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It's inevitable that Limbo will be compared to 2008's Braid, but I think this game's sum takeaway is more in line with Portal -- an intricate and internally consistent world that communicates itself through simple mechanics and a creative, minimalist structure on which to hang events that happen to a vulnerable protagonist. As a videogame, Limbo defines its medium in much the same way that I believe Watchmen defines comics and Memento defines film. If you enjoy games in any capacity, I urge you to let Limbo into your life.
Tap-Repeatedly/Four Fat Chicks
A must play then, in any sense of the term. I have paid twice as much for games twice as long that I’ve not enjoyed even half as much in the past. Limbo is an indie title that asks for fifteen of your hard earned dollars in exchange for between 3 and 5 hours of some of the best game time you’re likely to experience in 2010, and come the years end I suspect this will be competing for honors amongst many Game of the Year competitions. My only regret about Limbo is that I can’t rewind the clock and pay another $15 to experience it for the first time again.
I really liked this game and I am glad that I was able to review it. The only real complaint I have of this game is that it is so short. I finished the game in a four to five hour game session in which I took quite a few breaks. I estimate that completion time would average between three to four hours. If you are in my camp, then that is a little too little for the price. If you are in the other camp, I can not recommend this title enough.
If you like clever game design, intelligent horror, or well-realised artistry, you really have to play through Limbo. It's an immaculate production, as close to perfect as it gets, and it will stay with you for a very long time. But please take my advice. Turn the lights off, get rid of all distractions and play it alone. You should even go so far as turning your Xbox notifications off. Because Limbo deserves your full attention, and will reward it immensely from start to finish.
Limbo is as close to perfect at what it does as a game can get. It's artistic without being pompous, difficult without being cheap, and violent without being gratuitous. It gets everything just right, and while the adventure will only take dedicated players a few hours to beat, the memory of the game will remain for much, much longer, and many players won't stop at beating the game just once. If I had to sum this game up in one word, I think that word would be "effective." That's what this game is, in every sense of the word. I'm not going to tell you to buy it. I'm going to ask you to buy it.
Limbo has a transportive quality that's hard to articulate. It so expertly realizes both its internal gameplay logic and its prevailing aesthetic that it almost creates a sort of reverie as you play, fully removing you from your physical environment and plopping you into this cold, mesmerizing other land. Though you'll find it's a tough place to survive, it might also be one you're in no hurry to leave behind. The game is a masterpiece.
I don’t care if Limbo is classified as an “art game” or not; I’ll leave that question for gamers and writers with much more pretension and free time on their hands than I do. I’ll simply summarize by saying that Limbo excelled at doing everything I want a game to do - it made me think, it made me feel, and it was incredibly fun to play.
Planet Xbox 360
With a puzzle platformer this good, doubtless comparisons will be made between this game and Braid, but I must stress that Braid and Limbo are two different beasts that both exemplify what good games should be. While Braid is an attempt to subvert the normal conventions of game design and play, Limbo is a game that is designed to suck you into its world and not let go until you’ve played for five hours straight and not even realized it (like I have). In fact, I’m going to go out on a limb here (no pun intended) and say that Limbo is even better than Braid in certain areas, such as sheer atmosphere, telling an ambiguous story of which players can construct their own experiences, and delightful play. Don’t be caught in limbo making a decision – buy this game as soon as it comes out on Xbox Live Arcade, and support this kind of creativity in the game industry. No matter what kind of gamer you are, you won’t be disappointed.
There are so many things to be appreciated about Limbo, both in the ideology of games as art, in which Limbo is a prime example, and the design philosophy that games need to be fun. The simplistic yet gorgeous art direction, the scant yet absolutely effective sound cues, the limited yet engrossing storytelling and the unsettling atmosphere all come together to build a full experience, one that will not be forgotten for quite some time. Limbo is easily one of the best games to hit Xbox Live Arcade to date, and one that I am eager to play all over again.
Gamers' Temple, The
In spite of its frustrating aspects and short length, Limbo is worth experiencing by anyone who has a love for games and appreciates the effort it takes to craft something unique and succeed in doing so. While that uniqueness may ultimately relegate the game to cult status rather than widespread appeal, one thing that is certain is that Limbo will ultimately dominate any awards given to this year’s most unique and innovative game designs.
