtes prêt à vous acquitter de 800 MS points pour prendre part au délire un peu poussif de Bethesda.
With repetitive, largely uninspired corridor combat, and boring, linear and samey mission design, the least you'd hope is that there would be some supplementary side quests to extend the lifespan - but not so. Having delivered five main quests, five side-quests and three unmarked quests in the vast Point Lookout expansion, to follow that up with such a limited DLC pack is curious. Throughout its programme of downloadable releases, it felt like Bethesda was learning and improving its output. But having started poorly with Operation: Anchorage, it concludes Fallout 3 in equally disappointing fashion.
The last of the Fallout 3 expansions is also one of the worst in this bafflingly dull abduction yarn.
If Mothership Zeta had been half as long and available at half the price, it might have been worthwhile simply for giving players a quick peek behind the origins of the main game's enigmatic alien wreckage. As it stands, this dog-leg jaunt into outer space ends up a giant could-have-been without any real reason to recommend it, save completion for completion's sake.