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Guitar Hero 5 is the most refined version of an instrument based music game you can find. From the hardcore Guitar Hero fanatics to the casual gamer, Guitar Hero 5 has more features built into its gameplay to suit everyone. The engine has been upgraded to ensure gameplay is number one while a huge track list, new modes, updated graphics and featured rock stars come in second. All around Guitar Hero 5 is a major improvement over World Tour making this a definite buy.
Es sieht nicht nur in jeder Hinsicht fantastisch aus, sondern bietet auch mit dem Party Play-Modus die beste Multiplayer-Spielvariante, die mir in einem Rhythmusgame jemals untergekommen ist! Nicht zu vergessen die glorreichen Herausforderungen, welche der an sich konservativen Karriere einen unerwarteten Motivations-Boost verleihen. Und nicht zuletzt stimmt auch die Essenz: Die Songauswahl ist (mit Ausnahme der zwangsläufigen paar Nieten) hochklassig, sehr rockig, wunderbar spielbar und angenehm herausfordernd. In aller Kürze: Guitar Hero 5 ist das beste Guitar Hero aller Zeiten! Ein klares Muss für alle Fans der Plastikgitarre und Wohnzimmer-Superrocker.
Guitar Hero 5 is a true testament to a group of developers satisfying critics, fans, and newcomers to a series of games. They've taken a format, stripped away any annoying features that take away from the gameplay's flow, and created enough subtle innovations to truly create a definitive experience. If you had given up on Guitar Hero or just never tried the series, this is the game to buy and you won't be disappointed. Recommended.
A lot has happened in the music game genre since November 2005 when RedOctane and Harmonix launched a simple little music game and a plastic guitar on an unsuspecting PS2 public. Guitar Hero 5 isn’t the best game the industry can offer but it has made huge leaps, and for once, this time, they are all in the right direction. Flex those fingers, clean that waxy build-up off your frets and get ready to rock. Guitar Hero 5 has enough to offer to make this a definite purchase and is guaranteed to keep you busy until the next installment comes along.
Guitar Hero 5 n'a pas eu besoin de nouveaux instruments pour imposer son style puisqu'il excelle là où on l'attendait, c'est-à-dire au niveau du multijoueur. Moins rigide et surtout, beaucoup plus complet et convivial que World Tour, il rend les soirées à plusieurs bien plus simples à organiser tant son interface a prévu les allers et retours des rockeurs en herbe que sont les fans de la série. S'appuyant sur une playlist de qualité, il est donc la nouvelle référence du genre.
Cheat Code Central
Certainly, Guitar Hero 5 is the best title in the franchise's illustrious history. Furthermore, it is undeniably the best music game ever made, as it synthesizes the best of the genre into one neat package. The only question is, is this the reawakening of a phenomenon, or just a beautiful swan song? I guess only time will tell.
It is clear that the folks at Neversoft listened intently to the feedback we gave them. They've read the forums, and they've made the changes that we all wanted to see. While some of the features come off half baked as they aren't applied globally, most of the improvements add up to something greater than their individual parts. The animation, lip synch, graphic improvements, vocal modes, new multiplayer modes, and the addition of Party Play add up to a product that is more than the shiny track pack that some folks might expect. Now if only I can convince them to let me transfer the Tool tracks and Pull Me Under over...
All in all, there's no denying that Guitar Hero 5 is an incredibly solid title with plenty to see, do and most importantly, rock out to. Brandishing some stellar new Competitive play concepts (Do or Die, Momentum) not to mention some incredibly creative new stages to play on, Guitar Hero 5 stays true to its franchise roots and rocks just about as hard as anyone could expect it to. With its astounding variety and tried-and-true formula, it's truly hard to find fault with Guitar Hero 5 without resorting to nitpicking.
To steal language from an album review, with Guitar Hero 5 Neversoft has finally found its "confidence." An assured nature to the game's new visual direction contrasts with the see-what-sticks "extreme" visual stylings of its predecessors, and with several new game modes Guitar Hero finally bests its direct competitor in ease of use and friendliness, in many respects. While these games come down to song choice for many people, and The Beatles: Rock Band is right around the corner, Guitar Hero 5 is a strong choice for rhythm game fans and deserves a closer look -- even if the series lost you some time ago.
Guitar Hero 5 is definitely the best of the series, and easily the most streamlined of the genre. The option for importing songs is disappointing, but everything else is finally up to par with that other music game. If you are a fan of the series this is the one to get, and I applaud Activision and Neversoft for continuing to improve on an obvious cash cow. Offering gamers a free copy of GH: Van Halen also sweetens the pot and proves that whether you like it or not, the series is here to stay.