Limbo is anything but just another platformer. It’s a brilliant take on classic conventions, and the way in which it’s presented only adds to its genius. Though it’s a bit on the short side, Limbo sets the bar for the 2010 Summer of Arcade extremely high. Both trying to solve the game’s puzzles and trying to interpret just what’s happening will put your brain to work, and that’s a good thing. It’s been a long time since I’ve had both sides of my brain challenged by a game, and I had just as good a time playing this game as I did talking about it with other players. You’d do well to add this game to your library.
To say I loved Limbo would be an understatement. Regardless of how basic the gameplay is, the presentation along with the insidious level and puzzle design gave me so many “OMFG” moments that I just had to keep playing, no matter how much my brain hurt. Kudos to Playdead for developing what is not only the best Xbox LIVE arcade game this year, but quite possibly one of the best ever to grace the service.
OMGN: Online Multiplayer Games Network
The game's price and length are an excellent combination. The puzzles are varied and use the game mechanics differently in many different ways. A few more puzzles and traps here and there may not have hurt the game so much, but extending the game even an additional 30 percent would have taken away from the experience. Unfortunately, I did not play LIMBO until just recently, despite the game being available for nearly two years. If you have not played it yet, then I highly recommend you do. If you are a fan of puzzle games, especially those incorporating the environment into the puzzles, then LIMBO is for you. Just watch out for giant spiders ... Yeck.
It might be short, but not once was I bored. It might be difficult, but never did I turn it off in frustration. There's not a drop of colour in the whole game, yet it has more character, more style and more beauty than any of its peers. It's artful, but not in any way pretentious. It manages every aspect of its design with such minute precision, and delivers on its ideas with the utmost confidence and charisma. Extraordinary. It's as if the word were invented for it.
Though you could reference a few games that Limbo seems to be like, it offers an exciting and surreal experience that is wholly unique to Limbo. It took us just under five hours to beat the game the first time and the achievements offer some decent replay value, though this isn’t the kind of game where your purchasing decision should revolve around the amount of content it offers. If you’ve seen the trailers and have bought into the experience, it’s definitely worth the 1200 points ($15) that Limbo costs while those that are still on the fence should definitely check out the demo first.
As the ‘games as art’ debate continues – and undoubtedly forever will – Limbo can proudly jump right into the category of creations used to argue the case. But forget all the pretension. Limbo not only has a powerful story to tell, but manages it in such an accomplished manner that belies its meager price point. This years Summer of Arcade is a desolate nightmare. And we are delighted.
Jeu extrêmement atypique, Limbo pourrait facilement passer pour une production arty faussement alambiquée avec son propos vaporeux et sa grande sobriété. Mais bien au contraire, le titre de Playdead diffuse un vrai plaisir de jeu et se base sur un game-design à la fois carré et inventif. Il met en avant la volonté de ses créateurs de créer un jeu et non une oeuvre. Ce qui n'empêche pas Limbo de joueur avec les émotions profondes du joueur, d'afficher un style visuel magnifique, à la fois chaleureux et angoissant et de laisser l'imagination travailler. Souffrant de quelques imperfections, comme une durée de vie rachitique et une dernière partie un peu trop "mécanique", Limbo est une aventure brillamment simple.
The puzzle and platform elements in LIMBO are blended extremely well. Puzzles are well varied, their difficulty and complexity ramping up nicely as you progress. Although overall they could have been a tad more challenging. +[Being this good at videogames is a curse really.]+The length feels about right. I was left wanting more, but only because it’s such a great game. And while I did find the ending to be a little anticlimactic, it was appropriate given LIMBO’s minimalist motif. LIMBO easily earns a solid score of nine bear traps out of ten from me, and I eagerly await the arrival of Playdead’s next production, whatever it may be.
Limbo är en stenhård käftsmäll, en spark i magen som får dig att kippa efter luft, en dansk skalle som slänger ned dig på backen. Men du reser dig alltid upp, hämtar andan och inväntar nästa slag med ett leende på läpparna.
Hasta los Juegos
Debes jugar a Limbo por ti mismo para comprenderlo, las líneas de texto que podamos dedicarle no se acercan ni por asomo a describir lo que puede llegar a ofrecerte si eres un jugador con sensibilidad artística y con imaginación.
There are some very fun Achievements to be found and enough hidden secrets so that playing a second time is absolutely fascinating still. There's no multiplayer and the value of this game is clearly in the quality. In other words: those that prefer to not give 1200 Microsoft Points on a unique adventure that will keep you occupied for a few evenings or an allnighter on Saturday know what not to do.
