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So all in all, this is a good game, with flaws. If you enjoy the chance at mindless and sometimes mindful violence, then you can't go too wrong although for those expecting another title based on the film, then you might well be a little disappointed. One for the solo gamer though, but good fun, none the same... worthy of the money although other titles might be better off higher up the list, first.
The Godfather II brings to the table plenty of goods that were missing from part one. Essentially this is the definitive version for someone who hasn’t tried out either game. EA built a strong foundation for this one and with the possibility of a third game, given that a third film was made, I think it sets a new standard for what a mob game should be like. It’s not without its faults of course but in the end, the good easily outweighs the bad.
Adrenaline Vault, The (AVault)
Graphic violence and abrasive language (strong would be an understatement - think Martin Scorsese’s 1995 mob epic “Casino”) are huge concerns in Godfather II, and while I’m not one to ever shy away from M-rated material, I’d warn you NOT to share this with your tweens and young teens. This is a game that pushes the limits of the rating. But for those of us looking for adult content, compelling action and lots of hours down a hole building an empire, Godfather II hits the spot. Salut!
The Godfather II will proably be considered mild upgrade from the first game which means it's a lot of mindless fun. Your adventure as the Don of your own family might only last 12-14hrs, but that whole time you’ll likely be having a great time becoming the king of the mafia world. The Godfather II should be on the top of your list if you're a fan of Mafia styled films, or open-world gangster games. If you've been on the sidelines about this one, maybe a solid week rental would be enough to explore the world of explotation, demolition, and inner-family politicians. Either way, The Godfather II is worth a look. How do you say "banana daiquiri"?
Wie man mit so einer Lizenz ein technisch altbackendes Spiel wie dieses abliefern kann, ist für uns unverständlich. Gefehlt hätte auch noch eine packende Inszenierung der Geschichte um „Der Pate II“ zu einem echten GTA-Konkurrenten, oder zumindest einem guten Spiel zu machen. In dieser Form lässt sich das Spiel nur mit einem „befriedigend“ abstempeln. Für Fans des Paten sicherlich einen Blick wert, wer aber auf der Suche nach einem packenden Mafia-Epos ist, der bleibt dann doch lieber bei der Roman-Vorlage oder bei den Filmen. Abschließend und um dann doch den gefürchteten GTA-Vergleich ins Spiel zu bringen, kann man der Pate II wohl als schlechten GTA-Klon mit guten Ideen bezeichnen. Unserer Meinung nach aber schlechter als der erste Teil des Spiels.
Unter dem Strich bleibt passable und nur selten fordernde Gangster-Unterhaltung mit kompromisslosen Auseinandersetzungen in technisch überholter Umgebung übrig, die leider nur eingeschränkt die erhoffte langfristig motivierende Wartezeit-Überbrückung bis Mafia II darstellt.
Det första spelet var proppat av sanslös repetition, tjatig bilkörning och ogenomtänkt struktur. Godfather II är mer varierat och mer ombytligt, bättre upplagt och har en tightare struktur som bättre passar spelets olika uppdrag samt den story som här berättas. Något Grand Theft Auto IV - är det dock inte på långa vägar.
Le Parrain 2 saura aisément tenir en haleine les joueurs qui ont goûté et aimé le premier volet. Plus qu'une digne suite, il parvient à nous faire oublier les limites concédées par son aîné en termes de liberté d'action. Pourtant, ce titre n'a pas que des qualités puisqu'il souffre notamment d'une réalisation bâclée et d'un gameplay que l'on aurait souhaité moins inégal. Mais loin d'être le traditionnel héros quasi passif, le joueur est propulsé à la tête d'un règne qu'il lui incombe de sauvegarder en écrasant la pègre new-yorkaise entre deux voyages à Cuba ou en Floride. Difficile de ne pas se sentir un Corléone après une telle aventure.
This game is not terrible but, when that is the best you can say about something, that really isn't much to go on. You will have plenty of fun while it lasts but the all too obvious flaws will leap out at you and soon begin to spoil what would otherwise be a fairly enjoyable romp. It was never going to live up to the standards of the film but the real injustice is that it barely lives up to the standards of most games either. Flat, repetitive and short – this one is a rental at best and chances are it will not even register on most people's radars.
