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DescriptionGreed Corp. is a turn-based digital board game where players must harvest the land around their units while denying those resources to their opponents. The catch is that every hexagonal tile on the board can be destroyed, either through harvesting or artillery fire. Players are taken out of the game if all of their units and buildings are destroyed (either directly, or by losing the tiles they stand on). Victory goes to the last player standing.
Players can only build a handful of units, but each has its own defined specialty. Harvesters suck up resources from nearby tiles. Armories turn those resources into Walkers, which can move and capture more tiles. Cannons can bomb enemies or tiles from afar, and Carriers can move units quickly around the map.
The single-player campaign contains 24 maps with three difficulty levels. Up to four players can play in local or online Versus mode on 36 unlockable maps.
There are no Xbox 360 screenshots for this game.
There are 35 other screenshots on file for other versions of this game.
- "Greed Corp. HD" -- Mobile title
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The Press Says
|TeamXbox||Feb 25, 2010||9.2 out of 10||92|
|Neoseeker||Feb 28, 2010||9 out of 10||90|
|Gamers Daily News||Mar 02, 2010||9 out of 10||90|
|9lives||Mar 07, 2010||88 out of 100||88|
|Planet Xbox 360||2010||8.2 out of 10||82|
|Digital Chumps||Mar 02, 2010||8.2 out of 10||82|
|Worth Playing||Jul 22, 2010||8 out of 10||80|
|videogamer.com||Mar 12, 2010||8 out of 10||80|
|Gaming Nexus||Mar 25, 2010||B||75|
|Frictionless Insight||Mar 08, 2010||70|
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Lead Game Design:
Giliam de Carpentier, Johan Donderwinkel, Marin W. P. Hekman, Daniel Hörchner, Olaf Jansen, Arjan Janssen, Jeffrey Kamermans, Ben Meijering, Ritesh Oedayrasjingh VarmaArt Lead:
Maurice Camps, Jesse van Dijk, Pieter Engels, Winfred van Heerebeek, Laurens 't Jong, Bjorn Klaassen, Lionel van der Kolk, Willem‑Paul van Overbruggen, David Smit