Our Users Say
||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall User Score (15 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
F.E.A.R. is an emotional and adrenal roller-coaster ride that every fan of the genre must experience. Those that have already played the game on PC will have to decide for themselves whether or not the addition of the instant action mode is worth a purchase in of itself, as that really is the only major change from the original. Similarly, many of the foibles from the PC version are still present, such as repetitive environments and enemy types and a somewhat short play-time for the single-player campaign. The console version also introduces the new fault of a less-than-polished lobby system. That said, these faults are incredibly minor and barely merit mention relative to the quality of product as a whole. In fact, they pale in comparison to the game’s greatest flaw: the release date. With two insanely high-profile titles on the horizon, a port of year old PC game –- even a superb one –- is likely to be overlooked this holiday season, and that’s a damn shame.
With technology moving at leaps and bounds, you would figure a game that is a year old would be old hat by now, but I guess that was just a sign of how ahead of its time F.E.A.R. was. I would have liked to see the recently released expansion pack for the 360, but maybe that is why we have the marketplace for such things. Overall, if you like FPS titles, you like your games pretty, and you like to be scared, then F.E.A.R. is right up your alley. Proceed with caution; you will wet yourself on this ride.
F.E.A.R. is the 360's first shooter to score a nine on Eurogamer for the simple reason that it's such a consistently exciting game that gets the core of the experience so absolutely spot-on that most of the niggles are swiftly swept aside. Slow-mo gunplay and cunning AI don't sound like next generation ideas, but somehow Monolith combines the two so expertly that it feels more alive and more exciting than could ever seem possible. With a more exciting and varied set of environments and a more polished narrative it'd be an effortless 10 - but for now a celebratory and 9 seems entirely justified for what is easily one of the most richly entertaining action games released this year - or any other year for that matter.
All things considered, F.E.A.R. is an excellent addition to the Xbox 360 library, and it has made the transition from the PC in great form. The multiplayer aspect of the game still needs some work, and we're sure that these issues will be addressed in some form in the near future. If you're strictly looking for an action-packed multiplayer experience, you may want to wait a while for the growing pains to be overcome, and perhaps give it a rental to get a better grasp of the community and the state of the game. On the other hand, if you're interested in taking on a captivating yet downright terrifying single-player experience, F.E.A.R. comes highly recommended.
On the hard difficulty, the single player game lasted about 15 hours. If you decide to play on normal, you are probably looking at a 10 to 12 hour experience. The difficulty can be changed at any time during the game, but that will effect achievements. As stated earlier, the multiplayer features flesh out the game and can dramatically increase the replay time of the title. I highly recommend this game to any fan of the horror genre, FPS gamers, or those looking for an engrossing story filled with action. I would like to mention that watching through the entire credits sequence at the end of the single player game will help explain the final act. For those looking for just the single player game, rent the title to knock out the quick campaign. For everyone else interested in the multiplayer and the achievements, it's worth a purchase price of around $30 to $40.
The atmosphere and the incidental music inserts evoke. Each small detail has been painstakingly worked on and crafted in a way that gives the game an air of simple and shining beauty. This Christmas sees the release of many games, and with all things considered, F.E.A.R is a diamond in the rough. F.E.A.R. will immense you in a terrifying experience as you unravel the mystery. Overall, F.E.A.R. is a worth while purchase and will keep you entertained and scared for hours on end.
A game that fashions such primal fear and mixes it with an always-compulsive if a little generic shooter action can only be a positive thing for gaming. What's on offer here is sheer ingenuity in manufacturing an atmosphere that creeps right into the room you're sitting in - and that's playing it in broad daylight at three in the afternoon. If you like you shooting with a dollop of tangible fear, F.E.A.R. is for you.
F.E.A.R. is quite easily one of the most intense and atmospheric games on the Xbox 360, and it's an excellent blend of horror and action. F.E.A.R. features some of the best gunplay available in a first-person shooter. This alone makes it an incredibly intense game that must be experienced. The fact that it's also one of the creepiest games ever made is just icing on the cake.
Atmosphärisch, spielerisch, ideentechnisch ist F.E.A.R. auch auf der 360 ein Meilenstein des Egoshooter-Genres: Das geschickte Spiel mit der Angst, die bizarren Visionen, die Art, wie die Story vermittelt wird, die intelligenten Feinde, die großartige Zeitlupe - all das ist auch ein Jahr nach der PC-Fassung mustergültig. Allerdings knapst die zurechtgestutzte Technik etwas von der Faszination ab, die Steuerung bedarf ebenso Gewöhnung wie die Eindeutschung. Außerdem ärgert es mich, dass die Tasten nicht frei belegbar sind, da gibt es einige sehr mysteriös-haarsträubende Layout-Entscheidungen - schade auch, dass die kostenlosen Erweiterungen der PC-Fassung hier draußen bleiben müssen. Insgesamt nicht mehr ganz das große Kino, das die PC-Fassung bieten konnte. Aber immer noch nahe genug dran.
F.E.A.R. 360 is a port, but an extremely good one. People can, and indeed may, argue all day about whether the PC version is superior but ultimately they're missing the point. On the Xbox 360, F.E.A.R. is a FPS that adapts well to the restrictions of the joypad and offers a compelling and brutal slice of gaming that any shooter fan will enjoy. The graphics aren't mind-blowing, and the level design is slightly repetitive, but the overall package is hard to fault. An enjoyable and painless online component is the icing on a bullet-riddled cake.
FEAR is a great game that most shooter fans will enjoy. However, if you have it on PC, there is no reason to pick it up here as it is better on its original platform.