Guitar Hero 5 stands as the best instalment on the franchise to date. The new additions enhance the experience and the incredible set list makes this game a must own for fans of the franchise or even for those looking to jump into the crazy world that is Guitar Hero. If you have been passing up on all the expansion games in anticipation of the next true sequel; you are kindly rewarded as GH5 is money well spent.
Someone must have switched to regular coffee because Guitar Hero 5 is fresh and reinvigorates the series with outstanding presentation value and entertaining modes. Guitar Hero 5 is on track to dominate the charts with the pedigree of a rock legend and the freshness of a new indie band.
It would be terribly fashionable to be able to moan about how Guitar Hero is running itself into the ground whilst Activision counts its money, but there wouldn't be a scrap of truth in it. There's just nothing wrong with Guitar Hero 5: no horrible new art direction or gimmicky new features (3's guitar battles still haven't quite been forgiven), no backwards moves, no ill-advised changes to a winning formula. And yet, Neversoft has refused to let the series go stale, broadening the multiplayer and single-player options to give you more game for your money. Indeed, the developer is only creating problems for itself: how can Guitar Hero possibly get any better?
Aunque pueda parecer que este Guitar Hero 5 es una mera actualización de la entrega del año pasado, lo cierto es que las novedades introducidas, las mejoras de la interfaz y la lista de canciones lo convierten en la mejor entrega de la saga en los últimos años. Es posible que las novedades por separado no parezcan tan relevantes, pero la verdad es que todo junto da un resultado tremendamente redondo, lo cual es sin duda una gran noticia para los aficionados de la saga.
Guitar Hero 5 delivers everything fans will want. It doesn't stray far from the well-trodden formula we've come to know and love, but it doesn't really need to. The core gameplay mechanics are as good as ever, the presentation has been toned down for the better, there are some brilliant new multiplayer options, and everything feels more streamlined than before. Well worth adding to your playlist.
Middle East Gamers (MEgamers)
It’s honestly a bit hard not to recommend this game. If you already own a functioning guitar and the other instruments from World Tour or Rock Band and want something to expand your gaming library while having fun with a group of people, GH5 does that quite easily and then some. But even if you don’t own the instruments, consequently making this a larger investment, GH5 is still a solid title worth the money. At the end of the day and while the single player game alone is worth the money you pay, we do recommend you build a band of your own to truly enjoy this experience.
Despite these few annoyances, Guitar Hero 5 is still an excellent example of a band-based rhythm action game done right. This is a true evolution of the Guitar Hero phenomenon, simple but devastatingly effective changes that really bring the best out of the genre. You really can’t find a better package to play on your own, or with friends. Where does Guitar Hero go from here? I’m too busy watching Kurt Cobain perform Stevie Wonder songs to care.
Neversoft heeft een buitengewoon puike prestatie met Guitar Hero 5 geleverd. Het kostte wat trial and error, maar het is ze eindelijk gelukt praktisch alle minpuntjes uit voorgaande delen uit de weg te ruimen, en de nieuwe toevoegingen werken stuk voor stuk. Tel daar een puike setlist bij op en je hebt één van de sterkste muziekgames ooit verschenen. Dan is het jammer dat de Guitar Hero: World Tour en Greatest Hits niet volledig importeerbaar zijn en dat er geen makkelijk overzicht is van je scores, maar daar valt heel goed mee te leven.
Aside from the small niggles though the rest of the experience is pretty damned fun. The creative out there can get stuck into the GH Tunes and GH Mix elements, creating their own music complete with new features like placement of star power notes. A diverse tracklist means there really is something for everyone, and sticking it on Party Mode to play random songs is great with friends. New competitive modes are also well executed, meaning there’s enjoyment to be dragged from it everywhere.
Neversoft has expanded and reworked some of the extra features, too, like the new music editor as well as online play. But by far its best feature has to be Party Play: right now, it's simply the easiest game to set up with a random bunch of people. Two girls who insist on singing instead of playing instruments? No problem. People worried about failing? You can't in Party mode. Everyone absolutely refuses to drum? You can still get four people in. Yes, the new setlist is great, yes the career mode is basic but works fine, and yes, the new on-stage representations of many characters is both great and simultaneously iffy. But Guitar Hero 5 is the best game in the franchise yet, and the only thing that'll keep me from playing it six months from now is that I've got so many tracks already bought in Rock Band 2. GH5 is not too little, but it may wind up being too late.
There have been a lot of Guitar Hero games over the past few years. And there will be more yet before this year comes to a close. It's easy to get lost in the flood. But if you're going to grab one, Guitar Hero 5 is a good choice. The accessibility, streamlined presentation, solid note charts, and welcome gameplay improvements make this the best Guitar Hero game in recent memory.
