||How smart (or dumb) you perceive the game's artificial intelligence to be
||How effective the educational game is when it comes to teaching (does the player actually learn anything, etc.)
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (6 votes)
MobyRanks are listed below. You can read here
for more information about MobyRank.
Feeding Frenzy seems like a game that may have been primarily aimed for kids because the arcade and time attack modes are a breeze to complete. Now the achievements however, may take a bit more work. Some of them are really pointless -- who cares if someone played a game for 10 hours straight? GR:AW has a similar achievement and it really bugs me that developers even bother incorporating such a needless objective in there. Achievements should represent something that requires skill and effort, not the duration in which you play a game. But I digress, I should probably warn you now that you won't get this in one sitting (well, there is an exploit that will allow you to get around this, but you'll have to figure that out for yourself).
Feeding Frenzy for the Xbox Live Arcade is the perfect bait for hooking gamers who are lounging on the couch. Feeding Frenzy is an easy going and stress free game that is perfect for wasting some time. Although you can't waste too much time because the fishing trip is over before it begins. The main portion of Feeding Frenzy can be finished in a few hours leaving nothing but Achievements left for the gamer. This isn't uncommon for a Live title, but I would of like a bit more substance. Like most Xbox Live games, I have to suggest trying out the demo before you dive in.
While not as addictive as other Xbox Live Arcade games, most notably Marble Blast Ultra, Feeding Frenzy will have players coming back until they’ve finished the game. Unfortunately, that won’t take long. As a whole, the game is relatively easy, and even with the additional challenges that pop up in each round, most will have no problem breezing through the game. Still, the experience is fun while it lasts, thanks to the simplistically fun gameplay, bright and colorful graphical look, and Finding Nemo vibe that runs throughout. Well, that is if Nemo and the gang went all Hannibal Lecter and started chowing down on one another. The lack of multiplayer and ease that most players will breeze through the game may deter many, but the demo is definitely worth the time, just to be sure.
Diejenigen, die „Findet Nemo“ mochten, oder schon immer einmal wissen wollten, wie man sich in den Tiefen des Ozeans als Meeresbewohner die Zeit so vertreibt, sollten sich den neuen Xbox Live-Arcade Titel ‚Feeding Frenzy’ definitiv etwas näher anschauen. Unsere Heldin hier heißt allerdings nicht Nemo sondern Mandy. Mandy ist ein Fisch… ein sehr hungriger Fisch, wie man sagen muss, und eure Aufgabe ist es, diesen Hunger zu stillen…
The game isn't much of a challenge on both normal and Time Attack modes and there aren't any difficulty sliders. Both modes track your progress in the Frenzy Coast with 40 stages that progressively ramp up in difficulty. Later levels have way more fish, which means more opportunity to be eaten, as well as immobilizing jellyfish, poison fish that reverse your controls and explosive depth charges. The beginning of each stage is always the most difficult, since in addition to avoiding the aforementioned hazards, you also have to stay away from larger fish. If you don't, they eat you.
Pour 400 points sur le XBOX Live, Feeding Frenzy fait partie de ces jeux sans prétention et que l’on ne prend guère de risque à acheter. Le concept, décongelé après presque trente ans, fait toujours son effet et bénéficie d’une réalisation simple mais soignée qui occupera plusieurs heures le joueur moyen. Les chasseurs de succès, quant à eux, se risqueront dans les abysses entre dix et quinze heures avant de revenir pour toujours à la surface. À essayer avant toute chose, car il y a fort à parier qu’on ne replongera pas une fois fini.
Feeding Frenzy is a fun little arcade action game about undersea Darwinism. What you do in it is eat any fish that's smaller than you are, simply by guiding your fish around a small 2D area teeming with undersea life--and occasional explosive mines as well as pearl-bearing oysters, for good measure. Power-ups temporarily speed you up and freeze all other fish in place, helping to keep things interesting. The two modes of play let you munch through several dozen stages either against the clock or not. The game's slippery feel fits the setting well, and your fish has a couple of abilities: It can lunge forward or vacuum up anything in front of it at the touch of a button.
Video Game Talk
At 800 points to own, I have a tough time recommending Feeding Frenzy based on the overly simple and unvaried gameplay. I initially played the demo using only the angelfish and really, I was more satisfied there as I ended up being after getting the full game. Sure the additional fish types are interesting to look at, but the gameplay is very generic and extremely repetitive as you move forward. I suggest downloading the demo and trying that out before spending your hard earned points.
In the end, this is a decent entry into the Live Arcade library, but one that will seriously please younger gamers a lot more than older ones expecting a challenge or loads of variety.
In the end, Feeding Frenzy isn’t a horrible game, it’s plays just fine, but there’s nothing particularly special about it either. Add to that the 800-point price tag and this Frenzy is harder to swallow than those dry, multi-colour flakes that you feed your goldfish.
Overall Feeding Frenzy is a fun game that could have been a very good one had there been multiplayer modes, an extra difficulty level and more challenge. The kids enjoy it and it does have a ‘quick game’ mentality about it, but after you’ve finished the game, there really isn’t nothing more to see or do unless you have to get those Gamerscore points. For $8, you can probably save your points for something else and just play the trial version.
Digital Press - Classic Video Games
It would have been a smarter move to port the Intellivision original this is based off of than to give us this. Feeding Frenzy is one of the weakest titles in the Arcade, and to have the audacity to charge 800 for it when something like Geometry Wars is only 400 is ridiculous. It still offers mild enjoyment since it's relaxing to swing through in about an hour due to the lack of challenge, but it lacks the longevity the majority of Live Arcade titles bring with them.
If you're a hardened Xbox Live Arcade collector and have 800 points to spare, then take our advice and save them for something better. There's a free demo to download which will give you more than enough gameplay - the remainder of the levels really are just more of the same, and aren’t particularly challenging at that. Microsoft's Live Arcade offerings are generally well worth the asking price, but Feeding Frenzy, sadly, isn't one of them.