There is little else to say about Limbo other than to insist that anyone who has access to the Xbox LIVE marketplace should buy this title. Out of the hundreds of titles that have appeared on the marketplace, very few have come as close to being as impressive as Limbo. This is the arcade title of the year so far.
Limbo is a haunting, tragic experience that no one should miss. Some of its dark luster is soured by a few of its bold design choices, but neither of which ruin its resounding accomplishment. It is an emotionally gripping tale like no other, and is a defining example of interactive storytelling, a true showcase that couldn’t be replicated in any other medium.
Death never means restarting a level; it means you get a decent clean slate as the game reloads the puzzle for you and gives you go after go, and animation after animation of watching your character impaled in various ways. Limbo does what few games of any genre can do, which is trial and error without any of the actual tedium. It's a puzzle game that is littered with ideas and an artistic eye, but more importantly it understands the frustrations of repetition and makes failure enjoyable.
Limbo is a fine example of how you can create a masterpiece, yet sell it through the Xbox Live arcade at a budget price. It may not be the longest game, but to capture the imagination of any player is something that is a rarity in gaming. If this is what black and white can do, then we can’t wait to see how colour revolutionizes our world.
Limbo is all about the experience of living in a harsh land full of impossible and deadly beauty. There have been cries for fresh games with perspectives not yet explored. Limbo should answer those calls with a melancholy tone that will resonate with the gamers who will appreciate game that not only on a gameplay level, but as an artistic masterpiece exploring emotions hard to get across a digital entertainment media. Limbo is a triumphant Xbox Live Arcade game that hits all the right emotional notes that make this a captivating game throughout.
The trouble is that Limbo strays from the personal touch at its soul. One of its sweetest surprises came in the first couple seconds of play. I hit the jump button, and when my character landed, the controller vibrated. It's mild, yet it says a lot. It says that this is just a boy, not a futuristic robot or a genetic-freak hedgehog, so when he hits the ground with both feet, he feels it. And you do, too, by way of a lopsided motor in the Xbox 360 controller. With one touch (literally), the black silhouette on screen struck me as a full-bodied person. That's Limbo: a game that has very few humans, but a surplus of humanity.
Limbo poses the questions of death versus life and reality versus dream, but it doesn't answer them. It's the questions that are important here, and you're left to contemplate the meaning of this world for yourself. Although this is a game without clear-cut answers, the lack of concrete explanations doesn't detract one bit from the overall experience. This is a delicately crafted adventure whose elements tie seamlessly together. The fact that you can finish the entire game in just a few hours is disappointing only because it's so difficult to pull yourself away once you've been sucked in. Limbo is a superb adventure from beginning to end.
Limbo is in no way a confusing or colourless waste of time. It's an exciting, part infuriatingly fun, part mind-blowing 2-D puzzle experience, leaving the player to discover everything alone. No tutorial, no hints, no narrative, no levels: Limbo is a back to basics adventure of puzzles and gruesome happenings with nothing but the outside world (or at least the Xbox) to interrupt the atmosphere. It's a must have!
Limbo is an incredible achievement. Very few games are as original, atmospheric, and consistently brilliant as Limbo. It belongs in everybody's collection. The journey may be over too quickly, but you will be entertained every minute. This is one of my favorite games ever.
Regardless, LIMBO is an excellent title that PlayDead Studios should be proud of. It’s a strong game that hopefully won’t be overlooked because it’s an “indie” project that doesn’t feature a lot of explosions or guns. It’s a title that, given half a chance, will both impress and disturb you.
And when Limbo’s over, it’s that world – and not the isolated puzzles, creatures, or moments of morbid comedy that made it – which lingers in the memory. Playdead’s debut title is a rare thing – a wholly realised place as well as a successfully realised game, and both Limbo and the Limbo inside it are one-of-a-kind places to be stuck in.
Indie Game Magazine
Limbo meticulously creates one of the most ominous and beautifully terrifying atmospheres in any video game. The game sets expectations so high from the start that its brevity and conclusion spoil an otherwise stellar gaming experience.
Limbo features but one seamless, monochromatic level with no music and no narrative… yet it manages, through creativity and art, to leave a lasting impression. The trepidation of the young hero—searching for his sister—is masterfully communicated via fusion of fantasy and gritty atmosphere. Its tragic brevity is its only true weakness, but forgiving that, Limbo is ultimately an unforgettable and somewhat disturbing experience—proving yet again that creativity does, indeed, count for something in today’s industry.
