Drawing on stage magic, grand illusions, ghosts, parapsychology, and clinical necromancy for ideas, Gray Matter's inspirations are greedily eclectic. Its story, a paranormal mystery-cum-melodrama, is absorbing and delivered with an ingenuous sincerity that makes even its cliches likable. It has got good looks and a decent pedigree, too, with Gabriel Knight author Jane Jensen as designer. But for an adventure game that sets the table, thematically speaking, with a spread this rich, Gray Matter's puzzles suffer a lack of ambition, and the plot is underserved by some mundane puzzling. Awkward controls mean the game never feels quite at home on the Xbox 360, either. If you can get past these weaknesses, there is a worthwhile adventure to be had, but this isn't an adventure game that will raise the bar for the genre.