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Capcom is charging 1200 Microsoft Points (or about $15) for Flock, which isn’t a bad price for all that you’re given. And you can bet there’ll be more puzzle packs to come out soon (though, of course, at a cost). If you want to supplement the mini puzzles, it’s easy work for you and your friends to come up with unique designs in the editor.
Proper Games have definitely created a winner, which is not so easy when gamers have more than enough digitally distributed titles to choose from. All the more reason to pick up Flock then, especially as a good family game if you can put the point scoring aside and focus solely on herding your animals for the fun of it.
Cheat Code Central
Content-wise, Flock! doesn't disappoint. Every level you beat unlocks new elements that can be used to design, build, and share your own levels using the same powerful map editor the developers created the game with. The single-player campaign is has a ton of levels and introduces lots of new gameplay tweaks along the way, even though stages do tend to feel similar over time. Multiplayer co-op mode also has a decent number of missions that let you heard your Flock! with a pal. Flock! has a few quirks that some players may not fully appreciate, but this is the type of high-caliber title we'd like to see more of on XBLA.
I can't keep talking till the cows come home though (I demand a promotion after that quality pun) [Are you kidding? Consider yourself lucky to still have a job! Ed.] so it's time to sum up this odd yet enjoyable gen. I have very rarely enjoyed an arcade game as much as I enjoyed FLOCK! - it's cute, enjoyable, original, funny, quirky and a little bizarre. What more could you want? The only real drawback is its longevity; how long it will last really depends on whether or not you're interesting in perfecting your performance, whether you have someone to share the co-op mode and how much the gaming community will use the map editor and upload their creations. This is an enjoyable game to dip into, a fun puzzler that offers some great pick up and play fun. There is no evolving storyline that unravels after completing levels, no complex plot twists and no evil villains to thwart; FLOCK! instead epitomises what games were invented for in the first place: pure and simple fun.
Fugindo de sua tradição de jogos de ação e pancadaria, a Capcom surpreende ao investir na distribuição digital de um título tão simples e fofo. Embora o esquema básico fique velho rápido, "Flock!" conta com momentos de boa diversão, ainda mais com o suporte a edição de fases próprias e apresentação charmosa. Diferente do que se costuma ver por aí, pode ser uma boa opção para variar.
Overall, Flock will draw players in with its cutesy and whimsical world. It’s definitely not for everyone, but if you liked the idea of building your own levels in LittleBigPlanet and the adorable world of The Maw, you’ll enjoy the marriage of the two here. But At 1200 MS Points (around 15 dollars), it might seem a little pricey as a downloadable title. Keep in mind, the game comes with a level editor that lets you upload your levels to share with other’s increasing the number of levels available. Despite its flaws, the game is addicting and if nothing else, Flock’s unique concept will keep you here to stay.
Flock has an amazing sense of style, humor and quirky appeal, but it's definitely not for everybody. If you're the type of person that likes to herd computer-controlled animals, then you're in luck. Everybody else should probably try out the demo first!
Game Over Online
This game is good. It had a lot of potential and succeeded on a few fronts. The $15 asking price might seem a bit steep at first but if you enjoyed the demo then you’ll definitely like this game, and there’s plenty of content to make the game worth its value. This game isn’t for everyone, some might see the gameplay as work, but if you’re looking for a unique puzzle game then Flock might just be the game for you.
Personally I’m afraid that Flock’s gameplay quirks will harm the experience for many gamers. I didn’t find them game-wrecking by any stretch of the imagination, but there will be some people who will throw their hands up in despair. Past this however, is a title full of charm and a great interval to full blown retail games.
It’s a unique action-puzzle title in a genre filled with too many uninspired Bejeweled clones. Its presentation is top-notch, with great graphics for a puzzler and a whimsical style that will bring a smile to your face. However, the controls can be a little cumbersome and the animals you’re herding will occasionally lead to fist-pounding frustration. If you have the patience, however, Flock is a fun little distraction. Whether it’s worth the asking price depends on your tolerance for the controls and whether you care about improving your scores to earn better medals. My suggestion is to give the demo a whirl and see if Flock is right for ewe. (My apologies again).
Flock may charm you enough to keep on herding in spite of the fiddly mechanics, and if you don't take issue with the stop-start navigation of a spaceship trying to guide and transport farm animals you very well may fall in love. At $15, it is hard to wholeheartedly recommend a game that, while pleasantly quirky, alienates you, but there is no denying that underneath the bumpy mechanics is a game that aims to please.
As an XBLA title, it is solid, but its lack of depth and variety prevents it from becoming a heavy hitter. The game needs more, just not more of the same old stuff.
Flock is an Xbox LIVE Arcade title you’ll either totally love, or udderly despise. If you enjoy the demo, the full game is worth a purchase, even at 1200 Microsoft Points.
Flock's single-player puzzles are fun while they last, but around three hours after your first successful abduction you'll almost certainly be finished. That lack of solo longevity, along with the limited multiplayer mode and unwieldy level editor unfortunately make this quirky and entertaining puzzler a tough sell at $15.