Though it can sometimes feel that the series is in a perpetual state of catch-up with Rock Band, Guitar Hero 5 strikes back with a considerable set of new features and improvements that truly count. The band experience is cohesive and party play is at its most effortless yet. In raw song count, it's still not quite as victorious in the battle of the bulge, but for a game that truly earns its keep at a party, Guitar Hero 5 definitely has it down.
The odd thing is that Guitar Hero 5 does almost everything right. The gameplay is spot on, the best I've ever seen on a rhythm game. Cooperative and competitive gameplay are great. All the little added nuances give the title a feel that we're in good hands. And then a tracklist in disarray and an art direction that feels more occult than rock begs the question: what is Guitar Hero trying to do? It's not pushing in any straight direction, but in every which way, making owners everywhere enjoy the lowest common denominator. As a rhythm game, there's no comparison, but as a music game, one in which players can enjoy the songs they are playing...that's something that needs to be seriously addressed.
Xbox World Australia (XWA)
In the end of the day, it's still Guitar Hero, the uglier, sometimes less pleasing brother of Rock Band. But Guitar Hero 5 proves to us that if he just combs his hair right, mixes up his repertoire while paying respect to the ‘good stuff' that got him to the top, well, he can still own the show, baby. A broad, modern soundtrack aided by some new innovations such as Rockfest and ‘party mode' just gave Guitar Hero its second wind, but has it come too late for this series?
Let’s put it this way: if you bought World Tour and ended up disappointed, the chances that the same thing will happen to you again are incredibly thin. I’m not afraid to say that Guitar Hero 5 is exactly what World Tour should have been in the first place. If you are one of those who plead allegiance to “the other Band game” and vow to never try out something else, you are definitely missing out on something. New features, new gameplay modes and with the possibility to expand your Guitar Hero library through downloadable content and disc ripping options with World Tour & Smash Hits, Guitar Hero 5 is certainly a must have if you are a fan of music rhythm games.
In the end, Guitar Hero 5 is nothing too new. They've added the Challenges on to the single player mode, but beyond that none of the other changes stick out as anything too different than the old stuff. However, the old Guitar Hero formula is still a lot of fun to play when you throw in all of the new songs that accompany the game. Fans of the genre should not be disappointed.
There’s no question that Activision and Neversoft aren’t content to sit back and just release new songs—or release new major titles in the GH franchise that have trivial or negligible feature offerings. They’ve carefully crafted a new version that has a lot of the best parts of previous games, but are also innovating where it’s possible…and GH5 is proof that there’s still room to grow these games. (Here’s another suggestion: No one is happier than me that a count-in has been added when you pause in the middle of a song. Now both GH and Rock Band should move the chart as the count-in gets toward zero, so the player can more seamlessly rejoin the song in progress.) I’m happy to see the growth that’s been put into GH5, and it makes me look forward to the next major release in the series a lot more than I had been.
There are a number of other sundry tweaks in Guitar Hero 5, but the core gameplay remains largely the same as World Tour. The new Rockfest multiplayer mode eschews item-based battles for more natural challenges, like nailing the longest streak of notes. Oddly, vocal star power can no longer be activated by tapping the mic, so singers have to keep a controller on hand if they want to use star power. Other than this change, and the disappointing song import options, Guitar Hero 5 improves upon its predecessor in almost every category. It's an easy buy for folks who bought World Tour, and it is a great option for those looking to see what this plastic video game rock craze is all about. It won't blow the roof off, but Guitar Hero 5 will definitely get your party rockin'.
Game Informer Magazine
Guitar Hero 5 is a well-done sequel with high quality production values and a good feature set. If something seems, well, missing, I guess that’s just the natural passage of time. The music genre has been extremely successful, but I’m not sure the crazy days of 2007 are ever coming back. Come to think of it, at that last party I went to, no one even suggested playing Guitar Hero or Rock Band.
Guitar Hero 5 es como si hubiesen hecho una limpieza absoluta a Guitar Hero: World Tour. ¿Una limpieza implica que sólo se ha quedado con lo que ya había y lo ha arreglado? No, porque se ha añadido el magnífico modo Party Play y se han hecho importantes cambios en el GHStudio, así como han hecho algunas concesiones en el tracklist que podrán no gustar a los incondicionales de la saga pero que eran absolutamente necesarias (con tan sólo un “demasiada variedad” como nota negativa). Pero tampoco se ha dado un salto mayor. La línea ha sido algo continuista respecto a su predecesor, lo cual le evita hacerse con la corona del género. Pero por lo demás, es la experiencia pulida, reluciente, e increíblemente adictiva que esperas de un Guitar Hero.