I eat a lot of sugar. As far as open world games go we’ve been spoilt lately, so it’s hard for godfather 2 not to seem a little bland. Open world games have rules that are becoming less punishing with every generation but there are too many video game rules in this world, and after a copule of hours, you don’t enjoy exploring it you just merely tolerate it.
And considering that most of the game is taking over joints, it’s hard not to get frustrated by a building with no exits and impenetrable 10 cm ledges. It wouldn’t happen in real life and it takes you out of the game. A GPS system would have been nice too - At least the combat is good and it has a reasonable cover system. We especially liked the Molotov’s, shotguns and explosions.
Much like a movie gangster, Godfather II was ultimately undone by its boundless ambition. It couldn't just be a sandbox action game - it had to be a strategy game too. It couldn't just be a sandbox action/strategy game - it needed role-playing elements and a multiplayer component too. This is a game that tried to have it all but ended up with nothing. Okay, maybe not "nothing" - it's entertaining enough but doesn't manage to distinguish itself in any specific area. Maybe now that they've got the basic blueprint down, they'll be able to develop the features more in a sequel.
The Godfather name is little more than bait for this empire-focused take on the Grand Theft Auto-style of criminal action.
"The Godfather II" é uma continuação decepcionante do sucesso de 2006. Apesar de expandir as ações de controle de território e adicionar um divertido componente estratégico, o jogo parece ter sido finalizado às pressas e sem muito capricho. A inteligência artificial é fraca e os gráficos não chamam a atenção, o que é agravado pela narrativa que altera momentos cruciais do filme. O charme da franquia ainda deverá ser capaz de atrair alguns fãs, mas o potencial desperdiçado é frustrante.
With a little more effort and polish it could have been a classic to rival or even exceed GTA IV, but flaws aside it still brings entertaining and fun ideas to the table.
Game Informer Magazine
This game shows how having control over a family can be a powerful experience. But as I dictated where a city’s money was sent, I couldn’t shake the feeling that this wasn’t a Godfather game. Although many of the characters from the film are present (complete with actor likenesses), the vibe often reflects that of a teen gross-out comedy. The Godfather II seems to have more in common with Saints Row than the license it gets its name from.
After experiencing The Godfather II in its entirety, it’s impossible to deny that this is an unfinished, irrational product that fails to capitalise on the license which has been well and truly worn out after two poor iterations. It’s barely worth mentioning the online multiplayer, which plays out like a vagabond’s version of GTA IV. In the end, that’s what makes this title so inexplicably poor; it aims to replicate the luscious life and experience of a Don, and only ever provides the opportunity to become a hit and run chump.
Godfather II stands out in the sandbox genre because of the Don’s View but it’s the only thing that really does. Everything else can be discarded, but if EA can take the Don’s View and put that in a game with more technical proficiency, we’ll be buying.
There's no real reason to recommend playing Godfather II over GTA IV, Saints Row 2 or even Crackdown. Despite the pedigree of the licence, very little of the movie's quality has made its way into the game. The characters are bland and the presentation of the narrative is decidedly uninspiring. It feels like a half-finished game and, whilst the idea has a lot of potential, is decidedly lacking in quality in its current form.
Even looking past these anomalies, all you're going to find is repetitive, unsatisfying gameplay in an illogical, inconsistent world. The Godfather II should have been an offer impossible to refuse, but like Michael's brother Fredo, this one will break your heart.
In the end, The Godfather II comes off as a project whose reach far exceeds its grasp. There's absolutely nothing wrong with the game in concept, and done properly, it would easily have established it as a classic on par with the film on which it's based. Instead we get brilliant concepts ham-handedly executed. All I could think of after finishing the game was poor Fredo standing in the house in Nevada whining, "I'm smart! Not like everybody says... like dumb... I'm smart and I want respect!" Respect has to be earned, and The Godfather II doesn't even come close.