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Fez is joyful. Gomez is more expressive than a marshmallow-puff character has any right to be, and his adorability carries throughout the entire adventure. Every time he collected enough bits for a cube and he jumped up in glee, mouth wide, I mimicked him from my couch (complete with sound effects). Every time. There's a lot to be said for a game that can make a grown woman squeal with glee dozens of times in a playthrough (especially a game that doesn't star Hello Kitty).
The game's unique artwork, its perspective-shift mechanic, its nostalgia for the 16-bit years and its bewitchingly strange setting all exist in total harmony and make a single, deliberate statement. Maybe it's about perception, reality and subjectivity, like the old man said. But I think it's about something else: what games were to us in their charged infancy, what they've expanded into in the 30 years since, and how to fold those things together into a single, beautiful whole.
(...) this truly is a classic. The aesthetics, the way it plays, the satisfaction of discovery – all are aspects that are missing in too many modern releases. Should you have found your interest in gaming to be waning of late, then this may have the power to restore your faith in the industry’s ability to surprise and innovate. For that alone, Fez deserves your undivided attention.
Once you have a handle of things, however, Fez is one of those rare gifts that comes as the result of a determined visionary who didn’t give up when the going got tough. If you own an XBOX 360, owning this title is as no-brainer as it gets.
Fez has been the most enjoyable and entertaining game I’ve experienced this year. It’s a charming, charismatic adventure that will leave you with a smile across your face for the duration of your play. It is also incredibly cryptic and is far more than skin deep. I can’t decide if Phil Fish and his team are geniuses or completely out of their minds. Fez is not just a game; it is a masterpiece that will have you immersed within a deceivingly vague world.
Insbesondere nachdem ich Indie Game: The Movie gesehen habe, möchte ich Phil Fish umarmen und mal so richtig drücken. Ein so unfassbar sympathischer Mensch, der sich komplett aufreibt für ein Herzensprojekt. Und das merkt man Fez an. Indie-Spiele haben eine ganz eigene Magie. Ich persönlich merke, wie mir die ewig-gleichen AAA-Titel immer egaler werden, während mich ein Indie-Kracher nach dem anderen umhaut. Fez ist witzig, clever, charmant, fesselnd, manchmal auch gruselig, fordernd, lässt einem das Gehirn schmelzen und verbeugt sich dabei auch noch elegant vor der 16-Bit-Ära. Nach Lone Survivor und Botanicula ein weiterer Game-of-the-Year-Kandidat aus dem Bereich der unabhängigen Entwickler. Es gibt für Xbox 360-Besitzer keine Ausrede, wenigstens mal kurz in Fez reinzuschauen.
Fez erweckt das Kind in euch, dessen uneingeschränkter Entdeckerdrang euch von Plattform zu Plattform, von Geheimnis zu Geheimnis und von Welt zu Welt springen lässt. Es bedarf schon harter Arbeit um sich nicht in Gomez‘ farbenfrohes Universum zu verlieben und sich darin zu verlieren.
The sum of Fez’s intelligent level designs, perception mechanic, massive number of stages and secrets, and incredible art is so much more than just a shout-out to old-school gaming. Fez is a game in love with games. It has a respect for classic ideals and a confidence in its original ideas. Polytron draws on this to remind players why they fell in love with video games in the first place, all the while daring to make them think about the medium from a new perspective.
With its iconic allure, interactive richness and seamless capture of human cognition, Fez is, quite simply, the gold standard of puzzle platforming today. Substantial in its lifespan and unrelentingly impactful in its execution, this is a game that will stay with you for a long, long time, potentially changing the way you perceive not only video games, but the essence of the human mind itself. For a meagre 800 Microsoft Points, its value as a purchase, and, more poignantly, an experience, just cannot be questioned.
Overall, the wait was definitely worth it for FEZ. The game keeps things simple yet does it near perfectly. This game is a strong exclusive for the XBLA to have right now. Make sure to check it out.
If there's anything about Fez's vintage attitude I truly appreciate, though, it's the way the game brought back the concept of an adventure brimming with well buried secrets. I dug fishing out a spiral notebook and penning whatever leads I could spot, and it almost saddened me to return the pad back to its home at the bottom of my desk drawer. I also admire that the game eschewed both a long-winded narrative and a hand-holding campaign, similar to the adventure games I grew up with. If you're up for a semi-retro quest packed with difficult puzzles and oodles of exploration, then I say give Fez a try. Just don't expect any epic battles or easily readable maps.