When players are able to add their own creative flair to the favourite tracks I think we will see a whole new evolution to the genre. Imagine being able to improvise during The White Stripe’s ‘Blue Orchid’ by throwing in an extra scale or pausing for effect to let a bass riff drive through? Drummers and vocalists get to unleash their own creative madness with freeplay sections of a track so why are guitarists and bassists stuck doing exactly what is on screen? Guitar Hero is doing its best in this area with the amazingly detailed inbuilt GHMusic Studio that allows players to create their own tracks and post them online. When this creative aspect merges with the main core of the game, then we’ll have something that both musicians and casual gamers can appreciate. In the meantime (another track reference), Guitar Hero 5 still rocks the set and is a must buy for those getting a tad bored with World Tour.
It's pretty easy to get lost within the world of Guitar Hero, but all you really need to know is that Guitar Hero 5 is easily the best guitar-orientated experience since Guitar Hero 3. People who have no interest in drumming or vocals will really appreciate the ability to play with three other guitarists, as will most spectators. Even die-hard fans that have played every World Tour song to death as part of a band or solo will enjoy the new drop-in, drop-out multiplayer mode, and despite the lack of focus on vocals this time around, there's plenty on offer with additional song challenges and a set list that features some truly tricky numbers for a change.
The Video Game Critic
A career mode lets you unlock new songs and venues, and it's fun to play through. But what really sets Guitar Hero 5 apart is its accessibility. Instead of having to painstakingly unlock every song, all the tracks are readily available in "quick play" mode. While this is handy when you're having a party, it makes the career mode a lot less satisfying. I also noticed that this game seems more forgiving than previous editions, registering notes even if they are a split second off. Music fans will enjoy Guitar Hero 5, even if it's just an old car with a new coat of paint.
It doesn't matter if you're a longtime fan of the series or picking up the fake plastic guitar for the first time, Guitar Hero 5 has something for everybody. It features an impressive track list, amazing graphics and enough gameplay modes to keep you rockin' long after you've played all 85 tracks. Guitar Hero 5 is a major step in the right direction!
All together, Guitar Hero still remains a fun experience, and while they've started to dilute the series with various spin-offs, I'm still surprised at how much I enjoy the experience each time I sit down to play. It remains one of the best party games around, and it's still engaging and fun in a single player setting, and if you can't find people locally to play with, then the online mode will generally satisfy that itch. Well worth picking up if you still enjoy the series, and while this one won't quite blow your mind, you'll still have some fun with it.
The A.V. Club
Finally, there’s a lot to be said for respect. A new version of Public Enemy’s “Bring The Noise” with fucking Zakk Wylde is one thing, but creating digital avatars of players like Johnny Cash and Kurt Cobain has always been questionable. Allowing players to make the Cobain avatar sing “Kryptonite” by 3 Doors Down sounds the sourest note in the music-game genre.
There's something about the return to a standard numbering scheme for Guitar Hero 5 that suggests to me that this is, more than anything else, a commodity, a manufactured product, albeit a very attractive and energetic one. Neversoft seems more comfortable and confident than ever with this series it has inherited, but there doesn't seem to be a lot of passion behind the craft.
Official Xbox Magazine (UK)
The genre's star might be fading ever so slightly, and this game is no revolution, but it does deliver great music and a more refined band experience.
Guitar Hero 5 no ha supuesto la revolución que representó World Tour dentro de la saga, pero sí que representa un claro paso adelante dentro del género. A nivel de opciones y posibilidades es el mejor juego musical del momento, pero esto no debe espantar a aquellos jugadores que no hayan jugado nunca a este tipo de títulos, porque la mayoría de las novedades van dirigidas a que sea un juego más fácil de jugar y directo. El repertorio de canciones está trufado de temas de todos los estilos y cuenta con grandes nombres suficientemente conocidos como para que conecten con los jugadores, algo que al fin y al cabo, acaba resultando lo más importante. De todas maneras, también se empieza a notar cierto estancamiento en la fórmula, así que de cara a futuras entregas quizás haya que revisar el contenido antes que centrarse tanto en el envoltorio.
Guitar Hero 5 isn't the evolution that Guitar Hero World Tour was, and instead offers subtle changes and modest additions to the game. While the core mechanics are still fun, it seems possible that the series' creative well has been tapped dry.
