Just Cause Reviews (Xbox 360)

ESRB Rating
Critic Score
100 point score based on reviews from various critics.
User Score
5 point score based on user ratings.

User Reviews

There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.

Our Users Say

Category Description User Score
Acting The quality of the actors' performances in the game (including voice acting). 2.7
AI How smart (or dumb) you perceive the game's artificial intelligence to be 2.0
Gameplay How well the game mechanics work (player controls, game action, interface, etc.) 2.8
Graphics The quality of the art, or the quality/speed of the drawing routines 3.2
Personal Slant How much you personally like the game, regardless of other attributes 2.8
Sound / Music The quality of the sound effects and/or music composition 2.7
Story / Presentation The main creative ideas in the game and how well they're executed 2.7
Overall User Score (6 votes) 2.7

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Play.tm (Sep 27, 2006)
While some players may bemoan the eventual dip in mission variety attached to the game's narrative (and inherent in most games of this variety), the steady widening of geographical coverage across the islands does offer up plenty of interesting assignments and a seemingly never-ending succession of related side missions for the attainment of fresh vehicles and weaponry - although the continual forestry, jungle, dirt road surroundings may tarnish the shine somewhat. If that's the case, then simply hijacking a helicopter, taking it to its full ceiling capacity, and then parachuting back to the islands while drinking in the absolute beauty of the surroundings soon reiterates the classy power of Just Cause and washes out any dulling of the senses.
Gamers.at (Sep 20, 2006)
Die Urlaubszeit geht schön langsam zu Ende und die sich verdichtenden Wolken über Österreich lassen schon jetzt auf einen baldigen Wintereinbruch mitsamt all der Dinge die wir hassen schließen. Blaue Flecken wegen zu spät gesehenem Glatteis, Wutanfälle weil die Räumfahrzeuge anscheinen überall räumen außer in der eigenen Straße, stundenlange Staus weil so mancher Führerschein-im-Lotto-Gewinner nicht überissen hat dass sich Autos auf Schnee anders verhalten als auf trockenem Asphalt und natürlich erbarmungslose Schneestürme die freilich nur dann aufkommen, wenn man selbst gerade vor die Tür muss. Logische Schlussfolgerung des Ganzen: Am Besten gleich zu Hause bleiben, den Winter ignorieren und digitaler Weise auf eine weit entfernte karibische Insel flüchten.
GamePro (US) (Sep 25, 2006)
Few developers have been able to fully replicate the do-as-you-please style of gameplay that propelled Grand Theft Auto to the top of the charts. But if you think Just Cause is another me-too title that's hitched a ride on the GTA train, get ready to eat a delicious sandwich made of your own words.
4Players.de (Sep 21, 2006)
Bereits auf der E3 konnte mich Just Cause in den Bann ziehen. Dann kam die Vorschau-Version und fesselte mich trotz kleiner Bugs und Probleme ans Pad. Und die finale Fassung? Die präsentiert sich als wohltuende Ergänzung im „Open World“-Genre, das bislang hauptsächlich von Spielen aus dem Hause Rockstar dominiert wird. Die schiere Größe ist bewundernswert, die spielerischen Freiheiten sind ansprechend und die optische Umsetzung vor allem auf PC und 360 eine Augenweide. Will ich mehr Spiele dieser Art? Ja! Will ich eine Fortsetzung? Definitiv. Aber die Faszination, die Just Cause anfänglich zusammen mit der beständig hohen Motivation und der prächtigen Kulisse auszeichnet, reicht auf Dauer allerdings nicht, um den Gold-Award einzuheimsen. Dazu müssten auch KI, Nebenmissions-Vielfalt und die Einflussmöglichkeiten auf die Welt mit Umfang und Grafikqualität mithalten.
MAN!AC (Nov, 2006)
Unterhaltsame Hauruck-Inselaction: zwar etwas schlicht, aber dank Bombastoptik reizvoll.
