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On a platform that's actually been criticized for having too many shooters, it's tough to recommend a shooter so mediocre as Infernal: Hell's Vengeance. Once it hits the bargain bins, it might be worthwhile for killing some time, as it does have its good qualities. At $40, however, it's impossible to forgive the many flaws, in particular the truly terrible control scheme and cover mechanic.
Overall, Infernal: Hell's Vengeance had a lot of potential that it just didn't reach. If Playlogic had devoted the same energy on designing the game's heart as it did creating its skin, they could very well have had a surprise, off-season hit. Instead, the game is best taken in short play sessions with countless pause-save breaks for sanity's sake.
Puh, wie sich die Zeiten ändern: Seinerzeit war mir Infernal noch Sprüche wie »sehr gute Grafik« und »grandiose Effekte« wert - jetzt sitze ich vor der 360-Fassung und frage mich, ob die Entwickler die letzten Jahre in einer Zeitkapsel verbracht haben. Denn Hell's Vengeance ist in jeder Hinsicht veraltet; spielerisch und technisch ist der Shooter nicht mal mehr in der Mittelklasse zu finden, ist aber im Gegensatz zu den meisten seiner weitaus besseren Konkurrenten aber wenigstens bald auf dem deutschen Markt erhältlich. Das ändert nichts daran, dass die Höllenballerei nicht mal als spielbarer B-Movie funktioniert; das kann Eat Lead: The Return of Matt Hazard weitaus besser. Schade um das wirklich gute Ausgangsmaterial, aber an Infernal: Hell's Vengeance sieht man leider überdeutlich, was dabei rauskommt, wenn sich Entwickler das Portierungsleben etwas zu leicht machen wollen.
Infernal: Hell's Vengeance is the kind of game you really want to love. The story is original, but poorly told. The action is fast-paced, but frustrating. Everything seems like a winner on paper, but when you finally get your hands on the controller things just fall apart. It is truly a shame because the game certainly has the potential to be a lot of fun if the gameplay had been smoothed out just a bit more. As it stands I would not recommend more than a weekend rental, and only because the dialogue and story are so awesomely cheesy, it is worth playing through just to hear.
Infernal: Hell's Vengeance has a neat premise, and that's it. The gameplay is botched in every conceivable way, and the graphics and voice acting will grate on you endlessly. Perhaps the game is meant as a recruiting tool for churches because if serving hell is this miserable of an experience, then I want no part of that eternity. The Devil may have all the best music, but in this case, he clearly has one of the worst games.
Infernal: Hell's Vengeance had a lot of potential, but falls short of just about every mark. Additionally, once I learned by surprise that there was no auto-save feature and had to subsequently restart my entire game, it really put a damper on things.
Infernal will be released at a wallet-friendly price when it hits stores, but that isn't enough to elevate it from the bottom of the pile of 360 titles. It's incredibly dated, lacking features we expected in console games a generation ago, and almost devoid of any truly original ideas. In this battle between Heaven and Hell no one is victorious.
Somewhere in Infernal: Hell's Vengeance is a solid if unspectacular addition to the shooting genre, but that game is buried under a pile of technical issues and poor design choices that ruin any chance that the game had of making an impact in an extremely competitive genre. If Playlogic had streamlined the controls and embraced a more fully realised B-movie aesthetic then Infernal may have found a niche audience, but as it stands, it will more than likely fall by the wayside without registering so much as a blip on the majority of gamers' radars, and with good reason.
Infernal: Hell's Vengeance seemingly has all the elements to make for a great B movie type of videogame experience. It's got hammy dialogue brought to life in exaggerated style by the voice actors, a plot involving heaven versus hell and a God that apparently can't see through planets, and it's all set up so you can charge through a mostly linear stage progression popping foes in the face with bullets and demonic powers. Thanks to a fidgety character control and aiming system, half-baked cover and evasion mechanics, repetitive enemy encounters and some underdeveloped special abilities that are more of an inconvenience than anything else, Infernal's appeal gets stamped out amidst its many missteps.
Infernal: Hell's Vengeance is a forgettable shooter that spends more time irritating players with imprecise controls and illogical puzzles than it does entertaining them with thrilling action or killer set piece battles. The save system is another annoyance. There is no autosave option or checkpoints, so you must remember to save manually. Although this make it easier to bypass the trickier portions, fiddling around in the menus takes too long, destroying much of the appeal of quick saving. Even the best moments of Infernal, when enemies are swarming and explosions are going off all around you, are hampered by a stuttering frame rate that make these sections nearly unplayable. It doesn't matter if it's bargain price, full price, or flat-out free, Infernal is not worth your time.
Surely, by seeing the score and if you’ve read to this point, you know how disappointed I am by Infernal. I think there was potential there to make a slick good vs. evil story that was really enjoyable to go through (much like The Suffering or The Darkness), but Infernal misses the target so much that there was no chance it’d come anywhere close to being as fun and challenging as it could have been. The dictionary defines “infernal” as “hellish, fiendish, diabolical,” as it should be, but it also has a definition of “extremely troublesome, annoying.” Unfortunately, Infernal lives up to both of those definitions all too well.
Something like Infernal: Hell's Vengeance might have gained a minor following during the last generation (and that's a big might have) but it simply doesn't have any place in today's environment. It's technically weak and showcases no forward-thinking in terms of design, and the conceptual side is just as stale. Why bother going through the motions of crafting an elaborate tale of Heaven versus Hell if all it boils down to is a random hero firing flaming bullets in a game straight out of 1999?
We could go on and on listing the problems with Infernal: Hell’s Vengeance, but like the game, we were bored from the very beginning of having to write this. Perhaps deep in the bowels of Hell this will be precisely the kind of game we could end up playing for all eternity, which is quite possibly the strongest argument yet for abstaining from sin. Avoid like swine flu.
Zoals je hebt kunnen lezen is er vrij weinig goed aan Infernal: Hell’s Vengeance. De graphics, het geluid, de soms irritante besturing, het ontbreken van de multiplayer en een het matige verhaal zorgen ervoor dat Infernal: Hell’s Vengeance geen topper is. Het hersenloos dood schieten van vijanden wordt dan ook na één of twee levels erg saai en het gebruiken van je krachten is helaas te beperkt. Wanneer moet je dit spel toch halen? Als je graag snel en veel achievements wilt, of je echt alleen maar vijanden dood wilt knallen ondanks de gebreken die de game heeft. Maar zelfs dan zijn er nog betere spellen.
This game originally came out on PC back in 2007, and it really has no place on Xbox 360 in 2009.
Infernal: Hell's Vengeance es un claro caso de port a consola desarrollado para obtener dinero fácil (aunque me sorprende que sus creadores fuesen tan ingenuos como para pensar que se saldrían con la suya). Dos años después de la publicación de la entrega original para PC, lo lógico hubiese sido que Playlogic solventara los numerosos problemas del juego o añadiese algún bonus que justificase su compra. Pero no, todo lo malo de Infernal continúa ahí, y para acabar de rematar la faena, el trabajo de conversión deja bastante que desear. Si ya habéis terminado con el resto de juegos de acción del catálogo de Xbox 360 o sois unos ávidos coleccionistas de logros, quizás merezca un alquiler. Pero de lo contrario, no os recomendaría bajo ningún concepto visitar este particular infierno jugable.
As the game was released a couple of years ago on the PC and met with lackluster reviews, I'm not sure what the motivation was behind re-releasing it on the 360 without addressing any of its many, many faults. Whatever the reasoning, there are so many quality shooters on the 360 and there's so much wrong with this game that even with Infernal's budget price, there's no reason to check this one out.