Overall, Guitar Hero 5 is an improved experience this year, without a doubt the best of Activision's full-band games to date. There's enough here to satisfy fans of plastic instruments, and if you've got four drum sets, this is the only place you'll get to use them all at the same time. Despite its marked improvements, those who have have pledged their allegiance to other music titles likely won't be swayed, but that doesn't mean Guitar Hero 5 isn't worth your time.
Weet Guitar Hero 5 nu daadwerkelijk te innoveren? Maakt het nieuwe delen overbodig? Ja en nee. Guitar Hero 5 doet namelijk precies wat het grote publiek van Guitar Hero verwacht. Een spelletje waar je muziek in kunt spelen met nu nog meer (gebruikersvriendelijke) opties dan voorheen. De vaardige gamer zal zich daarentegen ergeren aan de kleine foutjes en onnauwkeurigheden. Speel je in je eentje en ben je bijzonder fanatiek, dan biedt Guitar Hero 5 misschien niet genoeg verbeteringen, of zelfs verslechteringen. Als pure partygame echter, mag niemand deze vijfde editie missen.
PAL Gaming Network (PALGN)
Guitar Hero 5 is what one would expect from the franchise; another solid sequel with even more songs to play with, and a whole lot more accessibility to boot.
It has been a while since I have really enjoyed a new Guitar Hero game, and after the lackluster release of Smash Hits a few months ago, I didn’t exactly have the highest hopes for Guitar Hero 5. However, I was happy to be proven wrong, and found GH5 to be a significant improvement and Neversoft’s best full band game yet. The franchise still has a way to go before it can truly be considered stellar, and most of its improvements and additions are things that have already been done within the genre. Still, there is no denying that it is the best Guitar Hero in years, and a big step up for the series.
On the whole, Guitar Hero 5 is, without a doubt, one of the best music rhythm titles on the market at the moment. The incredible track list, new game modes and improvements over Guitar Hero: World Tour makes this a title worthy of a purchase.
Overall, Guitar Hero 5 is technically a good game; it’s just a bit soulless.
In all honesty, Activision really needs to sit down and consider everything about the Guitar Hero series. The Beatles Rock Band was good because it had lots of care and affection and while I am pretty sure they have considered passion in this game, it just feels like a rush job. They may have covered all of the aspects of Guitar Hero, but it’s time to go back to basics and pick the best. In my opinion they should get a new graphics engine, go back to one game a year, get a bigger and strongest set list, bring back a solo career, and wow us like they did with GH3!
Everyone is scrambling to say that Guitar Hero 5 is the best game in the series. I’m not sure that I’d go that far, but it’s up there. Unfortunately, the Guitar Hero series is now playing backup for Rock Band in terms of both value and quality. We’ve known this for a while, but it wasn’t clear how skewed the balance was towards Rock Band until now. If you’re looking to jump into instrument-based rhythm games, go get Rock Band 2 and rent a copy of Rock Band 1. If you’re a fan of Guitar Hero, you’ve probably already bought the game.
Game Over Online
If I sound incredibly frustrated with Guitar Hero 5 it’s because I am. I’ve been totally smitten with rhythm games since I picked up my first plastic guitar, and the way they expose different generations of people to all kinds of new music that they wouldn’t otherwise experience is fantastic. But right now the Guitar Hero franchise is doing real damage to the genre by diluting the quality of its games in the attempt to cash in quickly on a formula that sells. It’s sad, and moreover it’s incredibly shortsighted. Memo to Activision: you’re killing the golden goose. How long do you think this can go on before people finally say enough is enough and stop buying it? Smarten up and take some time to do things the right way rather than the fastest to market way or we’re all going to suffer the consequences.
If I were Bob Dylan, I might ask, “How many versions of this game must we suffer, before we get something really new? “. And I might answer myself, “The answer, my friend, lies with Activision...” But I'm not Bob Dylan, so I'll just say I was bored and felt duped.
Guitar Hero reste Guitar Hero et ce cinquième opus ne déroge pas à la règle même si on sent l’envie d’évoluer du coté d’Activision et de Neversoft. Le multijoueur est le point fort du jeu notamment avec le mode soirée et la possibilité de composer son groupe à sa guise. Néanmoins, le mode Carrière ne nous transporte pas et c’est surtout sur ce point que Guitar Hero 5 a un métro de retard sur la série Rock Band. Nous espérions un gameplay réajusté mais il ne faut pas compter là-dessus. S’ajoute à cela une difficulté assez élevée quel que soit le niveau choisi. Les fans de la franchise Guitar Hero apprécieront mais ceux qui viennent de Rock Band resteront sur leur faim et seule la tracklist pourra les inciter à franchir le pas. Cependant, des efforts sont présents et on espère que Band Hero, prochain titre d’Activision, sera à la hauteur de son concurrent direct.