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In Joust, players take control of a knight with a lance who rides their flying ostrich (or stork, for Player 2) to do battle against computer-controlled evil knights who ride atop vultures.

Players must flap their steed's wings to hit the enemy from a higher jousting point to destroy the vulture and its rider. Once the enemy has been hit, an egg falls to one of the platforms below. The heroic knights must destroy the eggs before they hatch and release new and increasingly more difficult knights. The three strengths of enemy knights are Bounder (red knight), Hunter (white knight), and Shadow Lord (blue knight). These enemy knights are not the only challenge to be found in the game. Players must also contend with crumbling platforms, lava trolls who attempt to pull knights into the fire, and the dreaded "unbeatable"(?) pterodactyl.

The game was novel for its time for being one of the few two-player simultaneous games in the arcade.


Joust Xbox 360 The pterodactyl appears if you take too long to complete a level
Joust Xbox 360 Title and main menu
Joust Xbox 360 Don't fall into the lava!
Joust Xbox 360 Jousting on an easy level

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User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Critic Reviews

TalkXbox Jan 16, 2006 76 out of 100 76
IGN Dec 02, 2005 7.5 out of 10 75
GameSpot Nov 23, 2005 7.3 out of 10 73
Retro Gamer Feb, 2006 70 out of 100 70
GamesRadar Apr 18, 2006 7 out of 10 70
TeamXbox Dec 08, 2005 7 out of 10 70
XBox Evolved Dec 12, 2005 6.9 out of 10 69
Lawrence Aug 15, 2006 6 out of 10 60
Extreme Gamer Jan 30, 2006 6 out of 10 60
Video Game Talk Jun 19, 2006 3 Stars3 Stars3 Stars3 Stars3 Stars 60


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1001 Video Games

The Arcade version of Joust appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


One "bug" in the program's design became a strategic advantage to players in the know, later touted by producers as a "hidden feature". On the right side of the screen there are two platforms situated so that one is above and slightly overhangs another. If a player moves across the lower of the two platforms, the player will hit the upper one and be halted. However, if a player flies their bird so that its belly skims the lower platform low enough that its legs do not extend, the bird will "belly flop" across the width of the platform, and, illogically, "squeeze" through the meeting point of the two platforms, shooting out below the upper platform.

Skilled players took advantage of this flaw as a gaming strategy: a player could suddenly pop out below the platform and land on an enemy knight below (or a competing player), catching him by surprise. Game creator John Newcomer stated in interviews that this flaw in the game's design was so popular, they decided to intentionally leave it in and it became a permanent part of the game.

Launch game

Joust was one of the "Fabulous Eleven" launch games for the Atari 7800.

Information also contributed by Nélio

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Kabushi (155091) added Joust (Xbox 360) on Jul 16, 2006
Other platforms contributed by PCGamer77 (3003), saxabar (5), jeff leyda (1621), Kabushi (155091), ZZip (795), Pseudo_Intellectual (45529), Servo (55754) and Игги Друге (44999)