Game Freaks 365 (Oct, 2006)
Overall, Just Cause isn’t the best game out there. I’ll warn anyone looking into it that it doesn’t offer the most original or engaging experience, but it’s a lot of fun to play. What you see is what you get: it’s a pretty shallow action game that doesn’t have an emotional story or memorable characters, but it’s a lot of fun to play. I can’t quite explain how cool it is to stand on San Esperito’s highest mountaintop above a layer of clouds and know that in just a few moments I’d be diving into those clouds, pulling the string and gliding hundreds of meters onto the top of a moving car. It simply has to be done for oneself. Definitely at the very least rent this one if you’re an Xbox or Xbox 360 gamer with a hankering for an action game, just don’t expect a gripping plot or original ideas.
Games TM (Oct, 2006)
As ambitious a project as Just Cause is, lives will not be changed by its presence. It's not pushing the medium forward - its nonsensical AI and air of illogical daftness put paid to that - and it's not going to dispel the conversative idea that videogaming is an asinine passtime. No, Avalanche's greatest achievement is that it has created an open, vehicle-based videogame that does not feel GTA in any way, shape or form, be it thematically or mechanically. This is the birth of a new franchise - a buggy, daft, hilarious and joyous franchise.
Eurogamer.de (Sep 28, 2006)
Doofe KI, Balancing-Probleme, eintöniges Sidequest-Design und trotzdem liebe ich es! Just Cause ist halt ein typischer Vertreter der „Hass oder Liebe-Fraktion“. Entweder seid Ihr davon völlig begeistert oder es kotzt Euch total an. Emotionslos betrachtet und mit einer Fehlercheckliste in der Hand, kommt man zwangsläufig auf ein eher mittelmäßiges Rating. Aber kommt schon, Leute! Es geht hier um Spiele und da sollte es nicht nur ums Hirn, sondern auch ums Herz gehen. Just Cause ist quasi das Paradebeispiel für eine „Wenn-es-Spaß-macht-bauen-wir-es-ein-Enwicklung“. Mein Bauch vergibt dafür 8 Punkte!
Eurogamer.net (UK) (Sep 25, 2006)
Sometimes things just promise to be awful lot better than they turn out. Take Lost, for example. It has all the ingredients to become the best TV show ever made, and certainly starts off that way. With a great premise and solid cast, it has hints of greatness throughout, yet somehow the writers keep conspiring to screw it up by endlessly padding things out, changing their minds and stringing us along into believing that something mind blowing is going to happen any time soon - just tune in next week to find out.
games xtreme (Oct 02, 2006)
It’s not revolutionary and it’s gloriously over the top in places. It’s got a few graphic glitches and some cases of popping, sloppy controls now and then. But it’s a fun game and it’s what matters to me. There are side missions and a whopping big island chain to explore, there’s not much in the way of life compared to other games of this type and the level of destruction isn’t as impressive as Mercenaries but Just Cause wins bonus points for a fun inventive stunt system, totally mad physics and a secret agent theme that allows us to be a sky-diving, gun toting, lady-killing guy with a penchant for wearing black and sounding like El’Mariachi, more vehicles than you can shake a stick at and atmospheric real-time created weather and gorgeous graphical effects.
Gamezine (Nov 09, 2006)
Pas de mensonges entre nous : Just Cause est plaisant, esthétiquement parlant. L’enthousiasme est réel et bien présent. Il manque un brin d’inventivité pour scotcher le joueur. Mais je garde le meilleur pour la fin, avec une comparaison avec Oblivion. Ah, je vous surprends là ! Hé oui, un tel degré de liberté pour un jeu d’action est unique, et rien que pour ça Just Cause mérite bien la note que vous venez de découvrir.
Gaming Age (2006)
If you think about it, the world has sort of reverted to the 80's. MTV is showing music videos (albeit only on the internet!), the economy is spinning out of control, Latin America has again become "the enemy," and pop culture is diving into a pit of self-parody yet again. So maybe the Reagan era sensibilities of Just Cause are right on time. Either way, it's a fun ride.
Fragland.net (Nov 07, 2006)
The preview of Just Cause managed to really impress us. An hour or two checking out that colossal world, doing stunts and pushing adrenaline levels to unknown heights made us think this would be an unequalled top game. We were wrong!
There are a lot of exciting moments like this in Just Cause, the open-world title that puts you in the shoes of Rico Rodriguez, an American law enforcement agent tasked with the overthrow of the evil president of San Espirito. These exciting sequences are coupled with a tropical setting that’s unique in the sandbox game genre, some original ideas like your ever-present parachute, and a very welcome lack of conventions lifted from Grand Theft Auto. However, on the other hand, a few issues detract from the overall experience, making Just Cause more of a promising start than a real revelation.
GameSpot (Sep 21, 2006)
Suspension of disbelief is such a fundamental part of the video game experience that we often take it for granted. Multiple lives and first-aid kits that instantly mend whatever ails you are conventions that we accept without batting an eye, even in games that purport to have realistic settings. That said, Just Cause is a visceral third-person action game with some outrageous action that will require an extra helping of that suspension of disbelief to be able to enjoy. But, if you can get past the infeasibility of a man hanging onto the tail of a flying jet with one hand, you might find a lot to like in Just Cause.
Video Game Talk (Oct 24, 2006)
The main storyline is almost an afterthought as the entire affair only takes about six hours. The depth of the game is resultant from how much time you wish to spend doing boring side missions or hunting for little blue dots on the map. In their attempt to copy the GTA formula, Avalanche Studios left out quite a bit of the personality that makes a GTA clone successful. Beyond achievements, players have no reason to complete the extraneous tasks as there are absolutely no useful rewards at the endgame for doing so. The sheer boredom that envelops the gamer after the brief storyline finishes off just sucks the enjoyment out of completing the game. I can only recommend this 360 title for those still craving the GTA experience after finishing the wonderful Saints Row. It's worth a purchase at the $25 to $30 price point, but more likely a rental for the vast majority to knock out the main storyline and garner a few achievements.
Totally Gaming Network (Oct 03, 2006)
In summary Just Cause is a “damn good”, “you can have a lot of fun with”, “stunts never become boring”, “experience not to be missed”... game. Nothing in Just Cause is hard to get to grips with and that makes it a perfect kick-ass-fu crazy action game that, even if you were to rent, you would not be disappointed with.
GamingExcellence (Oct 07, 2006)
As it is, Just Cause is a game that will clearly divide anyone who plays it into two distinct camps; those that love it for what it is and those that hate it for what it isn't. Either way, you should consider a rental before committing to a specific camp. As an aside, I'd love to see what Avalanche Studios could do with the 007 license.
PlayDevil (Nov 08, 2006)
Just Cause could have been so much better. It has really good ideas behind it, and a lot is actually executed well. It has a gorgeous world, great action, and a good hero, but the problems drag it down. A sandbox game like this you really expect to get about 25-30 hours out of, at least, but I was bored after less than half that. The story mode is great fun, but way too short. There is also no real incentive to do any of the side missions, but in a way, that's no bad thing. The numerous bugs are also irritating, and probably could have been removed with either a patch/a bit more development, but gamers got neither. "Just Cause" is DEFINITELY worth playing, but you might as well just play the story, so rent it first, rather than buy it, and if you still like it after completing the story mode, then definitely buy it.
Just Cause is a good sandbox game with a lot of beautiful scenery to play about with. The easy difficulty, short lifespan and lack of anything truly clever that works makes it hard to recommend, though. Don’t worry folks, GTA IV isn’t that far away…
Pro-G (Sep 25, 2006)
Eidos has high hopes for Just Cause, and on the face of it there's no reason it won't be a huge success. The game seems to have it all: a huge free-roaming world; stunning visuals; land, sea and air vehicles; and explosive combat. It's a hard package to resist, and at times it really is irresistibly good, but it's far from consistent. Sight seeing action junkies looking for another free-roaming game will find a lot to enjoy, but a few kinks prevent Just Cause from rising into elite territory.
IGN (Sep 18, 2006)
Just Cause has all of the makings of a great sandbox game. It has a vibrant, open world with a multitude of environments to explore. There are a huge number of side quests to keep you occupied along with a slew of vehicles and weapons to aid you in your quest to see everything and blow it up. The trouble is that the deeper you delve into the game, the more shallow everything gets and the more prevalent the bugs and faults in the game become. There is fun to be had with Just Cause, but it doesn't last long enough to warrant more than a rental. For a completely different take on Just Cause, be sure to read the IGN UK review.
411mania.com (Oct 09, 2006)
Just Cause is a fairly competent effort by Eidos and developer Avalanche Studios, but the game’s lack of challenge and relative shortness of meaningful gameplay make this little more than a nifty rental than a must-own. The character of Rico Rodriguez appears tailor-made for a continuing franchise and the title itself does present a lot of potential, but this game’s enjoyment is on the short-lived side and guarantees that it won’t spend more than roughly a week in your 360 disc tray. In short, Just Cause is a fun game but only a must-own by a wide stretch of the imagination.
Jeuxvideo.com (Sep 20, 2006)
Tout le monde ne sera pas d'accord pour se forger un avis sur Just Cause, aussi convient-il vraiment de l'essayer, pourquoi pas en le louant pour un week-end. Avec d'un côté un trop petit nombre de missions principales bien conçues pour une myriade de missions secondaires sans aucune inspiration, Just Cause peut pourtant compter sur ses cascades pour rattraper le tir. Une pirouette qui ne marche pourtant qu'un temps. On souhaite vivement qu'Avalanche ait l'opportunité de mijoter une suite corrigeant les lacunes de son titre.
Kombo.com (Oct 04, 2006)
To be fair, the game has lots of great action thrills. Piloting a tank or APC against military targets is a joy. A great set piece in the game is chasing a train down on a bike. One mission has you leaping from sky down to a speedboat, leaping in, and chasing after three other boats similarly armed. The beautiful water effects only add to the great chase across the sunswept sea. Still, the flaws tend to kill the overall experience. It's a good rental, but if you're looking for a good GTA style game set in a Robert Rodrugiuez-esq setting, stick with Total Overdose. It's more fun.
Factornews (Nov 04, 2006)
En résumé, Just Cause n'est pas exempt de défauts, entre son gameplay un peu brouillon qui aurait gagné à être un peu plus travaillé et ses missions pas hyper variées, mais c'est un jeu où l'on prend plaisir à faire des cascades invraisemblables, se balader afin de découvrir de nouveaux lieux et de nouveaux véhicules, le tout parfaitement librement. A près de 70 €, ça reste très cher payé, mais vous pouvez sauter dessus si une bonne occasion se présente.
UOL Jogos (Oct 17, 2006)
"Just Cause" é um parente de "Mercenaries", mas inova por trazer cenas de ação absurdas e exageradas. Apesar de ser interessante, faltou ter uma mecânica de jogo mais sólida, controle mais ajustado e com menos erros de programação. Às vezes você morre com coisas bobas, mexendo com os nervos do jogador. Os aspectos técnicos também deixam a desejar, principalmente na edição para PS2. Que na próxima obra a Avalanche consiga aproveitar melhor suas boas idéias.
GameSpy (Sep 21, 2006)
For gamers jonesing for a next-gen GTA, THQ and Volition already hooked you up with the surprisingly high-quality Saints Row. Just Cause does go in its own direction in a lot more ways, however. Problem is, they don't really help its cause much, and fail to spark the revolution its developers were hoping for.
Gameslave UK (Oct 23, 2006)
If Arnold Schwarzenegger was cast as the main character of a game then I think we would end up with something that has much in common with Just Cause; a game of insane stunts, lots of explosions, an almost superhuman main character and of course some sexy ladies. However, although Just Cause ticks a lot of the right boxes, it is much closer to Jingle All the Way than it is the sheer excellence of Terminator 2.