Fez besticht nicht nur durch seine außergewöhnliche Grafik-Engine Trixel, die 2D und 3D phantasievoll ineinander fließen lässt. Auch die damit verbundenen Überraschungen, Herausforderungen und Stimmungen sind einzigartig. Man durchstreift eine charmant pixelige Würfelwelt voller Geheimnisse und versteckter Hinweise, die es vor dem Zerfall zu bewahren gilt. Man beobachtet, notiert, grübelt, experimentiert und sinniert über das, was auf dem Bildschirm passiert. Es gibt keine Gegner, keine Punkteprämien, keinen Zeitdruck - selbst der Tod ist nur ein kurzes Zurückblenden. Man kann in aller Ruhe die immer wieder aufs Neue verblüffende Spielwelt erforschen bis sämtliche Geheimnisse gelüftet und Bruchstücke zusammengefügt sind. Bezaubernd, faszinierend, einzigartig.
It's unabashed confirmation that Fez is by far and away one of the most memorable downloadable experiences of recent memory. At 800 MP, it's practically a steal as well. Relaxing and ambitious both, it's a reminder of exactly what made - and continues to make - gaming such a cracking industry. It may play host to a couple of irritating flaws, but these only go so far in spoiling the fun; the rest is a trip down to yesteryear that will remind you of why you fell in love with the medium in the first place.
Finalement, on se réjouit presque que ce FEZ soit entaché de quelques bugs au moment de sa sortie. Dans le cas contraire, on aurait bien pu se croire dans un rêve tellement ce titre se rapproche du jeu idéal. Vous aimez la plate-forme et la réflexion ? N'hésitez pas une seconde et courez découvrir ce petit bijou qui brille de mille feux sur le Xbox Live Arcade.
Welkom in de gloriejaren van de Nintendo S/NES-consoles! Fez combineert een nostalgietrip met zo'n slimme perspectiefgameplay dat je hoofd er van gaat tollen. Een must voor elke indie-verzamelaar.
Attendu au tournant, FEZ ne déçoit pas et parvient même à se renouveler sans cesse grâce à des niveaux parfaitement imaginés. Un des meilleurs jeux de plates-formes de la Xbox 360.
Hopefully, an update will take care of those issues soon, but otherwise, Fez delivers as advertised. This is a fun blend of classic and modern ideas: pixel graphics meet polygons and special effects, 2D gameplay meets a 3D world, twitchy reflex action meets a relaxed, easy pace. There’s something to be said for that last part in particular. It’s a neat trick for a game to dish out a real challenge without inflicting a lot of stress in the process. This is not something we see very often, and it would be nice if developers could replicate this experience more frequently.
The weird, wonderful world of Fez operates on multiple levels, but only the people who are willing to dig all the way down to its core will come away satisfied.
Still, Fez is quite a game, especially for people who look for interesting atmosphere and setting in their games. It’s not particularly difficult, and there are definitely people who will look at this, see how little conflict the game features (or really, how little of a “game” it can be, if your definition of a game requires set goals and fail states) and say “no thanks”. That’s honestly a fine reaction. However, there’s no denying that a lot of care and skillful design went into cultivating Fez into something, and for people willing to dive into it, that something is going to be incredible. And maybe – just maybe – if you listen very closely to the whisper of the wind while playing, you’ll be able to hear Phil Fish saying something rude about the Japanese.
Fez is a love letter to puzzle platformers from the “golden age” of video games, featuring both the good and bad sides of those older titles. It’s quite challenging, it doesn’t try to hold your hand, and you’ll certainly have to put your brain to good use, but you’re rewarded with a visually pleasing experience that always feels fresh and varied. Sadly, there are still quite a few bugs present in the game, so you might want to wait until a few updates appear in order to play it without any problems.
Fez has pitfalls you have to accept if you're going to enjoy this adventure. Technical problems, baffling map design, and obtuse puzzles can serve as a serious barrier to entry. But it's worth putting up with the missteps for the wondrous adventure that awaits. Fez goes far deeper than the simple platformer it initially appears as, and figuring out the solutions to the many puzzles is an experience that harks back to a time when games weren't scared of taking off the leash and letting you run wild. Invest time in Fez's colorful world, and enjoy the wealth of incredible ideas buried within.
There are still amazing discoveries to be made – such as the changes to the game that occur after you finish it for the first time – but nonetheless I cannot honestly say I enjoyed Fez. Its a brave, ambitious and original title, and I can’t wait to see what Phil Fish makes next. Despite all this, I can’t help but think that maybe Fez simply isn’t as good as we all want it to be. Many of you out there are tired of modern releases and yearn for titles from the past to remind us what used to be great about games. Maybe I’m just a bit more positive about the games of today than most others. In the end though, I think Fez tells us more about what was wrong with games from the past than what is wrong with games today.