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There’s so much more to the game (creating a band of all ninjas and calling them “The Foot Clan,” with the Create-a-Rocker mode, just seems so right) and I don’t want to disclose it all in fear of boring you. But if you even remotely liked the last Guitar Hero, single instrument as it was, and loved Rock Band, then you must pick this game up.
And really, that's a theme World Tour keeps coming back to: greater challenges for more serious players. It doesn't exclude newcomers by any means, but instead adds a bit more substance to the more lighthearted, streamlined Rock Band formula. If music games are strictly a party-time activity for you, you may not have the need (or the room) for another full-band game in your life. But if you long for more of a musical challenge, World Tour definitely deserves a spot on your playlist.
Ultimately, all of Guitar Hero World Tour’s components come together extremely well. The refined gameplay is backed up by terrific and sturdy instruments as well as a fantastic song list. The innovative gameplay additions, as well as the Music Studio, propel World Tour to superstardom. It’s easily the best music game available.
Guitar Hero: World Tour ist ein sehr gutes Spiel geworden, dass sowohl im Einzelspieler- als auch im Mehrspielermodus zu überzeugen weiß. Die Integration der neuen Instrumente ist wunderbar gelungen und lässt fast keine Wünsche offen. Vom Karrieremodus hatten wir uns etwas mehr Abwechslung erhofft, aber dies lässt sich verschmerzen, da die große Auswahl an Songs und das tolle Gameplay schnell kleinere Fehler vergessen lassen. Die Möglichkeit eigene Songs zu kreieren hat uns begeistert, leider wird diese tolle Idee durch die miese Soundqualität der eigenen Tracks überschattet. Guitar Hero: World Tour ist für Fans solcher Spiele uneingeschränkt zu empfehlen und wird für sehr viele schöne Stunden sorgen. Besonders mit vier Spielern entpuppt sich der Titel als wahrer Hit.
For this, one has to applaud Neversoft... and wait for what all for what all the digital shredders out there have in store for us.
EA's Rock Band and Activision's Guitar Hero World Tour are both worthy purchases this holiday season, you really can't go wrong with either. AusGamers official recommendation for Xbox 360 and PlayStation 3 owners however, is to pick-up the Guitar Hero World Tour complete bundle for the game and instruments and grab the Rock Band software only pack. If you do have to absolutely only pick one - unless Rock Band has some specific songs you can't do without - Guitar Hero World Tour is the stronger choice.
So while I realize that not everyone is going to be able to afford two $190 purchases for both Guitar Hero World Tour and Rock Band 2, I will say that I don't think GHWT should be missed, even if you already have a particular brand preference in mind. There's enough new stuff going on with World Tour that makes picking it up, at least in just the game form, well worth it, and any fan of music games should be willing to give this one a go. The music creator itself could end up being worth the $60 price tag alone, but the core experience is just as fun here as it's been in previous Guitar Hero titles, and the small gameplay additions and changes are all welcomed. I definitely suggest picking this one up, and I don't think you'll be disappointed.
Guitar Hero World Tour is often both exhilarating and frustrating. There's no question it's a great game: It's got the music, the gameplay, and superior hardware (assuming you don't get a bad guitar, of course). We have no doubt that we'll spend months chasing high scores across all four instruments, as well as plenty of time playing online. We might even spend some time building our own rock stars or creating custom songs. But as a band game, the unpolished, unintuitive feel of the interface may likely send many players back to Rock Band as their party game of choice. Now that Guitar Hero World Tour has delivered its opening number, we'll have to see if it can deliver a superior encore.
En definitiva, la última incorporación a la saga Guitar Hero nos ha hecho disfrutar mucho. La selección de canciones consigue que cada instrumento nos dé muchas horas de juego y diversión con instrumentos de buen acabado. Jugar con amigos es toda una experiencia y el editor abre un mundo de posibilidades a los roqueros empedernidos pese a su apabullante nivel de exigencia. Si te gusta la buena música tienes una cita ineludible.