I want to stress that, while I didn't connect with Flock, I think it will find an audience. If you happen to be immune to the aggravation of trying to guide these animals to your goal, there is a lot to like about the game. The single-player and co-op campaigns each have their own levels, the game has personality, and user-generated content will keep you playing as long as you want. But I don't want to wrestle with a game -- I want to control it. Flock is designed to not be smooth or elegant, and the herky jerky mechanics of guiding animals/stopping to pick up stragglers/guiding animals/stopping to pick up stragglers doesn't make me want to follow the herd.
In the end, I guess I'm just not patient enough for this game. At best, I can see myself chugging through a few levels at a time before putting it down for something else. It's frustrating and stressful and annoying and addictive as all hell. I'm still playing it. I just wish they had done something more with it. There's potential here for something fantastic, it just wasn't taken there, and that's a flockin shame.
Gamers' Temple, The
Once you make your way through the game's puzzles you have a couple of options in addition to replaying the puzzles that you've completed. The first is co-op play, which supports only local split-screen but at least features puzzles specifically designed for co-op. Puzzle games don't make for the best co-op experience and that's the case here as well, although some people may find it mildly diverting for a little while. The other option is to create new levels or to download and play user-created levels. The level designer isn't all that easy to use and once you get the hang of it you'll quickly learn that quality level design is a tricky art to master, so most people will probably want to stick to enjoying the fruits of others' labors.
The developers deserve props for the level editor and sharing system, which saves Flock! from falling lower in favor, but it's the only area that really struck a chord with me, and one area of fun just isn't enough when it comes to a $15 game. There might be a few good times to be had in Flock!, but it comes down to a case of having to construct that enjoyment for yourself, as the game does not offer the immediate challenge and satisfaction expected of an arcade title. The cute exterior and easy controls should please kids, and level editor buffs might find Flock! engrossing as a tool to practice design skills, but those who wish for an engaging puzzle game right out of the gate should look elsewhere.
PAL Gaming Network (PALGN)
Flock! is a fun puzzling game, offering surprising depth and variation for all you good shepherds. The somewhat fiddly controls stop it from being great, however. Now flock off.
There's a decent two-player single-system co-op mode on offer, but it feels like a token gesture given how quickly you'll finish the levels on offer, and the level creation tool is a good idea but we doubt many people will stick with it long enough to create much worth shouting about. It's all a bit sad really. Flock! is an enjoyable game when it all works, but it's far too easy to encounter one of its many soul destroying problems that'll make you wish you were playing something else. It's certainly something quite unique on the current crop of systems, but that doesn't stop if from being a disappointment.
Flock! is an interesting, inventive, and mostly enjoyable puzzler, with its own style and challenge. On the one hand, the fifty-five levels plus the extras you might go through the effort of building and/or downloading, can take quite a while to complete, especially if you are a completionist who wants to earn every gold medal and top time. On the other hand, the asking price for Flock! is $15, which might prove to be the game's defining factor for deciding whether it's worth, err, flocking into.
Also, at $15 I think the asking price is a bit steep. I realize we're going forward into this digital age, and the idea of XBLA/PSN titles passing that ten dollar mark isn't as outrageous as it used to be, but I can't see the value here, outside of the level editor. If you're content to buzz through the single player without posting up the best times/result, you'll finish it in about four hours, and the co-op mode being offline only feels pretty limited in scope. This is a game more for the gamer that enjoys replaying levels in an effort to better their previous time, and less for the person that's content with just finishing things up. The level editor is definitely huge, but if you don't think you'll tinker with it, I can't see any reason to pick this one up.
Finally though, and most damningly, there's just no charm to the game. You go into it expecting whimsy, laughs and character (as you did in the otherwise dire Sheep, actually), but you leave having raised a half-smile at the way pits spew out lamb-chops, and a feeling of nausea whenever you hear jaunty music. I don't like it, and I've told my Dad about it and he said he didn't like the sound of it either. He told me he was going to get his shotgun, and that's where we left it.
Flock is ongetwijfeld een interessante casus voor gamedesignstudenten: een ogenschijnlijk leuk concept dat met uitstekende productiewaarden vorm heeft gekregen, maar uiteindelijk toch niet leuk is. Waar ligt dat nu precies aan en is het met wat simpele aanpassingen op te lossen? Het verschil tussen een tegenvaller en een topper was misschien zelden zo klein.
There is a level editor, and as you progress you unlock more objects ala little big planet but we couldn’t find the urge to spend much time with it when the game isn’t fun in the first place...baa ram ewe, 4.5 from me.
it’s an intentionally clumsy experience and the music will slowly turn you into a raging madman. Visually it’s got a nice soft toy feel, and it has some good puzzle ideas, but the way you interact with it is the absolute opposite of fun. It’s anti fun, deserving a 4/10. I’m also concerned as to what happens to the sheep post-abduction.