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Beast Rider may be rough around the edges, but if you're looking for some down-and-dirty hack-n-slash action, this is your game.
Beast Rider is far from perfect, and it won’t overthrow Kratos' Greek empire anytime soon. Another pass of polish might have done wonders, as clipping, collision, and invisible wall issues abound. Additionally, check points are few and far between, assuring you’ll be playing some later sections over and over. However, if you can get past these mostly minor issues—and let go of that no-co-op grudge—you’ll discover a balls-out, action infused romp that wears its Mature rating like a badge of honor; if you dig over-the-top blood flourishes, lopped limbs, decapitations, charred flesh and bosom-brimming heroines that grunt like Serena Williams every time they swing an oversized sword, then you’ll want to give this beast a ride. Or possibly a rental.
Pick Golden Axe: Beast Rider up if you’ve beat Ninja Gaiden 2 and need a fix of button mashing and blood. The rest of you would be better off giving Golden Axe: Beast Rider a rent first before committing to the buy. Or perhaps just save that loot and buy an original Golden Axe cabinet to relive the franchise’s 16-bit glory.
At the very least, the campaign is fairly lengthy and will likely take you upward of 10 hours to complete. There are level-by-level replays and combat arenas if you want still more action, but these bonus modes only highlight the conspicuous absence of the cooperative play that put Golden Axe on the map back in 1989. This baffling omission is par for the course in Beast Rider, a game with lofty potential that ends up wallowing in mediocrity.
A repetitive and badly made game that makes me wonder if the series has any kind of future. This game feels extremely rushed and just can’t compare to games of a similar ilk. I hate to harp on about this, but if a co-op mode had been put in here things would have been so much better. My advice: let Death Adder win this round as it’s just not worth your time.
Golden Axe Beast Rider est une preuve de plus, s'il en fallait, qu'il ne suffit pas d'une bonne licence pour faire un bon jeu. Surtout quand on la vide de ce qui en faisait tout le sel : son mode coopératif. Les amateurs de la série se sentiront donc trahis, tandis que les autres trouveront bien mieux ailleurs en matière de technicité des affrontements et de réalisation. Il reste que les beat'em all proposant des combats montés sont rares, et que cet aspect permettra peut-être au jeu de trouver son public.
I can’t really recommend Golden Axe: Beast Rider to anyone, apart from maybe the die hard fans. The combat can be fun, but ultimately it’s rather boring and uninspired, the beasts are sluggish and unresponsive, and the defence is just plain annoying. This is just more proof that some franchises should stay dead, no matter how good they were back in the day.
It would have been far better to follow Namco and Capcom and resurrect the series as a modernised sequel in a downloadable retro style. Castle Crashers has already shown that there's a market for well-produced 2D hackandslash, but instead we get this utterly charmless and shamelessly derivative 3D shrug of a game. SEGA might as well have released this as The Adventures of Fiery Boob Lady, and left their mothballed franchise with at least modicum of dignity.
Nej, det här är rent bedrövligt dåligt. Sega borde aldrig ha kallat detta Golden Axe ens och släpat ett starkt namn i smutsen. Undvik Golden Axe: Beast Rider till varje pris, det är inte ens värt ett riktigt lågt reabackspris och Sega får ställa sig i skämshörnan (tillsammans med George Lucas) för hur de behandlar gamla klassiska fenomen som folk faktiskt älskar och bryr sig om.