Guitar Hero World Tour is the complete package. Never would I have imagined that Neversoft's first full band game would compete with Harmonix, but it appears that's exactly what happened.
With the hardware for both Guitar Hero World Tour and Rock Band working with both games there's a fair argument for buying the pair of them, one with the hardware and one just the disk. This way you get the best of both worlds content-wise and don't miss out on any of your favourite tracks that may appear online. On that basis I'd recommend World Tour as the one to get the full set for, its instruments have a nicer feel (in my view) and small additions like the slider bar on the guitar make them worth plumping for. The game too stands that little bit taller with the fantastic if slightly daunting music creator, which you could devote months to if you're that way inclined. If you're looking for a crowd pleasing game for those Christmas parties that will still entertain long into the new year then you can't go far wrong with this; just don't blame us if you've can't get a go yourself.
Simply put, GHWT is the best rhythm action title on the market right now. It improves on Rock Band's foundation and brings in some neat ideas of its own. At time of writing, Rock Band 2 is only two weeks away from its UK release on the 360 and may steal GHWT's thunder, and will no doubt leave people staring at both games on the shelf in a quandary over which to buy. All we'll say is this: GHWT comes highly recommended. Now go kick out the jams.
While the "wow" factor might be gone for these band types of games, it doesn't detract from the overwhelmingly positive things World Tour does to progress the genre. The quality of life features, like drum kit configuration and un-pause countdown might seem inconsequential but impact the game in such a way that you'll have a tough time imaging how you could survive without those features. This Guitar Hero might be on its first World Tour, but it is assuredly world class.
If you’ve yet to pick up a band-based music game then know that Guitar Hero World Tour is as good a place to start as any, and if you’ve yet to even try the Guitar Hero experience, we still highly recommend it. For music game veterans, World Tour is still well worth getting, but not exclusively so and not if you’re looking for drastically new gameplay. 2008 has definitely been the year of music games, and while this one is definitely among the cream, it’s no longer alone.
Guitar Hero: World Tour is a great step for the music game genre, offering some excellent new features and tons of songs. While there are a few stumbles along the way, this is a title that fans will want to check out.
Vielleicht war es ein schlechtes Omen, dass unsere Testfassung gleich von vornherein mit defektem Drumset bei uns ankam, vielleicht war es einfach nur Pech. Jedenfalls kam mir beim Test deutlich mehr als ein Mal der Spruch »Gut gemeint, schlecht ausgeführt« in den Sinn. World Tour ist ein Rauf und Runter der Emotionen, es spielt sich nach wie vor so wunderbar, so anspruchsvoll, so unterhaltsam. In der Vierer-Gruppe gibt es gegenwärtig kaum ein Spiel, das mehr verbindet und für größeren Spaß sorgt - und dass jetzt zwei Bands gegeneinander online antreten können, ist einfach Klasse! Und dennoch verspüre ich nicht den Enthusiasmus, den Jubel, der mich beim Vorgänger noch die 92% Prozent zücken ließ. Denn zu den meisten Pro-Punkten gesellt sich ein starkes Kontra, zu jeder Verbesserung gibt es eine Verschlimmbesserung.
Guitar Hero World Tour is een grote stap voorwaarts voor de Guitar Hero reeks. Geweldig om samen met vrienden te spelen en voorzien van een indrukwekkende tracklijst. Is het beter dan Rock Band? Als je de moeite wil nemen je eigen songs te creëren zeker wel, anders is het gewoon een kwestie van smaak.
