DescriptionGreed Corp. is a turn-based digital board game where players must harvest the land around their units while denying those resources to their opponents. The catch is that every hexagonal tile on the board can be destroyed, either through harvesting or artillery fire. Players are taken out of the game if all of their units and buildings are destroyed (either directly, or by losing the tiles they stand on). Victory goes to the last player standing.
Players can only build a handful of units, but each has its own defined specialty. Harvesters suck up resources from nearby tiles. Armories turn those resources into Walkers, which can move and capture more tiles. Cannons can bomb enemies or tiles from afar, and Carriers can move units quickly around the map.
The single-player campaign contains 24 maps with three difficulty levels. Up to four players can play in local or online Versus mode on 36 unlockable maps.
There are no Xbox 360 screenshots for this game.
There are 35 other screenshots on file for other versions of this game.
- "Greed Corp. HD" -- Mobile title
Part of the Following Groups
There are no reviews for this game.
|Gamers Daily News||Mar 02, 2010||9 out of 10||90|
|IGN||Feb 24, 2010||8.8 out of 10||88|
|MS Xbox World||2010||8.5 out of 10||85|
|GamingXP||Mar 04, 2010||85 out of 100||85|
|videogamer.com||Mar 12, 2010||8 out of 10||80|
|GameSpot||Mar 08, 2010||8 out of 10||80|
|Game Revolution||Mar 24, 2010||B||75|
|Frictionless Insight||Mar 08, 2010||70|
|GamePro (Australia)||Mar 04, 2010||65|
|Gamer Limit||Mar 22, 2010||5 out of 10||50|
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- 2010 – #3 Best PSN Game of the Year
- Dutch Game Awards
- 2010 - Best PC/Console Game
Related Web Sites
- The Making of Greed Corp (video presentation in which Marcel du Long of Vanguard Games talks about challenges of creating the game (March 14, 2011))
Lead Game Design: