||The quality of the actors' performances in the game (including voice acting).
||How smart (or dumb) you perceive the game's artificial intelligence to be
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (4 votes)
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As a package however, Kane & Lynch 2 is pretty well-accomplished, with its multiplayer in particular worthy of high praise. That it also brings something unique to the table with its visuals makes the relatively skimpy narrative worthwhile, and it's entirely possible that it could inspire imitators in the future. Ultimately, IO Interactive deserves a big pat on the pack for recognising the shortcomings of the first Kane & Lynch, going back to the drawing board to create something that's not only infinitely better, but also hugely entertaining and enjoyable in spite of its flaws.
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A short but compelling campaign that improves on the original in every way. The integration of online coop is tarnished with game bugs that will hopefully be fixed soon. Arcade and fragile alliance modes lengthen the lifespan of this shooter on your shelf.
Es hätte alles so schön werden können: Gerade in den ersten Minuten fasziniert der Abstecher nach Shanghai mit einer enorm stylischen Präsentation und lebendigen Kulissen, die zusammen mit dem Folter-Einstieg auch noch auf eine spannende Geschichte hoffen lassen. Allerdings läuft sich die Action nach dem zehnten Schusswechsel schneller tot als man den Abzug betätigen kann: Anstatt den Spielverlauf mit gezielten Tempowechseln etwas abwechslungsreicher zu gestalten, läuft die meiste Zeit alles nach Schema F ab. So verliert man schnell die Lust daran, ständig von einem Checkpunkt zum nächsten gehetzt zu werden und sich dabei immer wieder mit den dummen KI-Schergen anzulegen. Doch auch Mitstreiter Kane hat mich oft genug im Stich gelassen. Was für ein Glück, dass man auch kooperativ losziehen und die insgesamt elf Kapitel der enttäuschenden Kampagne inklusive dem unbefriedigendem Ende gemeinsam erleben kann.
For as long as it lasts, Kane & Lynch 2: Dog Days is a good game. Its biggest problem is that there simply isn't enough of it. The story mode isn't likely to take much more than four hours on your first play-through; the Arcade mode takes even less time than that to get old; and while the multiplayer options are fun, they suffer from lag and there simply aren't enough of them to compensate for the shortcomings of the solo offerings. And depending on how you look at it, the fact that there are additional multiplayer maps waiting in the wings is either good news or insult added to injury. With a longer and more varied story mode and a better, lag-free suite of multiplayer options, Dog Days would've been very easy to recommend. As it is, though, this diminutive package is as noteworthy for the features that it has dropped from the first game as it is for the new ones it has introduced, and it comes with too many caveats to be recommended without hesitation.
While the multiplayer is a notable strong point, it really is not enough to carry the entire game, and the insipid and all too brief campaign leaves a lot to be desired. If you are a fan of the first game then by all means give this a rent, but once the credits roll you will probably be wondering if even that was worth it. Hopefully this will be the last we see of these characters, as it is hard to see a successful comeback after this.
So it’s really your choice as to whether you plump for Dog Days. At three hours long, we’d feel a little annoyed at paying full price for it. Conversely, however, we don’t rant and rave about getting great value for money with a stupidly long JRPG, so perhaps this is a point we’re too deeply involved in to judge accurately. It’s bloody, but strangely prudish at the same time. It’s feels like some officious killjoy has seen the final product and crudely chiselled off the bits that he thinks are rude. That aside, it’s a different take on the shooter genre that moves away from buff super soldiers and buff cops-on-the-edge and buff average-joes-who-just-happen-to-be-caught-up-in-something-they-shouldn’t-have. Well worth a play, as you’ll do it in one sitting, but you’ll want to catch it at a super-low bargain price if you’re anywhere near as miserly as us.
This is a game that you should rent first before buying. Some will love that it's a lot like a movie and features lots of shootouts; some will hate it for the same reason. Fortunately, if you try it before you buy it; you'll know almost immediately whether or not this is going to be the game for you.
Nej, det vill sig inte riktigt för Kane och Lynch den här gången heller. Dog Days är ett bättre spel än det första försöket, men det finns så mycket outnyttjad potential kvar. Själva grunden i spelmekaniken är tyvärr ganska hafsig och vore det inte för den välskrivna storyn skulle jag förmodligen inte ens vilja spela vidare. IO ska däremot ha kudos för det underhållande multiplayer-läget som skänker många extra timmars speltid.
As with so many games, the blights and blemishes are partly concealed by playing it through in co-op, and there are extensive and intriguing multiplayer modes in the package, too (see ‘Co-ops and robbers’). But as a singleplayer experience, Dog Days feels underdeveloped. Its most striking ideas don’t fulfil their promise, and its successes are etched by pervasive minor flaws. The towering, terrifying city, and the lens through which it is shot, drag you onwards through the game’s lesser parts, but you sense that the real crime in this whole bloody escapade is that it doesn’t live up to its dark flashes of imagination.
Kane & Lynch 2 is not a game worth picking up as long as it costs $60, $50, or even $40. It is not a game that you play to enjoy the single-player story--or even, for that matter, the offline mode. If you can reconcile yourself with that, though, the multiplayer "Fragile Alliance" mode is incredible fun and incorporates a dynamic that I wish others developers would try to imitate.
And that’s Kane and Lynch 2: Dog Days‘ biggest downfall. With more content, both in terms of brevity and variation, it could have been a much better game and actually live up to its promise. The shooting mechanics are satisfying, the Shanghai backdrop is oftentimes stunning to behold, and the visual style is fantastic, fully justifying the risks IO took in delivering it. Sadly, this is all confounded by a lack of ambition on the gameplay side, as you repeat the same action over and over again ad nauseum. With a few more mechanics and a couple of extra missions, Dog Days could have been easy to recommend. In its current state, it’s the perfect rental.
Il faut bien reconnaître que malgré son emballage guère reluisant, Kane & Lynch 2 nous propose un début d'aventure plutôt bien ficelé. Malheureusement le soufflé retombe assez vite et l'action s'essouffle avant de s'arrêter bien trop brutalement. Il ne faut pas non plus compter sur le multijoueur pour apporter un peu de piment à cette soupe qui est finalement bien dure à avaler.
The second adventure featuring Kane and Lynch really has gone to the dogs.
Kane & Lynch 2's visual style really sets it apart in ways that its standard take-cover action can't. It'd be a really cool game that would actually be pretty easy to recommend if there were a little more to it. While there are definitely aspects of the game that are very much worth seeing, the game's lack of content (and potentially severe Xbox 360 issue) make it tough to recommend as a full-priced purchase.