Este intento de Activision y Neversoft en competir con la experiencia de banda completa ha apuntado alto. Demasiado alto, quizás, en algunos aspectos, como el diseño de los instrumentos: conceptos e ideas muy inteligentes pero que no se integran como es debido o que fallan en algunos detalles fundamentales para algo que estará en nuestras manos durante muchas horas. Lo mismo pasa con el estudio de grabación: enorme en posibilidades, con una recompensa increíble para aquel que le dedique el suficiente tiempo, pero convertido en un laberinto para aquel que no esté familiarizado con ciertos conceptos. La selección de canciones es enorme, eso sí: 85 temazos que harán las delicias de cualquiera que digne llamarse a sí mismo melómano. Y el modo Carrera cooperativo, ya sea local u online, a pesar de que peque de continuista, seguirá divirtiendo.
It’s not unexpected to see Guitar Hero World Tour go through some growing pains as it makes the leap to the full band experience. The hardware, while noticeably more realistic than comparable sets, has been affected by technical problems in its initial run, and the software, while solid in its way, could benefit from some of the ambition seen in the hardware, particularly with respect to the Career Mode. Still, that shouldn’t stop fans from getting the band together and putting on a kick-ass rock show.
Guitar Hero World Tour isn't a gameplay revelation – in fact, Rock Band arguably set the pace this time around in terms of career progression and content compatibility. But there's something undeniably more approachable and mainstream about the Guitar Hero franchise that Rock Band simply can't quite match. Attribute it to the circular notes, the stylised fonts, stickers and patches or even the buttons on the neck of the guitars themselves – but this is a game that still grabs Joe-average by the nuts and reels him in. The track recording mode will be lost on most gamers, the hardware has rough edges and no backwards compatibility with DLC is a filthy little manoeuvre, but this is Guitar Hero, people. It still nails the right notes when it needs to and is, by our very own definition, great stuff.
Overall, I still think this game is a great addition to the Guitar Hero franchise. The new instruments seem to fit in just fine with the already great guitar playing. My gripes about the drum’s star power, red drum pad, the set list, and the feel of difficulty on the guitar are not enough to keep me from recommending this to people that have enjoyed this title in the past. Like I said before, maybe the drum issues have been patched up by the time this review has released. And with the already available songs released over Xbox Live, my set list issues are pretty much laid to rest. So go out there and rock out with your uhhhhmm….Guitar Hero instruments out.
Teknistä vikaa pelissä ei juuri olekaan, mutta musiikkipeli on yleensä juuri niin hyvä kuin sen soitettava sisältö. Yhdyn Manun mielipiteeseen biisin julmasta katkaisemisesta, jos kuka tahansa bändin jäsenistä töpeksii liikaa. Moinen ratkaisu on omiaan aiheuttamaan musiikillisia erimielisyyksiä, mikä johtaa ennemmin tai myöhemmin bändin hajoamiseen. Manun antama pistemäärä on sekin mielestäni hyvin lähellä totuutta.
Where the competition is content to parade out an endless procession of licensed DLC, Guitar Hero: World Tour instead urges players to come up with their own content. It remains to be seen which tactic is a better one, but that’s for the future to decide. In the here and now, in empowering players to create their own in-game identity the Activision-published Guitar Hero brand has finally managed to forge for itself.
So, what's the final verdict? Guitar Hero is a great game, for sure. It surpasses the competition when it comes to instruments;RedOctane makes some nice hardware. A very strong song list is marred only by the overlap with Rock Band. Customization for characters is very well done. Custom songs are a fair addition, but a bit shallow. On the other hand, Guitar Hero World Tour falls short in the co-op features. "One and done" failure is just a shame. I have to give Rock Band the edge when it comes to co-op, but GH WT has it's own appeal for other reasons. Like I said, both are very, very good games, and you can't go wrong either way.
Overall this is a fun title to play, especially in a party atmosphere. There is some great music to rock out to and then of course there is the karaoke part where people can get up and sing their favorite song. If you are a fan of the rhythm genre I would say to definitely give this game a try. If you are a music aficionado then I would definitely recommend giving the music studio feature a try. There is definitely something for everyone.