F.E.A.R. is a great game with a lot of bang (no pun intended) for your dollar. If you don't like seeing a lot of blood, then stay away from this game. The campaign isn't the longest, but there are several difficulty settings that will substantially up the challenge. The game is adrenaline filled and highly entertaining. The only drawbacks are the lack of a save anywhere feature, and the occasionally maze like environments.
Beste Portierung eines PC-Spieles auf Konsole ever? Gut möglich, allerdings warte ich immer noch auf Black & White für die PSone (wahrscheinlich bringen sie gleich den zweite Teil…). Bis dahin aber hat F.E.A.R. diesen Titel zweifelsfrei gepachtet. Schwieriger zu beantworten ist da schon die Frage, ob die Xbox 360 ihre neue Ego-Referenz begrüßen darf. Denn F.E.A.R. hat gar nicht vor, Euch in eine fremde Welt zu entführen, Euch außergewöhnliche Plätze zu zeigen. F.E.A.R. will auf Euch schießen, sich mit Euch messen, Euch Horden um Horden seiner gerissensten Gegner entgegenstellen - F.E.A.R. will Euch Angst einjagen.
This is an outstanding Horror title from the same stable as "Condemned" though infinitely less scary.
There is a constant element of FEAR as you play through this great-looking FPS which has fantastic sound with a brilliant cinematic score and even better gunfights. The story line is told through interacting with the games environment and the more you explore the more you uncover. Probably the most atmospheric First Person Shooter on the 360 delivering brilliant gunplay against truly awesome A.I. If F.E.A.R. had lived up to its advertising campaign it would have been terrifying. My wish was that it had to be played with the lights on. Instead, watch out for little girls as you crawl through air vents in abandoned factories and keep out of lifts.
Cette version Xbox 360 de FEAR n’est ni meilleure, ni moins bonne que son homologue PC. Si vous avez aimé un jeu comme Condemned lors de la sortie de la console, il n’y aucune raison que vous n’accrochiez à cette ambiance bien lugubre. Pour ceux qui ne connaissent pas encore le jeu donc, c’est une valeur sûre, avec des stages très nerveux. Vous allez bien vous éclater.
F.E.A.R. n'est pas le FPS parfait mais ses nombreuses qualités sont indéniables : suspense savamment dosé, ambiance "horrifico-science-fictionnelle" travaillée, IA incroyable, scènes d'action démentielles, bande-son quasi parfaite. Ainsi malgré un scénario qui peut sembler sous-exploité, la maigreur des nouveautés de cette adaptation, le peu de décors ou le faible nombre d'armes et d'ennemis, on se prend un sacré trip en bourlinguant dans le jeu de Monolith. Vous n'aurez peut-être pas peur mais c'est pourtant l'Origine de ce jeu qui vous fera fixer ce sombre couloir où quelque chose vient d'émettre un bruit, un très léger bruit...
Ultimately F.E.A.R. is one of the better FPS games to appear on the Xbox 360 and it should have been highly recommended to any fan of the genre. However, it’s not a pleasant experience for deaf gamers because of the lack of subtitles and captions. Of course I’m not saying it’s impossible for deaf gamers to play the game but it would be much more difficult than it should be and you’re going to miss out on the story. Essentially this is a big disappointment because F.E.A.R. has all of the things most would desire of an immersive FPS. It has suspense, great action and a challenging AI that, had the game been subtitled, would have been one of our favourite FPS games on the Xbox 360.
Frågan om du ska köpa F.E.A.R. till din Xbox 360 är egentligen rätt enkelt att besvara. Har du redan spelat det till PC finns det ingen större anledning att skaffa dig den här versionen. Om du däremot inte haft den möjligheten är det väl värt en investering. I min mening är F.E.A.R. den bästa förstapersonsskjutaren till konsol och den är ett för den som gillar en blandning av action och psykologisk terror.
F.E.A.R. für Xbox 360 unterscheidet sich wenig von der PC-Version. Es ist ein gruseliges, spannendes Spiel, das unter arg öder Gestaltung der Spielstufen leidet. Gebäude als Kampfschauplätze etwa sind arg schematisch aufgebaut und wirken lebensfern. Die Hintergrundgeschichte ist dagegen o.k. und die Zeitlupeneffekte verleihen F.E.A.R. das gewisse Etwas. Hier werden Sie "gut" unterhalten - sofern Sie erwachsen sind.
So where does this fit with retro gaming? I'm not sure that the FEAR franchise will enter the pantheon of great modern games like HALO and Katamari. But I believe it will remain firmly in a second-tier niche of fans who will always enjoy it. But best of all, it's a cheap romp for first person shooter fans, running you less than $15 used at your local Game Stop.
No 360 game can get by without decent looks and F.E.A.R. kind of loses the plot here – it looks strictly last-gen until the bullets start to fly. At this point wonderful Havok physics kick into action, and added to its own plastered on, but top-notch visual effects, a game that looks like it could run happily on the PS2 suddenly becomes one that continuously makes you go “wow!” – at least till the novelty wears off – it’s not quite the one-trick pony that Max Payne was, but with its nightmare sequences, psychological mind terrors and general scare tactics, it comes across like some kind of hybrid of Max Payne, Deus Ex and Monolith’s very own Condemned. When you boil it all down it’s not quite as good as any of them.
So where did this game go wrong? Nowhere really, it’s just not any better than anything else out there and is an average decent shooter. Nothing less, nothing more. If you’re looking for a masterclass in frenetic blasting, majestic bullet-time and some fiendishly tough AI baddies to face off against, F.E.A.R. is unparalleled. However, is it worth paying full price for a game that sees it’s PC counterpart getting a bit extra? I fear not…