Limbo is built on morbid humor partially hidden behind its façade of innocence. Behind the deceptive simplicity is the incredible immersion that catches you by surprise and sucks you right in for hours at a time. Best of all, none of it gets old no matter how many times you go back to replay your favorite stages. The ending, however sudden or brief, couldn’t be more appropriate for a story titled ‘Limbo.’
That Gaming Site
Limbo is a unique and compelling experience that shows small projects are ideal circumstances to innovate and impress. Some may dwell on the shorter length to completion, but there's still plenty of replay value.
Qu'il est bon de voir débouler de telles petites perles. Au milieu de jeux surproduits et multipliant les commandes, Limbo joue la carte de la simplicité graphique et ludique. Du noir, du blanc, du gris, deux boutons et pourtant il est plus riche que bien des titres multicolores exploitant toutes les touches d'un pad. On ne peut lui reprocher que sa durée de vie, mais on n'en a même pas envie. Incontournable.
The whole endeavor is satisfying up until its completion, though most players will solve Limbo in a single three hour sitting, give or take. You'd expect this playable Purgatory to be a lengthier affair, even if what's there is presented without filler. At $15, Limbo's play-to-pay ratio is underwhelming, but you can't exactly rent DLC. Achievements offer some replay, though subsequent playthroughs can be completed in just over an hour. There aren't any frills to speak of. This is an inverted Faustian bargain--will you pay the high price to play the small slice of heaven that lingers in Limbo?
Limbo souffre néanmoins d'un défaut majeur : il est court. Et par court, je veux dire court : comptez environ trois heures pour boucler l'aventure sans trop vous presser. Le jeu dispose de passages cachés facultatifs qui seront là pour vous donner un peu de rab, mais c'est tout. On pourra également regretter l'absence totale de narration : on ne sait absolument rien de l'histoire, et l'aventure se termine d'une manière pour le moins abrupte. Cependant, résumer Limbo à un vulgaire rapport durée/prix serait sacrément réducteur au regard de ce que le jeu a à offrir avec son gameplay bien ficelé mais surtout son ambiance oppressante absolument unique.
Overall, while Limbo's back-story is strangely absent, it can stand on the unique visual style and deceptively difficult platforming/puzzle gameplay alone. Should you take that walk through Limbo, be prepared to be tested on your platforming skills because timing is everything and some imaginative puzzle design that will have you hooked until the end.
Così com'è Limbo rimane allora un'esperienza tutta da vivere, originale e decisamente consigliata a dispetto di un rapporto prezzo/durata discutibile (1200 Microsoft Points, quasi 14 Euro, per appena qualche ora di divertimento con rigiocabilità prossima allo zero) e di una portata ludica probabilmente meno sostanziosa rispetto alla grandiosa cosmesi. Non abbiate comunque paura e non fate troppi calcoli: vale davvero la pena di lasciarsi stregare dall'oscurità.
Création originale et exceptionnelle, LIMBO n'en reste pas moins un jeu court et qui ne montre pas tous ses atouts. L'expérience ne se vit qu'une fois mais elle est intense et à recommander aux amateurs de ce genre de petits bijoux.
For fans of puzzling games, Limbo can certainly help you with that head-scratching itch. In fact, if you can appreciate a game purely for its artistic visual merits, it’s also definitely worth a look. However, for those with only a passing interest in the genre, Limbo’s difficulty curve, its lack of gameplay direction and its depressed setting could prove a barrier to enjoyment.
The game's haunting world promises a deeper meaning, a richer narrative, than it delivers. It isn't missing dialogue or some pretentious wall of text at the end -- Limbo proves in its opening moments that it can tell volumes without using any words at all. But the disparate pieces of this otherwise intricately crafted puzzle never form a cohesive whole. Still, while it stumbles to pull everything together, Limbo is short and certainly worth experiencing, if for nothing else, than to see this beautiful, two-tone world yourself.
||How well the game mechanics work (player controls, game action, interface, etc.)
||The quality of the art, or the quality/speed of the drawing routines
||How much you personally like the game, regardless of other attributes
|Sound / Music
||The quality of the sound effects and/or music composition
|Story / Presentation
||The main creative ideas in the game and how well they're executed
|Overall MobyScore (13 votes)