The impressive sounding music studio is a bit of a disappointment - being overly complicated and only producing ringtone-type songs - but a decent set list, enjoyable, and improved, guitar duels and a wealth of celebrity appearances make this a complete package. And I know I’ve avoided comparing World Tour to Rock Band 2, but at this point I don’t think I can last any longer. The simple fact is that World Tour tries to do a lot of things that Rock Band 2 simply does better. They’ve got the fundamentals down, so hopefully we’ll see Neversoft build and improve upon it in the future. But in it’s current state World Tour is still a good buy; the gameplay has maintained its rock star status, and playing in a band creates a whole new party-atmosphere-experience that you must try if you haven’t already. I hate to end on a cliché but it‘s too tempting.
Guitar Hero: World Tour is not a perfect game by any stretch of the imagination. There are a few things that I would have liked to have seen done differently, but Activision did a nice job in making a Rock Band clone. Now if only they could build quality equipment, then I think it would be a bit better than Rock Band for two reasons. First, the added twists they have for the guitars, especially with making the bass actually fun to play, would have made it better. Also, there's the fact that a lot of the songs are more challenging, which I think adds to the replay. Let's just hope that they live up to their promise of more downloadable tracks.
"Rock Band 2" ou "Guitar Hero World Tour"? Se de um lado os instrumentos de "Guitar Hero" são mais atraentes, principalmente a bateria, o jogo dedicou muito espaço a uma ferramenta de criação que será para poucos. Talvez a sina deste novo "Guitar Hero" é carregar a herança do músico solitário, que agora atua ao lado da banda. Já "Rock Band" foi pensado como um jogo em grupo desde o conceito e a continuação incorpora as mudanças solicitadas pela comunidade. Além da interface, pesa a favor de "Rock Band 2" a integração inteligente do conteúdo baixado, que não fica marginalizado num menu "downloaded songs". Seja qual for a sua escolha, tenha certeza que uma seleção de música excepcional, horas de diversão e um grande jogo.
With Guitar Hero World Tour, it's obvious that Activision is trying to regain some of the mojo that it lost to Rock Band. While the game does a few things exceptionally well, such as a very smart career structure and an incredible track listing, it lags sorely when it comes to instrument quality and downloadable content. It seems as though the two franchises are taking divergent paths at this point, with Rock Band catering to the social, party crowd while Guitar Hero strives to win over serious musicians and the more hardcore gamers. As of right now, World Tour puts on a solid show, but when the next game comes around, we're going to be expecting one hell of an encore.
There are some notable feature differences between Guitar Hero World Tour and Rock Band, and the attitudes are wildly different, but a lot of that feels a little academic in the grand scheme. Guitar Hero has some catching up to do when it comes to the full-band experience, but all the debatable points shouldn't keep you from rocking out.
Guitar Hero World Tour is a fun title, to be sure, but it's also a disappointment in a lot of respects. A number of things it tries to accomplish were already done better in Rock Band, which you might figure would have provided a simple blueprint to be followed and expanded upon, but that's not the case. The music creation tools are a great idea in theory, but the end result isn't as robust as I would have hoped it would be, both in terms of abilities as well as the songs that come out the other end.
In its effort to contend with the Rock Band franchise, Guitar Hero World Tour takes several leaps forward, though it falls in some holes already made by the first installment of Rock Band. Its pitfalls, however, probably stem much from timing, that World Tour was designed in response to Rock Band and not Rock Band 2, which still has the DLC database of songs, the richness in its multiplayer features, and superior hardware overall to best World Tour. But through all the advances and the reinterpretations of Rock Band’s features, Guitar Hero World Tour still has that swagger, that “I’m still a rock star!” fantastical attitude, that makes it stand on its own merits and not on the heels of its competitor. Of course, that is if you ignore the similarities.
It's not as polished compared to Rock Band 2 but it's not a bad game. There are some gameplay tweaks that I like and some I don't such as those concerning Star Power. Online play needs some work as well. Other than that, it's good for those that like the brand and it's not a band overall band game.