Description
In
Left 4 Dead four humans, Francis, Zoey, Bill and Louis, had the bad luck to land in the middle of a zombie invested zone and are now trying to get to the evacuation point and survive the apocalyptic pandemic. The game contains several scenarios which are all divided into several chapters with the goal to reach the save room and hundreds of zombies in-between.
The doors to the save rooms can't be opened by the infected once closed and they contain weapons (shotguns, sub-machine guns and such), medipacks and ammo for the survivors to restock before the next part of the journey. But the door of the save room can also be never opened again by the survivors once it's closed so the team needs to stay together or otherwise they will have to decide weather they leave a friend behind or fight a hopeless battle at the save room door.
If a survivor is too badly damaged, he goes down but is neither dead immediately nor defenseless. He still can shoot with his pistol at incoming zombies to make it easier for his teammates to help him up. This is especially important when one of the special zombies like the Hunter, who can jump great distances and immediately downs his target, has a survivor in his grasp. If the zombie isn't killed in time, the teammate will be dead.
Other special zombies include the tank, which is a huge mutated zombie that can take a few hundred bullets before it goes down and does a serious punch as well as the boomer which vomits on a survivor and immediately attracts dozens of new zombies. This also happens if a car burglar alarm goes of or something similar disturbs the night.
While the campaigns can be played either with AI controlled teammates or with other human players in coop, the multiplayer also features an additional game mode called "Versus". The basic premise remains the same with four players needing to get safely to the save room but at the same time four other players are randomly assigned the roles of one of the special zombies with the obvious goal to help the normal, AI-controlled infected to get rid of the survivors. The zombie players have the advantage that they can spawn almost anywhere on the map if it's out of sight the survivors and see them through walls if they make a noise but are otherwise, except for the tank, easy to take down if noticed early.
Part of the Following Groups
User Reviews
There are no reviews for the Xbox 360 release of this game. You can use the links below to write your own review or read reviews for the other platforms of this game.
The Press Says
| GamingExcellence |
Jan 05, 2009 |
9.5 out of 10 |
95 |
| IGN Australia |
Nov 19, 2008 |
9.2 out of 10 |
92 |
| Game Informer Magazine |
Nov, 2008 |
9.25 out of 10 |
92 |
| 1UP |
Nov 21, 2008 |
A- |
91 |
| Totally Gaming Network |
Dec 07, 2008 |
9 out of 10 |
90 |
| videogamer.com |
Nov 24, 2008 |
9 out of 10 |
90 |
| Gameplanet |
Dec 01, 2008 |
8.5 out of 10 |
85 |
| Hooked Gamers |
Nov 28, 2008 |
8 out of 10 |
80 |
| Official Xbox Magazine (UK) |
Nov 21, 2008 |
8 out of 10 |
80 |
| Immoral Gamers |
Feb 19, 2009 |
7 out of 10 |
70 |
Forums
Trivia
Left 4 Dead recycles a lot of content from previous
Valve games. Examples:
- The sound indicating an incoming horde is from the "On a Rail" chapter of Half-Life.
- Various weapon sounds are taken from similarly functioning weapons in Team Fortress 2 and Half-Life: Counter-Strike.
- The gas can looks and functions like the way it did in Half-Life 2, with the exception that Half-Life 2's gas can didn't ignite the environment around it, only enemies.
- Map props from assorted Counter-Strike: Source maps can easily be spot .
- The Tank moves just like the way D0g does in Half-Life 2.
This entry was contributed by
Sicarius
(46316)