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You’re going to get a great deal of bang for your buck here, there’s no question about it. For a mere five dollars, you acquire a cult classic with online play and a flopping thirty achievements for your unlocking pleasure. Just think, with this purchase there will be no more wasting (can I really call it wasting, though?) quarters at Dick and Larry’s Retro Arcade just to get your Joust fix.
Yes, it's easily 25 years old. And yes, it's been included in many, many Arcade Collections. As these Arcade games go, Joust hasn't lost a bit of its originality, challenge, and skill-based gameplay. It's way better with another play, especially in co-op. This one is on my collection.
1982 was a banner year for arcades. One of the games that helped make the year so special was Joust, a simultaneous two-player game from Williams, the company that's now known as Midway. The game is now available for download from Microsoft's Xbox Live Arcade service, and the classic two-player action is playable over Xbox Live.
New players may be put off by the
sheer difficulty that the game offers (it
takes a while to get used to your flying
ostrich) but regulars will instantly be at
home, especially as you can enable the
Pterodactyl bug and revert to the visuals
of the original. Joust may be another
simple concept – fly around the screen
and knock the other jousters off their
rides – but its sheer difficulty means that
non-fans may be forced look elsewhere
for a challenge.
Fans of the classic arcade version of Joust can’t go wrong with the Xbox Live Arcade emulation and they should most likely appreciate the enhanced graphics that make the game prettier to look at without taking away from its original charm. Those of us that have never experienced Joust may find it a bit dated and difficult to get into. The game doesn’t offer up a lot of variety in terms of it’s challenges, but its simplicity is also part of its appeal. We recommend downloading the free trial before considering purchasing the full download and deciding for yourself. Still, Joust is a great example of a successful transition from the traditional arcade to the Xbox Live Arcade and along with the other games currently available, it should help pave the way for even more games to be made available in the future.
Initially, it's you against three other birds. Then they start coming in packs. Then chunks of the level start disappearing. Then the rival buzzard-jockeys start getting smarter and wilier. It's this progressive difficulty that makes Joust just as intense today as it was 20 years ago, and a welcome addition to the Live Arcade for those who fondly recall the Defender days of yore.
Joust is a pretty good game, but it is strictly only for those who were actually gaming when the game was still out in the arcades, and at 400 points or five bucks you can’t go wrong. Put together the updated visuals with the classic gameplay and you have a pretty solid title.
Joust is one of the weirdest concepts out of Midway pack of arcade games. Even though Joust is weird it still has a quirky loveable quality to it. Don't let the simplistic levels and objective fool you, Joust is a challenge. Joust will mainly appeal to the nostalgic coin-op freaks who need to get their Joust boost on, but other will most likely be satisfied running the demo a few times.
Joust just isn't worth 400 Marketplace points unless you were in serious love with the classic. It's an old school game suffering from its own dated look and style of play. I can't understand why Midway doesn't reinvent these games instead of churning out the same tired 20-year old game. Stick with the arcade offerings made specifically for Live Arcade and its users. Joust should be avoided by everyone.
Considering the amount of quality titles on Xbox Live Arcade (and the huge success of Street Fighter II), I think it’s only appropriate for Lawrence.com to start covering them. From this point forward, we’ll include reviews of new XBLA games in a kind of “mini-review” format. All of the grading criteria will be omitted except for the Overall score (after all, I’d feel odd scoring UNO’s graphics).